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			257 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- ScopedHashTable.h - A simple scoped hash table ---------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements an efficient scoped hash table, which is useful for
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// things like dominator-based optimizations.  This allows clients to do things
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// like this:
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//
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//  ScopedHashTable<int, int> HT;
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//  {
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//    ScopedHashTableScope<int, int> Scope1(HT);
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//    HT.insert(0, 0);
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//    HT.insert(1, 1);
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//    {
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//      ScopedHashTableScope<int, int> Scope2(HT);
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//      HT.insert(0, 42);
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//    }
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//  }
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//
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// Looking up the value for "0" in the Scope2 block will return 42.  Looking
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// up the value for 0 before 42 is inserted or after Scope2 is popped will
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// return 0.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_SCOPEDHASHTABLE_H
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#define LLVM_ADT_SCOPEDHASHTABLE_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/Support/Allocator.h"
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namespace llvm {
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template <typename K, typename V, typename KInfo = DenseMapInfo<K>,
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          typename AllocatorTy = MallocAllocator>
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class ScopedHashTable;
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template <typename K, typename V>
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class ScopedHashTableVal {
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  ScopedHashTableVal *NextInScope;
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  ScopedHashTableVal *NextForKey;
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  K Key;
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  V Val;
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  ScopedHashTableVal(const K &key, const V &val) : Key(key), Val(val) {}
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public:
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  const K &getKey() const { return Key; }
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  const V &getValue() const { return Val; }
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  V &getValue() { return Val; }
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  ScopedHashTableVal *getNextForKey() { return NextForKey; }
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  const ScopedHashTableVal *getNextForKey() const { return NextForKey; }
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  ScopedHashTableVal *getNextInScope() { return NextInScope; }
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  template <typename AllocatorTy>
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  static ScopedHashTableVal *Create(ScopedHashTableVal *nextInScope,
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                                    ScopedHashTableVal *nextForKey,
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                                    const K &key, const V &val,
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                                    AllocatorTy &Allocator) {
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    ScopedHashTableVal *New = Allocator.template Allocate<ScopedHashTableVal>();
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    // Set up the value.
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    new (New) ScopedHashTableVal(key, val);
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    New->NextInScope = nextInScope;
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    New->NextForKey = nextForKey; 
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    return New;
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  }
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  template <typename AllocatorTy>
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  void Destroy(AllocatorTy &Allocator) {
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    // Free memory referenced by the item.
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    this->~ScopedHashTableVal();
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    Allocator.Deallocate(this);
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  }
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};
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template <typename K, typename V, typename KInfo = DenseMapInfo<K>,
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          typename AllocatorTy = MallocAllocator>
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class ScopedHashTableScope {
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  /// HT - The hashtable that we are active for.
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  ScopedHashTable<K, V, KInfo, AllocatorTy> &HT;
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  /// PrevScope - This is the scope that we are shadowing in HT.
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  ScopedHashTableScope *PrevScope;
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  /// LastValInScope - This is the last value that was inserted for this scope
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  /// or null if none have been inserted yet.
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  ScopedHashTableVal<K, V> *LastValInScope;
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  void operator=(ScopedHashTableScope&) = delete;
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  ScopedHashTableScope(ScopedHashTableScope&) = delete;
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public:
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  ScopedHashTableScope(ScopedHashTable<K, V, KInfo, AllocatorTy> &HT);
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  ~ScopedHashTableScope();
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  ScopedHashTableScope *getParentScope() { return PrevScope; }
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  const ScopedHashTableScope *getParentScope() const { return PrevScope; }
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private:
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  friend class ScopedHashTable<K, V, KInfo, AllocatorTy>;
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  ScopedHashTableVal<K, V> *getLastValInScope() {
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    return LastValInScope;
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  }
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  void setLastValInScope(ScopedHashTableVal<K, V> *Val) {
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    LastValInScope = Val;
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  }
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};
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template <typename K, typename V, typename KInfo = DenseMapInfo<K> >
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class ScopedHashTableIterator {
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  ScopedHashTableVal<K, V> *Node;
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public:
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  ScopedHashTableIterator(ScopedHashTableVal<K, V> *node) : Node(node) {}
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  V &operator*() const {
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    assert(Node && "Dereference end()");
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    return Node->getValue();
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  }
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  V *operator->() const {
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    return &Node->getValue();
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  }
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  bool operator==(const ScopedHashTableIterator &RHS) const {
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    return Node == RHS.Node;
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  }
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  bool operator!=(const ScopedHashTableIterator &RHS) const {
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    return Node != RHS.Node;
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  }
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  inline ScopedHashTableIterator& operator++() {          // Preincrement
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    assert(Node && "incrementing past end()");
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    Node = Node->getNextForKey();
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    return *this;
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  }
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  ScopedHashTableIterator operator++(int) {        // Postincrement
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    ScopedHashTableIterator tmp = *this; ++*this; return tmp;
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  }
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};
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template <typename K, typename V, typename KInfo, typename AllocatorTy>
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class ScopedHashTable {
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public:
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  /// ScopeTy - This is a helpful typedef that allows clients to get easy access
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  /// to the name of the scope for this hash table.
