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	classes, per PR1324. Not all of their helper functions are implemented, nothing creates them, and the rest of the compiler doesn't handle them yet. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@148741 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			399 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Value.h - Definition of the Value class ------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the Value class. 
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_H
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#define LLVM_VALUE_H
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#include "llvm/Use.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Casting.h"
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namespace llvm {
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class Constant;
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class Argument;
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class Instruction;
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class BasicBlock;
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class GlobalValue;
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class Function;
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class GlobalVariable;
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class GlobalAlias;
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class InlineAsm;
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class ValueSymbolTable;
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template<typename ValueTy> class StringMapEntry;
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template <typename ValueTy = Value>
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class AssertingVH;
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typedef StringMapEntry<Value*> ValueName;
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class raw_ostream;
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class AssemblyAnnotationWriter;
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class ValueHandleBase;
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class LLVMContext;
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class Twine;
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class MDNode;
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class Type;
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//===----------------------------------------------------------------------===//
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//                                 Value Class
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//===----------------------------------------------------------------------===//
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/// This is a very important LLVM class. It is the base class of all values 
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/// computed by a program that may be used as operands to other values. Value is
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/// the super class of other important classes such as Instruction and Function.
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/// All Values have a Type. Type is not a subclass of Value. Some values can
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/// have a name and they belong to some Module.  Setting the name on the Value
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/// automatically updates the module's symbol table.
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///
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/// Every value has a "use list" that keeps track of which other Values are
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/// using this Value.  A Value can also have an arbitrary number of ValueHandle
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/// objects that watch it and listen to RAUW and Destroy events.  See
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/// llvm/Support/ValueHandle.h for details.
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///
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/// @brief LLVM Value Representation
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class Value {
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  const unsigned char SubclassID;   // Subclass identifier (for isa/dyn_cast)
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  unsigned char HasValueHandle : 1; // Has a ValueHandle pointing to this?
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protected:
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  /// SubclassOptionalData - This member is similar to SubclassData, however it
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  /// is for holding information which may be used to aid optimization, but
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  /// which may be cleared to zero without affecting conservative
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  /// interpretation.
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  unsigned char SubclassOptionalData : 7;
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private:
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  /// SubclassData - This member is defined by this class, but is not used for
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  /// anything.  Subclasses can use it to hold whatever state they find useful.
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  /// This field is initialized to zero by the ctor.
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  unsigned short SubclassData;
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  Type *VTy;
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  Use *UseList;
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  friend class ValueSymbolTable; // Allow ValueSymbolTable to directly mod Name.
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  friend class ValueHandleBase;
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  ValueName *Name;
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  void operator=(const Value &);     // Do not implement
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  Value(const Value &);              // Do not implement
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protected:
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  /// printCustom - Value subclasses can override this to implement custom
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  /// printing behavior.
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  virtual void printCustom(raw_ostream &O) const;
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  Value(Type *Ty, unsigned scid);
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public:
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  virtual ~Value();
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  /// dump - Support for debugging, callable in GDB: V->dump()
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  //
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  void dump() const;
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  /// print - Implement operator<< on Value.
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  ///
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  void print(raw_ostream &O, AssemblyAnnotationWriter *AAW = 0) const;
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  /// All values are typed, get the type of this value.
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  ///
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  Type *getType() const { return VTy; }
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  /// All values hold a context through their type.
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  LLVMContext &getContext() const;
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  // All values can potentially be named...
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  bool hasName() const { return Name != 0; }
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  ValueName *getValueName() const { return Name; }
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  /// getName() - Return a constant reference to the value's name. This is cheap
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  /// and guaranteed to return the same reference as long as the value is not
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  /// modified.
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  StringRef getName() const;
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  /// setName() - Change the name of the value, choosing a new unique name if
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  /// the provided name is taken.
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  ///
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  /// \arg Name - The new name; or "" if the value's name should be removed.
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  void setName(const Twine &Name);
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  /// takeName - transfer the name from V to this value, setting V's name to
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  /// empty.  It is an error to call V->takeName(V). 
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  void takeName(Value *V);
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  /// replaceAllUsesWith - Go through the uses list for this definition and make
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  /// each use point to "V" instead of "this".  After this completes, 'this's
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  /// use list is guaranteed to be empty.
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  ///
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  void replaceAllUsesWith(Value *V);
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  //----------------------------------------------------------------------
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  // Methods for handling the chain of uses of this Value.
