llvm-6502/test/CodeGen/R600/llvm.SI.sample-masked.ll
Tom Stellard 96b5670cf4 R600/SI: fix MIMG writemask adjustement
This fixes piglit:
- shaders/glsl-fs-texture2d-masked
- shaders/glsl-fs-texture2d-masked-4

Patch by: Marek Olšák

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@193222 91177308-0d34-0410-b5e6-96231b3b80d8
2013-10-23 02:53:47 +00:00

94 lines
3.7 KiB
LLVM

;RUN: llc < %s -march=r600 -mcpu=verde | FileCheck %s
; CHECK-LABEL: @v1
; CHECK: IMAGE_SAMPLE VGPR{{[[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}, 13
define void @v1(i32 %a1) {
entry:
%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
%2 = extractelement <4 x float> %1, i32 0
%3 = extractelement <4 x float> %1, i32 2
%4 = extractelement <4 x float> %1, i32 3
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %2, float %3, float %4, float %4)
ret void
}
; CHECK-LABEL: @v2
; CHECK: IMAGE_SAMPLE VGPR{{[[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}, 11
define void @v2(i32 %a1) {
entry:
%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
%2 = extractelement <4 x float> %1, i32 0
%3 = extractelement <4 x float> %1, i32 1
%4 = extractelement <4 x float> %1, i32 3
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %2, float %3, float %4, float %4)
ret void
}
; CHECK-LABEL: @v3
; CHECK: IMAGE_SAMPLE VGPR{{[[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}, 14
define void @v3(i32 %a1) {
entry:
%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
%2 = extractelement <4 x float> %1, i32 1
%3 = extractelement <4 x float> %1, i32 2
%4 = extractelement <4 x float> %1, i32 3
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %2, float %3, float %4, float %4)
ret void
}
; CHECK-LABEL: @v4
; CHECK: IMAGE_SAMPLE VGPR{{[[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}, 7
define void @v4(i32 %a1) {
entry:
%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
%2 = extractelement <4 x float> %1, i32 0
%3 = extractelement <4 x float> %1, i32 1
%4 = extractelement <4 x float> %1, i32 2
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %2, float %3, float %4, float %4)
ret void
}
; CHECK-LABEL: @v5
; CHECK: IMAGE_SAMPLE VGPR{{[[0-9]}}_VGPR{{[0-9]}}, 10
define void @v5(i32 %a1) {
entry:
%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
%2 = extractelement <4 x float> %1, i32 1
%3 = extractelement <4 x float> %1, i32 3
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %2, float %3, float %3, float %3)
ret void
}
; CHECK-LABEL: @v6
; CHECK: IMAGE_SAMPLE VGPR{{[[0-9]}}_VGPR{{[0-9]}}, 6
define void @v6(i32 %a1) {
entry:
%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
%2 = extractelement <4 x float> %1, i32 1
%3 = extractelement <4 x float> %1, i32 2
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %2, float %3, float %3, float %3)
ret void
}
; CHECK-LABEL: @v7
; CHECK: IMAGE_SAMPLE VGPR{{[[0-9]}}_VGPR{{[0-9]}}, 9
define void @v7(i32 %a1) {
entry:
%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
%2 = extractelement <4 x float> %1, i32 0
%3 = extractelement <4 x float> %1, i32 3
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %2, float %3, float %3, float %3)
ret void
}
declare <4 x float> @llvm.SI.sample.v1i32(<1 x i32>, <32 x i8>, <16 x i8>, i32) readnone
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)