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			714 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			714 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- X86FloatingPoint.cpp - Floating point Reg -> Stack converter ------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file defines the pass which converts floating point instructions from
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| // virtual registers into register stack instructions.  This pass uses live
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| // variable information to indicate where the FPn registers are used and their
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| // lifetimes.
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| //
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| // This pass is hampered by the lack of decent CFG manipulation routines for
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| // machine code.  In particular, this wants to be able to split critical edges
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| // as necessary, traverse the machine basic block CFG in depth-first order, and
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| // allow there to be multiple machine basic blocks for each LLVM basicblock
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| // (needed for critical edge splitting).
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| //
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| // In particular, this pass currently barfs on critical edges.  Because of this,
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| // it requires the instruction selector to insert FP_REG_KILL instructions on
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| // the exits of any basic block that has critical edges going from it, or which
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| // branch to a critical basic block.
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| //
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| // FIXME: this is not implemented yet.  The stackifier pass only works on local
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| // basic blocks.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "fp"
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| #include "X86.h"
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| #include "X86InstrInfo.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineInstrBuilder.h"
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| #include "llvm/CodeGen/LiveVariables.h"
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/Target/TargetInstrInfo.h"
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| #include "llvm/Target/TargetMachine.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/ADT/DepthFirstIterator.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/ADT/STLExtras.h"
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| #include <algorithm>
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| #include <set>
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| using namespace llvm;
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| 
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| namespace {
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|   Statistic<> NumFXCH("x86-codegen", "Number of fxch instructions inserted");
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|   Statistic<> NumFP  ("x86-codegen", "Number of floating point instructions");
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| 
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|   struct FPS : public MachineFunctionPass {
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|     virtual bool runOnMachineFunction(MachineFunction &MF);
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| 
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|     virtual const char *getPassName() const { return "X86 FP Stackifier"; }
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| 
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|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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|       AU.addRequired<LiveVariables>();
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|       MachineFunctionPass::getAnalysisUsage(AU);
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|     }
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|   private:
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|     LiveVariables     *LV;    // Live variable info for current function...
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|     MachineBasicBlock *MBB;   // Current basic block
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|     unsigned Stack[8];        // FP<n> Registers in each stack slot...
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|     unsigned RegMap[8];       // Track which stack slot contains each register
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|     unsigned StackTop;        // The current top of the FP stack.
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| 
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|     void dumpStack() const {
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|       std::cerr << "Stack contents:";
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|       for (unsigned i = 0; i != StackTop; ++i) {
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|         std::cerr << " FP" << Stack[i];
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|         assert(RegMap[Stack[i]] == i && "Stack[] doesn't match RegMap[]!");
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|       }
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|       std::cerr << "\n";
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|     }
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|   private:
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|     // getSlot - Return the stack slot number a particular register number is
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|     // in...
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|     unsigned getSlot(unsigned RegNo) const {
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|       assert(RegNo < 8 && "Regno out of range!");
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|       return RegMap[RegNo];
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|     }
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| 
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|     // getStackEntry - Return the X86::FP<n> register in register ST(i)
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|     unsigned getStackEntry(unsigned STi) const {
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|       assert(STi < StackTop && "Access past stack top!");
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|       return Stack[StackTop-1-STi];
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|     }
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| 
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|     // getSTReg - Return the X86::ST(i) register which contains the specified
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|     // FP<RegNo> register
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|     unsigned getSTReg(unsigned RegNo) const {
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|       return StackTop - 1 - getSlot(RegNo) + llvm::X86::ST0;
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|     }
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| 
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|     // pushReg - Push the specified FP<n> register onto the stack
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|     void pushReg(unsigned Reg) {
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|       assert(Reg < 8 && "Register number out of range!");
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|       assert(StackTop < 8 && "Stack overflow!");
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|       Stack[StackTop] = Reg;
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|       RegMap[Reg] = StackTop++;
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|     }
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| 
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|     bool isAtTop(unsigned RegNo) const { return getSlot(RegNo) == StackTop-1; }
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|     void moveToTop(unsigned RegNo, MachineBasicBlock::iterator &I) {
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|       if (!isAtTop(RegNo)) {
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|         unsigned Slot = getSlot(RegNo);
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|         unsigned STReg = getSTReg(RegNo);
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|         unsigned RegOnTop = getStackEntry(0);
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| 
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|         // Swap the slots the regs are in
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|         std::swap(RegMap[RegNo], RegMap[RegOnTop]);
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| 
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|         // Swap stack slot contents
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|         assert(RegMap[RegOnTop] < StackTop);
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|         std::swap(Stack[RegMap[RegOnTop]], Stack[StackTop-1]);
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| 
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|         // Emit an fxch to update the runtime processors version of the state
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|         BuildMI(*MBB, I, X86::FXCH, 1).addReg(STReg);
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|         NumFXCH++;
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|       }
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|     }
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| 
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|     void duplicateToTop(unsigned RegNo, unsigned AsReg, MachineInstr *I) {
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|       unsigned STReg = getSTReg(RegNo);
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|       pushReg(AsReg);   // New register on top of stack
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| 
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|       BuildMI(*MBB, I, X86::FLDrr, 1).addReg(STReg);
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|     }
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| 
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|     // popStackAfter - Pop the current value off of the top of the FP stack
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|     // after the specified instruction.
