mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-04 05:17:07 +00:00 
			
		
		
		
	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1094 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			417 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			417 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- Linker.cpp - Module Linker Implementation --------------------------===//
 | 
						|
//
 | 
						|
// This file implements the LLVM module linker.
 | 
						|
//
 | 
						|
// Specifically, this:
 | 
						|
//  * Merges global variables between the two modules
 | 
						|
//    * Uninit + Uninit = Init, Init + Uninit = Init, Init + Init = Error if !=
 | 
						|
//  * Merges methods between two modules
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
#include "llvm/Transforms/Linker.h"
 | 
						|
#include "llvm/Module.h"
 | 
						|
#include "llvm/Method.h"
 | 
						|
#include "llvm/GlobalVariable.h"
 | 
						|
#include "llvm/SymbolTable.h"
 | 
						|
#include "llvm/DerivedTypes.h"
 | 
						|
#include "llvm/iOther.h"
 | 
						|
 | 
						|
// Error - Simple wrapper function to conditionally assign to E and return true.
 | 
						|
// This just makes error return conditions a little bit simpler...
 | 
						|
//
 | 
						|
static inline bool Error(string *E, string Message) {
 | 
						|
  if (E) *E = Message;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
#include "llvm/Assembly/Writer.h" // TODO: REMOVE
 | 
						|
 | 
						|
 | 
						|
// LinkTypes - Go through the symbol table of the Src module and see if any
 | 
						|
// types are named in the src module that are not named in the Dst module.
 | 
						|
// Make sure there are no type name conflicts.
 | 
						|
//
 | 
						|
static bool LinkTypes(Module *Dest, const Module *Src, string *Err = 0) {
 | 
						|
  // No symbol table?  Can't have named types.
 | 
						|
  if (!Src->hasSymbolTable()) return false;
 | 
						|
 | 
						|
  SymbolTable       *DestST = Dest->getSymbolTableSure();
 | 
						|
  const SymbolTable *SrcST  = Src->getSymbolTable();
 | 
						|
 | 
						|
  // Look for a type plane for Type's...
 | 
						|
  SymbolTable::const_iterator PI = SrcST->find(Type::TypeTy);
 | 
						|
  if (PI == SrcST->end()) return false;  // No named types, do nothing.
 | 
						|
 | 
						|
  const SymbolTable::VarMap &VM = PI->second;
 | 
						|
  for (SymbolTable::type_const_iterator I = VM.begin(), E = VM.end();
 | 
						|
       I != E; ++I) {
 | 
						|
    const string &Name = I->first;
 | 
						|
    const Type *RHS = cast<Type>(I->second);
 | 
						|
 | 
						|
    // Check to see if this type name is already in the dest module...
 | 
						|
    const Type *Entry = cast_or_null<Type>(DestST->lookup(Type::TypeTy, Name));
 | 
						|
    if (Entry) {     // Yup, the value already exists...
 | 
						|
      if (Entry != RHS)            // If it's the same, noop.  Otherwise, error.
 | 
						|
        return Error(Err, "Type named '" + Name + 
 | 
						|
                     "' of different shape in modules.\n  Src='" + 
 | 
						|
                     Entry->getDescription() + "'.  Dest='" + 
 | 
						|
                     RHS->getDescription() + "'");
 | 
						|
    } else {                       // Type not in dest module.  Add it now.
 | 
						|
      // TODO: FIXME WHEN TYPES AREN'T CONST
 | 
						|
      DestST->insert(Name, const_cast<Type*>(RHS));
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
static void PrintMap(const map<const Value*, Value*> &M) {
 | 
						|
  for (map<const Value*, Value*>::const_iterator I = M.begin(), E = M.end();
 | 
						|
       I != E; ++I) {
 | 
						|
    cerr << " Fr: " << (void*)I->first << " " << I->first 
 | 
						|
         << " To: " << (void*)I->second << " " << I->second << endl;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// RemapOperand - Use LocalMap and GlobalMap to convert references from one
 | 
						|
// module to another.  This is somewhat sophisticated in that it can
 | 
						|
// automatically handle constant references correctly as well...
