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	Add header guards to files that were missing guards. Remove #endif comments as they don't seem common in LLVM (we can easily add them back if we decide they're useful) Changes made by clang-tidy with minor tweaks. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215558 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/AllocationOrder.h - Allocation Order -*- C++ -*-------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements an allocation order for virtual registers.
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//
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// The preferred allocation order for a virtual register depends on allocation
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// hints and target hooks. The AllocationOrder class encapsulates all of that.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_CODEGEN_ALLOCATIONORDER_H
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#define LLVM_LIB_CODEGEN_ALLOCATIONORDER_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/MC/MCRegisterInfo.h"
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namespace llvm {
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class RegisterClassInfo;
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class VirtRegMap;
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class AllocationOrder {
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  SmallVector<MCPhysReg, 16> Hints;
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  ArrayRef<MCPhysReg> Order;
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  int Pos;
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public:
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  /// Create a new AllocationOrder for VirtReg.
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  /// @param VirtReg      Virtual register to allocate for.
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  /// @param VRM          Virtual register map for function.
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  /// @param RegClassInfo Information about reserved and allocatable registers.
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  AllocationOrder(unsigned VirtReg,
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                  const VirtRegMap &VRM,
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                  const RegisterClassInfo &RegClassInfo);
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  /// Get the allocation order without reordered hints.
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  ArrayRef<MCPhysReg> getOrder() const { return Order; }
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  /// Return the next physical register in the allocation order, or 0.
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  /// It is safe to call next() again after it returned 0, it will keep
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  /// returning 0 until rewind() is called.
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  unsigned next(unsigned Limit = 0) {
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    if (Pos < 0)
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      return Hints.end()[Pos++];
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    if (!Limit)
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      Limit = Order.size();
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    while (Pos < int(Limit)) {
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      unsigned Reg = Order[Pos++];
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      if (!isHint(Reg))
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        return Reg;
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    }
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    return 0;
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  }
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  /// As next(), but allow duplicates to be returned, and stop before the
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  /// Limit'th register in the RegisterClassInfo allocation order.
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  ///
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  /// This can produce more than Limit registers if there are hints.
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  unsigned nextWithDups(unsigned Limit) {
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    if (Pos < 0)
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      return Hints.end()[Pos++];
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    if (Pos < int(Limit))
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      return Order[Pos++];
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    return 0;
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  }
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  /// Start over from the beginning.
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  void rewind() { Pos = -int(Hints.size()); }
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  /// Return true if the last register returned from next() was a preferred register.
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  bool isHint() const { return Pos <= 0; }
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  /// Return true if PhysReg is a preferred register.
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  bool isHint(unsigned PhysReg) const {
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    return std::find(Hints.begin(), Hints.end(), PhysReg) != Hints.end();
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  }
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};
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} // end namespace llvm
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#endif
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