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			100 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- WriterInternals.h - Data structures shared by the Writer -*- C++ -*-===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This header defines the interface used between components of the bytecode
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// writer.
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//
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// Note that the performance of this library is not terribly important, because
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// it shouldn't be used by JIT type applications... so it is not a huge focus
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// at least.  :)
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
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#define LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
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#include "llvm/Bytecode/Writer.h"
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#include "WriterPrimitives.h"
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#include "llvm/Bytecode/Format.h"
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#include "llvm/Analysis/SlotCalculator.h"
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#include "llvm/Instruction.h"
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namespace llvm {
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class BytecodeWriter {
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  std::deque<unsigned char> &Out;
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  SlotCalculator Table;
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public:
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  BytecodeWriter(std::deque<unsigned char> &o, const Module *M);
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private:
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  void outputConstants(bool isFunction);
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  void outputConstantStrings();
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  void outputFunction(const Function *F);
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  void outputCompactionTable();
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  void outputCompactionTablePlane(unsigned PlaneNo,
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                                  const std::vector<const Value*> &TypePlane,
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                                  unsigned StartNo);
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  void outputInstructions(const Function *F);
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  void outputInstruction(const Instruction &I);
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  void outputModuleInfoBlock(const Module *C);
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  void outputSymbolTable(const SymbolTable &ST);
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  void outputConstantsInPlane(const std::vector<const Value*> &Plane,
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                              unsigned StartNo);
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  void outputConstant(const Constant *CPV);
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  void outputType(const Type *T);
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};
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/// BytecodeBlock - Little helper class is used by the bytecode writer to help
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/// do backpatching of bytecode block sizes really easily.  It backpatches when
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/// it goes out of scope.
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///
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class BytecodeBlock {
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  unsigned Loc;
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  std::deque<unsigned char> &Out;
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  /// ElideIfEmpty - If this is true and the bytecode block ends up being empty,
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  /// the block can remove itself from the output stream entirely.
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  bool ElideIfEmpty;
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  BytecodeBlock(const BytecodeBlock &);   // do not implement
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  void operator=(const BytecodeBlock &);  // do not implement
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public:
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  inline BytecodeBlock(unsigned ID, std::deque<unsigned char> &o,
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                       bool elideIfEmpty = false)
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    : Out(o), ElideIfEmpty(elideIfEmpty) {
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    output(ID, Out);
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    output(0U, Out);         // Reserve the space for the block size...
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    Loc = Out.size();
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  }
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  inline ~BytecodeBlock() {           // Do backpatch when block goes out
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                                      // of scope...
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    if (Loc == Out.size() && ElideIfEmpty) {
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      // If the block is empty, and we are allowed to, do not emit the block at
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      // all!
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      Out.resize(Out.size()-8);
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      return;
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    }
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    //cerr << "OldLoc = " << Loc << " NewLoc = " << NewLoc << " diff = "
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    //     << (NewLoc-Loc) << endl;
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    output(unsigned(Out.size()-Loc), Out, int(Loc-4));
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    align32(Out);  // Blocks must ALWAYS be aligned
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  }
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};
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} // End llvm namespace
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#endif
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