 | 
						|
//
 | 
						|
static Value *RemapOperand(const Value *In, map<const Value*, Value*> &LocalMap,
 | 
						|
                           const map<const Value*, Value*> *GlobalMap = 0) {
 | 
						|
  map<const Value*,Value*>::const_iterator I = LocalMap.find(In);
 | 
						|
  if (I != LocalMap.end()) return I->second;
 | 
						|
 | 
						|
  if (GlobalMap) {
 | 
						|
    I = GlobalMap->find(In);
 | 
						|
    if (I != GlobalMap->end()) return I->second;
 | 
						|
  }
 | 
						|
 | 
						|
  // Check to see if it's a constant that we are interesting in transforming...
 | 
						|
  if (ConstPoolVal *CPV = dyn_cast<ConstPoolVal>(In)) {
 | 
						|
    if (!isa<DerivedType>(CPV->getType()))
 | 
						|
      return CPV;              // Simple constants stay identical...
 | 
						|
 | 
						|
    ConstPoolVal *Result = 0;
 | 
						|
 | 
						|
    if (ConstPoolArray *CPA = dyn_cast<ConstPoolArray>(CPV)) {
 | 
						|
      const vector<Use> &Ops = CPA->getValues();
 | 
						|
      vector<ConstPoolVal*> Operands(Ops.size());
 | 
						|
      for (unsigned i = 0; i < Ops.size(); ++i)
 | 
						|
        Operands[i] = 
 | 
						|
          cast<ConstPoolVal>(RemapOperand(Ops[i], LocalMap, GlobalMap));
 | 
						|
      Result = ConstPoolArray::get(cast<ArrayType>(CPA->getType()), Operands);
 | 
						|
    } else if (ConstPoolStruct *CPS = dyn_cast<ConstPoolStruct>(CPV)) {
 | 
						|
      const vector<Use> &Ops = CPS->getValues();
 | 
						|
      vector<ConstPoolVal*> Operands(Ops.size());
 | 
						|
      for (unsigned i = 0; i < Ops.size(); ++i)
 | 
						|
        Operands[i] = 
 | 
						|
          cast<ConstPoolVal>(RemapOperand(Ops[i], LocalMap, GlobalMap));
 | 
						|
      Result = ConstPoolStruct::get(cast<StructType>(CPS->getType()), Operands);
 | 
						|
    } else if (isa<ConstPoolPointerNull>(CPV)) {
 | 
						|
      Result = CPV;
 | 
						|
    } else if (ConstPoolPointerRef *CPR = dyn_cast<ConstPoolPointerRef>(CPV)) {
 | 
						|
      Value *V = RemapOperand(CPR->getValue(), LocalMap, GlobalMap);
 | 
						|
      Result = ConstPoolPointerRef::get(cast<GlobalValue>(V));
 | 
						|
    } else {
 | 
						|
      assert(0 && "Unknown type of derived type constant value!");
 | 
						|
    }
 | 
						|
 | 
						|
    // Cache the mapping in our local map structure...
 | 
						|
    LocalMap.insert(make_pair(In, CPV));
 | 
						|
    return Result;
 | 
						|
  }
 | 
						|
 | 
						|
  cerr << "XXX LocalMap: \n";
 | 
						|
  PrintMap(LocalMap);
 | 
						|
 | 
						|
  if (GlobalMap) {
 | 
						|
    cerr << "XXX GlobalMap: \n";
 | 
						|
    PrintMap(*GlobalMap);
 | 
						|
  }
 | 
						|
 | 
						|
  cerr << "Couldn't remap value: " << (void*)In << " " << In << endl;
 | 
						|
  assert(0 && "Couldn't remap value!");
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// LinkGlobals - Loop through the global variables in the src module and merge
 | 
						|
// them into the dest module...
 | 
						|
//
 | 
						|
static bool LinkGlobals(Module *Dest, const Module *Src,
 | 
						|
                        map<const Value*, Value*> &ValueMap, string *Err = 0) {
 | 
						|
  // We will need a module level symbol table if the src module has a module
 | 
						|
  // level symbol table...
 | 
						|
  SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
 | 
						|
  
 | 
						|
  // Loop over all of the globals in the src module, mapping them over as we go
 | 
						|
  //
 | 
						|
  for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
 | 
						|
    const GlobalVariable *SGV = *I;
 | 
						|
    Value *V;
 | 
						|
 | 
						|
    // If the global variable has a name, and that name is already in use in the
 | 
						|
    // Dest module, make sure that the name is a compatible global variable...
