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			332 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			332 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the LiveVariable analysis pass.  For each machine
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// instruction in the function, this pass calculates the set of registers that
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// are immediately dead after the instruction (i.e., the instruction calculates
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// the value, but it is never used) and the set of registers that are used by
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// the instruction, but are never used after the instruction (i.e., they are
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// killed).
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//
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// This class computes live variables using are sparse implementation based on
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// the machine code SSA form.  This class computes live variable information for
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// each virtual and _register allocatable_ physical register in a function.  It
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// uses the dominance properties of SSA form to efficiently compute live
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// variables for virtual registers, and assumes that physical registers are only
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// live within a single basic block (allowing it to do a single local analysis
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// to resolve physical register lifetimes in each basic block).  If a physical
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// register is not register allocatable, it is not tracked.  This is useful for
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// things like the stack pointer and condition codes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_LIVEVARIABLES_H
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#define LLVM_CODEGEN_LIVEVARIABLES_H
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include <map>
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namespace llvm {
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class MRegisterInfo;
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class LiveVariables : public MachineFunctionPass {
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public:
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  /// VarInfo - This represents the regions where a virtual register is live in
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  /// the program.  We represent this with three difference pieces of
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  /// information: the instruction that uniquely defines the value, the set of
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  /// blocks the instruction is live into and live out of, and the set of 
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  /// non-phi instructions that are the last users of the value.
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  ///
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  /// In the common case where a value is defined and killed in the same block,
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  /// DefInst is the defining inst, there is one killing instruction, and 
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  /// AliveBlocks is empty.
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  ///
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  /// Otherwise, the value is live out of the block.  If the value is live
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  /// across any blocks, these blocks are listed in AliveBlocks.  Blocks where
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  /// the liveness range ends are not included in AliveBlocks, instead being
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  /// captured by the Kills set.  In these blocks, the value is live into the
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  /// block (unless the value is defined and killed in the same block) and lives
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  /// until the specified instruction.  Note that there cannot ever be a value
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  /// whose Kills set contains two instructions from the same basic block.
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  ///
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  /// PHI nodes complicate things a bit.  If a PHI node is the last user of a
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  /// value in one of its predecessor blocks, it is not listed in the kills set,
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  /// but does include the predecessor block in the AliveBlocks set (unless that
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  /// block also defines the value).  This leads to the (perfectly sensical)
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  /// situation where a value is defined in a block, and the last use is a phi
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  /// node in the successor.  In this case, DefInst will be the defining
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  /// instruction, AliveBlocks is empty (the value is not live across any 
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  /// blocks) and Kills is empty (phi nodes are not included).  This is sensical
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  /// because the value must be live to the end of the block, but is not live in
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  /// any successor blocks.
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  struct VarInfo {
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    /// DefInst - The machine instruction that defines this register.
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    ///
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    MachineInstr *DefInst;
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    /// AliveBlocks - Set of blocks of which this value is alive completely
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    /// through.  This is a bit set which uses the basic block number as an
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    /// index.
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    ///
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    std::vector<bool> AliveBlocks;
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    /// Kills - List of MachineInstruction's which are the last use of this
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    /// virtual register (kill it) in their basic block.
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    ///
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    std::vector<MachineInstr*> Kills;
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    VarInfo() : DefInst(0) {}
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    /// removeKill - Delete a kill corresponding to the specified
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    /// machine instruction. Returns true if there was a kill
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    /// corresponding to this instruction, false otherwise.
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    bool removeKill(MachineInstr *MI) {
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      for (std::vector<MachineInstr*>::iterator i = Kills.begin(),
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             e = Kills.end(); i != e; ++i)
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        if (*i == MI) {
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          Kills.erase(i);
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          return true;
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        }
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      return false;
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    }
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    void dump() const;
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  };
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private:
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  /// VirtRegInfo - This list is a mapping from virtual register number to
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  /// variable information.  FirstVirtualRegister is subtracted from the virtual
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  /// register number before indexing into this list.
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  ///
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  std::vector<VarInfo> VirtRegInfo;
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  /// RegistersKilled - This map keeps track of all of the registers that
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  /// are dead immediately after an instruction reads its operands.  If an
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  /// instruction does not have an entry in this map, it kills no registers.
