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7271ac2c03
SystemZ wants normal register scavenging slots, as close to the stack or frame pointer as possible. The only reason it was using custom code was because PrologEpilogInserter assumed an x86-like layout, where the frame pointer is at the opposite end of the frame from the stack pointer. This meant that when frame pointer elimination was disabled, the slots ended up being as close as possible to the incoming stack pointer, which is the opposite of what we want on SystemZ. This patch adds a new knob to say which layout is used and converts SystemZ to use target-independent scavenging slots. It's one of the pieces needed to support frame-to-frame MVCs, where two slots might be required. The ABI requires us to allocate 160 bytes for calls, so one approach would be to use that area as temporary spill space instead. It would need some surgery to make sure that the slot isn't live across a call though. I stuck to the "isFPCloseToIncomingSP - ..." style comment on the "do what the surrounding code does" principle. The FP case is already covered by several Systemz/frame-* tests, which fail without the PrologueEpilogueInserter change, so no new ones are needed. No behavioural change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185696 91177308-0d34-0410-b5e6-96231b3b80d8
225 lines
9.5 KiB
C++
225 lines
9.5 KiB
C++
//===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface to describe the layout of a stack frame on the target machine.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
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#define LLVM_TARGET_TARGETFRAMELOWERING_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include <utility>
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#include <vector>
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namespace llvm {
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class CalleeSavedInfo;
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class MachineFunction;
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class RegScavenger;
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/// Information about stack frame layout on the target. It holds the direction
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/// of stack growth, the known stack alignment on entry to each function, and
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/// the offset to the locals area.
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///
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/// The offset to the local area is the offset from the stack pointer on
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/// function entry to the first location where function data (local variables,
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/// spill locations) can be stored.
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class TargetFrameLowering {
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public:
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enum StackDirection {
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StackGrowsUp, // Adding to the stack increases the stack address
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StackGrowsDown // Adding to the stack decreases the stack address
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};
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// Maps a callee saved register to a stack slot with a fixed offset.
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struct SpillSlot {
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unsigned Reg;
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int Offset; // Offset relative to stack pointer on function entry.
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};
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private:
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StackDirection StackDir;
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unsigned StackAlignment;
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unsigned TransientStackAlignment;
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int LocalAreaOffset;
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bool StackRealignable;
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public:
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TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
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unsigned TransAl = 1, bool StackReal = true)
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: StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
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LocalAreaOffset(LAO), StackRealignable(StackReal) {}
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virtual ~TargetFrameLowering();
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// These methods return information that describes the abstract stack layout
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// of the target machine.
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/// getStackGrowthDirection - Return the direction the stack grows
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///
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StackDirection getStackGrowthDirection() const { return StackDir; }
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/// getStackAlignment - This method returns the number of bytes to which the
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/// stack pointer must be aligned on entry to a function. Typically, this
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/// is the largest alignment for any data object in the target.
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///
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unsigned getStackAlignment() const { return StackAlignment; }
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/// getTransientStackAlignment - This method returns the number of bytes to
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/// which the stack pointer must be aligned at all times, even between
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/// calls.
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///
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unsigned getTransientStackAlignment() const {
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return TransientStackAlignment;
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}
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/// isStackRealignable - This method returns whether the stack can be
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/// realigned.
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bool isStackRealignable() const {
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return StackRealignable;
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}
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/// getOffsetOfLocalArea - This method returns the offset of the local area
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/// from the stack pointer on entrance to a function.
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///
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int getOffsetOfLocalArea() const { return LocalAreaOffset; }
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/// isFPCloseToIncomingSP - Return true if the frame pointer is close to
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/// the incoming stack pointer, false if it is close to the post-prologue
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/// stack pointer.
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virtual bool isFPCloseToIncomingSP() const { return true; }
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/// getCalleeSavedSpillSlots - This method returns a pointer to an array of
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/// pairs, that contains an entry for each callee saved register that must be
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/// spilled to a particular stack location if it is spilled.
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///
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/// Each entry in this array contains a <register,offset> pair, indicating the
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/// fixed offset from the incoming stack pointer that each register should be
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/// spilled at. If a register is not listed here, the code generator is
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/// allowed to spill it anywhere it chooses.
