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	object is always constant. As such, evaluate it at compile time instead of storing it as an ivar in SymbolTableListTraits. This shrinks every SymbolTableListTraits ilist by a word, shrinking BasicBlock from 44->40 bytes, Function from 96->88 bytes, and Module from 60->52 bytes. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36189 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			77 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/SymbolTableListTraits.h - Traits for iplist --------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a generic class that is used to implement the automatic
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// symbol table manipulation that occurs when you put (for example) a named
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// instruction into a basic block.
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//
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// The way that this is implemented is by using a special traits class with the
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// intrusive list that makes up the list of instructions in a basic block.  When
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// a new element is added to the list of instructions, the traits class is
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// notified, allowing the symbol table to be updated.
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//
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// This generic class implements the traits class.  It must be generic so that
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// it can work for all uses it, which include lists of instructions, basic
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// blocks, arguments, functions, global variables, etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYMBOLTABLELISTTRAITS_H
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#define LLVM_SYMBOLTABLELISTTRAITS_H
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namespace llvm {
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template<typename NodeTy> class ilist_iterator;
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template<typename NodeTy, typename Traits> class iplist;
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template<typename Ty> struct ilist_traits;
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// ValueSubClass  - The type of objects that I hold, e.g. Instruction.
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// ItemParentType - The type of object that owns the list, e.g. BasicBlock.
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// TraitBaseClass - The class this trait should inherit from, it should
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//                  inherit from ilist_traits<ValueSubClass>
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//
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template<typename ValueSubClass, typename ItemParentClass>
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class SymbolTableListTraits {
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  typedef ilist_traits<ValueSubClass> TraitsClass;
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public:
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  SymbolTableListTraits() {}
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  /// getListOwner - Return the object that owns this list.  If this is a list
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  /// of instructions, it returns the BasicBlock that owns them.
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  ItemParentClass *getListOwner() {
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    return reinterpret_cast<ItemParentClass*>((char*)this-
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                                              TraitsClass::getListOffset());
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  }
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  static ValueSubClass *getPrev(ValueSubClass *V) { return V->getPrev(); }
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  static ValueSubClass *getNext(ValueSubClass *V) { return V->getNext(); }
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  static const ValueSubClass *getPrev(const ValueSubClass *V) {
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    return V->getPrev();
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  }
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  static const ValueSubClass *getNext(const ValueSubClass *V) {
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    return V->getNext();
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  }
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  static void setPrev(ValueSubClass *V, ValueSubClass *P) { V->setPrev(P); }
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  static void setNext(ValueSubClass *V, ValueSubClass *N) { V->setNext(N); }
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  void addNodeToList(ValueSubClass *V);
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  void removeNodeFromList(ValueSubClass *V);
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  void transferNodesFromList(iplist<ValueSubClass,
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                             ilist_traits<ValueSubClass> > &L2,
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                             ilist_iterator<ValueSubClass> first,
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                             ilist_iterator<ValueSubClass> last);
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//private:
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  template<typename TPtr>
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  void setSymTabObject(TPtr *, TPtr);
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};
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} // End llvm namespace
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#endif
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