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			205 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===--- CrashRecoveryContext.h - Crash Recovery ----------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_CRASHRECOVERYCONTEXT_H
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#define LLVM_SUPPORT_CRASHRECOVERYCONTEXT_H
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#include "llvm/ADT/STLExtras.h"
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#include <string>
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namespace llvm {
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class CrashRecoveryContextCleanup;
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/// \brief Crash recovery helper object.
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///
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/// This class implements support for running operations in a safe context so
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/// that crashes (memory errors, stack overflow, assertion violations) can be
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/// detected and control restored to the crashing thread. Crash detection is
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/// purely "best effort", the exact set of failures which can be recovered from
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/// is platform dependent.
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///
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/// Clients make use of this code by first calling
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/// CrashRecoveryContext::Enable(), and then executing unsafe operations via a
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/// CrashRecoveryContext object. For example:
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///
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///    void actual_work(void *);
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///
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///    void foo() {
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///      CrashRecoveryContext CRC;
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///
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///      if (!CRC.RunSafely(actual_work, 0)) {
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///         ... a crash was detected, report error to user ...
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///      }
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///
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///      ... no crash was detected ...
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///    }
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///
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/// Crash recovery contexts may not be nested.
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class CrashRecoveryContext {
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  void *Impl;
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  CrashRecoveryContextCleanup *head;
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public:
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  CrashRecoveryContext() : Impl(nullptr), head(nullptr) {}
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  ~CrashRecoveryContext();
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  void registerCleanup(CrashRecoveryContextCleanup *cleanup);
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  void unregisterCleanup(CrashRecoveryContextCleanup *cleanup);
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  /// \brief Enable crash recovery.
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  static void Enable();
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  /// \brief Disable crash recovery.
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  static void Disable();
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  /// \brief Return the active context, if the code is currently executing in a
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  /// thread which is in a protected context.
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  static CrashRecoveryContext *GetCurrent();
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  /// \brief Return true if the current thread is recovering from a
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  /// crash.
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  static bool isRecoveringFromCrash();
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  /// \brief Execute the provide callback function (with the given arguments) in
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  /// a protected context.
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  ///
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  /// \return True if the function completed successfully, and false if the
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  /// function crashed (or HandleCrash was called explicitly). Clients should
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  /// make as little assumptions as possible about the program state when
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  /// RunSafely has returned false. Clients can use getBacktrace() to retrieve
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  /// the backtrace of the crash on failures.
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  bool RunSafely(function_ref<void()> Fn);
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  bool RunSafely(void (*Fn)(void*), void *UserData) {
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    return RunSafely([&]() { Fn(UserData); });
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  }
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  /// \brief Execute the provide callback function (with the given arguments) in
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  /// a protected context which is run in another thread (optionally with a
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  /// requested stack size).
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  ///
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  /// See RunSafely() and llvm_execute_on_thread().
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  ///
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  /// On Darwin, if PRIO_DARWIN_BG is set on the calling thread, it will be
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  /// propagated to the new thread as well.
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  bool RunSafelyOnThread(function_ref<void()>, unsigned RequestedStackSize = 0);
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  bool RunSafelyOnThread(void (*Fn)(void*), void *UserData,
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                         unsigned RequestedStackSize = 0) {
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    return RunSafelyOnThread([&]() { Fn(UserData); }, RequestedStackSize);
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  }
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  /// \brief Explicitly trigger a crash recovery in the current process, and
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  /// return failure from RunSafely(). This function does not return.
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  void HandleCrash();
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  /// \brief Return a string containing the backtrace where the crash was
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  /// detected; or empty if the backtrace wasn't recovered.
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  ///
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  /// This function is only valid when a crash has been detected (i.e.,
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  /// RunSafely() has returned false.
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  const std::string &getBacktrace() const;
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};
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class CrashRecoveryContextCleanup {
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protected:
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  CrashRecoveryContext *context;
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  CrashRecoveryContextCleanup(CrashRecoveryContext *context)
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    : context(context), cleanupFired(false) {}
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public:
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  bool cleanupFired;
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  virtual ~CrashRecoveryContextCleanup();
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  virtual void recoverResources() = 0;
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  CrashRecoveryContext *getContext() const {
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    return context;
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  }
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private:
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  friend class CrashRecoveryContext;
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  CrashRecoveryContextCleanup *prev, *next;
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};
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template<typename DERIVED, typename T>
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class CrashRecoveryContextCleanupBase : public CrashRecoveryContextCleanup {
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protected:
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  T *resource;
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  CrashRecoveryContextCleanupBase(CrashRecoveryContext *context, T* resource)
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    : CrashRecoveryContextCleanup(context), resource(resource) {}
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public:
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  static DERIVED *create(T *x) {
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    if (x) {
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      if (CrashRecoveryContext *context = CrashRecoveryContext::GetCurrent())
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        return new DERIVED(context, x);
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    }
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    return 0;
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  }
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};
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template <typename T>
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class CrashRecoveryContextDestructorCleanup : public
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  CrashRecoveryContextCleanupBase<CrashRecoveryContextDestructorCleanup<T>, T> {
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public:
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  CrashRecoveryContextDestructorCleanup(CrashRecoveryContext *context,
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                                        T *resource) 
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    : CrashRecoveryContextCleanupBase<
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        CrashRecoveryContextDestructorCleanup<T>, T>(context, resource) {}
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  virtual void recoverResources() {
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    this->resource->~T();
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  }
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};
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template <typename T>
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class CrashRecoveryContextDeleteCleanup : public
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  CrashRecoveryContextCleanupBase<CrashRecoveryContextDeleteCleanup<T>, T> {
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public:
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  CrashRecoveryContextDeleteCleanup(CrashRecoveryContext *context, T *resource)
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    : CrashRecoveryContextCleanupBase<
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        CrashRecoveryContextDeleteCleanup<T>, T>(context, resource) {}
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  void recoverResources() override { delete this->resource; }
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};
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template <typename T>
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class CrashRecoveryContextReleaseRefCleanup : public
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  CrashRecoveryContextCleanupBase<CrashRecoveryContextReleaseRefCleanup<T>, T>
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{
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public:
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  CrashRecoveryContextReleaseRefCleanup(CrashRecoveryContext *context, 
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                                        T *resource)
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    : CrashRecoveryContextCleanupBase<CrashRecoveryContextReleaseRefCleanup<T>,
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          T>(context, resource) {}
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  void recoverResources() override { this->resource->Release(); }
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};
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template <typename T, typename Cleanup = CrashRecoveryContextDeleteCleanup<T> >
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class CrashRecoveryContextCleanupRegistrar {
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  CrashRecoveryContextCleanup *cleanup;
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public:
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  CrashRecoveryContextCleanupRegistrar(T *x)
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    : cleanup(Cleanup::create(x)) {
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    if (cleanup)
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      cleanup->getContext()->registerCleanup(cleanup);
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  }
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  ~CrashRecoveryContextCleanupRegistrar() {
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    unregister();
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  }
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  void unregister() {
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    if (cleanup && !cleanup->cleanupFired)
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      cleanup->getContext()->unregisterCleanup(cleanup);
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    cleanup = 0;
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  }
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};
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}
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#endif
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