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  //
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  typedef value_use_iterator<User>       use_iterator;
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  typedef value_use_iterator<const User> const_use_iterator;
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  bool               use_empty() const { return UseList == 0; }
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  use_iterator       use_begin()       { return use_iterator(UseList); }
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  const_use_iterator use_begin() const { return const_use_iterator(UseList); }
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  use_iterator       use_end()         { return use_iterator(0);   }
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  const_use_iterator use_end()   const { return const_use_iterator(0);   }
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  User              *use_back()        { return *use_begin(); }
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  const User        *use_back()  const { return *use_begin(); }
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  /// hasOneUse - Return true if there is exactly one user of this value.  This
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  /// is specialized because it is a common request and does not require
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  /// traversing the whole use list.
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  ///
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  bool hasOneUse() const {
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    const_use_iterator I = use_begin(), E = use_end();
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    if (I == E) return false;
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    return ++I == E;
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  }
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  /// hasNUses - Return true if this Value has exactly N users.
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  ///
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  bool hasNUses(unsigned N) const;
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  /// hasNUsesOrMore - Return true if this value has N users or more.  This is
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  /// logically equivalent to getNumUses() >= N.
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  ///
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  bool hasNUsesOrMore(unsigned N) const;
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  bool isUsedInBasicBlock(const BasicBlock *BB) const;
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  /// getNumUses - This method computes the number of uses of this Value.  This
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  /// is a linear time operation.  Use hasOneUse, hasNUses, or hasNUsesOrMore
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  /// to check for specific values.
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  unsigned getNumUses() const;
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  /// addUse - This method should only be used by the Use class.
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  ///
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  void addUse(Use &U) { U.addToList(&UseList); }
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  /// An enumeration for keeping track of the concrete subclass of Value that
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  /// is actually instantiated. Values of this enumeration are kept in the 
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  /// Value classes SubclassID field. They are used for concrete type
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  /// identification.
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  enum ValueTy {
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    ArgumentVal,              // This is an instance of Argument
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    BasicBlockVal,            // This is an instance of BasicBlock
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    FunctionVal,              // This is an instance of Function
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    GlobalAliasVal,           // This is an instance of GlobalAlias
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    GlobalVariableVal,        // This is an instance of GlobalVariable
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    UndefValueVal,            // This is an instance of UndefValue
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    BlockAddressVal,          // This is an instance of BlockAddress
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    ConstantExprVal,          // This is an instance of ConstantExpr
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    ConstantAggregateZeroVal, // This is an instance of ConstantAggregateZero
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    ConstantDataArrayVal,     // This is an instance of ConstantDataArray
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    ConstantDataVectorVal,    // This is an instance of ConstantDataVector
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    ConstantIntVal,           // This is an instance of ConstantInt
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    ConstantFPVal,            // This is an instance of ConstantFP
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    ConstantArrayVal,         // This is an instance of ConstantArray
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    ConstantStructVal,        // This is an instance of ConstantStruct
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    ConstantVectorVal,        // This is an instance of ConstantVector
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    ConstantPointerNullVal,   // This is an instance of ConstantPointerNull
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    MDNodeVal,                // This is an instance of MDNode
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    MDStringVal,              // This is an instance of MDString
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    InlineAsmVal,             // This is an instance of InlineAsm
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    PseudoSourceValueVal,     // This is an instance of PseudoSourceValue
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    FixedStackPseudoSourceValueVal, // This is an instance of 
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                                    // FixedStackPseudoSourceValue
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    InstructionVal,           // This is an instance of Instruction
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    // Enum values starting at InstructionVal are used for Instructions;
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    // don't add new values here!
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    // Markers:
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    ConstantFirstVal = FunctionVal,
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    ConstantLastVal  = ConstantPointerNullVal
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  };
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  /// getValueID - Return an ID for the concrete type of this object.  This is
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  /// used to implement the classof checks.  This should not be used for any
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  /// other purpose, as the values may change as LLVM evolves.  Also, note that
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  /// for instructions, the Instruction's opcode is added to InstructionVal. So
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  /// this means three things:
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  /// # there is no value with code InstructionVal (no opcode==0).
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  /// # there are more possible values for the value type than in ValueTy enum.
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  /// # the InstructionVal enumerator must be the highest valued enumerator in
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  ///   the ValueTy enum.
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  unsigned getValueID() const {
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    return SubclassID;
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  }
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  /// getRawSubclassOptionalData - Return the raw optional flags value
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  /// contained in this value. This should only be used when testing two
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  /// Values for equivalence.
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  unsigned getRawSubclassOptionalData() const {
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    return SubclassOptionalData;
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  }
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  /// clearSubclassOptionalData - Clear the optional flags contained in
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  /// this value.
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  void clearSubclassOptionalData() {
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    SubclassOptionalData = 0;
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  }
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  /// hasSameSubclassOptionalData - Test whether the optional flags contained
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  /// in this value are equal to the optional flags in the given value.
