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eliminates a bunch of std::map's in the SelectionDAG, replacing them with a home-grown hashtable. This is still a work in progress: not all the maps have been moved over and the hashtable never resizes. That said, this still speeds up llc 20% on kimwitu++ with -fast -regalloc=local using a release build. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@29550 91177308-0d34-0410-b5e6-96231b3b80d8
240 lines
8.1 KiB
C++
240 lines
8.1 KiB
C++
//===-- SelectionDAGCSEMap.cpp - Implement the SelectionDAG CSE Map -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements the SelectionDAGCSEMap class.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/SelectionDAG.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// SelectionDAGCSEMap::NodeID Implementation
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SelectionDAGCSEMap::NodeID::NodeID(SDNode *N) {
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SetOpcode(N->getOpcode());
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// Add the return value info.
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SetValueTypes(N->value_begin());
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// Add the operand info.
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SetOperands(N->op_begin(), N->getNumOperands());
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}
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SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList) {
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SetOpcode(ID);
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SetValueTypes(VTList);
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SetOperands();
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}
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SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
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SDOperand Op) {
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SetOpcode(ID);
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SetValueTypes(VTList);
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SetOperands(Op);
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}
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SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
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SDOperand Op1, SDOperand Op2) {
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SetOpcode(ID);
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SetValueTypes(VTList);
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SetOperands(Op1, Op2);
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}
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SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
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SDOperand Op1, SDOperand Op2,
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SDOperand Op3) {
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SetOpcode(ID);
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SetValueTypes(VTList);
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SetOperands(Op1, Op2, Op3);
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}
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SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
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const SDOperand *OpList, unsigned N) {
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SetOpcode(ID);
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SetValueTypes(VTList);
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SetOperands(OpList, N);
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}
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void SelectionDAGCSEMap::NodeID::AddPointer(const void *Ptr) {
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// Note: this adds pointers to the hash using sizes and endianness that depend
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// on the host. It doesn't matter however, because hashing on pointer values
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// in inherently unstable. Nothing in the SelectionDAG should depend on the
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// ordering of nodes in the CSEMap.
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union {
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intptr_t PtrI;
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unsigned char PtrA[sizeof(intptr_t)];
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};
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PtrI = (intptr_t)Ptr;
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Bits.append(PtrA, PtrA+sizeof(intptr_t));
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}
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void SelectionDAGCSEMap::NodeID::AddOperand(SDOperand Op) {
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AddPointer(Op.Val);
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// 2 bytes of resno might be too small, three should certainly be enough. :)
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assert(Op.ResNo < (1 << 24) && "ResNo too large for CSE Map to handle!");
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Bits.push_back((Op.ResNo >> 0) & 0xFF);
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Bits.push_back((Op.ResNo >> 8) & 0xFF);
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Bits.push_back((Op.ResNo >> 16) & 0xFF);
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}
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void SelectionDAGCSEMap::NodeID::SetOperands(const SDOperand *Ops,
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unsigned NumOps) {
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for (; NumOps; --NumOps, ++Ops)
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AddOperand(*Ops);
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}
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/// ComputeHash - Compute a strong hash value for this NodeID, for lookup in
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/// the SelectionDAGCSEMap.
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unsigned SelectionDAGCSEMap::NodeID::ComputeHash() const {
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// FIXME: this hash function sucks.
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unsigned Hash = 0;
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for (unsigned i = 0, e = Bits.size(); i != e; ++i)
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Hash += Bits[i];
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return Hash;
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}
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bool SelectionDAGCSEMap::NodeID::operator==(const NodeID &RHS) const {
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if (Bits.size() != RHS.Bits.size()) return false;
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return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()) == 0;
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}
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//===----------------------------------------------------------------------===//
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// SelectionDAGCSEMap Implementation
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SelectionDAGCSEMap::SelectionDAGCSEMap() {
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NumBuckets = 256;
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Buckets = new void*[NumBuckets];
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memset(Buckets, 0, NumBuckets*sizeof(void*));
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}
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SelectionDAGCSEMap::~SelectionDAGCSEMap() {
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delete [] Buckets;
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}
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/// GetNextPtr - In order to save space, each bucket is a singly-linked-list. In
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/// order to make deletion more efficient, we make the list circular, so we can
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/// delete a node without computing its hash. The problem with this is that the
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/// start of the hash buckets are not SDNodes. If NextInBucketPtr is a bucket
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/// pointer, this method returns null: use GetBucketPtr when this happens.
