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	creation functions in their public header file, unless they can help it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1816 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			281 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			281 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- MethodInlining.cpp - Code to perform method inlining ---------------===//
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//
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// This file implements inlining of methods.
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//
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// Specifically, this:
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//   * Exports functionality to inline any method call
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//   * Inlines methods that consist of a single basic block
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//   * Is able to inline ANY method call
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//   . Has a smart heuristic for when to inline a method
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//
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// Notice that:
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//   * This pass opens up a lot of opportunities for constant propogation.  It
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//     is a good idea to to run a constant propogation pass, then a DCE pass 
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//     sometime after running this pass.
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//
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// TODO: Currently this throws away all of the symbol names in the method being
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//       inlined.  This shouldn't happen.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/MethodInlining.h"
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#include "llvm/Module.h"
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#include "llvm/Method.h"
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#include "llvm/Pass.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/iOther.h"
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#include <algorithm>
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#include <map>
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#include <iostream>
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using std::cerr;
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#include "llvm/Assembly/Writer.h"
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// RemapInstruction - Convert the instruction operands from referencing the 
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// current values into those specified by ValueMap.
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//
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static inline void RemapInstruction(Instruction *I, 
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				    std::map<const Value *, Value*> &ValueMap) {
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  for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
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    const Value *Op = I->getOperand(op);
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    Value *V = ValueMap[Op];
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    if (!V && (isa<GlobalValue>(Op) || isa<Constant>(Op)))
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      continue;  // Globals and constants don't get relocated
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    if (!V) {
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      cerr << "Val = \n" << Op << "Addr = " << (void*)Op;
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      cerr << "\nInst = " << I;
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    }
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    assert(V && "Referenced value not in value map!");
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    I->setOperand(op, V);
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  }
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}
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// InlineMethod - This function forcibly inlines the called method into the
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// basic block of the caller.  This returns false if it is not possible to
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// inline this call.  The program is still in a well defined state if this 
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// occurs though.
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//
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// Note that this only does one level of inlining.  For example, if the 
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// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now 
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// exists in the instruction stream.  Similiarly this will inline a recursive
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// method by one level.
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//
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bool InlineMethod(BasicBlock::iterator CIIt) {
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  assert(isa<CallInst>(*CIIt) && "InlineMethod only works on CallInst nodes!");
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  assert((*CIIt)->getParent() && "Instruction not embedded in basic block!");
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  assert((*CIIt)->getParent()->getParent() && "Instruction not in method!");
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  CallInst *CI = cast<CallInst>(*CIIt);
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  const Method *CalledMeth = CI->getCalledMethod();
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  if (CalledMeth == 0 ||   // Can't inline external method or indirect call!
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      CalledMeth->isExternal()) return false;
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  //cerr << "Inlining " << CalledMeth->getName() << " into " 
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  //     << CurrentMeth->getName() << "\n";
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  BasicBlock *OrigBB = CI->getParent();
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  // Call splitBasicBlock - The original basic block now ends at the instruction
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  // immediately before the call.  The original basic block now ends with an
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  // unconditional branch to NewBB, and NewBB starts with the call instruction.
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  //
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  BasicBlock *NewBB = OrigBB->splitBasicBlock(CIIt);
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  NewBB->setName("InlinedFunctionReturnNode");
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  // Remove (unlink) the CallInst from the start of the new basic block.  
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  NewBB->getInstList().remove(CI);
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  // If we have a return value generated by this call, convert it into a PHI 
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  // node that gets values from each of the old RET instructions in the original
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  // method.
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  //
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  PHINode *PHI = 0;
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  if (CalledMeth->getReturnType() != Type::VoidTy) {
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    PHI = new PHINode(CalledMeth->getReturnType(), CI->getName());
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    // The PHI node should go at the front of the new basic block to merge all 
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    // possible incoming values.
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    //
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    NewBB->getInstList().push_front(PHI);
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    // Anything that used the result of the function call should now use the PHI
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    // node as their operand.
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    //
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    CI->replaceAllUsesWith(PHI);
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  }
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  // Keep a mapping between the original method's values and the new duplicated
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  // code's values.  This includes all of: Method arguments, instruction values,
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  // constant pool entries, and basic blocks.
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  //
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  std::map<const Value *, Value*> ValueMap;
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  // Add the method arguments to the mapping: (start counting at 1 to skip the
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  // method reference itself)
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  //
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  Method::ArgumentListType::const_iterator PTI = 
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    CalledMeth->getArgumentList().begin();
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  for (unsigned a = 1, E = CI->getNumOperands(); a != E; ++a, ++PTI)
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    ValueMap[*PTI] = CI->getOperand(a);
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  ValueMap[NewBB] = NewBB;  // Returns get converted to reference NewBB
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  // Loop over all of the basic blocks in the method, inlining them as 
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  // appropriate.  Keep track of the first basic block of the method...
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  //
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  for (Method::const_iterator BI = CalledMeth->begin(); 
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       BI != CalledMeth->end(); ++BI) {
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    const BasicBlock *BB = *BI;
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    assert(BB->getTerminator() && "BasicBlock doesn't have terminator!?!?");
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    // Create a new basic block to copy instructions into!
