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			161 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the PassManager class.  This class is used to hold,
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// maintain, and optimize execution of Passes.  The PassManager class ensures
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// that analysis results are available before a pass runs, and that Pass's are
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// destroyed when the PassManager is destroyed.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASSMANAGER_H
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#define LLVM_PASSMANAGER_H
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#include "llvm/Pass.h"
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namespace llvm {
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class Pass;
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class ModulePass;
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class Module;
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class ModuleProvider;
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class ModulePassManager;
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class FunctionPassManagerT;
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class BasicBlockPassManager;
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class PassManager {
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  ModulePassManager *PM;    // This is a straightforward Pimpl class
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public:
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  PassManager();
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  ~PassManager();
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  /// add - Add a pass to the queue of passes to run.  This passes ownership of
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  /// the Pass to the PassManager.  When the PassManager is destroyed, the pass
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  /// will be destroyed as well, so there is no need to delete the pass.  This
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  /// implies that all passes MUST be allocated with 'new'.
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  ///
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  void add(Pass *P);
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  /// run - Execute all of the passes scheduled for execution.  Keep track of
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  /// whether any of the passes modifies the module, and if so, return true.
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  ///
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  bool run(Module &M);
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};
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class FunctionPass;
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class ImmutablePass;
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class Function;
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class FunctionPassManager {
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  FunctionPassManagerT *PM;    // This is a straightforward Pimpl class
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  ModuleProvider *MP;
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public:
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  FunctionPassManager(ModuleProvider *P);
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  ~FunctionPassManager();
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  /// add - Add a pass to the queue of passes to run.  This passes
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  /// ownership of the FunctionPass to the PassManager.  When the
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  /// PassManager is destroyed, the pass will be destroyed as well, so
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  /// there is no need to delete the pass.  This implies that all
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  /// passes MUST be allocated with 'new'.
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  ///
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  void add(FunctionPass *P);
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  /// add - ImmutablePasses are not FunctionPasses, so we have a
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  /// special hack to get them into a FunctionPassManager.
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  ///
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  void add(ImmutablePass *IP);
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  /// doInitialization - Run all of the initializers for the function passes.
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  ///
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  bool doInitialization();
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  /// run - Execute all of the passes scheduled for execution.  Keep
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  /// track of whether any of the passes modifies the function, and if
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  /// so, return true.
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  ///
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  bool run(Function &F);
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  /// doFinalization - Run all of the initializers for the function passes.
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  ///
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  bool doFinalization();
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};
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class ModulePassManager_New;
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class PassManagerImpl_New;
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class FunctionPassManagerImpl_New;
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/// PassManager_New manages ModulePassManagers
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class PassManager_New {
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public:
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  PassManager_New();
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  /// add - Add a pass to the queue of passes to run.  This passes ownership of
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  /// the Pass to the PassManager.  When the PassManager is destroyed, the pass
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  /// will be destroyed as well, so there is no need to delete the pass.  This
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  /// implies that all passes MUST be allocated with 'new'.
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  void add(Pass *P);
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  /// run - Execute all of the passes scheduled for execution.  Keep track of
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  /// whether any of the passes modifies the module, and if so, return true.
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  bool run(Module &M);
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private:
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  /// PassManagerImpl_New is the actual class. PassManager_New is just the 
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  /// wraper to publish simple pass manager interface
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  PassManagerImpl_New *PM;
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};
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/// FunctionPassManager_New manages FunctionPasses and BasicBlockPassManagers.
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class FunctionPassManager_New {
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public:
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  FunctionPassManager_New(ModuleProvider *P) { /* TODO */ }
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  FunctionPassManager_New();
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  ~FunctionPassManager_New() { /* TODO */ };
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  /// add - Add a pass to the queue of passes to run.  This passes
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  /// ownership of the Pass to the PassManager.  When the
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  /// PassManager_X is destroyed, the pass will be destroyed as well, so
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  /// there is no need to delete the pass. (TODO delete passes.)
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  /// This implies that all passes MUST be allocated with 'new'.
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  void add(Pass *P);
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  /// Execute all of the passes scheduled for execution.  Keep
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  /// track of whether any of the passes modifies the function, and if
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  /// so, return true.
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  bool runOnModule(Module &M);
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  /// run - Execute all of the passes scheduled for execution.  Keep
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  /// track of whether any of the passes modifies the function, and if
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  /// so, return true.
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  ///
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  bool run(Function &F);
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  /// doInitialization - Run all of the initializers for the function passes.
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  ///
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  bool doInitialization();
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  /// doFinalization - Run all of the initializers for the function passes.
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  ///
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  bool doFinalization();
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private:
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  FunctionPassManagerImpl_New *FPM;
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  ModuleProvider *MP;
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};
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} // End llvm namespace
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#endif
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