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SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr) {
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if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets)
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return 0;
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return static_cast<SDNode*>(NextInBucketPtr);
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}
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void **SelectionDAGCSEMap::GetBucketPtr(void *NextInBucketPtr) {
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assert(NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets &&
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"NextInBucketPtr is not a bucket ptr");
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return static_cast<void**>(NextInBucketPtr);
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}
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/// GetBucketFor - Hash the specified node ID and return the hash bucket for the
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/// specified ID.
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void **SelectionDAGCSEMap::GetBucketFor(const NodeID &ID) const {
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// TODO: if load is high, resize hash table.
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// NumBuckets is always a power of 2.
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unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
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return Buckets+BucketNum;
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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SDNode *SelectionDAGCSEMap::FindNodeOrInsertPos(const NodeID &ID,
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void *&InsertPos) {
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void **Bucket = GetBucketFor(ID);
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void *Probe = *Bucket;
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InsertPos = 0;
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unsigned Opc = ID.getOpcode();
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while (SDNode *NodeInBucket = GetNextPtr(Probe)) {
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// If we found a node with the same opcode, it might be a matching node.
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// Because it is in the same bucket as this one, we know the hash values
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// match. Compute the NodeID for the possible match and do a final compare.
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if (NodeInBucket->getOpcode() == Opc) {
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NodeID OtherID(NodeInBucket);
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if (OtherID == ID)
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return NodeInBucket;
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}
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Probe = NodeInBucket->getNextInBucket();
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}
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// Didn't find the node, return null with the bucket as the InsertPos.
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InsertPos = Bucket;
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return 0;
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}
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/// InsertNode - Insert the specified node into the CSE Map, knowing that it
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/// is not already in the map. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) {
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/// The insert position is actually a bucket pointer.
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void **Bucket = static_cast<void**>(InsertPos);
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void *Next = *Bucket;
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// If this is the first insertion into this bucket, its next pointer will be
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// null. Pretend as if it pointed to itself.
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if (Next == 0)
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Next = Bucket;
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// Set the nodes next pointer, and make the bucket point to the node.
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N->SetNextInBucket(Next);
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*Bucket = N;
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}
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/// RemoveNode - Remove a node from the CSE map, returning true if one was
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/// removed or false if the node was not in the CSE map.
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bool SelectionDAGCSEMap::RemoveNode(SDNode *N) {
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// Because each bucket is a circular list, we don't need to compute N's hash
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// to remove it. Chase around the list until we find the node (or bucket)
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// which points to N.
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void *Ptr = N->getNextInBucket();
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if (Ptr == 0) return false; // Not in CSEMap.
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void *NodeNextPtr = Ptr;
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N->SetNextInBucket(0);
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while (1) {
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if (SDNode *NodeInBucket = GetNextPtr(Ptr)) {
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// Advance pointer.
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Ptr = NodeInBucket->getNextInBucket();
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// We found a node that points to N, change it to point to N's next node,
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// removing N from the list.
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if (Ptr == N) {
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NodeInBucket->SetNextInBucket(NodeNextPtr);
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return true;
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}
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} else {
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void **Bucket = GetBucketPtr(Ptr);
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Ptr = *Bucket;
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// If we found that the bucket points to N, update the bucket to point to
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// whatever is next.
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if (Ptr == N) {
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*Bucket = NodeNextPtr;
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return true;
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}
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}
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}
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}
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/// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and it
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/// instead. This only works on *simple* SDNodes, not ConstantSDNode or any
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/// other classes derived from SDNode.
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SDNode *SelectionDAGCSEMap::GetOrInsertNode(SDNode *N) {
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SelectionDAGCSEMap::NodeID ID(N);
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void *IP;
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if (SDNode *E = FindNodeOrInsertPos(ID, IP))
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return E;
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InsertNode(N, IP);
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return N;
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}
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