mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-04 05:17:07 +00:00 
			
		
		
		
	- Changed parser to always use parenthesis on ConstExprs to be consistent
  - Parser now passes TRUE and FALSE tokens as a special case of the ConstExpr
    machinery instead of a special case of constant int stuff
  - Fix the AsmParser to use ValueRef ::= ConstExpr, and remove
    ResolvedVal ::= ConstExpr this allows constexprs to be used in PHI nodes
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3362 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			268 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*===-- Lexer.l - Scanner for llvm assembly files --------------*- C++ -*--===//
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//
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//  This file implements the flex scanner for LLVM assembly languages files.
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//
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//===----------------------------------------------------------------------===*/
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%option prefix="llvmAsm"
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%option yylineno
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%option nostdinit
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%option never-interactive
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%option batch
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%option noyywrap
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%option nodefault
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%option 8bit
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%option outfile="Lexer.cpp"
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%option ecs
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%option noreject
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%option noyymore
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%{
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#include "ParserInternals.h"
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#include <list>
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#include "llvmAsmParser.h"
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#include <ctype.h>
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#include <stdlib.h>
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#define RET_TOK(type, Enum, sym) \
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  llvmAsmlval.type = Instruction::Enum; return sym
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// TODO: All of the static identifiers are figured out by the lexer, 
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// these should be hashed to reduce the lexer size
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// atoull - Convert an ascii string of decimal digits into the unsigned long
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// long representation... this does not have to do input error checking, 
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// because we know that the input will be matched by a suitable regex...
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//
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static uint64_t atoull(const char *Buffer) {
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  uint64_t Result = 0;
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  for (; *Buffer; Buffer++) {
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    uint64_t OldRes = Result;
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    Result *= 10;
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    Result += *Buffer-'0';
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    if (Result < OldRes)   // Uh, oh, overflow detected!!!
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      ThrowException("constant bigger than 64 bits detected!");
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  }
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  return Result;
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}
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// HexToFP - Convert the ascii string in hexidecimal format to the floating
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// point representation of it.
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//
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static double HexToFP(const char *Buffer) {
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  uint64_t Result = 0;
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  for (; *Buffer; ++Buffer) {
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    uint64_t OldRes = Result;
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    Result *= 16;
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    char C = *Buffer;
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    if (C >= '0' && C <= '9')
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      Result += C-'0';
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    else if (C >= 'A' && C <= 'F')
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      Result += C-'A'+10;
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    else if (C >= 'a' && C <= 'f')
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      Result += C-'a'+10;
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    if (Result < OldRes)   // Uh, oh, overflow detected!!!
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      ThrowException("constant bigger than 64 bits detected!");
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  }
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  assert(sizeof(double) == sizeof(Result) &&
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         "Data sizes incompatible on this target!");
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  // Behave nicely in the face of C TBAA rules... see:
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  // http://www.nullstone.com/htmls/category/aliastyp.htm
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  //
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  char *ProxyPointer = (char*)&Result;
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  return *(double*)ProxyPointer;   // Cast Hex constant to double
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}
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// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
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// appropriate character.  If AllowNull is set to false, a \00 value will cause
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// an exception to be thrown.
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//
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// If AllowNull is set to true, the return value of the function points to the
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// last character of the string in memory.