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  typedef ScopedHashTableScope<K, V, KInfo, AllocatorTy> ScopeTy;
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  typedef unsigned size_type;
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private:
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  typedef ScopedHashTableVal<K, V> ValTy;
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  DenseMap<K, ValTy*, KInfo> TopLevelMap;
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  ScopeTy *CurScope;
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  AllocatorTy Allocator;
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  ScopedHashTable(const ScopedHashTable&); // NOT YET IMPLEMENTED
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  void operator=(const ScopedHashTable&);  // NOT YET IMPLEMENTED
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  friend class ScopedHashTableScope<K, V, KInfo, AllocatorTy>;
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public:
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  ScopedHashTable() : CurScope(nullptr) {}
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  ScopedHashTable(AllocatorTy A) : CurScope(0), Allocator(A) {}
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  ~ScopedHashTable() {
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    assert(!CurScope && TopLevelMap.empty() && "Scope imbalance!");
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  }
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  /// Access to the allocator.
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  AllocatorTy &getAllocator() { return Allocator; }
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  const AllocatorTy &getAllocator() const { return Allocator; }
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  /// Return 1 if the specified key is in the table, 0 otherwise.
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  size_type count(const K &Key) const {
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    return TopLevelMap.count(Key);
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  }
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  V lookup(const K &Key) {
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    typename DenseMap<K, ValTy*, KInfo>::iterator I = TopLevelMap.find(Key);
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    if (I != TopLevelMap.end())
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      return I->second->getValue();
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    return V();
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  }
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  void insert(const K &Key, const V &Val) {
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    insertIntoScope(CurScope, Key, Val);
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  }
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  typedef ScopedHashTableIterator<K, V, KInfo> iterator;
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  iterator end() { return iterator(0); }
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  iterator begin(const K &Key) {
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    typename DenseMap<K, ValTy*, KInfo>::iterator I =
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      TopLevelMap.find(Key);
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    if (I == TopLevelMap.end()) return end();
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    return iterator(I->second);
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  }
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  ScopeTy *getCurScope() { return CurScope; }
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  const ScopeTy *getCurScope() const { return CurScope; }
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  /// insertIntoScope - This inserts the specified key/value at the specified
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  /// (possibly not the current) scope.  While it is ok to insert into a scope
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  /// that isn't the current one, it isn't ok to insert *underneath* an existing
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  /// value of the specified key.
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  void insertIntoScope(ScopeTy *S, const K &Key, const V &Val) {
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    assert(S && "No scope active!");
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    ScopedHashTableVal<K, V> *&KeyEntry = TopLevelMap[Key];
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    KeyEntry = ValTy::Create(S->getLastValInScope(), KeyEntry, Key, Val,
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                             Allocator);
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    S->setLastValInScope(KeyEntry);
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  }
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};
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/// ScopedHashTableScope ctor - Install this as the current scope for the hash
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/// table.
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template <typename K, typename V, typename KInfo, typename Allocator>
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ScopedHashTableScope<K, V, KInfo, Allocator>::
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  ScopedHashTableScope(ScopedHashTable<K, V, KInfo, Allocator> &ht) : HT(ht) {
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  PrevScope = HT.CurScope;
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  HT.CurScope = this;
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  LastValInScope = nullptr;
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}
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template <typename K, typename V, typename KInfo, typename Allocator>
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ScopedHashTableScope<K, V, KInfo, Allocator>::~ScopedHashTableScope() {
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  assert(HT.CurScope == this && "Scope imbalance!");
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  HT.CurScope = PrevScope;
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  // Pop and delete all values corresponding to this scope.
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  while (ScopedHashTableVal<K, V> *ThisEntry = LastValInScope) {
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    // Pop this value out of the TopLevelMap.
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    if (!ThisEntry->getNextForKey()) {
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      assert(HT.TopLevelMap[ThisEntry->getKey()] == ThisEntry &&
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             "Scope imbalance!");
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      HT.TopLevelMap.erase(ThisEntry->getKey());
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    } else {
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      ScopedHashTableVal<K, V> *&KeyEntry = HT.TopLevelMap[ThisEntry->getKey()];
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      assert(KeyEntry == ThisEntry && "Scope imbalance!");
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      KeyEntry = ThisEntry->getNextForKey();
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    }
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    // Pop this value out of the scope.
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    LastValInScope = ThisEntry->getNextInScope();
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    // Delete this entry.
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    ThisEntry->Destroy(HT.getAllocator());
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  }
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}
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} // end namespace llvm
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#endif
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