 | 
						|
    //
 | 
						|
    if (SGV->hasName() && (V = ST->lookup(SGV->getType(), SGV->getName()))) {
 | 
						|
      // The same named thing is a global variable, because the only two things
 | 
						|
      // that may be in a module level symbol table are Global Vars and Methods,
 | 
						|
      // and they both have distinct, nonoverlapping, possible types.
 | 
						|
      // 
 | 
						|
      GlobalVariable *DGV = cast<GlobalVariable>(V);
 | 
						|
 | 
						|
      // Check to see if the two GV's have the same Const'ness...
 | 
						|
      if (SGV->isConstant() != DGV->isConstant())
 | 
						|
        return Error(Err, "Global Variable Collision on '" + 
 | 
						|
                     SGV->getType()->getDescription() + "':%" + SGV->getName() +
 | 
						|
                     " - Global variables differ in const'ness");
 | 
						|
 | 
						|
      // Okay, everything is cool, remember the mapping...
 | 
						|
      ValueMap.insert(make_pair(SGV, DGV));
 | 
						|
    } else {
 | 
						|
      // No linking to be performed, simply create an identical version of the
 | 
						|
      // symbol over in the dest module... the initializer will be filled in
 | 
						|
      // later by LinkGlobalInits...
 | 
						|
      //
 | 
						|
      GlobalVariable *DGV = 
 | 
						|
        new GlobalVariable(SGV->getType()->getValueType(), SGV->isConstant(),
 | 
						|
                           0, SGV->getName());
 | 
						|
 | 
						|
      // Add the new global to the dest module
 | 
						|
      Dest->getGlobalList().push_back(DGV);
 | 
						|
 | 
						|
      // Make sure to remember this mapping...
 | 
						|
      ValueMap.insert(make_pair(SGV, DGV));
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// LinkGlobalInits - Update the initializers in the Dest module now that all
 | 
						|
// globals that may be referenced are in Dest.
 | 
						|
//
 | 
						|
static bool LinkGlobalInits(Module *Dest, const Module *Src,
 | 
						|
                            map<const Value*, Value*> &ValueMap,
 | 
						|
                            string *Err = 0) {
 | 
						|
 | 
						|
  // Loop over all of the globals in the src module, mapping them over as we go
 | 
						|
  //
 | 
						|
  for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
 | 
						|
    const GlobalVariable *SGV = *I;
 | 
						|
 | 
						|
    if (SGV->hasInitializer()) {      // Only process initialized GV's
 | 
						|
      // Figure out what the initializer looks like in the dest module...
 | 
						|
      ConstPoolVal *DInit =
 | 
						|
        cast<ConstPoolVal>(RemapOperand(SGV->getInitializer(), ValueMap));
 | 
						|
 | 
						|
      GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[SGV]);    
 | 
						|
      if (DGV->hasInitializer()) {
 | 
						|
        if (DGV->getInitializer() != DInit)
 | 
						|
          return Error(Err, "Global Variable Collision on '" + 
 | 
						|
                       SGV->getType()->getDescription() + "':%" +SGV->getName()+
 | 
						|
                       " - Global variables have different initializers");
 | 
						|
      } else {
 | 
						|
        // Copy the initializer over now...
 | 
						|
        DGV->setInitializer(DInit);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
// LinkMethodProtos - Link the methods together between the two modules, without
 | 
						|
// doing method bodies... this just adds external method prototypes to the Dest
 | 
						|
// method...
 | 
						|
//
 | 
						|
static bool LinkMethodProtos(Module *Dest, const Module *Src,
 | 
						|
                             map<const Value*, Value*> &ValueMap,
 | 
						|
                             string *Err = 0) {
 | 
						|
  // We will need a module level symbol table if the src module has a module
 | 
						|
  // level symbol table...
 | 
						|
  SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
 | 
						|
  
 | 
						|
  // Loop over all of the methods in the src module, mapping them over as we go
 | 
						|
  //
 | 
						|
  for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
 | 
						|
    const Method *SM = *I;   // SrcMethod
 | 
						|
    Value *V;
 | 
						|
 | 
						|
    // If the method has a name, and that name is already in use in the
 | 
						|
    // Dest module, make sure that the name is a compatible method...