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|     void popStackAfter(MachineBasicBlock::iterator &I);
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| 
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|     // freeStackSlotAfter - Free the specified register from the register stack,
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|     // so that it is no longer in a register.  If the register is currently at
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|     // the top of the stack, we just pop the current instruction, otherwise we
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|     // store the current top-of-stack into the specified slot, then pop the top
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|     // of stack.
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|     void freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned Reg);
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| 
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|     bool processBasicBlock(MachineFunction &MF, MachineBasicBlock &MBB);
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| 
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|     void handleZeroArgFP(MachineBasicBlock::iterator &I);
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|     void handleOneArgFP(MachineBasicBlock::iterator &I);
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|     void handleOneArgFPRW(MachineBasicBlock::iterator &I);
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|     void handleTwoArgFP(MachineBasicBlock::iterator &I);
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|     void handleCompareFP(MachineBasicBlock::iterator &I);
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|     void handleCondMovFP(MachineBasicBlock::iterator &I);
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|     void handleSpecialFP(MachineBasicBlock::iterator &I);
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|   };
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| }
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| 
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| FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); }
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| 
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| /// runOnMachineFunction - Loop over all of the basic blocks, transforming FP
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| /// register references into FP stack references.
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| ///
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| bool FPS::runOnMachineFunction(MachineFunction &MF) {
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|   // We only need to run this pass if there are any FP registers used in this
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|   // function.  If it is all integer, there is nothing for us to do!
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|   const bool *PhysRegsUsed = MF.getUsedPhysregs();
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|   bool FPIsUsed = false;
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| 
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|   assert(X86::FP6 == X86::FP0+6 && "Register enums aren't sorted right!");
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|   for (unsigned i = 0; i <= 6; ++i)
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|     if (PhysRegsUsed[X86::FP0+i]) {
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|       FPIsUsed = true;
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|       break;
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|     }
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| 
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|   // Early exit.
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|   if (!FPIsUsed) return false;
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| 
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|   LV = &getAnalysis<LiveVariables>();
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|   StackTop = 0;
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| 
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|   // Process the function in depth first order so that we process at least one
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|   // of the predecessors for every reachable block in the function.
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|   std::set<MachineBasicBlock*> Processed;
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|   MachineBasicBlock *Entry = MF.begin();
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| 
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|   bool Changed = false;
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|   for (df_ext_iterator<MachineBasicBlock*, std::set<MachineBasicBlock*> >
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|          I = df_ext_begin(Entry, Processed), E = df_ext_end(Entry, Processed);
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|        I != E; ++I)
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|     Changed |= processBasicBlock(MF, **I);
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| 
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|   return Changed;
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| }
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| 
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| /// processBasicBlock - Loop over all of the instructions in the basic block,
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| /// transforming FP instructions into their stack form.
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| ///
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| bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
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|   const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
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|   bool Changed = false;
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|   MBB = &BB;
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| 
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|   for (MachineBasicBlock::iterator I = BB.begin(); I != BB.end(); ++I) {
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|     MachineInstr *MI = I;
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|     unsigned Flags = TII.get(MI->getOpcode()).TSFlags;
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|     if ((Flags & X86II::FPTypeMask) == X86II::NotFP)
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|       continue;  // Efficiently ignore non-fp insts!
