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			230 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- ConstantProp.cpp - Code to perform Constant Propogation ------------===//
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//
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// This file implements constant propogation and merging:
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//
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// Specifically, this:
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//   * Folds multiple identical constants in the constant pool together
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//     Note that if one is named and the other is not, that the result gets the
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//     original name.
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//   * Converts instructions like "add int %1, %2" into a direct def of %3 in
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//     the constant pool
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//   * Converts conditional branches on a constant boolean value into direct
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//     branches.
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//   * Converts phi nodes with one incoming def to the incoming def directly
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//   . Converts switch statements with one entry into a test & conditional
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//     branch
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//   . Converts switches on constant values into an unconditional branch.
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//
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// Notice that:
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//   * This pass has a habit of making definitions be dead.  It is a good idea
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//     to to run a DCE pass sometime after running this pass.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar/ConstantProp.h"
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#include "llvm/Transforms/Scalar/ConstantHandling.h"
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#include "llvm/Module.h"
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#include "llvm/Method.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/iOther.h"
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#include "llvm/Pass.h"
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#include "llvm/ConstantVals.h"
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inline static bool 
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ConstantFoldUnaryInst(BasicBlock *BB, BasicBlock::iterator &II,
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                      UnaryOperator *Op, Constant *D) {
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  Constant *ReplaceWith = ConstantFoldUnaryInstruction(Op->getOpcode(), D);
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  if (!ReplaceWith) return false;   // Nothing new to change...
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  // Replaces all of the uses of a variable with uses of the constant.
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  Op->replaceAllUsesWith(ReplaceWith);
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  // Remove the operator from the list of definitions...
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  Op->getParent()->getInstList().remove(II);
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  // The new constant inherits the old name of the operator...
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  if (Op->hasName())
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    ReplaceWith->setName(Op->getName(), BB->getParent()->getSymbolTableSure());
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  // Delete the operator now...
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  delete Op;
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  return true;
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}
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inline static bool 
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ConstantFoldCast(BasicBlock *BB, BasicBlock::iterator &II,
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                 CastInst *CI, Constant *D) {
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  Constant *ReplaceWith = ConstantFoldCastInstruction(D, CI->getType());
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  if (!ReplaceWith) return false;   // Nothing new to change...
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  // Replaces all of the uses of a variable with uses of the constant.
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  CI->replaceAllUsesWith(ReplaceWith);
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  // Remove the cast from the list of definitions...
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  CI->getParent()->getInstList().remove(II);
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  // The new constant inherits the old name of the cast...
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  if (CI->hasName())
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    ReplaceWith->setName(CI->getName(), BB->getParent()->getSymbolTableSure());
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  // Delete the cast now...
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  delete CI;
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  return true;
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}
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inline static bool 
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ConstantFoldBinaryInst(BasicBlock *BB, BasicBlock::iterator &II,
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		       BinaryOperator *Op,
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		       Constant *D1, Constant *D2) {
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  Constant *ReplaceWith = ConstantFoldBinaryInstruction(Op->getOpcode(), D1,D2);
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  if (!ReplaceWith) return false;   // Nothing new to change...
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  // Replaces all of the uses of a variable with uses of the constant.
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  Op->replaceAllUsesWith(ReplaceWith);
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  // Remove the operator from the list of definitions...
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  Op->getParent()->getInstList().remove(II);
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  // The new constant inherits the old name of the operator...
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  if (Op->hasName())
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    ReplaceWith->setName(Op->getName(), BB->getParent()->getSymbolTableSure());
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  // Delete the operator now...
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  delete Op;
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  return true;
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}
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// ConstantFoldTerminator - If a terminator instruction is predicated on a
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// constant value, convert it into an unconditional branch to the constant
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// destination.
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//
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bool ConstantFoldTerminator(BasicBlock *BB, BasicBlock::iterator &II,
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                            TerminatorInst *T) {
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  // Branch - See if we are conditional jumping on constant
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  if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
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    if (BI->isUnconditional()) return false;  // Can't optimize uncond branch
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    BasicBlock *Dest1 = cast<BasicBlock>(BI->getOperand(0));
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    BasicBlock *Dest2 = cast<BasicBlock>(BI->getOperand(1));
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    if (ConstantBool *Cond = dyn_cast<ConstantBool>(BI->getCondition())) {
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      // Are we branching on constant?
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      // YES.  Change to unconditional branch...
