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	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5472 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			444 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			444 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- PoolAllocate.cpp - Pool Allocation Pass ---------------------------===//
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//
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// This transform changes programs so that disjoint data structures are
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// allocated out of different pools of memory, increasing locality.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/PoolAllocate.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Analysis/DSGraph.h"
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Support/InstVisitor.h"
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#include "Support/Statistic.h"
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#include "Support/VectorExtras.h"
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using namespace PA;
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namespace {
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  const Type *VoidPtrTy = PointerType::get(Type::SByteTy);
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  // The type to allocate for a pool descriptor: { sbyte*, uint }
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  const Type *PoolDescType =
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    StructType::get(make_vector<const Type*>(VoidPtrTy, Type::UIntTy, 0));
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  const PointerType *PoolDescPtr = PointerType::get(PoolDescType);
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  RegisterOpt<PoolAllocate>
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  X("poolalloc", "Pool allocate disjoint data structures");
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}
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void PoolAllocate::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.addRequired<BUDataStructures>();
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  AU.addRequired<TargetData>();
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}
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bool PoolAllocate::run(Module &M) {
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  if (M.begin() == M.end()) return false;
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  CurModule = &M;
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  AddPoolPrototypes();
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  BU = &getAnalysis<BUDataStructures>();
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  std::map<Function*, Function*> FuncMap;
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  // Loop over only the function initially in the program, don't traverse newly
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  // added ones.  If the function uses memory, make it's clone.
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  Module::iterator LastOrigFunction = --M.end();
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  for (Module::iterator I = M.begin(); ; ++I) {
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    if (!I->isExternal())
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      if (Function *R = MakeFunctionClone(*I))
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        FuncMap[I] = R;
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    if (I == LastOrigFunction) break;
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  }
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  ++LastOrigFunction;
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  // Now that all call targets are available, rewrite the function bodies of the
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  // clones.
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  for (Module::iterator I = M.begin(); I != LastOrigFunction; ++I)
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    if (!I->isExternal()) {
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      std::map<Function*, Function*>::iterator FI = FuncMap.find(I);
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      ProcessFunctionBody(*I, FI != FuncMap.end() ? *FI->second : *I);
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    }
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  FunctionInfo.clear();
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  return true;
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}
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// AddPoolPrototypes - Add prototypes for the pool functions to the specified
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// module and update the Pool* instance variables to point to them.
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//
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void PoolAllocate::AddPoolPrototypes() {
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  CurModule->addTypeName("PoolDescriptor", PoolDescType);
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  // Get poolinit function...
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  FunctionType *PoolInitTy =
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    FunctionType::get(Type::VoidTy,
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                      make_vector<const Type*>(PoolDescPtr, Type::UIntTy, 0),
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                      false);
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  PoolInit = CurModule->getOrInsertFunction("poolinit", PoolInitTy);
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  // Get pooldestroy function...
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  std::vector<const Type*> PDArgs(1, PoolDescPtr);
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  FunctionType *PoolDestroyTy =
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    FunctionType::get(Type::VoidTy, PDArgs, false);
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  PoolDestroy = CurModule->getOrInsertFunction("pooldestroy", PoolDestroyTy);
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  // Get the poolalloc function...
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  FunctionType *PoolAllocTy = FunctionType::get(VoidPtrTy, PDArgs, false);
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  PoolAlloc = CurModule->getOrInsertFunction("poolalloc", PoolAllocTy);
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  // Get the poolfree function...
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  PDArgs.push_back(VoidPtrTy);       // Pointer to free
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  FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, PDArgs, false);
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  PoolFree = CurModule->getOrInsertFunction("poolfree", PoolFreeTy);
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#if 0
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  Args[0] = Type::UIntTy;            // Number of slots to allocate
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  FunctionType *PoolAllocArrayTy = FunctionType::get(VoidPtrTy, Args, true);
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  PoolAllocArray = CurModule->getOrInsertFunction("poolallocarray",
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                                                  PoolAllocArrayTy);
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#endif
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}
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// MakeFunctionClone - If the specified function needs to be modified for pool
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// allocation support, make a clone of it, adding additional arguments as
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// neccesary, and return it.  If not, just return null.