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| 
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|     MachineInstr *PrevMI = 0;
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|     if (I != BB.begin())
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|         PrevMI = prior(I);
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| 
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|     ++NumFP;  // Keep track of # of pseudo instrs
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|     DEBUG(std::cerr << "\nFPInst:\t"; MI->print(std::cerr, &(MF.getTarget())));
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| 
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|     // Get dead variables list now because the MI pointer may be deleted as part
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|     // of processing!
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|     LiveVariables::killed_iterator IB, IE;
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|     tie(IB, IE) = LV->dead_range(MI);
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| 
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|     DEBUG(
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|       const MRegisterInfo *MRI = MF.getTarget().getRegisterInfo();
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|       LiveVariables::killed_iterator I = LV->killed_begin(MI);
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|       LiveVariables::killed_iterator E = LV->killed_end(MI);
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|       if (I != E) {
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|         std::cerr << "Killed Operands:";
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|         for (; I != E; ++I)
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|           std::cerr << " %" << MRI->getName(*I);
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|         std::cerr << "\n";
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|       }
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|     );
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| 
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|     switch (Flags & X86II::FPTypeMask) {
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|     case X86II::ZeroArgFP:  handleZeroArgFP(I); break;
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|     case X86II::OneArgFP:   handleOneArgFP(I);  break;  // fstp ST(0)
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|     case X86II::OneArgFPRW: handleOneArgFPRW(I); break; // ST(0) = fsqrt(ST(0))
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|     case X86II::TwoArgFP:   handleTwoArgFP(I); break;
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|     case X86II::CompareFP:  handleCompareFP(I); break;
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|     case X86II::CondMovFP:  handleCondMovFP(I); break;
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|     case X86II::SpecialFP:  handleSpecialFP(I); break;
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|     default: assert(0 && "Unknown FP Type!");
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|     }
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| 
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|     // Check to see if any of the values defined by this instruction are dead
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|     // after definition.  If so, pop them.
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|     for (; IB != IE; ++IB) {
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|       unsigned Reg = *IB;
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|       if (Reg >= X86::FP0 && Reg <= X86::FP6) {
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|         DEBUG(std::cerr << "Register FP#" << Reg-X86::FP0 << " is dead!\n");
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|         freeStackSlotAfter(I, Reg-X86::FP0);
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|       }
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|     }
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| 
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|     // Print out all of the instructions expanded to if -debug
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|     DEBUG(
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|       MachineBasicBlock::iterator PrevI(PrevMI);
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|       if (I == PrevI) {
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|         std::cerr << "Just deleted pseudo instruction\n";
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|       } else {
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|         MachineBasicBlock::iterator Start = I;
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|         // Rewind to first instruction newly inserted.
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|         while (Start != BB.begin() && prior(Start) != PrevI) --Start;
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|         std::cerr << "Inserted instructions:\n\t";
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|         Start->print(std::cerr, &MF.getTarget());
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|         while (++Start != next(I));
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|       }
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|       dumpStack();
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|     );
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| 
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|     Changed = true;
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|   }
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| 
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|   assert(StackTop == 0 && "Stack not empty at end of basic block?");
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|   return Changed;
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // Efficient Lookup Table Support
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| //===----------------------------------------------------------------------===//
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| 
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| namespace {
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|   struct TableEntry {
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|     unsigned from;
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|     unsigned to;
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|     bool operator<(const TableEntry &TE) const { return from < TE.from; }
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|     bool operator<(unsigned V) const { return from < V; }
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|   };
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| }
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| 
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| static bool TableIsSorted(const TableEntry *Table, unsigned NumEntries) {
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|   for (unsigned i = 0; i != NumEntries-1; ++i)
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|     if (!(Table[i] < Table[i+1])) return false;
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|   return true;
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| }
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| 
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| static int Lookup(const TableEntry *Table, unsigned N, unsigned Opcode) {
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|   const TableEntry *I = std::lower_bound(Table, Table+N, Opcode);
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|   if (I != Table+N && I->from == Opcode)
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|     return I->to;
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|   return -1;
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| }
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| 
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| #define ARRAY_SIZE(TABLE)  \
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|    (sizeof(TABLE)/sizeof(TABLE[0]))
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| 
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| #ifdef NDEBUG
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| #define ASSERT_SORTED(TABLE)
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| #else
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| #define ASSERT_SORTED(TABLE)                                              \
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|   { static bool TABLE##Checked = false;                                   \
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|     if (!TABLE##Checked)                                                  \
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|        assert(TableIsSorted(TABLE, ARRAY_SIZE(TABLE)) &&                  \
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|               "All lookup tables must be sorted for efficient access!");  \
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|   }
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| #endif
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| // Helper Methods
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| //===----------------------------------------------------------------------===//
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| 
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| // PopTable - Sorted map of instructions to their popping version.  The first
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| // element is an instruction, the second is the version which pops.