 | 
						|
    //
 | 
						|
    if (SM->hasName() && (V = ST->lookup(SM->getType(), SM->getName()))) {
 | 
						|
      // The same named thing is a Method, because the only two things
 | 
						|
      // that may be in a module level symbol table are Global Vars and Methods,
 | 
						|
      // and they both have distinct, nonoverlapping, possible types.
 | 
						|
      // 
 | 
						|
      Method *DM = cast<Method>(V);   // DestMethod
 | 
						|
 | 
						|
      // Check to make sure the method is not defined in both modules...
 | 
						|
      if (!SM->isExternal() && !DM->isExternal())
 | 
						|
        return Error(Err, "Method '" + 
 | 
						|
                     SM->getMethodType()->getDescription() + "':\"" + 
 | 
						|
                     SM->getName() + "\" - Method is already defined!");
 | 
						|
 | 
						|
      // Otherwise, just remember this mapping...
 | 
						|
      ValueMap.insert(make_pair(SM, DM));
 | 
						|
    } else {
 | 
						|
      // Method does not already exist, simply insert an external method
 | 
						|
      // signature identical to SM into the dest module...
 | 
						|
      Method *DM = new Method(SM->getMethodType(), SM->getName());
 | 
						|
 | 
						|
      // Add the method signature to the dest module...
 | 
						|
      Dest->getMethodList().push_back(DM);
 | 
						|
 | 
						|
      // ... and remember this mapping...
 | 
						|
      ValueMap.insert(make_pair(SM, DM));
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
// LinkMethodBody - Copy the source method over into the dest method and fix up
 | 
						|
// references to values.  At this point we know that Dest is an external method,
 | 
						|
// and that Src is not.
 | 
						|
//
 | 
						|
static bool LinkMethodBody(Method *Dest, const Method *Src,
 | 
						|
                           const map<const Value*, Value*> &GlobalMap,
 | 
						|
                           string *Err = 0) {
 | 
						|
  assert(Src && Dest && Dest->isExternal() && !Src->isExternal());
 | 
						|
  map<const Value*, Value*> LocalMap;   // Map for method local values
 | 
						|
 | 
						|
  // Go through and convert method arguments over...
 | 
						|
  for (Method::ArgumentListType::const_iterator 
 | 
						|
         I = Src->getArgumentList().begin(),
 | 
						|
         E = Src->getArgumentList().end(); I != E; ++I) {
 | 
						|
    const MethodArgument *SMA = *I;
 | 
						|
 | 
						|
    // Create the new method argument and add to the dest method...
 | 
						|
    MethodArgument *DMA = new MethodArgument(SMA->getType(), SMA->getName());
 | 
						|
    Dest->getArgumentList().push_back(DMA);
 | 
						|
 | 
						|
    // Add a mapping to our local map
 | 
						|
    LocalMap.insert(make_pair(SMA, DMA));
 | 
						|
  }
 | 
						|
 | 
						|
  // Loop over all of the basic blocks, copying the instructions over...
 | 
						|
  //
 | 
						|
  for (Method::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
 | 
						|
    const BasicBlock *SBB = *I;
 | 
						|
 | 
						|
    // Create new basic block and add to mapping and the Dest method...
 | 
						|
    BasicBlock *DBB = new BasicBlock(SBB->getName(), Dest);
 | 
						|
    LocalMap.insert(make_pair(SBB, DBB));
 | 
						|
 | 
						|
    // Loop over all of the instructions in the src basic block, copying them
 | 
						|
    // over.  Note that this is broken in a strict sense because the cloned
 | 
						|
    // instructions will still be referencing values in the Src module, not
 | 
						|
    // the remapped values.  In our case, however, we will not get caught and 
 | 
						|
    // so we can delay patching the values up until later...
 | 
						|
    //
 | 
						|
    for (BasicBlock::const_iterator II = SBB->begin(), IE = SBB->end(); 
 | 
						|
         II != IE; ++II) {
 | 
						|
      const Instruction *SI = *II;
 | 
						|
      Instruction *DI = SI->clone();
 | 
						|
      DI->setName(SI->getName());
 | 
						|
      DBB->getInstList().push_back(DI);
 | 
						|
      LocalMap.insert(make_pair(SI, DI));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // At this point, all of the instructions and values of the method are now
 | 
						|
  // copied over.  The only problem is that they are still referencing values
 | 
						|
  // in the Source method as operands.  Loop through all of the operands of the
 | 
						|
  // methods and patch them up to point to the local versions...
