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			345 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the RABasic function pass, which provides a minimal
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// implementation of the basic register allocator.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "RegAllocBase.h"
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#include "LiveDebugVariables.h"
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#include "LiveRangeEdit.h"
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#include "RenderMachineFunction.h"
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#include "Spiller.h"
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#include "VirtRegMap.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/Function.h"
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#include "llvm/PassAnalysisSupport.h"
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#include "llvm/CodeGen/CalcSpillWeights.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/RegAllocRegistry.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetOptions.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <cstdlib>
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#include <queue>
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using namespace llvm;
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static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
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                                      createBasicRegisterAllocator);
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namespace {
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  struct CompSpillWeight {
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    bool operator()(LiveInterval *A, LiveInterval *B) const {
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      return A->weight < B->weight;
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    }
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  };
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}
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namespace {
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/// RABasic provides a minimal implementation of the basic register allocation
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/// algorithm. It prioritizes live virtual registers by spill weight and spills
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/// whenever a register is unavailable. This is not practical in production but
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/// provides a useful baseline both for measuring other allocators and comparing
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/// the speed of the basic algorithm against other styles of allocators.
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class RABasic : public MachineFunctionPass, public RegAllocBase
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{
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  // context
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  MachineFunction *MF;
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  // analyses
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  LiveStacks *LS;
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  RenderMachineFunction *RMF;
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  // state
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  std::auto_ptr<Spiller> SpillerInstance;
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  std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
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                      CompSpillWeight> Queue;
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public:
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  RABasic();
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  /// Return the pass name.
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  virtual const char* getPassName() const {
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    return "Basic Register Allocator";
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  }
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  /// RABasic analysis usage.
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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  virtual void releaseMemory();
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  virtual Spiller &spiller() { return *SpillerInstance; }
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  virtual float getPriority(LiveInterval *LI) { return LI->weight; }
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  virtual void enqueue(LiveInterval *LI) {
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    Queue.push(LI);
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  }
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  virtual LiveInterval *dequeue() {
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    if (Queue.empty())
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      return 0;
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    LiveInterval *LI = Queue.top();
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    Queue.pop();
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    return LI;
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  }
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  virtual unsigned selectOrSplit(LiveInterval &VirtReg,
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                                 SmallVectorImpl<LiveInterval*> &SplitVRegs);
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  /// Perform register allocation.
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  virtual bool runOnMachineFunction(MachineFunction &mf);
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  // Helper for spilling all live virtual registers currently unified under preg
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  // that interfere with the most recently queried lvr.  Return true if spilling
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  // was successful, and append any new spilled/split intervals to splitLVRs.
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  bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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                          SmallVectorImpl<LiveInterval*> &SplitVRegs);
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  void spillReg(LiveInterval &VirtReg, unsigned PhysReg,
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                SmallVectorImpl<LiveInterval*> &SplitVRegs);
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  static char ID;
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};
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char RABasic::ID = 0;
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} // end anonymous namespace
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RABasic::RABasic(): MachineFunctionPass(ID) {
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  initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
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  initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
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  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
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  initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
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  initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
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  initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
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  initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
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  initializeLiveStacksPass(*PassRegistry::getPassRegistry());
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  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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  initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
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  initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
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  initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
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}
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void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesCFG();
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  AU.addRequired<AliasAnalysis>();
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  AU.addPreserved<AliasAnalysis>();
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  AU.addRequired<LiveIntervals>();
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  AU.addPreserved<SlotIndexes>();
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  AU.addRequired<LiveDebugVariables>();
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  AU.addPreserved<LiveDebugVariables>();
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  if (StrongPHIElim)
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    AU.addRequiredID(StrongPHIEliminationID);
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  AU.addRequiredTransitiveID(RegisterCoalescerPassID);
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  AU.addRequired<CalculateSpillWeights>();
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  AU.addRequired<LiveStacks>();
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  AU.addPreserved<LiveStacks>();
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  AU.addRequiredID(MachineDominatorsID);
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  AU.addPreservedID(MachineDominatorsID);
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  AU.addRequired<MachineLoopInfo>();
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  AU.addPreserved<MachineLoopInfo>();
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  AU.addRequired<VirtRegMap>();
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  AU.addPreserved<VirtRegMap>();
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  DEBUG(AU.addRequired<RenderMachineFunction>());
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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void RABasic::releaseMemory() {
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  SpillerInstance.reset(0);
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  RegAllocBase::releaseMemory();
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}
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// Helper for spillInterferences() that spills all interfering vregs currently
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// assigned to this physical register.
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void RABasic::spillReg(LiveInterval& VirtReg, unsigned PhysReg,
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                       SmallVectorImpl<LiveInterval*> &SplitVRegs) {
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  LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg);
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  assert(Q.seenAllInterferences() && "need collectInterferences()");
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  const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs();
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  for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(),
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         E = PendingSpills.end(); I != E; ++I) {
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    LiveInterval &SpilledVReg = **I;
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    DEBUG(dbgs() << "extracting from " <<
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          TRI->getName(PhysReg) << " " << SpilledVReg << '\n');
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    // Deallocate the interfering vreg by removing it from the union.
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    // A LiveInterval instance may not be in a union during modification!
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    unassign(SpilledVReg, PhysReg);
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    // Spill the extracted interval.