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//
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char *UnEscapeLexed(char *Buffer, bool AllowNull) {
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  char *BOut = Buffer;
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  for (char *BIn = Buffer; *BIn; ) {
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    if (BIn[0] == '\\' && isxdigit(BIn[1]) && isxdigit(BIn[2])) {
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      char Tmp = BIn[3]; BIn[3] = 0;     // Terminate string
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      *BOut = strtol(BIn+1, 0, 16);  // Convert to number
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      if (!AllowNull && !*BOut)
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        ThrowException("String literal cannot accept \\00 escape!");
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      BIn[3] = Tmp;                  // Restore character
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      BIn += 3;                      // Skip over handled chars
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      ++BOut;
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    } else {
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      *BOut++ = *BIn++;
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    }
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  }
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  return BOut;
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}
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#define YY_NEVER_INTERACTIVE 1
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%}
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/* Comments start with a ; and go till end of line */
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Comment    ;.*
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/* Variable(Value) identifiers start with a % sign */
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VarID       %[-a-zA-Z$._][-a-zA-Z$._0-9]*
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/* Label identifiers end with a colon */
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Label       [-a-zA-Z$._0-9]+:
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/* Quoted names can contain any character except " and \ */
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StringConstant \"[^\"]+\"
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/* [PN]Integer: match positive and negative literal integer values that
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 * are preceeded by a '%' character.  These represent unnamed variable slots.
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 */
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EPInteger     %[0-9]+
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ENInteger    %-[0-9]+
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/* E[PN]Integer: match positive and negative literal integer values */
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PInteger   [0-9]+
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NInteger  -[0-9]+
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/* FPConstant - A Floating point constant.
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 */
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FPConstant [-+]?[0-9]+[.][0-9]*([eE][-+]?[0-9]+)?
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/* HexFPConstant - Floating point constant represented in IEEE format as a
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 *  hexadecimal number for when exponential notation is not precise enough.
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 */
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HexFPConstant 0x[0-9A-Fa-f]+
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%%
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{Comment}       { /* Ignore comments for now */ }
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begin           { return BEGINTOK; }
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end             { return ENDTOK; }
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true            { return TRUE;  }
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false           { return FALSE; }
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declare         { return DECLARE; }
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global          { return GLOBAL; }
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constant        { return CONSTANT; }
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const           { return CONST; }
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internal        { return INTERNAL; }
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uninitialized   { return UNINIT; }
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implementation  { return IMPLEMENTATION; }
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\.\.\.          { return DOTDOTDOT; }
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null            { return NULL_TOK; }
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to              { return TO; }
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except          { return EXCEPT; }
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not             { return NOT; }  /* Deprecated, turned into XOR */
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void            { llvmAsmlval.PrimType = Type::VoidTy  ; return VOID;   }
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bool            { llvmAsmlval.PrimType = Type::BoolTy  ; return BOOL;   }
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sbyte           { llvmAsmlval.PrimType = Type::SByteTy ; return SBYTE;  }
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ubyte           { llvmAsmlval.PrimType = Type::UByteTy ; return UBYTE;  }
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short           { llvmAsmlval.PrimType = Type::ShortTy ; return SHORT;  }
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ushort          { llvmAsmlval.PrimType = Type::UShortTy; return USHORT; }
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int             { llvmAsmlval.PrimType = Type::IntTy   ; return INT;    }
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uint            { llvmAsmlval.PrimType = Type::UIntTy  ; return UINT;   }
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long            { llvmAsmlval.PrimType = Type::LongTy  ; return LONG;   }
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ulong           { llvmAsmlval.PrimType = Type::ULongTy ; return ULONG;  }
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float           { llvmAsmlval.PrimType = Type::FloatTy ; return FLOAT;  }
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double          { llvmAsmlval.PrimType = Type::DoubleTy; return DOUBLE; }
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type            { llvmAsmlval.PrimType = Type::TypeTy  ; return TYPE;   }
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label           { llvmAsmlval.PrimType = Type::LabelTy ; return LABEL;  }
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opaque          { return OPAQUE; }
