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	argument that don't appear intended as implicit-conversion operators. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35280 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			150 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// @file This file declares the MachineConstantPool class which is an abstract
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/// constant pool to keep track of constants referenced by a function.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/CodeGen/SelectionDAGNodes.h"
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#include "llvm/Support/Streams.h"
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#include <vector>
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#include <iosfwd>
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namespace llvm {
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class AsmPrinter;
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class Constant;
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class TargetData;
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class TargetMachine;
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class MachineConstantPool;
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/// Abstract base class for all machine specific constantpool value subclasses.
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///
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class MachineConstantPoolValue {
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  const Type *Ty;
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public:
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  explicit MachineConstantPoolValue(const Type *ty) : Ty(ty) {}
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  virtual ~MachineConstantPoolValue() {};
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  /// getType - get type of this MachineConstantPoolValue.
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  ///
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  inline const Type *getType() const { return Ty; }
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  virtual int getExistingMachineCPValue(MachineConstantPool *CP,
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                                        unsigned Alignment) = 0;
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  virtual void AddSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
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  /// print - Implement operator<<...
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  ///
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  virtual void print(std::ostream &O) const = 0;
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  void print(std::ostream *O) const { if (O) print(*O); }
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};
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inline std::ostream &operator<<(std::ostream &OS,
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                                const MachineConstantPoolValue &V) {
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  V.print(OS);
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  return OS;
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}
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/// This class is a data container for one entry in a MachineConstantPool.
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/// It contains a pointer to the value and an offset from the start of
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/// the constant pool.
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/// @brief An entry in a MachineConstantPool
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class MachineConstantPoolEntry {
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public:
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  /// The constant itself.
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  union {
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    Constant *ConstVal;
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    MachineConstantPoolValue *MachineCPVal;
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  } Val;
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  /// The offset of the constant from the start of the pool. The top bit is set
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  /// when Val is a MachineConstantPoolValue.
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  unsigned Offset;
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  MachineConstantPoolEntry(Constant *V, unsigned O)
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    : Offset(O) {
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    assert((int)Offset >= 0 && "Offset is too large");
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    Val.ConstVal = V;
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  }
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  MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned O)
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    : Offset(O){
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    assert((int)Offset >= 0 && "Offset is too large");
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    Val.MachineCPVal = V; 
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    Offset |= 1 << (sizeof(unsigned)*8-1);
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  }
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  bool isMachineConstantPoolEntry() const {
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    return (int)Offset < 0;
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  }
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  int getOffset() const { 
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    return Offset & ~(1 << (sizeof(unsigned)*8-1));
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  }
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  const Type *getType() const;
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};
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/// The MachineConstantPool class keeps track of constants referenced by a
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/// function which must be spilled to memory.  This is used for constants which
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/// are unable to be used directly as operands to instructions, which typically
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/// include floating point and large integer constants.
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///
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/// Instructions reference the address of these constant pool constants through
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/// the use of MO_ConstantPoolIndex values.  When emitting assembly or machine
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/// code, these virtual address references are converted to refer to the
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/// address of the function constant pool values.
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/// @brief The machine constant pool.
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class MachineConstantPool {
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  const TargetData *TD;   ///< The machine's TargetData.
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  unsigned PoolAlignment; ///< The alignment for the pool.
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  std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
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public:
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  /// @brief The only constructor.
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  MachineConstantPool(const TargetData *td) : TD(td), PoolAlignment(1) {}
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  ~MachineConstantPool();
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  /// getConstantPoolAlignment - Return the log2 of the alignment required by
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  /// the whole constant pool, of which the first element must be aligned.
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  unsigned getConstantPoolAlignment() const { return PoolAlignment; }
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  /// getConstantPoolIndex - Create a new entry in the constant pool or return
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  /// an existing one.  User must specify an alignment in bytes for the object.
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  unsigned getConstantPoolIndex(Constant *C, unsigned Alignment);
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  unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment);
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  /// isEmpty - Return true if this constant pool contains no constants.
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  bool isEmpty() const { return Constants.empty(); }
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  const std::vector<MachineConstantPoolEntry> &getConstants() const {
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    return Constants;
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  }
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  /// print - Used by the MachineFunction printer to print information about
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  /// constant pool objects.  Implemented in MachineFunction.cpp
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  ///
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  void print(std::ostream &OS) const;
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  void print(std::ostream *OS) const { if (OS) print(*OS); }
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  /// dump - Call print(std::cerr) to be called from the debugger.
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  ///
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  void dump() const;
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};
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} // End llvm namespace
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#endif
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