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    BasicBlock *IBB = new BasicBlock("", NewBB->getParent());
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    if (BB->hasName()) IBB->setName(BB->getName()+".i");  // .i = inlined once
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    ValueMap[BB] = IBB;                       // Add basic block mapping.
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    // Make sure to capture the mapping that a return will use...
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    // TODO: This assumes that the RET is returning a value computed in the same
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    //       basic block as the return was issued from!
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    //
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    const TerminatorInst *TI = BB->getTerminator();
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    // Loop over all instructions copying them over...
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    Instruction *NewInst;
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    for (BasicBlock::const_iterator II = BB->begin();
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	 II != (BB->end()-1); ++II) {
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      IBB->getInstList().push_back((NewInst = (*II)->clone()));
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      ValueMap[*II] = NewInst;                  // Add instruction map to value.
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      if ((*II)->hasName())
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        NewInst->setName((*II)->getName()+".i");  // .i = inlined once
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    }
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    // Copy over the terminator now...
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    switch (TI->getOpcode()) {
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    case Instruction::Ret: {
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      const ReturnInst *RI = cast<const ReturnInst>(TI);
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      if (PHI) {   // The PHI node should include this value!
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	assert(RI->getReturnValue() && "Ret should have value!");
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	assert(RI->getReturnValue()->getType() == PHI->getType() && 
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	       "Ret value not consistent in method!");
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	PHI->addIncoming((Value*)RI->getReturnValue(), cast<BasicBlock>(BB));
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      }
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      // Add a branch to the code that was after the original Call.
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      IBB->getInstList().push_back(new BranchInst(NewBB));
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      break;
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    }
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    case Instruction::Br:
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      IBB->getInstList().push_back(TI->clone());
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      break;
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    default:
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      cerr << "MethodInlining: Don't know how to handle terminator: " << TI;
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      abort();
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    }
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  }
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  // Loop over all of the instructions in the method, fixing up operand 
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  // references as we go.  This uses ValueMap to do all the hard work.
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  //
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  for (Method::const_iterator BI = CalledMeth->begin(); 
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       BI != CalledMeth->end(); ++BI) {
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    const BasicBlock *BB = *BI;
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    BasicBlock *NBB = (BasicBlock*)ValueMap[BB];
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    // Loop over all instructions, fixing each one as we find it...
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    //
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    for (BasicBlock::iterator II = NBB->begin(); II != NBB->end(); II++)
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      RemapInstruction(*II, ValueMap);
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  }
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  if (PHI) RemapInstruction(PHI, ValueMap);  // Fix the PHI node also...
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  // Change the branch that used to go to NewBB to branch to the first basic 
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  // block of the inlined method.
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  //
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  TerminatorInst *Br = OrigBB->getTerminator();
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  assert(Br && Br->getOpcode() == Instruction::Br && 
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	 "splitBasicBlock broken!");
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  Br->setOperand(0, ValueMap[CalledMeth->front()]);
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  // Since we are now done with the CallInst, we can finally delete it.
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  delete CI;
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  return true;
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}
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bool InlineMethod(CallInst *CI) {
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  assert(CI->getParent() && "CallInst not embeded in BasicBlock!");
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  BasicBlock *PBB = CI->getParent();
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  BasicBlock::iterator CallIt = find(PBB->begin(), PBB->end(), CI);
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  assert(CallIt != PBB->end() && 
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	 "CallInst has parent that doesn't contain CallInst?!?");
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  return InlineMethod(CallIt);
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}
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static inline bool ShouldInlineMethod(const CallInst *CI, const Method *M) {
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  assert(CI->getParent() && CI->getParent()->getParent() && 
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	 "Call not embedded into a method!");
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  // Don't inline a recursive call.
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  if (CI->getParent()->getParent() == M) return false;
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  // Don't inline something too big.  This is a really crappy heuristic
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  if (M->size() > 3) return false;
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  // Don't inline into something too big. This is a **really** crappy heuristic
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  if (CI->getParent()->getParent()->size() > 10) return false;
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  // Go ahead and try just about anything else.
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  return true;
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}
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static inline bool DoMethodInlining(BasicBlock *BB) {
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  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
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    if (CallInst *CI = dyn_cast<CallInst>(*I)) {
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      // Check to see if we should inline this method
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      Method *M = CI->getCalledMethod();
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      if (M && ShouldInlineMethod(CI, M))
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	return InlineMethod(I);
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    }
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  }
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  return false;
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}
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// doMethodInlining - Use a heuristic based approach to inline methods that
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// seem to look good.
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//
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static bool doMethodInlining(Method *M) {
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  bool Changed = false;
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  // Loop through now and inline instructions a basic block at a time...
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  for (Method::iterator I = M->begin(); I != M->end(); )
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    if (DoMethodInlining(*I)) {
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      Changed = true;
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      // Iterator is now invalidated by new basic blocks inserted
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      I = M->begin();
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    } else {
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      ++I;
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    }
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  return Changed;
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}
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namespace {
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  struct MethodInlining : public MethodPass {
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    virtual bool runOnMethod(Method *M) {
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      return doMethodInlining(M);
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    }
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  };
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}
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Pass *createMethodInliningPass() { return new MethodInlining(); }
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