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///
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virtual const SpillSlot *
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getCalleeSavedSpillSlots(unsigned &NumEntries) const {
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NumEntries = 0;
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return 0;
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}
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/// targetHandlesStackFrameRounding - Returns true if the target is
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/// responsible for rounding up the stack frame (probably at emitPrologue
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/// time).
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virtual bool targetHandlesStackFrameRounding() const {
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return false;
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}
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/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
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/// the function.
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virtual void emitPrologue(MachineFunction &MF) const = 0;
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virtual void emitEpilogue(MachineFunction &MF,
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MachineBasicBlock &MBB) const = 0;
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/// Adjust the prologue to have the function use segmented stacks. This works
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/// by adding a check even before the "normal" function prologue.
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virtual void adjustForSegmentedStacks(MachineFunction &MF) const { }
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/// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
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/// the assembly prologue to explicitly handle the stack.
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virtual void adjustForHiPEPrologue(MachineFunction &MF) const { }
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/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
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/// saved registers and returns true if it isn't possible / profitable to do
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/// so by issuing a series of store instructions via
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/// storeRegToStackSlot(). Returns false otherwise.
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virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MI,
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const std::vector<CalleeSavedInfo> &CSI,
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const TargetRegisterInfo *TRI) const {
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return false;
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}
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/// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
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/// saved registers and returns true if it isn't possible / profitable to do
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/// so by issuing a series of load instructions via loadRegToStackSlot().
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/// Returns false otherwise.
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virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MI,
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const std::vector<CalleeSavedInfo> &CSI,
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const TargetRegisterInfo *TRI) const {
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return false;
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}
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/// hasFP - Return true if the specified function should have a dedicated
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/// frame pointer register. For most targets this is true only if the function
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/// has variable sized allocas or if frame pointer elimination is disabled.
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virtual bool hasFP(const MachineFunction &MF) const = 0;
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/// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
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/// not required, we reserve argument space for call sites in the function
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/// immediately on entry to the current function. This eliminates the need for
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/// add/sub sp brackets around call sites. Returns true if the call frame is
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/// included as part of the stack frame.
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virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
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return !hasFP(MF);
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}
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/// canSimplifyCallFramePseudos - When possible, it's best to simplify the
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/// call frame pseudo ops before doing frame index elimination. This is
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/// possible only when frame index references between the pseudos won't
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/// need adjusting for the call frame adjustments. Normally, that's true
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/// if the function has a reserved call frame or a frame pointer. Some
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/// targets (Thumb2, for example) may have more complicated criteria,
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/// however, and can override this behavior.
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virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
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return hasReservedCallFrame(MF) || hasFP(MF);
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}
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/// getFrameIndexOffset - Returns the displacement from the frame register to
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/// the stack frame of the specified index.
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virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
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/// getFrameIndexReference - This method should return the base register
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/// and offset used to reference a frame index location. The offset is
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/// returned directly, and the base register is returned via FrameReg.
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virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
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unsigned &FrameReg) const;
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/// processFunctionBeforeCalleeSavedScan - This method is called immediately
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/// before PrologEpilogInserter scans the physical registers used to determine
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/// what callee saved registers should be spilled. This method is optional.
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virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
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RegScavenger *RS = NULL) const {
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}
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/// processFunctionBeforeFrameFinalized - This method is called immediately
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/// before the specified function's frame layout (MF.getFrameInfo()) is
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/// finalized. Once the frame is finalized, MO_FrameIndex operands are
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/// replaced with direct constants. This method is optional.
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///
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virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
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RegScavenger *RS = NULL) const {
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}
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/// eliminateCallFramePseudoInstr - This method is called during prolog/epilog
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/// code insertion to eliminate call frame setup and destroy pseudo
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/// instructions (but only if the Target is using them). It is responsible
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/// for eliminating these instructions, replacing them with concrete
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/// instructions. This method need only be implemented if using call frame
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/// setup/destroy pseudo instructions.
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///
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virtual void
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eliminateCallFramePseudoInstr(MachineFunction &MF,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MI) const {
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llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
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"target!");
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}
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};
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} // End llvm namespace
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#endif
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