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add             { RET_TOK(BinaryOpVal, Add, ADD); }
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sub             { RET_TOK(BinaryOpVal, Sub, SUB); }
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mul             { RET_TOK(BinaryOpVal, Mul, MUL); }
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div             { RET_TOK(BinaryOpVal, Div, DIV); }
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rem             { RET_TOK(BinaryOpVal, Rem, REM); }
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and             { RET_TOK(BinaryOpVal, And, AND); }
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or              { RET_TOK(BinaryOpVal, Or , OR ); }
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xor             { RET_TOK(BinaryOpVal, Xor, XOR); }
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setne           { RET_TOK(BinaryOpVal, SetNE, SETNE); }
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seteq           { RET_TOK(BinaryOpVal, SetEQ, SETEQ); }
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setlt           { RET_TOK(BinaryOpVal, SetLT, SETLT); }
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setgt           { RET_TOK(BinaryOpVal, SetGT, SETGT); }
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setle           { RET_TOK(BinaryOpVal, SetLE, SETLE); }
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setge           { RET_TOK(BinaryOpVal, SetGE, SETGE); }
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phi             { RET_TOK(OtherOpVal, PHINode, PHI); }
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call            { RET_TOK(OtherOpVal, Call, CALL); }
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cast            { RET_TOK(OtherOpVal, Cast, CAST); }
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shl             { RET_TOK(OtherOpVal, Shl, SHL); }
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shr             { RET_TOK(OtherOpVal, Shr, SHR); }
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ret             { RET_TOK(TermOpVal, Ret, RET); }
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br              { RET_TOK(TermOpVal, Br, BR); }
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switch          { RET_TOK(TermOpVal, Switch, SWITCH); }
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invoke          { RET_TOK(TermOpVal, Invoke, INVOKE); }
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malloc          { RET_TOK(MemOpVal, Malloc, MALLOC); }
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alloca          { RET_TOK(MemOpVal, Alloca, ALLOCA); }
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free            { RET_TOK(MemOpVal, Free, FREE); }
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load            { RET_TOK(MemOpVal, Load, LOAD); }
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store           { RET_TOK(MemOpVal, Store, STORE); }
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getelementptr   { RET_TOK(MemOpVal, GetElementPtr, GETELEMENTPTR); }
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{VarID}         {
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                  UnEscapeLexed(yytext+1);
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                  llvmAsmlval.StrVal = strdup(yytext+1);             // Skip %
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                  return VAR_ID; 
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                }
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{Label}         {
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                  yytext[strlen(yytext)-1] = 0;  // nuke colon
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                  UnEscapeLexed(yytext);
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		  llvmAsmlval.StrVal = strdup(yytext);
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		  return LABELSTR; 
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                }
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{StringConstant} { // Note that we cannot unescape a string constant here!  The
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                   // string constant might contain a \00 which would not be 
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                   // understood by the string stuff.  It is valid to make a
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                   // [sbyte] c"Hello World\00" constant, for example.
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                   //
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                  yytext[strlen(yytext)-1] = 0;           // nuke end quote
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		  llvmAsmlval.StrVal = strdup(yytext+1);  // Nuke start quote
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		  return STRINGCONSTANT;
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                 }
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{PInteger}      { llvmAsmlval.UInt64Val = atoull(yytext); return EUINT64VAL; }
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{NInteger}      { 
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                  uint64_t Val = atoull(yytext+1);
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		  // +1:  we have bigger negative range
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		  if (Val > (uint64_t)INT64_MAX+1)
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		    ThrowException("Constant too large for signed 64 bits!");
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                  llvmAsmlval.SInt64Val = -Val; 
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		  return ESINT64VAL; 
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                }
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{EPInteger}     { llvmAsmlval.UIntVal = atoull(yytext+1); return UINTVAL; }
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{ENInteger}     {
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                  uint64_t Val = atoull(yytext+2);
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		  // +1:  we have bigger negative range
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		  if (Val > (uint64_t)INT32_MAX+1)
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		    ThrowException("Constant too large for signed 32 bits!");
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                  llvmAsmlval.SIntVal = -Val;
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		  return SINTVAL;
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                }
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{FPConstant}    { llvmAsmlval.FPVal = atof(yytext); return FPVAL; }
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{HexFPConstant} { llvmAsmlval.FPVal = HexToFP(yytext); return FPVAL; }
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[ \t\n]         { /* Ignore whitespace */ }
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.               { return yytext[0]; }
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%%
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