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    LiveRangeEdit LRE(SpilledVReg, SplitVRegs, 0, &PendingSpills);
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    spiller().spill(LRE);
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  }
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  // After extracting segments, the query's results are invalid. But keep the
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  // contents valid until we're done accessing pendingSpills.
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  Q.clear();
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}
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// Spill or split all live virtual registers currently unified under PhysReg
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// that interfere with VirtReg. The newly spilled or split live intervals are
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// returned by appending them to SplitVRegs.
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bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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                                 SmallVectorImpl<LiveInterval*> &SplitVRegs) {
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  // Record each interference and determine if all are spillable before mutating
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  // either the union or live intervals.
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  unsigned NumInterferences = 0;
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  // Collect interferences assigned to any alias of the physical register.
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  for (const unsigned *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) {
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    LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI);
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    NumInterferences += QAlias.collectInterferingVRegs();
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    if (QAlias.seenUnspillableVReg()) {
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      return false;
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    }
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  }
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  DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
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        " interferences with " << VirtReg << "\n");
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  assert(NumInterferences > 0 && "expect interference");
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  // Spill each interfering vreg allocated to PhysReg or an alias.
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  for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
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    spillReg(VirtReg, *AliasI, SplitVRegs);
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  return true;
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}
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// Driver for the register assignment and splitting heuristics.
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// Manages iteration over the LiveIntervalUnions.
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//
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// This is a minimal implementation of register assignment and splitting that
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// spills whenever we run out of registers.
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//
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// selectOrSplit can only be called once per live virtual register. We then do a
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// single interference test for each register the correct class until we find an
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// available register. So, the number of interference tests in the worst case is
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// |vregs| * |machineregs|. And since the number of interference tests is
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// minimal, there is no value in caching them outside the scope of
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// selectOrSplit().
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unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
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                                SmallVectorImpl<LiveInterval*> &SplitVRegs) {
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  // Populate a list of physical register spill candidates.
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  SmallVector<unsigned, 8> PhysRegSpillCands;
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  // Check for an available register in this class.
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  ArrayRef<unsigned> Order =
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    RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg));
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  for (ArrayRef<unsigned>::iterator I = Order.begin(), E = Order.end(); I != E;
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       ++I) {
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    unsigned PhysReg = *I;
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    // Check interference and as a side effect, intialize queries for this
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    // VirtReg and its aliases.
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    unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
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    if (interfReg == 0) {
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      // Found an available register.
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      return PhysReg;
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    }
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    LiveIntervalUnion::Query &IntfQ = query(VirtReg, interfReg);
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    IntfQ.collectInterferingVRegs(1);
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    LiveInterval *interferingVirtReg = IntfQ.interferingVRegs().front();
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    // The current VirtReg must either be spillable, or one of its interferences
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    // must have less spill weight.
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    if (interferingVirtReg->weight < VirtReg.weight ) {
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      PhysRegSpillCands.push_back(PhysReg);
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    }
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  }
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  // Try to spill another interfering reg with less spill weight.
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  for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
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         PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
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    if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
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    assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
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           "Interference after spill.");
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    // Tell the caller to allocate to this newly freed physical register.
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    return *PhysRegI;
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  }
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  // No other spill candidates were found, so spill the current VirtReg.
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  DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
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  if (!VirtReg.isSpillable())
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    return ~0u;
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  LiveRangeEdit LRE(VirtReg, SplitVRegs);
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  spiller().spill(LRE);
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  // The live virtual register requesting allocation was spilled, so tell
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  // the caller not to allocate anything during this round.
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  return 0;
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}
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bool RABasic::runOnMachineFunction(MachineFunction &mf) {
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  DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
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               << "********** Function: "
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               << ((Value*)mf.getFunction())->getName() << '\n');
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  MF = &mf;
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  DEBUG(RMF = &getAnalysis<RenderMachineFunction>());
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  RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
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  SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
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  allocatePhysRegs();
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  addMBBLiveIns(MF);
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  // Diagnostic output before rewriting
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  DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
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  // optional HTML output
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  DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM));
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  // FIXME: Verification currently must run before VirtRegRewriter. We should
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  // make the rewriter a separate pass and override verifyAnalysis instead. When
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  // that happens, verification naturally falls under VerifyMachineCode.
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#ifndef NDEBUG
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  if (VerifyEnabled) {
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    // Verify accuracy of LiveIntervals. The standard machine code verifier
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    // ensures that each LiveIntervals covers all uses of the virtual reg.
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    // FIXME: MachineVerifier is badly broken when using the standard
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    // spiller. Always use -spiller=inline with -verify-regalloc. Even with the
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    // inline spiller, some tests fail to verify because the coalescer does not
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    // always generate verifiable code.
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    MF->verify(this, "In RABasic::verify");
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    // Verify that LiveIntervals are partitioned into unions and disjoint within
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    // the unions.
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    verify();
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  }
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#endif // !NDEBUG
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  // Run rewriter
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  VRM->rewrite(LIS->getSlotIndexes());
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  // Write out new DBG_VALUE instructions.
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  getAnalysis<LiveDebugVariables>().emitDebugValues(VRM);
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  // The pass output is in VirtRegMap. Release all the transient data.
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  releaseMemory();
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  return true;
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}
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FunctionPass* llvm::createBasicRegisterAllocator()
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{
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  return new RABasic();
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}
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