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| //
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| static const TableEntry PopTable[] = {
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|   { X86::FADDrST0 , X86::FADDPrST0  },
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| 
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|   { X86::FDIVRrST0, X86::FDIVRPrST0 },
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|   { X86::FDIVrST0 , X86::FDIVPrST0  },
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| 
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|   { X86::FIST16m  , X86::FISTP16m   },
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|   { X86::FIST32m  , X86::FISTP32m   },
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| 
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|   { X86::FMULrST0 , X86::FMULPrST0  },
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| 
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|   { X86::FST32m   , X86::FSTP32m    },
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|   { X86::FST64m   , X86::FSTP64m    },
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|   { X86::FSTrr    , X86::FSTPrr     },
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| 
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|   { X86::FSUBRrST0, X86::FSUBRPrST0 },
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|   { X86::FSUBrST0 , X86::FSUBPrST0  },
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| 
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|   { X86::FUCOMIr  , X86::FUCOMIPr   },
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| 
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|   { X86::FUCOMPr  , X86::FUCOMPPr   },
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|   { X86::FUCOMr   , X86::FUCOMPr    },
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| };
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| 
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| /// popStackAfter - Pop the current value off of the top of the FP stack after
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| /// the specified instruction.  This attempts to be sneaky and combine the pop
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| /// into the instruction itself if possible.  The iterator is left pointing to
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| /// the last instruction, be it a new pop instruction inserted, or the old
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| /// instruction if it was modified in place.
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| ///
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| void FPS::popStackAfter(MachineBasicBlock::iterator &I) {
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|   ASSERT_SORTED(PopTable);
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|   assert(StackTop > 0 && "Cannot pop empty stack!");
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|   RegMap[Stack[--StackTop]] = ~0;     // Update state
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| 
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|   // Check to see if there is a popping version of this instruction...
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|   int Opcode = Lookup(PopTable, ARRAY_SIZE(PopTable), I->getOpcode());
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|   if (Opcode != -1) {
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|     I->setOpcode(Opcode);
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|     if (Opcode == X86::FUCOMPPr)
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|       I->RemoveOperand(0);
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| 
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|   } else {    // Insert an explicit pop
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|     I = BuildMI(*MBB, ++I, X86::FSTPrr, 1).addReg(X86::ST0);
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|   }
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| }
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| 
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| /// freeStackSlotAfter - Free the specified register from the register stack, so
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| /// that it is no longer in a register.  If the register is currently at the top
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| /// of the stack, we just pop the current instruction, otherwise we store the
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| /// current top-of-stack into the specified slot, then pop the top of stack.
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| void FPS::freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned FPRegNo) {
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|   if (getStackEntry(0) == FPRegNo) {  // already at the top of stack? easy.
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|     popStackAfter(I);
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|     return;
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|   }
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| 
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|   // Otherwise, store the top of stack into the dead slot, killing the operand
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|   // without having to add in an explicit xchg then pop.
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|   //
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|   unsigned STReg    = getSTReg(FPRegNo);
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|   unsigned OldSlot  = getSlot(FPRegNo);
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|   unsigned TopReg   = Stack[StackTop-1];
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|   Stack[OldSlot]    = TopReg;
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|   RegMap[TopReg]    = OldSlot;
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|   RegMap[FPRegNo]   = ~0;
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|   Stack[--StackTop] = ~0;
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|   I = BuildMI(*MBB, ++I, X86::FSTPrr, 1).addReg(STReg);
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| }
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| 
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| 
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| static unsigned getFPReg(const MachineOperand &MO) {
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|   assert(MO.isRegister() && "Expected an FP register!");
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|   unsigned Reg = MO.getReg();
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|   assert(Reg >= X86::FP0 && Reg <= X86::FP6 && "Expected FP register!");
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|   return Reg - X86::FP0;
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| }
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| // Instruction transformation implementation
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| //===----------------------------------------------------------------------===//
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| 
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| /// handleZeroArgFP - ST(0) = fld0    ST(0) = flds <mem>
 | |
| ///
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| void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) {
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|   MachineInstr *MI = I;
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|   unsigned DestReg = getFPReg(MI->getOperand(0));
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|   MI->RemoveOperand(0);   // Remove the explicit ST(0) operand
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| 
 | |
|   // Result gets pushed on the stack...