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  bool hasSameSubclassOptionalData(const Value *V) const {
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    return SubclassOptionalData == V->SubclassOptionalData;
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  }
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  /// intersectOptionalDataWith - Clear any optional flags in this value
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  /// that are not also set in the given value.
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  void intersectOptionalDataWith(const Value *V) {
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    SubclassOptionalData &= V->SubclassOptionalData;
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  }
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  /// hasValueHandle - Return true if there is a value handle associated with
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  /// this value.
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  bool hasValueHandle() const { return HasValueHandle; }
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  // Methods for support type inquiry through isa, cast, and dyn_cast:
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  static inline bool classof(const Value *) {
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    return true; // Values are always values.
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  }
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  /// stripPointerCasts - This method strips off any unneeded pointer
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  /// casts from the specified value, returning the original uncasted value.
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  /// Note that the returned value has pointer type if the specified value does.
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  Value *stripPointerCasts();
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  const Value *stripPointerCasts() const {
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    return const_cast<Value*>(this)->stripPointerCasts();
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  }
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  /// isDereferenceablePointer - Test if this value is always a pointer to
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  /// allocated and suitably aligned memory for a simple load or store.
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  bool isDereferenceablePointer() const;
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  /// DoPHITranslation - If this value is a PHI node with CurBB as its parent,
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  /// return the value in the PHI node corresponding to PredBB.  If not, return
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  /// ourself.  This is useful if you want to know the value something has in a
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  /// predecessor block.
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  Value *DoPHITranslation(const BasicBlock *CurBB, const BasicBlock *PredBB);
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  const Value *DoPHITranslation(const BasicBlock *CurBB,
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                                const BasicBlock *PredBB) const{
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    return const_cast<Value*>(this)->DoPHITranslation(CurBB, PredBB);
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  }
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  /// MaximumAlignment - This is the greatest alignment value supported by
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  /// load, store, and alloca instructions, and global values.
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  static const unsigned MaximumAlignment = 1u << 29;
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  /// mutateType - Mutate the type of this Value to be of the specified type.
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  /// Note that this is an extremely dangerous operation which can create
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  /// completely invalid IR very easily.  It is strongly recommended that you
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  /// recreate IR objects with the right types instead of mutating them in
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  /// place.
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  void mutateType(Type *Ty) {
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    VTy = Ty;
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  }
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protected:
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  unsigned short getSubclassDataFromValue() const { return SubclassData; }
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  void setValueSubclassData(unsigned short D) { SubclassData = D; }
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};
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inline raw_ostream &operator<<(raw_ostream &OS, const Value &V) {
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  V.print(OS);
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  return OS;
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}
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void Use::set(Value *V) {
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  if (Val) removeFromList();
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  Val = V;
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  if (V) V->addUse(*this);
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}
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// isa - Provide some specializations of isa so that we don't have to include
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// the subtype header files to test to see if the value is a subclass...
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//
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template <> struct isa_impl<Constant, Value> {
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() >= Value::ConstantFirstVal &&
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      Val.getValueID() <= Value::ConstantLastVal;
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  }
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};
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template <> struct isa_impl<Argument, Value> {
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  static inline bool doit (const Value &Val) {
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    return Val.getValueID() == Value::ArgumentVal;
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  }
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};
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template <> struct isa_impl<InlineAsm, Value> { 
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() == Value::InlineAsmVal;
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  }
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};
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template <> struct isa_impl<Instruction, Value> { 
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() >= Value::InstructionVal;
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  }
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};
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template <> struct isa_impl<BasicBlock, Value> { 
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() == Value::BasicBlockVal;
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  }
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};
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template <> struct isa_impl<Function, Value> { 
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() == Value::FunctionVal;
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  }
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};
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template <> struct isa_impl<GlobalVariable, Value> { 
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() == Value::GlobalVariableVal;
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  }
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};
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template <> struct isa_impl<GlobalAlias, Value> { 
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() == Value::GlobalAliasVal;
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  }
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};
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template <> struct isa_impl<GlobalValue, Value> { 
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  static inline bool doit(const Value &Val) {
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    return isa<GlobalVariable>(Val) || isa<Function>(Val) ||
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      isa<GlobalAlias>(Val);
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  }
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};
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template <> struct isa_impl<MDNode, Value> { 
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  static inline bool doit(const Value &Val) {
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    return Val.getValueID() == Value::MDNodeVal;
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  }
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};
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// Value* is only 4-byte aligned.
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template<>
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class PointerLikeTypeTraits<Value*> {
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  typedef Value* PT;
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public:
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  static inline void *getAsVoidPointer(PT P) { return P; }
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  static inline PT getFromVoidPointer(void *P) {
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    return static_cast<PT>(P);
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  }
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  enum { NumLowBitsAvailable = 2 };
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};
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} // End llvm namespace
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#endif
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