mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-01-17 21:35:07 +00:00
David Blaikie
e5830c4e26
DebugInfo: Avoid redundantly adding child DIEs to parents.
DIE::addChild had a shortcircuit that silently no-op'd when a child was readded to the same parent. This hid some quirky/redundant code in DwarfDebug/CompileUnit. By removing that functionality and replacing it with an assert I was able to find and cleanup those cases, mostly centering around adding members to types in various circumstances. 1) The original oddity I noticed while working on type units (which actually was helping me in the short term, by accident) was the addToContextOwner call in constructTypeDIE. This call was completely bogus (why was it only done for non-virtual types? what relevance does that have at all) and redundant with the more uniform addToContextOwner made in getOrCreateTypeDIE. 2) If a member function definition was visited (createSubprogramDIE), it would attempt to build the member function declaration. The declaration DIE would then be added to its context, but in building the context (the type for which this function is a member) the members of the type would be added to the type automatically, so by the time the context was constructed, the member function was already associated with it. 3) The same as (2) but without the member function being constructed first. Whenever a type was constructed, the members would be created and member functions would be created by getOrCreateSubprogramDIE - this would lead to the subprogram being added to the (incomplete) type already, then the general member-construction code would add it again. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@191928 91177308-0d34-0410-b5e6-96231b3b80d8
…
Low Level Virtual Machine (LLVM) ================================ This directory and its subdirectories contain source code for the Low Level Virtual Machine, a toolkit for the construction of highly optimized compilers, optimizers, and runtime environments. LLVM is open source software. You may freely distribute it under the terms of the license agreement found in LICENSE.txt. Please see the documentation provided in docs/ for further assistance with LLVM, and in particular docs/GettingStarted.rst for getting started with LLVM and docs/README.txt for an overview of LLVM's documentation setup. If you're writing a package for LLVM, see docs/Packaging.rst for our suggestions.
Description
Languages
C++
48.7%
LLVM
38.5%
Assembly
10.2%
C
0.9%
Python
0.4%
Other
1.2%