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	- Add new method to dominatorset: properlyDominates - Add synonmys for operator[] to classes so that pointers to dominator information can be used more easily. - Add API's to update dominator information git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3585 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			356 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			356 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/Analysis/Dominators.h - Dominator Info Calculation ---*- C++ -*--=//
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//
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// This file defines the following classes:
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//  1. DominatorSet: Calculates the [reverse] dominator set for a function
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//  2. ImmediateDominators: Calculates and holds a mapping between BasicBlocks
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//     and their immediate dominator.
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//  3. DominatorTree: Represent the ImmediateDominator as an explicit tree
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//     structure.
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//  4. DominanceFrontier: Calculate and hold the dominance frontier for a 
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//     function.
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//
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//  These data structures are listed in increasing order of complexity.  It
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//  takes longer to calculate the dominator frontier, for example, than the 
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//  ImmediateDominator mapping.
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// 
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DOMINATORS_H
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#define LLVM_ANALYSIS_DOMINATORS_H
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#include "llvm/Pass.h"
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#include <set>
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class Instruction;
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//===----------------------------------------------------------------------===//
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//
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// DominatorBase - Base class that other, more interesting dominator analyses
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// inherit from.
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//
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class DominatorBase : public FunctionPass {
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protected:
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  BasicBlock *Root;
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  const bool IsPostDominators;
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  inline DominatorBase(bool isPostDom) : Root(0), IsPostDominators(isPostDom) {}
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public:
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  inline BasicBlock *getRoot() const { return Root; }
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  // Returns true if analysis based of postdoms
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  bool isPostDominator() const { return IsPostDominators; }
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};
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//===----------------------------------------------------------------------===//
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//
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// DominatorSet - Maintain a set<BasicBlock*> for every basic block in a
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// function, that represents the blocks that dominate the block.
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//
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class DominatorSetBase : public DominatorBase {
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public:
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  typedef std::set<BasicBlock*> DomSetType;    // Dom set for a bb
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  // Map of dom sets
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  typedef std::map<BasicBlock*, DomSetType> DomSetMapType;
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protected:
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  DomSetMapType Doms;
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public:
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  DominatorSetBase(bool isPostDom) : DominatorBase(isPostDom) {}
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  virtual void releaseMemory() { Doms.clear(); }
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  // Accessor interface:
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  typedef DomSetMapType::const_iterator const_iterator;
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  typedef DomSetMapType::iterator iterator;
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  inline const_iterator begin() const { return Doms.begin(); }
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  inline       iterator begin()       { return Doms.begin(); }
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  inline const_iterator end()   const { return Doms.end(); }
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  inline       iterator end()         { return Doms.end(); }
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  inline const_iterator find(BasicBlock* B) const { return Doms.find(B); }
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  inline       iterator find(BasicBlock* B)       { return Doms.find(B); }
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  /// getDominators - Return the set of basic blocks that dominate the specified
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  /// block.
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  ///
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  inline const DomSetType &getDominators(BasicBlock *BB) const {
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    const_iterator I = find(BB);
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    assert(I != end() && "BB not in function!");
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    return I->second;
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  }
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  /// dominates - Return true if A dominates B.
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  ///
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  inline bool dominates(BasicBlock *A, BasicBlock *B) const {
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    return getDominators(B).count(A) != 0;
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  }
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  /// properlyDominates - Return true if A dominates B and A != B.
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  ///
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  bool properlyDominates(BasicBlock *A, BasicBlock *B) const {
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    return dominates(A, B) && A != B;
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  }
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  /// print - Convert to human readable form
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  virtual void print(std::ostream &OS) const;
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  /// dominates - Return true if A dominates B.  This performs the special
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  /// checks neccesary if A and B are in the same basic block.
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  ///
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  bool dominates(Instruction *A, Instruction *B) const;
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  //===--------------------------------------------------------------------===//
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  // API to update (Post)DominatorSet information based on modifications to
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  // the CFG...
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  /// addBasicBlock - Call to update the dominator set with information about a
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  /// new block that was inserted into the function.