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  ///
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  std::map<MachineInstr*, std::vector<unsigned> > RegistersKilled;
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  /// RegistersDead - This map keeps track of all of the registers that are
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  /// dead immediately after an instruction executes, which are not dead after
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  /// the operands are evaluated.  In practice, this only contains registers
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  /// which are defined by an instruction, but never used.
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  ///
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  std::map<MachineInstr*, std::vector<unsigned> > RegistersDead;
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  /// Dummy - An always empty vector used for instructions without dead or
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  /// killed operands.
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  std::vector<unsigned> Dummy;
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  /// AllocatablePhysicalRegisters - This vector keeps track of which registers
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  /// are actually register allocatable by the target machine.  We can not track
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  /// liveness for values that are not in this set.
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  ///
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  std::vector<bool> AllocatablePhysicalRegisters;
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private:   // Intermediate data structures
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  const MRegisterInfo *RegInfo;
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  MachineInstr **PhysRegInfo;
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  bool          *PhysRegUsed;
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  void HandlePhysRegUse(unsigned Reg, MachineInstr *MI);
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  void HandlePhysRegDef(unsigned Reg, MachineInstr *MI);
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public:
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  virtual bool runOnMachineFunction(MachineFunction &MF);
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  /// killed_iterator - Iterate over registers killed by a machine instruction
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  ///
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  typedef std::vector<unsigned>::iterator killed_iterator;
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  std::vector<unsigned> &getKillsVector(MachineInstr *MI) {
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    std::map<MachineInstr*, std::vector<unsigned> >::iterator I = 
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      RegistersKilled.find(MI);
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    return I != RegistersKilled.end() ? I->second : Dummy;
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  }
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  std::vector<unsigned> &getDeadDefsVector(MachineInstr *MI) {
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    std::map<MachineInstr*, std::vector<unsigned> >::iterator I = 
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      RegistersDead.find(MI);
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    return I != RegistersDead.end() ? I->second : Dummy;
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  }
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  /// killed_begin/end - Get access to the range of registers killed by a
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  /// machine instruction.
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  killed_iterator killed_begin(MachineInstr *MI) {
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    return getKillsVector(MI).begin();
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  }
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  killed_iterator killed_end(MachineInstr *MI) {
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    return getKillsVector(MI).end();
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  }
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  std::pair<killed_iterator, killed_iterator>
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  killed_range(MachineInstr *MI) {
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    std::vector<unsigned> &V = getKillsVector(MI);
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    return std::make_pair(V.begin(), V.end());
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  }
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  /// KillsRegister - Return true if the specified instruction kills the
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  /// specified register.
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  bool KillsRegister(MachineInstr *MI, unsigned Reg) const;
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  killed_iterator dead_begin(MachineInstr *MI) {
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    return getDeadDefsVector(MI).begin();
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  }
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  killed_iterator dead_end(MachineInstr *MI) {
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    return getDeadDefsVector(MI).end();
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  }
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  std::pair<killed_iterator, killed_iterator>
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  dead_range(MachineInstr *MI) {
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    std::vector<unsigned> &V = getDeadDefsVector(MI);
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    return std::make_pair(V.begin(), V.end());
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  }
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  /// RegisterDefIsDead - Return true if the specified instruction defines the
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  /// specified register, but that definition is dead.
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  bool RegisterDefIsDead(MachineInstr *MI, unsigned Reg) const;
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  //===--------------------------------------------------------------------===//
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  //  API to update live variable information
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  /// instructionChanged - When the address of an instruction changes, this
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  /// method should be called so that live variables can update its internal
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  /// data structures.  This removes the records for OldMI, transfering them to
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  /// the records for NewMI.
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  void instructionChanged(MachineInstr *OldMI, MachineInstr *NewMI);
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  /// addVirtualRegisterKilled - Add information about the fact that the
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  /// specified register is killed after being used by the specified
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  /// instruction.
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  ///
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  void addVirtualRegisterKilled(unsigned IncomingReg, MachineInstr *MI) {
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    std::vector<unsigned> &V = RegistersKilled[MI];
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    // Insert in a sorted order.
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    if (V.empty() || IncomingReg > V.back()) {
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      V.push_back(IncomingReg);
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    } else {
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      std::vector<unsigned>::iterator I = V.begin();
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      for (; *I < IncomingReg; ++I)
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        /*empty*/;
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      if (*I != IncomingReg)   // Don't insert duplicates.
