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			314 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			314 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// Support for graph nodes, call sites, and types.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DSSUPPORT_H
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#define LLVM_ANALYSIS_DSSUPPORT_H
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#include <functional>
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#include "Support/hash_set"
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#include "llvm/Support/CallSite.h"
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namespace llvm {
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class Function;
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class CallInst;
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class Value;
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class GlobalValue;
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class Type;
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class DSNode;                  // Each node in the graph
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class DSGraph;                 // A graph for a function
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class ReachabilityCloner;
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namespace DS { // FIXME: After the paper, this should get cleaned up
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  enum { PointerShift = 2,     // 64bit ptrs = 3, 32 bit ptrs = 2
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         PointerSize = 1 << PointerShift
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  };
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  /// isPointerType - Return true if this first class type is big enough to hold
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  /// a pointer.
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  ///
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  bool isPointerType(const Type *Ty);
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};
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//===----------------------------------------------------------------------===//
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/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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/// of all of the add/un'refing of the node to prevent the backpointers in the
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/// graph from getting out of date.  This class represents a "pointer" in the
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/// graph, whose destination is an indexed offset into a node.
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///
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/// Note: some functions that are marked as inline in DSNodeHandle are actually
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/// defined in DSNode.h because they need knowledge of DSNode operation. Putting
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/// them in a CPP file wouldn't help making them inlined and keeping DSNode and
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/// DSNodeHandle (and friends) in one file complicates things.
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///
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class DSNodeHandle {
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  mutable DSNode *N;
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  mutable unsigned Offset;
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  void operator==(const DSNode *N);  // DISALLOW, use to promote N to nodehandle
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public:
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  // Allow construction, destruction, and assignment...
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  DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
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    setNode(n);
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  }
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  DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(0) {
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    setNode(H.getNode());
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    Offset = H.Offset;      // Must read offset AFTER the getNode()
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  }
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  ~DSNodeHandle() { setNode((DSNode*)0); }
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  DSNodeHandle &operator=(const DSNodeHandle &H) {
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    if (&H == this) return *this;  // Don't set offset to 0 if self assigning.
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    Offset = 0; setNode(H.getNode()); Offset = H.Offset;
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    return *this;
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  }
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  bool operator<(const DSNodeHandle &H) const {  // Allow sorting
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    return getNode() < H.getNode() || (N == H.N && Offset < H.Offset);
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  }
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  bool operator>(const DSNodeHandle &H) const { return H < *this; }
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  bool operator==(const DSNodeHandle &H) const { // Allow comparison
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    // getNode can change the offset, so we must call getNode() first.
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    return getNode() == H.getNode() && Offset == H.Offset;
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  }
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  bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
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  inline void swap(DSNodeHandle &NH) {
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    std::swap(Offset, NH.Offset);
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    std::swap(N, NH.N);
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  }
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  /// isNull - Check to see if getNode() == 0, without going through the trouble
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  /// of checking to see if we are forwarding...
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  ///
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  bool isNull() const { return N == 0; }
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  // Allow explicit conversion to DSNode...
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  inline DSNode *getNode() const;  // Defined inline in DSNode.h
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  unsigned getOffset() const { return Offset; }
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  inline void setNode(DSNode *N) const;  // Defined inline in DSNode.h
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  void setOffset(unsigned O) {
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    //assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
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    //       !N->ForwardNH.isNull()) && "Node handle offset out of range!");
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    //assert((!N || O < N->Size || (N->Size == 0 && O == 0) ||
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    //       !N->ForwardNH.isNull()) && "Node handle offset out of range!");
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    Offset = O;
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  }
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  void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
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  void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
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  /// mergeWith - Merge the logical node pointed to by 'this' with the node
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  /// pointed to by 'N'.
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  ///
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  void mergeWith(const DSNodeHandle &N) const;
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  /// hasLink - Return true if there is a link at the specified offset...