 | 
						|
  //
 | 
						|
  for (Method::inst_iterator I = Dest->inst_begin(), E = Dest->inst_end();
 | 
						|
       I != E; ++I) {
 | 
						|
    Instruction *Inst = *I;
 | 
						|
 | 
						|
    for (Instruction::op_iterator OI = Inst->op_begin(), OE = Inst->op_end();
 | 
						|
         OI != OE; ++OI)
 | 
						|
      *OI = RemapOperand(*OI, LocalMap, &GlobalMap);
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// LinkMethodBodies - Link in the method bodies that are defined in the source
 | 
						|
// module into the DestModule.  This consists basically of copying the method
 | 
						|
// over and fixing up references to values.
 | 
						|
//
 | 
						|
static bool LinkMethodBodies(Module *Dest, const Module *Src,
 | 
						|
                             map<const Value*, Value*> &ValueMap,
 | 
						|
                             string *Err = 0) {
 | 
						|
 | 
						|
  // Loop over all of the methods in the src module, mapping them over as we go
 | 
						|
  //
 | 
						|
  for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
 | 
						|
    const Method *SM = *I;                     // Source Method
 | 
						|
    if (!SM->isExternal()) {                   // No body if method is external
 | 
						|
      Method *DM = cast<Method>(ValueMap[SM]); // Destination method
 | 
						|
 | 
						|
      // DM not external SM external?
 | 
						|
      if (!DM->isExternal()) {
 | 
						|
        if (Err)
 | 
						|
          *Err = "Method '" + (SM->hasName() ? SM->getName() : string("")) +
 | 
						|
                 "' body multiply defined!";
 | 
						|
        return true;
 | 
						|
      }
 | 
						|
 | 
						|
      if (LinkMethodBody(DM, SM, ValueMap, Err)) return true;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// LinkModules - This function links two modules together, with the resulting
 | 
						|
// left module modified to be the composite of the two input modules.  If an
 | 
						|
// error occurs, true is returned and ErrorMsg (if not null) is set to indicate
 | 
						|
// the problem.  Upon failure, the Dest module could be in a modified state, and
 | 
						|
// shouldn't be relied on to be consistent.
 | 
						|
//
 | 
						|
bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg = 0) {
 | 
						|
 | 
						|
  // LinkTypes - Go through the symbol table of the Src module and see if any
 | 
						|
  // types are named in the src module that are not named in the Dst module.
 | 
						|
  // Make sure there are no type name conflicts.
 | 
						|
  //
 | 
						|
  if (LinkTypes(Dest, Src, ErrorMsg)) return true;
 | 
						|
 | 
						|
  // ValueMap - Mapping of values from what they used to be in Src, to what they
 | 
						|
  // are now in Dest.
 | 
						|
  //
 | 
						|
  map<const Value*, Value*> ValueMap;
 | 
						|
 | 
						|
  // Insert all of the globals in src into the Dest module... without
 | 
						|
  // initializers
 | 
						|
  if (LinkGlobals(Dest, Src, ValueMap, ErrorMsg)) return true;
 | 
						|
 | 
						|
  // Update the initializers in the Dest module now that all globals that may
 | 
						|
  // be referenced are in Dest.
 | 
						|
  //
 | 
						|
  if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
 | 
						|
 | 
						|
  // Link the methods together between the two modules, without doing method
 | 
						|
  // bodies... this just adds external method prototypes to the Dest method...
 | 
						|
  // We do this so that when we begin processing method bodies, all of the
 | 
						|
  // global values that may be referenced are available in our ValueMap.
 | 
						|
  //
 | 
						|
  if (LinkMethodProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
 | 
						|
 | 
						|
  // Link in the method bodies that are defined in the source module into the
 | 
						|
  // DestModule.  This consists basically of copying the method over and fixing
 | 
						|
  // up references to values.
 | 
						|
  //
 | 
						|
  if (LinkMethodBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 |