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      BasicBlock *Destination = Cond->getValue() ? Dest1 : Dest2;
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      BasicBlock *OldDest     = Cond->getValue() ? Dest2 : Dest1;
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      //cerr << "Method: " << T->getParent()->getParent() 
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      //     << "\nRemoving branch from " << T->getParent() 
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      //     << "\n\nTo: " << OldDest << endl;
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      // Let the basic block know that we are letting go of it.  Based on this,
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      // it will adjust it's PHI nodes.
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      assert(BI->getParent() && "Terminator not inserted in block!");
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      OldDest->removePredecessor(BI->getParent());
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      // Set the unconditional destination, and change the insn to be an
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      // unconditional branch.
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      BI->setUnconditionalDest(Destination);
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      II = BB->end()-1;  // Update instruction iterator!
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      return true;
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    }
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#if 0
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    // FIXME: TODO: This doesn't work if the destination has PHI nodes with
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    // different incoming values on each branch!
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    //
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    else if (Dest2 == Dest1) {       // Conditional branch to same location?
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      // This branch matches something like this:  
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      //     br bool %cond, label %Dest, label %Dest
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      // and changes it into:  br label %Dest
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      // Let the basic block know that we are letting go of one copy of it.
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      assert(BI->getParent() && "Terminator not inserted in block!");
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      Dest1->removePredecessor(BI->getParent());
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      // Change a conditional branch to unconditional.
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      BI->setUnconditionalDest(Dest1);
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      return true;
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    }
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#endif
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  }
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  return false;
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}
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// ConstantFoldInstruction - If an instruction references constants, try to fold
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// them together...
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//
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bool doConstantPropogation(BasicBlock *BB, BasicBlock::iterator &II) {
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  Instruction *Inst = *II;
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  if (isa<BinaryOperator>(Inst)) {
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    Constant *D1 = dyn_cast<Constant>(Inst->getOperand(0));
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    Constant *D2 = dyn_cast<Constant>(Inst->getOperand(1));
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    if (D1 && D2)
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      return ConstantFoldBinaryInst(BB, II, cast<BinaryOperator>(Inst), D1, D2);
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  } else if (CastInst *CI = dyn_cast<CastInst>(Inst)) {
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    Constant *D = dyn_cast<Constant>(CI->getOperand(0));
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    if (D) return ConstantFoldCast(BB, II, CI, D);
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  } else if (UnaryOperator *UInst = dyn_cast<UnaryOperator>(Inst)) {
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    Constant *D = dyn_cast<Constant>(UInst->getOperand(0));
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    if (D) return ConstantFoldUnaryInst(BB, II, UInst, D);
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  } else if (TerminatorInst *TInst = dyn_cast<TerminatorInst>(Inst)) {
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    return ConstantFoldTerminator(BB, II, TInst);
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  } else if (PHINode *PN = dyn_cast<PHINode>(Inst)) {
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    // If it's a PHI node and only has one operand
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    // Then replace it directly with that operand.
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    assert(PN->getNumOperands() && "PHI Node must have at least one operand!");
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    if (PN->getNumOperands() == 1) {    // If the PHI Node has exactly 1 operand
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      Value *V = PN->getOperand(0);
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      PN->replaceAllUsesWith(V);                 // Replace all uses of this PHI
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                                                 // Unlink from basic block
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      PN->getParent()->getInstList().remove(II);
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      if (PN->hasName())                         // Inherit PHINode name
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	V->setName(PN->getName(), BB->getParent()->getSymbolTableSure());
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      delete PN;                                 // Finally, delete the node...
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      return true;
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    }
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  }
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  return false;
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}
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// DoConstPropPass - Propogate constants and do constant folding on instructions
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// this returns true if something was changed, false if nothing was changed.
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//
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static bool DoConstPropPass(Method *M) {
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  bool SomethingChanged = false;
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  for (Method::iterator BBI = M->begin(); BBI != M->end(); ++BBI) {
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    BasicBlock *BB = *BBI;
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    for (BasicBlock::iterator I = BB->begin(); I != BB->end(); )
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      if (doConstantPropogation(BB, I))
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	SomethingChanged = true;
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      else
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	++I;
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  }
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  return SomethingChanged;
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}
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namespace {
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  struct ConstantPropogation : public MethodPass {
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    inline bool runOnMethod(Method *M) {
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      bool Modified = false;
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      // Fold constants until we make no progress...
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      while (DoConstPropPass(M)) Modified = true;
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      return Modified;
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    }
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  };
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}
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Pass *createConstantPropogationPass() {
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  return new ConstantPropogation();
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}
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