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//
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Function *PoolAllocate::MakeFunctionClone(Function &F) {
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  DSGraph &G = BU->getDSGraph(F);
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  std::vector<DSNode*> &Nodes = G.getNodes();
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  if (Nodes.empty()) return 0;  // No memory activity, nothing is required
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  FuncInfo &FI = FunctionInfo[&F];   // Create a new entry for F
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  FI.Clone = 0;
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  // Find DataStructure nodes which are allocated in pools non-local to the
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  // current function.  This set will contain all of the DSNodes which require
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  // pools to be passed in from outside of the function.
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  hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
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  // Mark globals and incomplete nodes as live... (this handles arguments)
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  if (F.getName() != "main")
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    for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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      if (Nodes[i]->NodeType & (DSNode::GlobalNode | DSNode::Incomplete) &&
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          Nodes[i]->NodeType & (DSNode::HeapNode))
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        Nodes[i]->markReachableNodes(MarkedNodes);
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  // Marked the returned node as alive...
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  G.getRetNode().getNode()->markReachableNodes(MarkedNodes);
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  if (MarkedNodes.empty())   // We don't need to clone the function if there
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    return 0;                // are no incoming arguments to be added.
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  // Figure out what the arguments are to be for the new version of the function
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  const FunctionType *OldFuncTy = F.getFunctionType();
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  std::vector<const Type*> ArgTys;
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  ArgTys.reserve(OldFuncTy->getParamTypes().size() + MarkedNodes.size());
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  FI.ArgNodes.reserve(MarkedNodes.size());
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  for (hash_set<DSNode*>::iterator I = MarkedNodes.begin(),
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         E = MarkedNodes.end(); I != E; ++I)
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    if ((*I)->NodeType & DSNode::Incomplete) {
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      ArgTys.push_back(PoolDescPtr);      // Add the appropriate # of pool descs
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      FI.ArgNodes.push_back(*I);
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    }
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  if (FI.ArgNodes.empty()) return 0;      // No nodes to be pool allocated!
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  ArgTys.insert(ArgTys.end(), OldFuncTy->getParamTypes().begin(),
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                OldFuncTy->getParamTypes().end());
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  // Create the new function prototype
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  FunctionType *FuncTy = FunctionType::get(OldFuncTy->getReturnType(), ArgTys,
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                                           OldFuncTy->isVarArg());
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  // Create the new function...
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  Function *New = new Function(FuncTy, true, F.getName(), F.getParent());
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  // Set the rest of the new arguments names to be PDa<n> and add entries to the
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  // pool descriptors map
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  std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
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  Function::aiterator NI = New->abegin();
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  for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI) {
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    NI->setName("PDa");  // Add pd entry
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    PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI));
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  }
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  // Map the existing arguments of the old function to the corresponding
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  // arguments of the new function.
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  std::map<const Value*, Value*> ValueMap;
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  for (Function::aiterator I = F.abegin(), E = F.aend(); I != E; ++I, ++NI) {
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    ValueMap[I] = NI;
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    NI->setName(I->getName());
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  }
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  // Populate the value map with all of the globals in the program.
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  // FIXME: This should be unneccesary!
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  Module &M = *F.getParent();
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  for (Module::iterator I = M.begin(), E=M.end(); I!=E; ++I)    ValueMap[I] = I;
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  for (Module::giterator I = M.gbegin(), E=M.gend(); I!=E; ++I) ValueMap[I] = I;
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  // Perform the cloning.
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  std::vector<ReturnInst*> Returns;
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  CloneFunctionInto(New, &F, ValueMap, Returns);
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  // Invert the ValueMap into the NewToOldValueMap
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  std::map<Value*, const Value*> &NewToOldValueMap = FI.NewToOldValueMap;
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  for (std::map<const Value*, Value*>::iterator I = ValueMap.begin(),
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         E = ValueMap.end(); I != E; ++I)
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    NewToOldValueMap.insert(std::make_pair(I->second, I->first));
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  return FI.Clone = New;
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}
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// processFunction - Pool allocate any data structures which are contained in
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// the specified function...
