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	The patch is generated using clang-tidy misc-use-override check.
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http://reviews.llvm.org/D8925
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@234679 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			331 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			331 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- MCJIT.h - Class definition for the MCJIT ----------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_LIB_EXECUTIONENGINE_MCJIT_MCJIT_H
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| #define LLVM_LIB_EXECUTIONENGINE_MCJIT_MCJIT_H
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| 
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/ADT/SmallPtrSet.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/ExecutionEngine/ExecutionEngine.h"
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| #include "llvm/ExecutionEngine/ObjectCache.h"
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| #include "llvm/ExecutionEngine/ObjectMemoryBuffer.h"
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| #include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
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| #include "llvm/ExecutionEngine/RuntimeDyld.h"
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| #include "llvm/IR/Module.h"
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| 
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| namespace llvm {
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| class MCJIT;
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| 
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| // This is a helper class that the MCJIT execution engine uses for linking
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| // functions across modules that it owns.  It aggregates the memory manager
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| // that is passed in to the MCJIT constructor and defers most functionality
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| // to that object.
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| class LinkingSymbolResolver : public RuntimeDyld::SymbolResolver {
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| public:
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|   LinkingSymbolResolver(MCJIT &Parent,
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|                         std::shared_ptr<RuntimeDyld::SymbolResolver> Resolver)
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|     : ParentEngine(Parent), ClientResolver(std::move(Resolver)) {}
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| 
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|   RuntimeDyld::SymbolInfo findSymbol(const std::string &Name) override;
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| 
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|   // MCJIT doesn't support logical dylibs.
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|   RuntimeDyld::SymbolInfo
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|   findSymbolInLogicalDylib(const std::string &Name) override {
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|     return nullptr;
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|   }
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| 
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| private:
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|   MCJIT &ParentEngine;
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|   std::shared_ptr<RuntimeDyld::SymbolResolver> ClientResolver;
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| };
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| 
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| // About Module states: added->loaded->finalized.
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| //
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| // The purpose of the "added" state is having modules in standby. (added=known
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| // but not compiled). The idea is that you can add a module to provide function
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| // definitions but if nothing in that module is referenced by a module in which
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| // a function is executed (note the wording here because it's not exactly the
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| // ideal case) then the module never gets compiled. This is sort of lazy
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| // compilation.
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| //
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| // The purpose of the "loaded" state (loaded=compiled and required sections
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| // copied into local memory but not yet ready for execution) is to have an
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| // intermediate state wherein clients can remap the addresses of sections, using
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| // MCJIT::mapSectionAddress, (in preparation for later copying to a new location
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| // or an external process) before relocations and page permissions are applied.
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| //
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| // It might not be obvious at first glance, but the "remote-mcjit" case in the
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| // lli tool does this.  In that case, the intermediate action is taken by the
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| // RemoteMemoryManager in response to the notifyObjectLoaded function being
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| // called.
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| 
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| class MCJIT : public ExecutionEngine {
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|   MCJIT(std::unique_ptr<Module> M, std::unique_ptr<TargetMachine> tm,
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|         std::shared_ptr<MCJITMemoryManager> MemMgr,
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|         std::shared_ptr<RuntimeDyld::SymbolResolver> Resolver);
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| 
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|   typedef llvm::SmallPtrSet<Module *, 4> ModulePtrSet;
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| 
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|   class OwningModuleContainer {
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|   public:
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|     OwningModuleContainer() {
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|     }
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|     ~OwningModuleContainer() {
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|       freeModulePtrSet(AddedModules);
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|       freeModulePtrSet(LoadedModules);
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|       freeModulePtrSet(FinalizedModules);
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|     }
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| 
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|     ModulePtrSet::iterator begin_added() { return AddedModules.begin(); }
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|     ModulePtrSet::iterator end_added() { return AddedModules.end(); }
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|     iterator_range<ModulePtrSet::iterator> added() {
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|       return iterator_range<ModulePtrSet::iterator>(begin_added(), end_added());
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|     }
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| 
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|     ModulePtrSet::iterator begin_loaded() { return LoadedModules.begin(); }
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|     ModulePtrSet::iterator end_loaded() { return LoadedModules.end(); }
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| 
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|     ModulePtrSet::iterator begin_finalized() { return FinalizedModules.begin(); }
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|     ModulePtrSet::iterator end_finalized() { return FinalizedModules.end(); }
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| 
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|     void addModule(std::unique_ptr<Module> M) {
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|       AddedModules.insert(M.release());
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|     }
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| 
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|     bool removeModule(Module *M) {
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|       return AddedModules.erase(M) || LoadedModules.erase(M) ||
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|              FinalizedModules.erase(M);
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|     }
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| 
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|     bool hasModuleBeenAddedButNotLoaded(Module *M) {
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|       return AddedModules.count(M) != 0;
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|     }
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| 
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|     bool hasModuleBeenLoaded(Module *M) {
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|       // If the module is in either the "loaded" or "finalized" sections it
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|       // has been loaded.
