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			174 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- Debugger.h - LLVM debugger library interface -------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the LLVM source-level debugger library interface.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_DEBUGGER_DEBUGGER_H
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#define LLVM_DEBUGGER_DEBUGGER_H
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#include <string>
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#include <vector>
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namespace llvm {
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  class Module;
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  class InferiorProcess;
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  /// Debugger class - This class implements the LLVM source-level debugger.
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  /// This allows clients to handle the user IO processing without having to
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  /// worry about how the debugger itself works.
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  ///
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  class Debugger {
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    // State the debugger needs when starting and stopping the program.
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    std::vector<std::string> ProgramArguments;
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    // The environment to run the program with.  This should eventually be
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    // changed to vector of strings when we allow the user to edit the
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    // environment.
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    const char * const *Environment;
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    // Program - The currently loaded program, or null if none is loaded.
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    Module *Program;
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    // Process - The currently executing inferior process.
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    InferiorProcess *Process;
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    Debugger(const Debugger &);         // DO NOT IMPLEMENT
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    void operator=(const Debugger &);   // DO NOT IMPLEMENT
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  public:
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    Debugger();
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    ~Debugger();
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    //===------------------------------------------------------------------===//
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    // Methods for manipulating and inspecting the execution environment.
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    //
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    /// initializeEnvironment - Specify the environment the program should run
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    /// with.  This is used to initialize the environment of the program to the
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    /// environment of the debugger.
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    void initializeEnvironment(const char *const *envp) {
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      Environment = envp;
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    }
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    /// setWorkingDirectory - Specify the working directory for the program to
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    /// be started from.
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    void setWorkingDirectory(const std::string &Dir) {
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      // FIXME: implement
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    }
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    template<typename It>
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    void setProgramArguments(It I, It E) {
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      ProgramArguments.assign(I, E);
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    }
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    unsigned getNumProgramArguments() const { return ProgramArguments.size(); }
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    const std::string &getProgramArgument(unsigned i) const {
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      return ProgramArguments[i];
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    }
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    //===------------------------------------------------------------------===//
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    // Methods for manipulating and inspecting the program currently loaded.
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    //
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    /// isProgramLoaded - Return true if there is a program currently loaded.
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    ///
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    bool isProgramLoaded() const { return Program != 0; }
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    /// getProgram - Return the LLVM module corresponding to the program.
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    ///
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    Module *getProgram() const { return Program; }
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    /// getProgramPath - Get the path of the currently loaded program, or an
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    /// empty string if none is loaded.
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    std::string getProgramPath() const;
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    /// loadProgram - If a program is currently loaded, unload it.  Then search
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    /// the PATH for the specified program, loading it when found.  If the
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    /// specified program cannot be found, an exception is thrown to indicate
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    /// the error.
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    void loadProgram(const std::string &Path);
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    /// unloadProgram - If a program is running, kill it, then unload all traces
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    /// of the current program.  If no program is loaded, this method silently
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    /// succeeds.
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    void unloadProgram();
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    //===------------------------------------------------------------------===//
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    // Methods for manipulating and inspecting the program currently running.
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    //
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    // If the program is running, and the debugger is active, then we know that
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    // the program has stopped.  This being the case, we can inspect the
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    // program, ask it for its source location, set breakpoints, etc.
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    //
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    /// isProgramRunning - Return true if a program is loaded and has a
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    /// currently active instance.
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    bool isProgramRunning() const { return Process != 0; }
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    /// getRunningProcess - If there is no program running, throw an exception.
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    /// Otherwise return the running process so that it can be inspected by the
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    /// debugger.
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    const InferiorProcess &getRunningProcess() const {
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      if (Process == 0) throw "No process running.";
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      return *Process;
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    }
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    /// createProgram - Create an instance of the currently loaded program,
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    /// killing off any existing one.  This creates the program and stops it at
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    /// the first possible moment.  If there is no program loaded or if there is
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    /// a problem starting the program, this method throws an exception.
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    void createProgram();
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    /// killProgram - If the program is currently executing, kill off the
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    /// process and free up any state related to the currently running program.
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    /// If there is no program currently running, this just silently succeeds.
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    /// If something horrible happens when killing the program, an exception
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    /// gets thrown.
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    void killProgram();
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    //===------------------------------------------------------------------===//
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    // Methods for continuing execution.  These methods continue the execution
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    // of the program by some amount.  If the program is successfully stopped,
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    // execution returns, otherwise an exception is thrown.
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    //
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    // NOTE: These methods should always be used in preference to directly
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    // accessing the Dbg object, because these will delete the Process object if
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    // the process unexpectedly dies.
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    //
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    /// stepProgram - Implement the 'step' command, continuing execution until
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    /// the next possible stop point.
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    void stepProgram();
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    /// nextProgram - Implement the 'next' command, continuing execution until
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    /// the next possible stop point that is in the current function.
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    void nextProgram();
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    /// finishProgram - Implement the 'finish' command, continuing execution
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    /// until the specified frame ID returns.
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    void finishProgram(void *Frame);
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    /// contProgram - Implement the 'cont' command, continuing execution until
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    /// the next breakpoint is encountered.
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    void contProgram();
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  };
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  class NonErrorException {
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    std::string Message;
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  public:
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    NonErrorException(const std::string &M) : Message(M) {}
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    const std::string &getMessage() const { return Message; }
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  };
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} // end namespace llvm
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#endif
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