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  void addBasicBlock(BasicBlock *BB, const DomSetType &Dominators) {
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    assert(find(BB) == end() && "Block already in DominatorSet!");
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    Doms.insert(std::make_pair(BB, Dominators));
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  }
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};
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//===-------------------------------------
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// DominatorSet Class - Concrete subclass of DominatorSetBase that is used to
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// compute a normal dominator set.
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//
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struct DominatorSet : public DominatorSetBase {
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  DominatorSet() : DominatorSetBase(false) {}
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  virtual bool runOnFunction(Function &F);
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  // getAnalysisUsage - This simply provides a dominator set
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.setPreservesAll();
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  }
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private:
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  void calculateDominatorsFromBlock(BasicBlock *BB);
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};
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//===----------------------------------------------------------------------===//
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//
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// ImmediateDominators - Calculate the immediate dominator for each node in a
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// function.
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//
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class ImmediateDominatorsBase : public DominatorBase {
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protected:
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  std::map<BasicBlock*, BasicBlock*> IDoms;
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  void calcIDoms(const DominatorSetBase &DS);
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public:
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  ImmediateDominatorsBase(bool isPostDom) : DominatorBase(isPostDom) {}
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  virtual void releaseMemory() { IDoms.clear(); }
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  // Accessor interface:
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  typedef std::map<BasicBlock*, BasicBlock*> IDomMapType;
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  typedef IDomMapType::const_iterator const_iterator;
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  inline const_iterator begin() const { return IDoms.begin(); }
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  inline const_iterator end()   const { return IDoms.end(); }
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  inline const_iterator find(BasicBlock* B) const { return IDoms.find(B);}
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  // operator[] - Return the idom for the specified basic block.  The start
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  // node returns null, because it does not have an immediate dominator.
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  //
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  inline BasicBlock *operator[](BasicBlock *BB) const {
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    return get(BB);
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  }
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  // get() - Synonym for operator[].
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  inline BasicBlock *get(BasicBlock *BB) const {
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    std::map<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
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    return I != IDoms.end() ? I->second : 0;
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  }
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  //===--------------------------------------------------------------------===//
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  // API to update Immediate(Post)Dominators information based on modifications
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  // to the CFG...
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  /// addNewBlock - Add a new block to the CFG, with the specified immediate
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  /// dominator.
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  ///
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  void addNewBlock(BasicBlock *BB, BasicBlock *IDom) {
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    assert(get(BB) == 0 && "BasicBlock already in idom info!");
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    IDoms[BB] = IDom;
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  }
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  // print - Convert to human readable form
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  virtual void print(std::ostream &OS) const;
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};
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//===-------------------------------------
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// ImmediateDominators Class - Concrete subclass of ImmediateDominatorsBase that
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// is used to compute a normal immediate dominator set.
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//
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struct ImmediateDominators : public ImmediateDominatorsBase {
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  ImmediateDominators() : ImmediateDominatorsBase(false) {}
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  virtual bool runOnFunction(Function &F) {
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    IDoms.clear();     // Reset from the last time we were run...
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    DominatorSet &DS = getAnalysis<DominatorSet>();
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    Root = DS.getRoot();
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    calcIDoms(DS);
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    return false;
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  }
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.setPreservesAll();
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    AU.addRequired<DominatorSet>();
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  }
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};
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//===----------------------------------------------------------------------===//
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//
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// DominatorTree - Calculate the immediate dominator tree for a function.
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//
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class DominatorTreeBase : public DominatorBase {
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protected:
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  class Node2;
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public:
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  typedef Node2 Node;
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protected:
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  std::map<BasicBlock*, Node*> Nodes;
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  void reset();
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  typedef std::map<BasicBlock*, Node*> NodeMapType;
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public:
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  class Node2 : public std::vector<Node*> {
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    friend class DominatorTree;
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    friend class PostDominatorTree;
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    friend class DominatorTreeBase;
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    BasicBlock *TheNode;
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    Node2 *IDom;
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  public:
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    inline BasicBlock *getNode() const { return TheNode; }
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    inline Node2 *getIDom() const { return IDom; }
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    inline const std::vector<Node*> &getChildren() const { return *this; }
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    // dominates - Returns true iff this dominates N.  Note that this is not a 
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    // constant time operation!