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//
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void PoolAllocate::ProcessFunctionBody(Function &F, Function &NewF) {
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  DSGraph &G = BU->getDSGraph(F);
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  std::vector<DSNode*> &Nodes = G.getNodes();
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  if (Nodes.empty()) return;     // Quick exit if nothing to do...
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  FuncInfo &FI = FunctionInfo[&F];   // Get FuncInfo for F
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  hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
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  DEBUG(std::cerr << "[" << F.getName() << "] Pool Allocate: ");
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  // Loop over all of the nodes which are non-escaping, adding pool-allocatable
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  // ones to the NodesToPA vector.
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  std::vector<DSNode*> NodesToPA;
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  for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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    if (Nodes[i]->NodeType & DSNode::HeapNode &&   // Pick nodes with heap elems
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        !(Nodes[i]->NodeType & DSNode::Array) &&   // Doesn't handle arrays yet.
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        !MarkedNodes.count(Nodes[i]))              // Can't be marked
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      NodesToPA.push_back(Nodes[i]);
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  DEBUG(std::cerr << NodesToPA.size() << " nodes to pool allocate\n");
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  if (!NodesToPA.empty()) {
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    // Create pool construction/destruction code
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    std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
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    CreatePools(NewF, NodesToPA, PoolDescriptors);
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  }
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  // Transform the body of the function now...
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  TransformFunctionBody(NewF, G, FI);
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}
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// CreatePools - This creates the pool initialization and destruction code for
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// the DSNodes specified by the NodesToPA list.  This adds an entry to the
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// PoolDescriptors map for each DSNode.
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//
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void PoolAllocate::CreatePools(Function &F,
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                               const std::vector<DSNode*> &NodesToPA,
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                               std::map<DSNode*, Value*> &PoolDescriptors) {
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  // Find all of the return nodes in the CFG...
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  std::vector<BasicBlock*> ReturnNodes;
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  for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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    if (isa<ReturnInst>(I->getTerminator()))
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      ReturnNodes.push_back(I);
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  TargetData &TD = getAnalysis<TargetData>();
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  // Loop over all of the pools, inserting code into the entry block of the
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  // function for the initialization and code in the exit blocks for
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  // destruction.
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  //
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  Instruction *InsertPoint = F.front().begin();
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  for (unsigned i = 0, e = NodesToPA.size(); i != e; ++i) {
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    DSNode *Node = NodesToPA[i];
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    // Create a new alloca instruction for the pool...
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    Value *AI = new AllocaInst(PoolDescType, 0, "PD", InsertPoint);
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    Value *ElSize =
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      ConstantUInt::get(Type::UIntTy, TD.getTypeSize(Node->getType()));
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    // Insert the call to initialize the pool...
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    new CallInst(PoolInit, make_vector(AI, ElSize, 0), "", InsertPoint);
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    // Update the PoolDescriptors map
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    PoolDescriptors.insert(std::make_pair(Node, AI));
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    // Insert a call to pool destroy before each return inst in the function
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    for (unsigned r = 0, e = ReturnNodes.size(); r != e; ++r)
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      new CallInst(PoolDestroy, make_vector(AI, 0), "",
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                   ReturnNodes[r]->getTerminator());
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  }
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}
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namespace {
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  /// FuncTransform - This class implements transformation required of pool
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  /// allocated functions.
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  struct FuncTransform : public InstVisitor<FuncTransform> {
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    PoolAllocate &PAInfo;
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    DSGraph &G;
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    FuncInfo &FI;
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    FuncTransform(PoolAllocate &P, DSGraph &g, FuncInfo &fi)
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      : PAInfo(P), G(g), FI(fi) {}
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    void visitMallocInst(MallocInst &MI);
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    void visitFreeInst(FreeInst &FI);
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    void visitCallInst(CallInst &CI);
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  private:
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    DSNode *getDSNodeFor(Value *V) {
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      if (!FI.NewToOldValueMap.empty()) {
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        // If the NewToOldValueMap is in effect, use it.