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|       return (LoadedModules.count(M) != 0 ) || (FinalizedModules.count(M) != 0);
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|     }
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| 
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|     bool hasModuleBeenFinalized(Module *M) {
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|       return FinalizedModules.count(M) != 0;
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|     }
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| 
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|     bool ownsModule(Module* M) {
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|       return (AddedModules.count(M) != 0) || (LoadedModules.count(M) != 0) ||
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|              (FinalizedModules.count(M) != 0);
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|     }
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| 
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|     void markModuleAsLoaded(Module *M) {
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|       // This checks against logic errors in the MCJIT implementation.
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|       // This function should never be called with either a Module that MCJIT
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|       // does not own or a Module that has already been loaded and/or finalized.
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|       assert(AddedModules.count(M) &&
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|              "markModuleAsLoaded: Module not found in AddedModules");
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| 
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|       // Remove the module from the "Added" set.
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|       AddedModules.erase(M);
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| 
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|       // Add the Module to the "Loaded" set.
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|       LoadedModules.insert(M);
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|     }
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| 
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|     void markModuleAsFinalized(Module *M) {
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|       // This checks against logic errors in the MCJIT implementation.
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|       // This function should never be called with either a Module that MCJIT
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|       // does not own, a Module that has not been loaded or a Module that has
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|       // already been finalized.
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|       assert(LoadedModules.count(M) &&
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|              "markModuleAsFinalized: Module not found in LoadedModules");
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| 
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|       // Remove the module from the "Loaded" section of the list.
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|       LoadedModules.erase(M);
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| 
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|       // Add the Module to the "Finalized" section of the list by inserting it
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|       // before the 'end' iterator.
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|       FinalizedModules.insert(M);
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|     }
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| 
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|     void markAllLoadedModulesAsFinalized() {
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|       for (ModulePtrSet::iterator I = LoadedModules.begin(),
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|                                   E = LoadedModules.end();
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|            I != E; ++I) {
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|         Module *M = *I;
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|         FinalizedModules.insert(M);
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|       }
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|       LoadedModules.clear();
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|     }
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| 
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|   private:
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|     ModulePtrSet AddedModules;
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|     ModulePtrSet LoadedModules;
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|     ModulePtrSet FinalizedModules;
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| 
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|     void freeModulePtrSet(ModulePtrSet& MPS) {
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|       // Go through the module set and delete everything.
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|       for (ModulePtrSet::iterator I = MPS.begin(), E = MPS.end(); I != E; ++I) {
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|         Module *M = *I;
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|         delete M;
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|       }
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|       MPS.clear();
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|     }
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|   };
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| 
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|   std::unique_ptr<TargetMachine> TM;
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|   MCContext *Ctx;
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|   std::shared_ptr<MCJITMemoryManager> MemMgr;
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|   LinkingSymbolResolver Resolver;
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|   RuntimeDyld Dyld;
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|   std::vector<JITEventListener*> EventListeners;
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| 
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|   OwningModuleContainer OwnedModules;
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| 
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|   SmallVector<object::OwningBinary<object::Archive>, 2> Archives;
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|   SmallVector<std::unique_ptr<MemoryBuffer>, 2> Buffers;
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| 
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|   SmallVector<std::unique_ptr<object::ObjectFile>, 2> LoadedObjects;
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| 
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|   // An optional ObjectCache to be notified of compiled objects and used to
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|   // perform lookup of pre-compiled code to avoid re-compilation.
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|   ObjectCache *ObjCache;
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| 
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|   Function *FindFunctionNamedInModulePtrSet(const char *FnName,
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|                                             ModulePtrSet::iterator I,
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|                                             ModulePtrSet::iterator E);
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| 
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|   void runStaticConstructorsDestructorsInModulePtrSet(bool isDtors,
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|                                                       ModulePtrSet::iterator I,
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|                                                       ModulePtrSet::iterator E);
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| 
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| public:
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|   ~MCJIT() override;
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| 
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|   /// @name ExecutionEngine interface implementation
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|   /// @{
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|   void addModule(std::unique_ptr<Module> M) override;
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|   void addObjectFile(std::unique_ptr<object::ObjectFile> O) override;
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|   void addObjectFile(object::OwningBinary<object::ObjectFile> O) override;
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|   void addArchive(object::OwningBinary<object::Archive> O) override;
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|   bool removeModule(Module *M) override;
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| 
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|   /// FindFunctionNamed - Search all of the active modules to find the one that
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|   /// defines FnName.  This is very slow operation and shouldn't be used for
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|   /// general code.
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|   Function *FindFunctionNamed(const char *FnName) override;
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| 
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|   /// Sets the object manager that MCJIT should use to avoid compilation.