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  ///
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  inline bool hasLink(unsigned Num) const;
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  /// getLink - Treat this current node pointer as a pointer to a structure of
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  /// some sort.  This method will return the pointer a mem[this+Num]
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  ///
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  inline const DSNodeHandle &getLink(unsigned Num) const;
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  inline DSNodeHandle &getLink(unsigned Num);
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  inline void setLink(unsigned Num, const DSNodeHandle &NH);
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private:
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  DSNode *HandleForwarding() const;
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};
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} // End llvm namespace
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namespace std {
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  template<>
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  inline void swap<llvm::DSNodeHandle>(llvm::DSNodeHandle &NH1, llvm::DSNodeHandle &NH2) { NH1.swap(NH2); }
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}
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namespace llvm {
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//===----------------------------------------------------------------------===//
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/// DSCallSite - Representation of a call site via its call instruction,
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/// the DSNode handle for the callee function (or function pointer), and
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/// the DSNode handles for the function arguments.
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/// 
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class DSCallSite {
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  CallSite     Site;                 // Actual call site
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  Function    *CalleeF;              // The function called (direct call)
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  DSNodeHandle CalleeN;              // The function node called (indirect call)
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  DSNodeHandle RetVal;               // Returned value
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  std::vector<DSNodeHandle> CallArgs;// The pointer arguments
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  static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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                     const hash_map<const DSNode*, DSNode*> &NodeMap) {
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    if (DSNode *N = Src.getNode()) {
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      hash_map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
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      assert(I != NodeMap.end() && "Node not in mapping!");
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      NH.setOffset(Src.getOffset());
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      NH.setNode(I->second);
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    }
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  }
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  static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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                     const hash_map<const DSNode*, DSNodeHandle> &NodeMap) {
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    if (DSNode *N = Src.getNode()) {
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      hash_map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
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      assert(I != NodeMap.end() && "Node not in mapping!");
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      NH.setOffset(Src.getOffset()+I->second.getOffset());
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      NH.setNode(I->second.getNode());
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    }
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  }
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  static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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                     ReachabilityCloner &RC);
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  DSCallSite();                         // DO NOT IMPLEMENT
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public:
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  /// Constructor.  Note - This ctor destroys the argument vector passed in.  On
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  /// exit, the argument vector is empty.
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  ///
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  DSCallSite(CallSite CS, const DSNodeHandle &rv, DSNode *Callee,
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             std::vector<DSNodeHandle> &Args)
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    : Site(CS), CalleeF(0), CalleeN(Callee), RetVal(rv) {
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    assert(Callee && "Null callee node specified for call site!");
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    Args.swap(CallArgs);
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  }
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  DSCallSite(CallSite CS, const DSNodeHandle &rv, Function *Callee,
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             std::vector<DSNodeHandle> &Args)
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    : Site(CS), CalleeF(Callee), RetVal(rv) {
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    assert(Callee && "Null callee function specified for call site!");
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    Args.swap(CallArgs);
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  }
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  DSCallSite(const DSCallSite &DSCS)   // Simple copy ctor
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    : Site(DSCS.Site), CalleeF(DSCS.CalleeF), CalleeN(DSCS.CalleeN),
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      RetVal(DSCS.RetVal), CallArgs(DSCS.CallArgs) {}
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  /// Mapping copy constructor - This constructor takes a preexisting call site
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  /// to copy plus a map that specifies how the links should be transformed.
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  /// This is useful when moving a call site from one graph to another.
