llvm-6502/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
Chris Lattner a5682853b9 Revamp the "CSEMap" datastructure used in the SelectionDAG class. This
eliminates a bunch of std::map's in the SelectionDAG, replacing them with a
home-grown hashtable.

This is still a work in progress: not all the maps have been moved over and the
hashtable never resizes.  That said, this still speeds up llc 20% on kimwitu++
with -fast -regalloc=local using a release build.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@29550 91177308-0d34-0410-b5e6-96231b3b80d8
2006-08-07 23:03:03 +00:00

240 lines
8.1 KiB
C++

//===-- SelectionDAGCSEMap.cpp - Implement the SelectionDAG CSE Map -------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This implements the SelectionDAGCSEMap class.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/SelectionDAG.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// SelectionDAGCSEMap::NodeID Implementation
SelectionDAGCSEMap::NodeID::NodeID(SDNode *N) {
SetOpcode(N->getOpcode());
// Add the return value info.
SetValueTypes(N->value_begin());
// Add the operand info.
SetOperands(N->op_begin(), N->getNumOperands());
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands();
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
SDOperand Op) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(Op);
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
SDOperand Op1, SDOperand Op2) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(Op1, Op2);
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
SDOperand Op1, SDOperand Op2,
SDOperand Op3) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(Op1, Op2, Op3);
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
const SDOperand *OpList, unsigned N) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(OpList, N);
}
void SelectionDAGCSEMap::NodeID::AddPointer(const void *Ptr) {
// Note: this adds pointers to the hash using sizes and endianness that depend
// on the host. It doesn't matter however, because hashing on pointer values
// in inherently unstable. Nothing in the SelectionDAG should depend on the
// ordering of nodes in the CSEMap.
union {
intptr_t PtrI;
unsigned char PtrA[sizeof(intptr_t)];
};
PtrI = (intptr_t)Ptr;
Bits.append(PtrA, PtrA+sizeof(intptr_t));
}
void SelectionDAGCSEMap::NodeID::AddOperand(SDOperand Op) {
AddPointer(Op.Val);
// 2 bytes of resno might be too small, three should certainly be enough. :)
assert(Op.ResNo < (1 << 24) && "ResNo too large for CSE Map to handle!");
Bits.push_back((Op.ResNo >> 0) & 0xFF);
Bits.push_back((Op.ResNo >> 8) & 0xFF);
Bits.push_back((Op.ResNo >> 16) & 0xFF);
}
void SelectionDAGCSEMap::NodeID::SetOperands(const SDOperand *Ops,
unsigned NumOps) {
for (; NumOps; --NumOps, ++Ops)
AddOperand(*Ops);
}
/// ComputeHash - Compute a strong hash value for this NodeID, for lookup in
/// the SelectionDAGCSEMap.
unsigned SelectionDAGCSEMap::NodeID::ComputeHash() const {
// FIXME: this hash function sucks.
unsigned Hash = 0;
for (unsigned i = 0, e = Bits.size(); i != e; ++i)
Hash += Bits[i];
return Hash;
}
bool SelectionDAGCSEMap::NodeID::operator==(const NodeID &RHS) const {
if (Bits.size() != RHS.Bits.size()) return false;
return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()) == 0;
}
//===----------------------------------------------------------------------===//
// SelectionDAGCSEMap Implementation
SelectionDAGCSEMap::SelectionDAGCSEMap() {
NumBuckets = 256;
Buckets = new void*[NumBuckets];
memset(Buckets, 0, NumBuckets*sizeof(void*));
}
SelectionDAGCSEMap::~SelectionDAGCSEMap() {
delete [] Buckets;
}
/// GetNextPtr - In order to save space, each bucket is a singly-linked-list. In
/// order to make deletion more efficient, we make the list circular, so we can
/// delete a node without computing its hash. The problem with this is that the
/// start of the hash buckets are not SDNodes. If NextInBucketPtr is a bucket
/// pointer, this method returns null: use GetBucketPtr when this happens.
SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr) {
if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets)
return 0;
return static_cast<SDNode*>(NextInBucketPtr);
}
void **SelectionDAGCSEMap::GetBucketPtr(void *NextInBucketPtr) {
assert(NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets &&
"NextInBucketPtr is not a bucket ptr");
return static_cast<void**>(NextInBucketPtr);
}
/// GetBucketFor - Hash the specified node ID and return the hash bucket for the
/// specified ID.
void **SelectionDAGCSEMap::GetBucketFor(const NodeID &ID) const {
// TODO: if load is high, resize hash table.
// NumBuckets is always a power of 2.
unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
return Buckets+BucketNum;
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
SDNode *SelectionDAGCSEMap::FindNodeOrInsertPos(const NodeID &ID,
void *&InsertPos) {
void **Bucket = GetBucketFor(ID);
void *Probe = *Bucket;
InsertPos = 0;
unsigned Opc = ID.getOpcode();
while (SDNode *NodeInBucket = GetNextPtr(Probe)) {
// If we found a node with the same opcode, it might be a matching node.
// Because it is in the same bucket as this one, we know the hash values
// match. Compute the NodeID for the possible match and do a final compare.
if (NodeInBucket->getOpcode() == Opc) {
NodeID OtherID(NodeInBucket);
if (OtherID == ID)
return NodeInBucket;
}
Probe = NodeInBucket->getNextInBucket();
}
// Didn't find the node, return null with the bucket as the InsertPos.
InsertPos = Bucket;
return 0;
}
/// InsertNode - Insert the specified node into the CSE Map, knowing that it
/// is not already in the map. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) {
/// The insert position is actually a bucket pointer.
void **Bucket = static_cast<void**>(InsertPos);
void *Next = *Bucket;
// If this is the first insertion into this bucket, its next pointer will be
// null. Pretend as if it pointed to itself.
if (Next == 0)
Next = Bucket;
// Set the nodes next pointer, and make the bucket point to the node.
N->SetNextInBucket(Next);
*Bucket = N;
}
/// RemoveNode - Remove a node from the CSE map, returning true if one was
/// removed or false if the node was not in the CSE map.
bool SelectionDAGCSEMap::RemoveNode(SDNode *N) {
// Because each bucket is a circular list, we don't need to compute N's hash
// to remove it. Chase around the list until we find the node (or bucket)
// which points to N.
void *Ptr = N->getNextInBucket();
if (Ptr == 0) return false; // Not in CSEMap.
void *NodeNextPtr = Ptr;
N->SetNextInBucket(0);
while (1) {
if (SDNode *NodeInBucket = GetNextPtr(Ptr)) {
// Advance pointer.
Ptr = NodeInBucket->getNextInBucket();
// We found a node that points to N, change it to point to N's next node,
// removing N from the list.
if (Ptr == N) {
NodeInBucket->SetNextInBucket(NodeNextPtr);
return true;
}
} else {
void **Bucket = GetBucketPtr(Ptr);
Ptr = *Bucket;
// If we found that the bucket points to N, update the bucket to point to
// whatever is next.
if (Ptr == N) {
*Bucket = NodeNextPtr;
return true;
}
}
}
}
/// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and it
/// instead. This only works on *simple* SDNodes, not ConstantSDNode or any
/// other classes derived from SDNode.
SDNode *SelectionDAGCSEMap::GetOrInsertNode(SDNode *N) {
SelectionDAGCSEMap::NodeID ID(N);
void *IP;
if (SDNode *E = FindNodeOrInsertPos(ID, IP))
return E;
InsertNode(N, IP);
return N;
}