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    inline bool dominates(const Node2 *N) const {
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      const Node2 *IDom;
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      while ((IDom = N->getIDom()) != 0 && IDom != this)
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	N = IDom;   // Walk up the tree
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      return IDom != 0;
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    }
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  private:
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    inline Node2(BasicBlock *node, Node *iDom) 
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      : TheNode(node), IDom(iDom) {}
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    inline Node2 *addChild(Node *C) { push_back(C); return C; }
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  };
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public:
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  DominatorTreeBase(bool isPostDom) : DominatorBase(isPostDom) {}
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  ~DominatorTreeBase() { reset(); }
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  virtual void releaseMemory() { reset(); }
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  /// getNode - return the (Post)DominatorTree node for the specified basic
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  /// block.  This is the same as using operator[] on this class.
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  ///
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  inline Node *getNode(BasicBlock *BB) const {
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    NodeMapType::const_iterator i = Nodes.find(BB);
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    return (i != Nodes.end()) ? i->second : 0;
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  }
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  inline Node *operator[](BasicBlock *BB) const {
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    return getNode(BB);
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  }
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  // API to update (Post)DominatorTree information based on modifications to
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  // the CFG...
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  /// createNewNode - Add a new node to the dominator tree information.  This
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  /// creates a new node as a child of IDomNode, linking it into the children
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  /// list of the immediate dominator.
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  ///
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  Node *createNewNode(BasicBlock *BB, Node *IDomNode) {
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    assert(getNode(BB) == 0 && "Block already in dominator tree!");
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    Node *New = Nodes[BB] = new Node(BB, IDomNode);
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    if (IDomNode) IDomNode->addChild(New);
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    return New;
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  }
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  /// print - Convert to human readable form
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  virtual void print(std::ostream &OS) const;
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};
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//===-------------------------------------
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// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
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// compute a normal dominator tree.
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//
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struct DominatorTree : public DominatorTreeBase {
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  DominatorTree() : DominatorTreeBase(false) {}
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  virtual bool runOnFunction(Function &F) {
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    reset();     // Reset from the last time we were run...
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    DominatorSet &DS = getAnalysis<DominatorSet>();
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    Root = DS.getRoot();
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    calculate(DS);
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    return false;
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  }
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.setPreservesAll();
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    AU.addRequired<DominatorSet>();
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  }
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private:
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  void calculate(const DominatorSet &DS);
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};
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//===----------------------------------------------------------------------===//
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//
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// DominanceFrontier - Calculate the dominance frontiers for a function.
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//
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class DominanceFrontierBase : public DominatorBase {
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public:
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  typedef std::set<BasicBlock*>             DomSetType;    // Dom set for a bb
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  typedef std::map<BasicBlock*, DomSetType> DomSetMapType; // Dom set map
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protected:
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  DomSetMapType Frontiers;
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public:
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  DominanceFrontierBase(bool isPostDom) : DominatorBase(isPostDom) {}
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  virtual void releaseMemory() { Frontiers.clear(); }
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  // Accessor interface:
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  typedef DomSetMapType::const_iterator const_iterator;
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  inline const_iterator begin() const { return Frontiers.begin(); }
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  inline const_iterator end()   const { return Frontiers.end(); }
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  inline const_iterator find(BasicBlock* B) const { return Frontiers.find(B); }
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  // print - Convert to human readable form
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  virtual void print(std::ostream &OS) const;
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};
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//===-------------------------------------
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// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
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// compute a normal dominator tree.
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//
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struct DominanceFrontier : public DominanceFrontierBase {
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  DominanceFrontier() : DominanceFrontierBase(false) {}
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  virtual bool runOnFunction(Function &) {
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    Frontiers.clear();
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    DominatorTree &DT = getAnalysis<DominatorTree>();
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    Root = DT.getRoot();
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    calculate(DT, DT[Root]);
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    return false;
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  }
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.setPreservesAll();
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    AU.addRequired<DominatorTree>();
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  }
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private:
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  const DomSetType &calculate(const DominatorTree &DT,
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                              const DominatorTree::Node *Node);
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};
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#endif
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