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			442 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			442 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function.  This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/Support/DebugLoc.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/Recycler.h"
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namespace llvm {
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class Value;
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class Function;
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class MachineRegisterInfo;
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class MachineFrameInfo;
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class MachineConstantPool;
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class MachineJumpTableInfo;
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class TargetMachine;
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class TargetRegisterClass;
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template <>
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struct ilist_traits<MachineBasicBlock>
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    : public ilist_default_traits<MachineBasicBlock> {
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  mutable ilist_half_node<MachineBasicBlock> Sentinel;
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public:
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  MachineBasicBlock *createSentinel() const {
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    return static_cast<MachineBasicBlock*>(&Sentinel);
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  }
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  void destroySentinel(MachineBasicBlock *) const {}
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  MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
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  MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
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    return createSentinel();
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  }
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  static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
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  void addNodeToList(MachineBasicBlock* MBB);
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  void removeNodeFromList(MachineBasicBlock* MBB);
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  void deleteNode(MachineBasicBlock *MBB);
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private:
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  void createNode(const MachineBasicBlock &);
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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/// hold private target-specific information for each MachineFunction.  Objects
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/// of type are accessed/created with MF::getInfo and destroyed when the
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/// MachineFunction is destroyed.
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struct MachineFunctionInfo {
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  virtual ~MachineFunctionInfo();
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};
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class MachineFunction {
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  Function *Fn;
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  const TargetMachine &Target;
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  // RegInfo - Information about each register in use in the function.
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  MachineRegisterInfo *RegInfo;
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  // Used to keep track of target-specific per-machine function information for
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  // the target implementation.
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  MachineFunctionInfo *MFInfo;
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  // Keep track of objects allocated on the stack.
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  MachineFrameInfo *FrameInfo;
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  // Keep track of constants which are spilled to memory
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  MachineConstantPool *ConstantPool;
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  // Keep track of jump tables for switch instructions
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  MachineJumpTableInfo *JumpTableInfo;
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  // Function-level unique numbering for MachineBasicBlocks.  When a
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  // MachineBasicBlock is inserted into a MachineFunction is it automatically
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  // numbered and this vector keeps track of the mapping from ID's to MBB's.
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  std::vector<MachineBasicBlock*> MBBNumbering;
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  // Pool-allocate MachineFunction-lifetime and IR objects.
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  BumpPtrAllocator Allocator;
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  // Allocation management for instructions in function.
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  Recycler<MachineInstr> InstructionRecycler;
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  // Allocation management for basic blocks in function.
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  Recycler<MachineBasicBlock> BasicBlockRecycler;
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  // List of machine basic blocks in function
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  typedef ilist<MachineBasicBlock> BasicBlockListType;
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  BasicBlockListType BasicBlocks;
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  // Default debug location. Used to print out the debug label at the beginning
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  // of a function.
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  DebugLoc DefaultDebugLoc;
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  // Tracks debug locations.
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  DebugLocTracker DebugLocInfo;
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  // The alignment of the function.
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  unsigned Alignment;
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  MachineFunction(const MachineFunction &); // intentionally unimplemented
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  void operator=(const MachineFunction&);   // intentionally unimplemented
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public:
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  MachineFunction(Function *Fn, const TargetMachine &TM);
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  ~MachineFunction();
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  /// getFunction - Return the LLVM function that this machine code represents
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  ///
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  Function *getFunction() const { return Fn; }
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  /// getTarget - Return the target machine this machine code is compiled with
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  ///
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  const TargetMachine &getTarget() const { return Target; }
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  /// getRegInfo - Return information about the registers currently in use.
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  ///
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  MachineRegisterInfo &getRegInfo() { return *RegInfo; }
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  const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
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  /// getFrameInfo - Return the frame info object for the current function.
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  /// This object contains information about objects allocated on the stack
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  /// frame of the current function in an abstract way.
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  ///
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  MachineFrameInfo *getFrameInfo() { return FrameInfo; }
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  const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
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  /// getJumpTableInfo - Return the jump table info object for the current 
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  /// function.  This object contains information about jump tables for switch
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  /// instructions in the current function.
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  ///
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  MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
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  const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
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  /// getConstantPool - Return the constant pool object for the current
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  /// function.
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  ///
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  MachineConstantPool *getConstantPool() { return ConstantPool; }
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  const MachineConstantPool *getConstantPool() const { return ConstantPool; }
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  /// getAlignment - Return the alignment (log2, not bytes) of the function.
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  ///
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  unsigned getAlignment() const { return Alignment; }
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  /// setAlignment - Set the alignment (log2, not bytes) of the function.
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  ///
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  void setAlignment(unsigned A) { Alignment = A; }
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  /// getInfo - Keep track of various per-function pieces of information for
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  /// backends that would like to do so.