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|   pushReg(DestReg);
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| }
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| 
 | |
| /// handleOneArgFP - fst <mem>, ST(0)
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| ///
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| void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) {
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|   MachineInstr *MI = I;
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|   assert((MI->getNumOperands() == 5 || MI->getNumOperands() == 1) &&
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|          "Can only handle fst* & ftst instructions!");
 | |
| 
 | |
|   // Is this the last use of the source register?
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|   unsigned Reg = getFPReg(MI->getOperand(MI->getNumOperands()-1));
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|   bool KillsSrc = LV->KillsRegister(MI, X86::FP0+Reg);
 | |
| 
 | |
|   // FSTP80r and FISTP64r are strange because there are no non-popping versions.
 | |
|   // If we have one _and_ we don't want to pop the operand, duplicate the value
 | |
|   // on the stack instead of moving it.  This ensure that popping the value is
 | |
|   // always ok.
 | |
|   //
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|   if ((MI->getOpcode() == X86::FSTP80m ||
 | |
|        MI->getOpcode() == X86::FISTP64m) && !KillsSrc) {
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|     duplicateToTop(Reg, 7 /*temp register*/, I);
 | |
|   } else {
 | |
|     moveToTop(Reg, I);            // Move to the top of the stack...
 | |
|   }
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|   MI->RemoveOperand(MI->getNumOperands()-1);    // Remove explicit ST(0) operand
 | |
| 
 | |
|   if (MI->getOpcode() == X86::FSTP80m || MI->getOpcode() == X86::FISTP64m) {
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|     assert(StackTop > 0 && "Stack empty??");
 | |
|     --StackTop;
 | |
|   } else if (KillsSrc) { // Last use of operand?
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|     popStackAfter(I);
 | |
|   }
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| }
 | |
| 
 | |
| 
 | |
| /// handleOneArgFPRW: Handle instructions that read from the top of stack and
 | |
| /// replace the value with a newly computed value.  These instructions may have
 | |
| /// non-fp operands after their FP operands.
 | |
| ///
 | |
| ///  Examples:
 | |
| ///     R1 = fchs R2
 | |
| ///     R1 = fadd R2, [mem]
 | |
| ///
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| void FPS::handleOneArgFPRW(MachineBasicBlock::iterator &I) {
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|   MachineInstr *MI = I;
 | |
|   assert(MI->getNumOperands() >= 2 && "FPRW instructions must have 2 ops!!");
 | |
| 
 | |
|   // Is this the last use of the source register?
 | |
|   unsigned Reg = getFPReg(MI->getOperand(1));
 | |
|   bool KillsSrc = LV->KillsRegister(MI, X86::FP0+Reg);
 | |
| 
 | |
|   if (KillsSrc) {
 | |
|     // If this is the last use of the source register, just make sure it's on
 | |
|     // the top of the stack.
 | |
|     moveToTop(Reg, I);
 | |
|     assert(StackTop > 0 && "Stack cannot be empty!");
 | |
|     --StackTop;
 | |
|     pushReg(getFPReg(MI->getOperand(0)));
 | |
|   } else {
 | |
|     // If this is not the last use of the source register, _copy_ it to the top
 | |
|     // of the stack.
 | |
|     duplicateToTop(Reg, getFPReg(MI->getOperand(0)), I);
 | |
|   }
 | |
| 
 | |
|   MI->RemoveOperand(1);   // Drop the source operand.
 | |
|   MI->RemoveOperand(0);   // Drop the destination operand.