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|   void setObjectCache(ObjectCache *manager) override;
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| 
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|   void setProcessAllSections(bool ProcessAllSections) override {
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|     Dyld.setProcessAllSections(ProcessAllSections);
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|   }
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| 
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|   void generateCodeForModule(Module *M) override;
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| 
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|   /// finalizeObject - ensure the module is fully processed and is usable.
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|   ///
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|   /// It is the user-level function for completing the process of making the
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|   /// object usable for execution. It should be called after sections within an
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|   /// object have been relocated using mapSectionAddress.  When this method is
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|   /// called the MCJIT execution engine will reapply relocations for a loaded
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|   /// object.
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|   /// Is it OK to finalize a set of modules, add modules and finalize again.
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|   // FIXME: Do we really need both of these?
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|   void finalizeObject() override;
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|   virtual void finalizeModule(Module *);
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|   void finalizeLoadedModules();
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| 
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|   /// runStaticConstructorsDestructors - This method is used to execute all of
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|   /// the static constructors or destructors for a program.
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|   ///
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|   /// \param isDtors - Run the destructors instead of constructors.
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|   void runStaticConstructorsDestructors(bool isDtors) override;
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| 
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|   void *getPointerToFunction(Function *F) override;
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| 
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|   GenericValue runFunction(Function *F,
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|                            const std::vector<GenericValue> &ArgValues) override;
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| 
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|   /// getPointerToNamedFunction - This method returns the address of the
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|   /// specified function by using the dlsym function call.  As such it is only
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|   /// useful for resolving library symbols, not code generated symbols.
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|   ///
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|   /// If AbortOnFailure is false and no function with the given name is
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|   /// found, this function silently returns a null pointer. Otherwise,
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|   /// it prints a message to stderr and aborts.
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|   ///
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|   void *getPointerToNamedFunction(StringRef Name,
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|                                   bool AbortOnFailure = true) override;
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| 
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|   /// mapSectionAddress - map a section to its target address space value.
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|   /// Map the address of a JIT section as returned from the memory manager
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|   /// to the address in the target process as the running code will see it.
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|   /// This is the address which will be used for relocation resolution.
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|   void mapSectionAddress(const void *LocalAddress,
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|                          uint64_t TargetAddress) override {
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|     Dyld.mapSectionAddress(LocalAddress, TargetAddress);
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|   }
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|   void RegisterJITEventListener(JITEventListener *L) override;
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|   void UnregisterJITEventListener(JITEventListener *L) override;
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| 
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|   // If successful, these function will implicitly finalize all loaded objects.
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|   // To get a function address within MCJIT without causing a finalize, use
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|   // getSymbolAddress.
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|   uint64_t getGlobalValueAddress(const std::string &Name) override;
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|   uint64_t getFunctionAddress(const std::string &Name) override;
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| 
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|   TargetMachine *getTargetMachine() override { return TM.get(); }
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| 
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|   /// @}
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|   /// @name (Private) Registration Interfaces
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|   /// @{
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| 
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|   static void Register() {
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|     MCJITCtor = createJIT;
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|   }
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| 
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|   static ExecutionEngine*
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|   createJIT(std::unique_ptr<Module> M,
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|             std::string *ErrorStr,
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|             std::shared_ptr<MCJITMemoryManager> MemMgr,
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|             std::shared_ptr<RuntimeDyld::SymbolResolver> Resolver,
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|             std::unique_ptr<TargetMachine> TM);
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| 
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|   // @}
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| 
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|   RuntimeDyld::SymbolInfo findSymbol(const std::string &Name,
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|                                      bool CheckFunctionsOnly);
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|   // DEPRECATED - Please use findSymbol instead.
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|   // This is not directly exposed via the ExecutionEngine API, but it is
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|   // used by the LinkingMemoryManager.
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|   uint64_t getSymbolAddress(const std::string &Name,
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|                             bool CheckFunctionsOnly);
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| 
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| protected:
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|   /// emitObject -- Generate a JITed object in memory from the specified module
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|   /// Currently, MCJIT only supports a single module and the module passed to
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|   /// this function call is expected to be the contained module.  The module
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|   /// is passed as a parameter here to prepare for multiple module support in
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|   /// the future.
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|   std::unique_ptr<MemoryBuffer> emitObject(Module *M);
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| 
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|   void NotifyObjectEmitted(const object::ObjectFile& Obj,
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|                            const RuntimeDyld::LoadedObjectInfo &L);
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|   void NotifyFreeingObject(const object::ObjectFile& Obj);
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| 
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|   RuntimeDyld::SymbolInfo findExistingSymbol(const std::string &Name);
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|   Module *findModuleForSymbol(const std::string &Name,
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|                               bool CheckFunctionsOnly);
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| };
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| 
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| } // End llvm namespace
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| 
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| #endif
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