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  ///
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  template<typename Ty>
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  Ty *getInfo() {
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    if (!MFInfo) {
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        // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
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        // that apparently breaks GCC 3.3.
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        Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
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                                                      AlignOf<Ty>::Alignment));
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        MFInfo = new (Loc) Ty(*this);
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    }
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    assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
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           "Invalid concrete type or multiple inheritence for getInfo");
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    return static_cast<Ty*>(MFInfo);
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  }
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  template<typename Ty>
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  const Ty *getInfo() const {
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     return const_cast<MachineFunction*>(this)->getInfo<Ty>();
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  }
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  /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
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  /// are inserted into the machine function.  The block number for a machine
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  /// basic block can be found by using the MBB::getBlockNumber method, this
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  /// method provides the inverse mapping.
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  ///
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  MachineBasicBlock *getBlockNumbered(unsigned N) const {
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    assert(N < MBBNumbering.size() && "Illegal block number");
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    assert(MBBNumbering[N] && "Block was removed from the machine function!");
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    return MBBNumbering[N];
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  }
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  /// getNumBlockIDs - Return the number of MBB ID's allocated.
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  ///
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  unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
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  /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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  /// recomputes them.  This guarantees that the MBB numbers are sequential,
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  /// dense, and match the ordering of the blocks within the function.  If a
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  /// specific MachineBasicBlock is specified, only that block and those after
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  /// it are renumbered.
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  void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
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  /// print - Print out the MachineFunction in a format suitable for debugging
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  /// to the specified stream.
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  ///
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  void print(raw_ostream &OS) const;
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  /// viewCFG - This function is meant for use from the debugger.  You can just
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  /// say 'call F->viewCFG()' and a ghostview window should pop up from the
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  /// program, displaying the CFG of the current function with the code for each
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  /// basic block inside.  This depends on there being a 'dot' and 'gv' program
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  /// in your path.
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  ///
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  void viewCFG() const;
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  /// viewCFGOnly - This function is meant for use from the debugger.  It works
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  /// just like viewCFG, but it does not include the contents of basic blocks
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  /// into the nodes, just the label.  If you are only interested in the CFG
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  /// this can make the graph smaller.
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  ///
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  void viewCFGOnly() const;
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  /// dump - Print the current MachineFunction to cerr, useful for debugger use.
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  ///
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  void dump() const;
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  /// verify - Run the current MachineFunction through the machine code
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  /// verifier, useful for debugger use.
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  void verify(Pass *p=NULL, bool allowDoubleDefs=false) const;
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  // Provide accessors for the MachineBasicBlock list...
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  typedef BasicBlockListType::iterator iterator;
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  typedef BasicBlockListType::const_iterator const_iterator;
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  typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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  typedef std::reverse_iterator<iterator>             reverse_iterator;
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  /// addLiveIn - Add the specified physical register as a live-in value and
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  /// create a corresponding virtual register for it.
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  unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
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  //===--------------------------------------------------------------------===//
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  // BasicBlock accessor functions.
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  //
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  iterator                 begin()       { return BasicBlocks.begin(); }
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  const_iterator           begin() const { return BasicBlocks.begin(); }
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  iterator                 end  ()       { return BasicBlocks.end();   }
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  const_iterator           end  () const { return BasicBlocks.end();   }
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  reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
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  const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
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  reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
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  const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
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  unsigned                  size() const { return (unsigned)BasicBlocks.size();}
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  bool                     empty() const { return BasicBlocks.empty(); }
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  const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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        MachineBasicBlock &front()       { return BasicBlocks.front(); }
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  const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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        MachineBasicBlock & back()       { return BasicBlocks.back(); }
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  void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
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  void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
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  void insert(iterator MBBI, MachineBasicBlock *MBB) {
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    BasicBlocks.insert(MBBI, MBB);
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  }
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  void splice(iterator InsertPt, iterator MBBI) {
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    BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
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  }
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  void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
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    BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
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  }
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  void remove(iterator MBBI) {
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    BasicBlocks.remove(MBBI);
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  }
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  void erase(iterator MBBI) {
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    BasicBlocks.erase(MBBI);
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  }
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  //===--------------------------------------------------------------------===//
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  // Internal functions used to automatically number MachineBasicBlocks
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  //
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  /// getNextMBBNumber - Returns the next unique number to be assigned
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  /// to a MachineBasicBlock in this MachineFunction.
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  ///
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  unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
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    MBBNumbering.push_back(MBB);
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    return (unsigned)MBBNumbering.size()-1;
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  }
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  /// removeFromMBBNumbering - Remove the specific machine basic block from our
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  /// tracker, this is only really to be used by the MachineBasicBlock
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  /// implementation.