 | |
| }
 | |
| 
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // Define tables of various ways to map pseudo instructions
 | |
| //
 | |
| 
 | |
| // ForwardST0Table - Map: A = B op C  into: ST(0) = ST(0) op ST(i)
 | |
| static const TableEntry ForwardST0Table[] = {
 | |
|   { X86::FpADD  , X86::FADDST0r },
 | |
|   { X86::FpDIV  , X86::FDIVST0r },
 | |
|   { X86::FpMUL  , X86::FMULST0r },
 | |
|   { X86::FpSUB  , X86::FSUBST0r },
 | |
| };
 | |
| 
 | |
| // ReverseST0Table - Map: A = B op C  into: ST(0) = ST(i) op ST(0)
 | |
| static const TableEntry ReverseST0Table[] = {
 | |
|   { X86::FpADD  , X86::FADDST0r  },   // commutative
 | |
|   { X86::FpDIV  , X86::FDIVRST0r },
 | |
|   { X86::FpMUL  , X86::FMULST0r  },   // commutative
 | |
|   { X86::FpSUB  , X86::FSUBRST0r },
 | |
| };
 | |
| 
 | |
| // ForwardSTiTable - Map: A = B op C  into: ST(i) = ST(0) op ST(i)
 | |
| static const TableEntry ForwardSTiTable[] = {
 | |
|   { X86::FpADD  , X86::FADDrST0  },   // commutative
 | |
|   { X86::FpDIV  , X86::FDIVRrST0 },
 | |
|   { X86::FpMUL  , X86::FMULrST0  },   // commutative
 | |
|   { X86::FpSUB  , X86::FSUBRrST0 },
 | |
| };
 | |
| 
 | |
| // ReverseSTiTable - Map: A = B op C  into: ST(i) = ST(i) op ST(0)
 | |
| static const TableEntry ReverseSTiTable[] = {
 | |
|   { X86::FpADD  , X86::FADDrST0 },
 | |
|   { X86::FpDIV  , X86::FDIVrST0 },
 | |
|   { X86::FpMUL  , X86::FMULrST0 },
 | |
|   { X86::FpSUB  , X86::FSUBrST0 },
 | |
| };
 | |
| 
 | |
| 
 | |
| /// handleTwoArgFP - Handle instructions like FADD and friends which are virtual
 | |
| /// instructions which need to be simplified and possibly transformed.
 | |
| ///
 | |
| /// Result: ST(0) = fsub  ST(0), ST(i)
 | |
| ///         ST(i) = fsub  ST(0), ST(i)
 | |
| ///         ST(0) = fsubr ST(0), ST(i)
 | |
| ///         ST(i) = fsubr ST(0), ST(i)
 | |
| ///
 | |
| void FPS::handleTwoArgFP(MachineBasicBlock::iterator &I) {
 | |
|   ASSERT_SORTED(ForwardST0Table); ASSERT_SORTED(ReverseST0Table);
 | |
|   ASSERT_SORTED(ForwardSTiTable); ASSERT_SORTED(ReverseSTiTable);
 | |
|   MachineInstr *MI = I;
 | |
| 
 | |
|   unsigned NumOperands = MI->getNumOperands();
 | |
|   assert(NumOperands == 3 && "Illegal TwoArgFP instruction!");
 | |
|   unsigned Dest = getFPReg(MI->getOperand(0));
 | |
|   unsigned Op0 = getFPReg(MI->getOperand(NumOperands-2));
 | |
|   unsigned Op1 = getFPReg(MI->getOperand(NumOperands-1));
 | |
|   bool KillsOp0 = LV->KillsRegister(MI, X86::FP0+Op0);
 | |
|   bool KillsOp1 = LV->KillsRegister(MI, X86::FP0+Op1);
 | |
| 
 | |
|   unsigned TOS = getStackEntry(0);
 | |
| 
 | |
|   // One of our operands must be on the top of the stack.  If neither is yet, we
 | |
|   // need to move one.
 | |
|   if (Op0 != TOS && Op1 != TOS) {   // No operand at TOS?
 | |
|     // We can choose to move either operand to the top of the stack.  If one of
 | |
|     // the operands is killed by this instruction, we want that one so that we
 | |
|     // can update right on top of the old version.
 | |
|     if (KillsOp0) {
 | |
|       moveToTop(Op0, I);         // Move dead operand to TOS.