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  ///
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  template<typename MapTy>
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  DSCallSite(const DSCallSite &FromCall, MapTy &NodeMap) {
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    Site = FromCall.Site;
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    InitNH(RetVal, FromCall.RetVal, NodeMap);
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    InitNH(CalleeN, FromCall.CalleeN, NodeMap);
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    CalleeF = FromCall.CalleeF;
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    CallArgs.resize(FromCall.CallArgs.size());
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    for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
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      InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
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  }
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  const DSCallSite &operator=(const DSCallSite &RHS) {
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    Site     = RHS.Site;
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    CalleeF  = RHS.CalleeF;
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    CalleeN  = RHS.CalleeN;
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    RetVal   = RHS.RetVal;
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    CallArgs = RHS.CallArgs;
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    return *this;
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  }
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  /// isDirectCall - Return true if this call site is a direct call of the
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  /// function specified by getCalleeFunc.  If not, it is an indirect call to
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  /// the node specified by getCalleeNode.
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  ///
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  bool isDirectCall() const { return CalleeF != 0; }
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  bool isIndirectCall() const { return !isDirectCall(); }
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  // Accessor functions...
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  Function           &getCaller()     const;
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  CallSite            getCallSite()   const { return Site; }
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        DSNodeHandle &getRetVal()           { return RetVal; }
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  const DSNodeHandle &getRetVal()     const { return RetVal; }
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  DSNode *getCalleeNode() const {
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    assert(!CalleeF && CalleeN.getNode()); return CalleeN.getNode();
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  }
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  Function *getCalleeFunc() const {
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    assert(!CalleeN.getNode() && CalleeF); return CalleeF;
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  }
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  unsigned getNumPtrArgs() const { return CallArgs.size(); }
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  DSNodeHandle &getPtrArg(unsigned i) {
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    assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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    return CallArgs[i];
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  }
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  const DSNodeHandle &getPtrArg(unsigned i) const {
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    assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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    return CallArgs[i];
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  }
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  void swap(DSCallSite &CS) {
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    if (this != &CS) {
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      std::swap(Site, CS.Site);
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      std::swap(RetVal, CS.RetVal);
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      std::swap(CalleeN, CS.CalleeN);
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      std::swap(CalleeF, CS.CalleeF);
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      std::swap(CallArgs, CS.CallArgs);
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    }
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  }
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  /// mergeWith - Merge the return value and parameters of the these two call
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  /// sites.
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  ///
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  void mergeWith(DSCallSite &CS) {
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    getRetVal().mergeWith(CS.getRetVal());
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    unsigned MinArgs = getNumPtrArgs();
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    if (CS.getNumPtrArgs() < MinArgs) MinArgs = CS.getNumPtrArgs();
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    for (unsigned a = 0; a != MinArgs; ++a)
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      getPtrArg(a).mergeWith(CS.getPtrArg(a));
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  }
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  /// markReachableNodes - This method recursively traverses the specified
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  /// DSNodes, marking any nodes which are reachable.  All reachable nodes it
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  /// adds to the set, which allows it to only traverse visited nodes once.
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  ///
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  void markReachableNodes(hash_set<DSNode*> &Nodes);
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  bool operator<(const DSCallSite &CS) const {
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    if (isDirectCall()) {      // This must sort by callee first!
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      if (CS.isIndirectCall()) return true;
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      if (CalleeF < CS.CalleeF) return true;
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      if (CalleeF > CS.CalleeF) return false;
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    } else {
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      if (CS.isDirectCall()) return false;
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      if (CalleeN < CS.CalleeN) return true;
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      if (CalleeN > CS.CalleeN) return false;
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    }
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    if (RetVal < CS.RetVal) return true;
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    if (RetVal > CS.RetVal) return false;
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    return CallArgs < CS.CallArgs;
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  }
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  bool operator==(const DSCallSite &CS) const {
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    return CalleeF == CS.CalleeF && CalleeN == CS.CalleeN &&
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           RetVal == CS.RetVal && CallArgs == CS.CallArgs;
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  }
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};
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} // End llvm namespace
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namespace std {
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  template<>
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  inline void swap<llvm::DSCallSite>(llvm::DSCallSite &CS1,
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                                     llvm::DSCallSite &CS2) { CS1.swap(CS2); }
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}
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#endif
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