mirror of
				https://github.com/c64scene-ar/llvm-6502.git
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	Final commit for this bug. This removes the last EH holdouts in LLVM
and turns off exception support by using the -fno-exceptions option. This
leads to the following reduction in library and executable sizes:
                DEBUG BUILD                RELEASE BUILD
         before     after   delta     before   after    delta
lib    162,328K  157,616K   4,712    17,864K  16,416K  1,448K
bin    571,444K  557,156K  14,288    63,296K   56,996K 6,300K
Debug   Improvement: 19,000K (2.59%)
Release Improvement:  7,748K (9.55%)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@29882 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			126 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/System/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer and is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the sys::DynamicLibrary class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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#define LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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#include "llvm/System/Path.h"
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#include "llvm/System/IncludeFile.h"
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#include <string>
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namespace llvm {
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namespace sys {
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  /// This class provides a portable interface to dynamic libraries which also
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  /// might be known as shared libraries, shared objects, dynamic shared
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  /// objects, or dynamic link libraries. Regardless of the terminology or the
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  /// operating system interface, this class provides a portable interface that
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  /// allows dynamic libraries to be loaded and and searched for externally
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  /// defined symbols. This is typically used to provide "plug-in" support.
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  /// It also allows for symbols to be defined which don't live in any library,
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  /// but rather the main program itself, useful on Windows where the main
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  /// executable cannot be searched.
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  /// @since 1.4
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  /// @brief Portable dynamic library abstraction.
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  class DynamicLibrary {
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    /// @name Constructors
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    /// @{
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    public:
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      /// Construct a DynamicLibrary that represents the currently executing
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      /// program. The program must have been linked with -export-dynamic or
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      /// -dlopen self for this to work. Any symbols retrieved with the
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      /// GetAddressOfSymbol function will refer to the program not to any
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      /// library.
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      /// @throws std::string indicating why the program couldn't be opened.
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      /// @brief Open program as dynamic library.
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      DynamicLibrary();
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      /// After destruction, the symbols of the library will no longer be
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      /// available to the program. It is important to make sure the lifespan
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      /// of a DynamicLibrary exceeds the lifetime of the pointers returned
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      /// by the GetAddressOfSymbol otherwise the program may walk off into
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      /// uncharted territory.
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      /// @see GetAddressOfSymbol.
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      /// @brief Closes the DynamicLibrary
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      ~DynamicLibrary();
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    /// @}
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    /// @name Functions
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    /// @{
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    public:
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      /// This function allows a library to be loaded without instantiating a
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      /// DynamicLibrary object. Consequently, it is marked as being permanent
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      /// and will only be unloaded when the program terminates.  This returns
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      /// false on success or returns true and fills in *ErrMsg on failure.
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      /// @brief Open a dynamic library permanently.
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      static bool LoadLibraryPermanently(const char* filename,
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                                         std::string *ErrMsg = 0);
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      /// This function will search through all previously loaded dynamic
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      /// libraries for the symbol \p symbolName. If it is found, the addressof
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      /// that symbol is returned. If not, null is returned. Note that this will
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      /// search permanently loaded libraries (LoadLibraryPermanently) as well
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      /// as ephemerally loaded libraries (constructors).
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      /// @throws std::string on error.
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      /// @brief Search through libraries for address of a symbol
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      static void* SearchForAddressOfSymbol(const char* symbolName);
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      /// @brief Convenience function for C++ophiles.
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      static void* SearchForAddressOfSymbol(const std::string& symbolName) {
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        return SearchForAddressOfSymbol(symbolName.c_str());
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      }
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      /// This functions permanently adds the symbol \p symbolName with the
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      /// value \p symbolValue.  These symbols are searched before any
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      /// libraries.
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      /// @brief Add searchable symbol/value pair.
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      static void AddSymbol(const char* symbolName, void *symbolValue);
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      /// @brief Convenience function for C++ophiles.
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      static void AddSymbol(const std::string& symbolName, void *symbolValue) {
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        AddSymbol(symbolName.c_str(), symbolValue);
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      }
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    /// @}
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    /// @name Accessors
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    /// @{
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    public:
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      /// Looks up a \p symbolName in the DynamicLibrary and returns its address
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      /// if it exists. If the symbol does not exist, returns (void*)0.
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      /// @returns the address of the symbol or 0.
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      /// @brief Get the address of a symbol in the DynamicLibrary.
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      void* GetAddressOfSymbol(const char* symbolName);
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      /// @brief Convenience function for C++ophiles.
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      void* GetAddressOfSymbol(const std::string& symbolName) {
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        return GetAddressOfSymbol(symbolName.c_str());
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      }
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    /// @}
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    /// @name Implementation
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    /// @{
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    protected:
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      void* handle;  // Opaque handle for information about the library
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      DynamicLibrary(const DynamicLibrary&); ///< Do not implement
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      DynamicLibrary& operator=(const DynamicLibrary&); ///< Do not implement
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    /// @}
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  };
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} // End sys namespace
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} // End llvm namespace
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FORCE_DEFINING_FILE_TO_BE_LINKED(SystemDynamicLibrary)
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#endif // LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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