 | |
|       TOS = Op0;
 | |
|     } else if (KillsOp1) {
 | |
|       moveToTop(Op1, I);
 | |
|       TOS = Op1;
 | |
|     } else {
 | |
|       // All of the operands are live after this instruction executes, so we
 | |
|       // cannot update on top of any operand.  Because of this, we must
 | |
|       // duplicate one of the stack elements to the top.  It doesn't matter
 | |
|       // which one we pick.
 | |
|       //
 | |
|       duplicateToTop(Op0, Dest, I);
 | |
|       Op0 = TOS = Dest;
 | |
|       KillsOp0 = true;
 | |
|     }
 | |
|   } else if (!KillsOp0 && !KillsOp1) {
 | |
|     // If we DO have one of our operands at the top of the stack, but we don't
 | |
|     // have a dead operand, we must duplicate one of the operands to a new slot
 | |
|     // on the stack.
 | |
|     duplicateToTop(Op0, Dest, I);
 | |
|     Op0 = TOS = Dest;
 | |
|     KillsOp0 = true;
 | |
|   }
 | |
| 
 | |
|   // Now we know that one of our operands is on the top of the stack, and at
 | |
|   // least one of our operands is killed by this instruction.
 | |
|   assert((TOS == Op0 || TOS == Op1) && (KillsOp0 || KillsOp1) &&
 | |
|          "Stack conditions not set up right!");
 | |
| 
 | |
|   // We decide which form to use based on what is on the top of the stack, and
 | |
|   // which operand is killed by this instruction.
 | |
|   const TableEntry *InstTable;
 | |
|   bool isForward = TOS == Op0;
 | |
|   bool updateST0 = (TOS == Op0 && !KillsOp1) || (TOS == Op1 && !KillsOp0);
 | |
|   if (updateST0) {
 | |
|     if (isForward)
 | |
|       InstTable = ForwardST0Table;
 | |
|     else
 | |
|       InstTable = ReverseST0Table;
 | |
|   } else {
 | |
|     if (isForward)
 | |
|       InstTable = ForwardSTiTable;
 | |
|     else
 | |
|       InstTable = ReverseSTiTable;
 | |
|   }
 | |
| 
 | |
|   int Opcode = Lookup(InstTable, ARRAY_SIZE(ForwardST0Table), MI->getOpcode());
 | |
|   assert(Opcode != -1 && "Unknown TwoArgFP pseudo instruction!");
 | |
| 
 | |
|   // NotTOS - The register which is not on the top of stack...
 | |
|   unsigned NotTOS = (TOS == Op0) ? Op1 : Op0;
 | |
| 
 | |
|   // Replace the old instruction with a new instruction
 | |
|   MBB->remove(I++);
 | |
|   I = BuildMI(*MBB, I, Opcode, 1).addReg(getSTReg(NotTOS));
 | |
| 
 | |
|   // If both operands are killed, pop one off of the stack in addition to
 | |
|   // overwriting the other one.
 | |
|   if (KillsOp0 && KillsOp1 && Op0 != Op1) {
 | |
|     assert(!updateST0 && "Should have updated other operand!");
 | |
|     popStackAfter(I);   // Pop the top of stack
 | |
|   }
 | |
| 
 | |
|   // Update stack information so that we know the destination register is now on
 | |
|   // the stack.
 | |
|   unsigned UpdatedSlot = getSlot(updateST0 ? TOS : NotTOS);
 | |
|   assert(UpdatedSlot < StackTop && Dest < 7);
 | |
|   Stack[UpdatedSlot]   = Dest;
 | |
|   RegMap[Dest]         = UpdatedSlot;
 | |
|   delete MI;   // Remove the old instruction
 | |
| }
 | |
| 
 | |
| /// handleCompareFP - Handle FUCOM and FUCOMI instructions, which have two FP
 | |
| /// register arguments and no explicit destinations.
 | |
| ///
 | |
| void FPS::handleCompareFP(MachineBasicBlock::iterator &I) {
 | |
|   ASSERT_SORTED(ForwardST0Table); ASSERT_SORTED(ReverseST0Table);
 | |
|   ASSERT_SORTED(ForwardSTiTable); ASSERT_SORTED(ReverseSTiTable);
 | |
|   MachineInstr *MI = I;
 | |
| 
 | |
|   unsigned NumOperands = MI->getNumOperands();
 | |
|   assert(NumOperands == 2 && "Illegal FUCOM* instruction!");
 | |
|   unsigned Op0 = getFPReg(MI->getOperand(NumOperands-2));
 | |
|   unsigned Op1 = getFPReg(MI->getOperand(NumOperands-1));
 | |
|   bool KillsOp0 = LV->KillsRegister(MI, X86::FP0+Op0);
 | |
|   bool KillsOp1 = LV->KillsRegister(MI, X86::FP0+Op1);
 | |
| 
 | |
|   // Make sure the first operand is on the top of stack, the other one can be
 | |
|   // anywhere.