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        V.insert(I, IncomingReg);
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    }
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    getVarInfo(IncomingReg).Kills.push_back(MI);
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  }
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  /// removeVirtualRegisterKilled - Remove the specified virtual
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  /// register from the live variable information. Returns true if the
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  /// variable was marked as killed by the specified instruction,
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  /// false otherwise.
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  bool removeVirtualRegisterKilled(unsigned reg,
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                                   MachineBasicBlock *MBB,
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                                   MachineInstr *MI) {
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    if (!getVarInfo(reg).removeKill(MI))
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      return false;
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    std::vector<unsigned> &V = getKillsVector(MI);
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    for (unsigned i = 0, e = V.size(); i != e; ++i)
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      if (V[i] == reg) {
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        V.erase(V.begin()+i);
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        return true;
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      }
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    return true;
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  }
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  /// removeVirtualRegistersKilled - Remove all killed info for the specified
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  /// instruction.
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  void removeVirtualRegistersKilled(MachineInstr *MI) {
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    std::map<MachineInstr*, std::vector<unsigned> >::iterator I = 
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      RegistersKilled.find(MI);
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    if (I != RegistersKilled.end()) {
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      std::vector<unsigned> &Regs = I->second;
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      for (unsigned i = 0, e = Regs.size(); i != e; ++i) {
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        bool removed = getVarInfo(Regs[i]).removeKill(MI);
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        assert(removed && "kill not in register's VarInfo?");
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      }
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      RegistersKilled.erase(I);
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    }
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  }
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  /// addVirtualRegisterDead - Add information about the fact that the specified
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  /// register is dead after being used by the specified instruction.
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  ///
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  void addVirtualRegisterDead(unsigned IncomingReg, MachineInstr *MI) {
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    std::vector<unsigned> &V = RegistersDead[MI];
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    // Insert in a sorted order.
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    if (V.empty() || IncomingReg > V.back()) {
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      V.push_back(IncomingReg);
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    } else {
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      std::vector<unsigned>::iterator I = V.begin();
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      for (; *I < IncomingReg; ++I)
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        /*empty*/;
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      if (*I != IncomingReg)   // Don't insert duplicates.
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        V.insert(I, IncomingReg);
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    }
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    getVarInfo(IncomingReg).Kills.push_back(MI);
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  }
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  /// removeVirtualRegisterDead - Remove the specified virtual
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  /// register from the live variable information. Returns true if the
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  /// variable was marked dead at the specified instruction, false
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  /// otherwise.
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  bool removeVirtualRegisterDead(unsigned reg,
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                                 MachineBasicBlock *MBB,
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                                 MachineInstr *MI) {
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    if (!getVarInfo(reg).removeKill(MI))
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      return false;
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    std::vector<unsigned> &V = getDeadDefsVector(MI);
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    for (unsigned i = 0, e = V.size(); i != e; ++i)
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      if (V[i] == reg) {
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        V.erase(V.begin()+i);
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        return true;
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      }
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    return true;
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  }
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  /// removeVirtualRegistersDead - Remove all of the specified dead
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  /// registers from the live variable information.
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  void removeVirtualRegistersDead(MachineInstr *MI) {
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    std::map<MachineInstr*, std::vector<unsigned> >::iterator I = 
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      RegistersDead.find(MI);
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    if (I != RegistersDead.end()) {
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      std::vector<unsigned> &Regs = I->second;
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      for (unsigned i = 0, e = Regs.size(); i != e; ++i) {
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        bool removed = getVarInfo(Regs[i]).removeKill(MI);
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        assert(removed && "kill not in register's VarInfo?");
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      }
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      RegistersDead.erase(I);
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    }
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  }
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.setPreservesAll();
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  }
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  virtual void releaseMemory() {
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    VirtRegInfo.clear();
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    RegistersKilled.clear();
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    RegistersDead.clear();
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  }
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  /// getVarInfo - Return the VarInfo structure for the specified VIRTUAL
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  /// register.
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  VarInfo &getVarInfo(unsigned RegIdx);
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  void MarkVirtRegAliveInBlock(VarInfo &VRInfo, MachineBasicBlock *BB);
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  void HandleVirtRegUse(VarInfo &VRInfo, MachineBasicBlock *MBB,
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                        MachineInstr *MI);
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};
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} // End llvm namespace
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#endif
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