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  void removeFromMBBNumbering(unsigned N) {
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    assert(N < MBBNumbering.size() && "Illegal basic block #");
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    MBBNumbering[N] = 0;
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  }
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  /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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  /// of `new MachineInstr'.
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  ///
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  MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
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                                   DebugLoc DL,
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                                   bool NoImp = false);
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  /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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  /// 'Orig' instruction, identical in all ways except the the instruction
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  /// has no parent, prev, or next.
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  ///
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  MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
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  /// DeleteMachineInstr - Delete the given MachineInstr.
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  ///
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  void DeleteMachineInstr(MachineInstr *MI);
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  /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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  /// instead of `new MachineBasicBlock'.
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  ///
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  MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
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  /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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  ///
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  void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
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  /// getMachineMemOperand - Allocate a new MachineMemOperand.
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  /// MachineMemOperands are owned by the MachineFunction and need not be
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  /// explicitly deallocated.
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  MachineMemOperand *getMachineMemOperand(const Value *v, unsigned f,
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                                          int64_t o, uint64_t s,
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                                          unsigned base_alignment);
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  /// getMachineMemOperand - Allocate a new MachineMemOperand by copying
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  /// an existing one, adjusting by an offset and using the given size.
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  /// MachineMemOperands are owned by the MachineFunction and need not be
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  /// explicitly deallocated.
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  MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
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                                          int64_t Offset, uint64_t Size);
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  /// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
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  /// pointers.  This array is owned by the MachineFunction.
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  MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);
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  /// extractLoadMemRefs - Allocate an array and populate it with just the
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  /// load information from the given MachineMemOperand sequence.
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  std::pair<MachineInstr::mmo_iterator,
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            MachineInstr::mmo_iterator>
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    extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
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                       MachineInstr::mmo_iterator End);
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  /// extractStoreMemRefs - Allocate an array and populate it with just the
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  /// store information from the given MachineMemOperand sequence.
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  std::pair<MachineInstr::mmo_iterator,
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            MachineInstr::mmo_iterator>
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    extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
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                        MachineInstr::mmo_iterator End);
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  //===--------------------------------------------------------------------===//
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  // Debug location.
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  //
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  /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
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  DebugLocTuple getDebugLocTuple(DebugLoc DL) const;
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  /// getDefaultDebugLoc - Get the default debug location for the machine
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  /// function.
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  DebugLoc getDefaultDebugLoc() const { return DefaultDebugLoc; }
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  /// setDefaultDebugLoc - Get the default debug location for the machine
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  /// function.
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  void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; }
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  /// getDebugLocInfo - Get the debug info location tracker.
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  DebugLocTracker &getDebugLocInfo() { return DebugLocInfo; }
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};
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//===--------------------------------------------------------------------===//
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// GraphTraits specializations for function basic block graphs (CFGs)
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//===--------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a
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// machine function as a graph of machine basic blocks... these are
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// the same as the machine basic block iterators, except that the root
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// node is implicitly the first node of the function.
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//
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template <> struct GraphTraits<MachineFunction*> :
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  public GraphTraits<MachineBasicBlock*> {
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  static NodeType *getEntryNode(MachineFunction *F) {
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    return &F->front();
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  }
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  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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  typedef MachineFunction::iterator nodes_iterator;
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  static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
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  static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
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};
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template <> struct GraphTraits<const MachineFunction*> :
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  public GraphTraits<const MachineBasicBlock*> {
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  static NodeType *getEntryNode(const MachineFunction *F) {
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    return &F->front();
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  }
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  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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  typedef MachineFunction::const_iterator nodes_iterator;
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  static nodes_iterator nodes_begin(const MachineFunction *F) {
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    return F->begin();
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  }
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  static nodes_iterator nodes_end  (const MachineFunction *F) {
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    return F->end();
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  }
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};
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// Provide specializations of GraphTraits to be able to treat a function as a
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// graph of basic blocks... and to walk it in inverse order.  Inverse order for
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// a function is considered to be when traversing the predecessor edges of a BB
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// instead of the successor edges.
 | 
						|
//
 | 
						|
template <> struct GraphTraits<Inverse<MachineFunction*> > :
 | 
						|
  public GraphTraits<Inverse<MachineBasicBlock*> > {
 | 
						|
  static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
 | 
						|
    return &G.Graph->front();
 | 
						|
  }
 | 
						|
};
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						|
template <> struct GraphTraits<Inverse<const MachineFunction*> > :
 | 
						|
  public GraphTraits<Inverse<const MachineBasicBlock*> > {
 | 
						|
  static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
 | 
						|
    return &G.Graph->front();
 | 
						|
  }
 | 
						|
};
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						|
 | 
						|
} // End llvm namespace
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						|
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						|
#endif
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