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        std::map<Value*,const Value*>::iterator I = FI.NewToOldValueMap.find(V);
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        if (I != FI.NewToOldValueMap.end())
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          V = (Value*)I->second;
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      }
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      return G.getScalarMap()[V].getNode();
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    }
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    Value *getPoolHandle(Value *V) {
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      DSNode *Node = getDSNodeFor(V);
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      // Get the pool handle for this DSNode...
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      std::map<DSNode*, Value*>::iterator I = FI.PoolDescriptors.find(Node);
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      return I != FI.PoolDescriptors.end() ? I->second : 0;
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    }
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  };
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}
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void PoolAllocate::TransformFunctionBody(Function &F, DSGraph &G, FuncInfo &FI){
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  FuncTransform(*this, G, FI).visit(F);
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}
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void FuncTransform::visitMallocInst(MallocInst &MI) {
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  // Get the pool handle for the node that this contributes to...
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  Value *PH = getPoolHandle(&MI);
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  if (PH == 0) return;
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  // Insert a call to poolalloc
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  Value *V = new CallInst(PAInfo.PoolAlloc, make_vector(PH, 0),
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                          MI.getName(), &MI);
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  MI.setName("");  // Nuke MIs name
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  // Cast to the appropriate type...
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  Value *Casted = new CastInst(V, MI.getType(), V->getName(), &MI);
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  // Update def-use info
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  MI.replaceAllUsesWith(Casted);
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  // Remove old malloc instruction
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  MI.getParent()->getInstList().erase(&MI);
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  hash_map<Value*, DSNodeHandle> &SM = G.getScalarMap();
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  hash_map<Value*, DSNodeHandle>::iterator MII = SM.find(&MI);
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  // If we are modifying the original function, update the DSGraph... 
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  if (MII != SM.end()) {
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    // V and Casted now point to whatever the original malloc did...
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    SM.insert(std::make_pair(V, MII->second));
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    SM.insert(std::make_pair(Casted, MII->second));
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    SM.erase(MII);                     // The malloc is now destroyed
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  } else {             // Otherwise, update the NewToOldValueMap
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    std::map<Value*,const Value*>::iterator MII =
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      FI.NewToOldValueMap.find(&MI);
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    assert(MII != FI.NewToOldValueMap.end() && "MI not found in clone?");
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    FI.NewToOldValueMap.insert(std::make_pair(V, MII->second));
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    FI.NewToOldValueMap.insert(std::make_pair(Casted, MII->second));
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    FI.NewToOldValueMap.erase(MII);
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  }
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}
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void FuncTransform::visitFreeInst(FreeInst &FI) {
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  Value *Arg = FI.getOperand(0);
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  Value *PH = getPoolHandle(Arg);  // Get the pool handle for this DSNode...
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  if (PH == 0) return;
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  // Insert a cast and a call to poolfree...
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  Value *Casted = new CastInst(Arg, PointerType::get(Type::SByteTy),
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                               Arg->getName()+".casted", &FI);
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  new CallInst(PAInfo.PoolFree, make_vector(PH, Casted, 0), "", &FI);
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  // Delete the now obsolete free instruction...
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  FI.getParent()->getInstList().erase(&FI);
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}
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static void CalcNodeMapping(DSNode *Caller, DSNode *Callee,
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                            std::map<DSNode*, DSNode*> &NodeMapping) {
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  if (Callee == 0) return;
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  assert(Caller && "Callee has node but caller doesn't??");
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  std::map<DSNode*, DSNode*>::iterator I = NodeMapping.find(Callee);
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  if (I != NodeMapping.end()) {   // Node already in map...