 | |
|   moveToTop(Op0, I);
 | |
| 
 | |
|   MI->getOperand(0).setReg(getSTReg(Op1));
 | |
|   MI->RemoveOperand(1);
 | |
| 
 | |
|   // If any of the operands are killed by this instruction, free them.
 | |
|   if (KillsOp0) freeStackSlotAfter(I, Op0);
 | |
|   if (KillsOp1 && Op0 != Op1) freeStackSlotAfter(I, Op1);
 | |
| }
 | |
| 
 | |
| /// handleCondMovFP - Handle two address conditional move instructions.  These
 | |
| /// instructions move a st(i) register to st(0) iff a condition is true.  These
 | |
| /// instructions require that the first operand is at the top of the stack, but
 | |
| /// otherwise don't modify the stack at all.
 | |
| void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) {
 | |
|   MachineInstr *MI = I;
 | |
| 
 | |
|   unsigned Op0 = getFPReg(MI->getOperand(0));
 | |
|   unsigned Op1 = getFPReg(MI->getOperand(1));
 | |
| 
 | |
|   // The first operand *must* be on the top of the stack.
 | |
|   moveToTop(Op0, I);
 | |
| 
 | |
|   // Change the second operand to the stack register that the operand is in.
 | |
|   MI->RemoveOperand(0);
 | |
|   MI->getOperand(0).setReg(getSTReg(Op1));
 | |
| 
 | |
|   // If we kill the second operand, make sure to pop it from the stack.
 | |
|   if (Op0 != Op1 && LV->KillsRegister(MI, X86::FP0+Op1)) {
 | |
|     // Get this value off of the register stack.
 | |
|     freeStackSlotAfter(I, Op1);
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| /// handleSpecialFP - Handle special instructions which behave unlike other
 | |
| /// floating point instructions.  This is primarily intended for use by pseudo
 | |
| /// instructions.
 | |
| ///
 | |
| void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
 | |
|   MachineInstr *MI = I;
 | |
|   switch (MI->getOpcode()) {
 | |
|   default: assert(0 && "Unknown SpecialFP instruction!");
 | |
|   case X86::FpGETRESULT:  // Appears immediately after a call returning FP type!
 | |
|     assert(StackTop == 0 && "Stack should be empty after a call!");
 | |
|     pushReg(getFPReg(MI->getOperand(0)));
 | |
|     break;
 | |
|   case X86::FpSETRESULT:
 | |
|     assert(StackTop == 1 && "Stack should have one element on it to return!");
 | |
|     --StackTop;   // "Forget" we have something on the top of stack!
 | |
|     break;
 | |
|   case X86::FpMOV: {
 | |
|     unsigned SrcReg = getFPReg(MI->getOperand(1));
 | |
|     unsigned DestReg = getFPReg(MI->getOperand(0));
 | |
| 
 | |
|     if (LV->KillsRegister(MI, X86::FP0+SrcReg)) {
 | |
|       // If the input operand is killed, we can just change the owner of the
 | |
|       // incoming stack slot into the result.
 | |
|       unsigned Slot = getSlot(SrcReg);
 | |
|       assert(Slot < 7 && DestReg < 7 && "FpMOV operands invalid!");
 | |
|       Stack[Slot] = DestReg;
 | |
|       RegMap[DestReg] = Slot;
 | |
| 
 | |
|     } else {
 | |
|       // For FMOV we just duplicate the specified value to a new stack slot.
 | |
|       // This could be made better, but would require substantial changes.
 | |
|       duplicateToTop(SrcReg, DestReg, I);
 | |
|     }
 | |
|     break;
 | |
|   }
 | |
|   }
 | |
| 
 | |
|   I = MBB->erase(I);  // Remove the pseudo instruction
 | |
|   --I;
 | |
| }
 |