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    assert(I->second == Caller && "Node maps to different nodes on paths?");
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  } else {
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    NodeMapping.insert(I, std::make_pair(Callee, Caller));
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    // Recursively add pointed to nodes...
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    for (unsigned i = 0, e = Callee->getNumLinks(); i != e; ++i)
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      CalcNodeMapping(Caller->getLink(i << DS::PointerShift).getNode(),
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                      Callee->getLink(i << DS::PointerShift).getNode(),
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                      NodeMapping);
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  }
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}
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void FuncTransform::visitCallInst(CallInst &CI) {
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  Function *CF = CI.getCalledFunction();
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  assert(CF && "FIXME: Pool allocation doesn't handle indirect calls!");
 | 
						|
 | 
						|
  FuncInfo *CFI = PAInfo.getFuncInfo(*CF);
 | 
						|
  if (CFI == 0 || CFI->Clone == 0) return;  // Nothing to transform...
 | 
						|
 | 
						|
  DEBUG(std::cerr << "  Handling call: " << CI);
 | 
						|
 | 
						|
  DSGraph &CG = PAInfo.getBUDataStructures().getDSGraph(*CF);  // Callee graph
 | 
						|
 | 
						|
  // We need to figure out which local pool descriptors correspond to the pool
 | 
						|
  // descriptor arguments passed into the function call.  Calculate a mapping
 | 
						|
  // from callee DSNodes to caller DSNodes.  We construct a partial isomophism
 | 
						|
  // between the graphs to figure out which pool descriptors need to be passed
 | 
						|
  // in.  The roots of this mapping is found from arguments and return values.
 | 
						|
  //
 | 
						|
  std::map<DSNode*, DSNode*> NodeMapping;
 | 
						|
 | 
						|
  Function::aiterator AI = CF->abegin(), AE = CF->aend();
 | 
						|
  unsigned OpNum = 1;
 | 
						|
  for (; AI != AE; ++AI, ++OpNum)
 | 
						|
    CalcNodeMapping(getDSNodeFor(CI.getOperand(OpNum)),
 | 
						|
                    CG.getScalarMap()[AI].getNode(), NodeMapping);
 | 
						|
  assert(OpNum == CI.getNumOperands() && "Varargs calls not handled yet!");
 | 
						|
  
 | 
						|
  // Map the return value as well...
 | 
						|
  CalcNodeMapping(getDSNodeFor(&CI), CG.getRetNode().getNode(), NodeMapping);
 | 
						|
 | 
						|
 | 
						|
  // Okay, now that we have established our mapping, we can figure out which
 | 
						|
  // pool descriptors to pass in...
 | 
						|
  std::vector<Value*> Args;
 | 
						|
 | 
						|
  // Add an argument for each pool which must be passed in...
 | 
						|
  for (unsigned i = 0, e = CFI->ArgNodes.size(); i != e; ++i) {
 | 
						|
    if (NodeMapping.count(CFI->ArgNodes[i])) {
 | 
						|
      assert(NodeMapping.count(CFI->ArgNodes[i]) && "Node not in mapping!");
 | 
						|
      DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second;
 | 
						|
      assert(FI.PoolDescriptors.count(LocalNode) && "Node not pool allocated?");
 | 
						|
      Args.push_back(FI.PoolDescriptors.find(LocalNode)->second);
 | 
						|
    } else {
 | 
						|
      Args.push_back(Constant::getNullValue(PoolDescPtr));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Add the rest of the arguments...
 | 
						|
  Args.insert(Args.end(), CI.op_begin()+1, CI.op_end());
 | 
						|
 | 
						|
  std::string Name = CI.getName(); CI.setName("");
 | 
						|
  Value *NewCall = new CallInst(CFI->Clone, Args, Name, &CI);
 | 
						|
  CI.replaceAllUsesWith(NewCall);
 | 
						|
 | 
						|
  DEBUG(std::cerr << "  Result Call: " << *NewCall);
 | 
						|
  CI.getParent()->getInstList().erase(&CI);
 | 
						|
}
 |