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			266 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
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#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
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#include <vector>
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namespace llvm {
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class TargetData;
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class TargetRegisterClass;
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class Type;
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class MachineDebugInfo;
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class MachineFunction;
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/// The MachineFrameInfo class represents an abstract stack frame until
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/// prolog/epilog code is inserted.  This class is key to allowing stack frame
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/// representation optimizations, such as frame pointer elimination.  It also
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/// allows more mundane (but still important) optimizations, such as reordering
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/// of abstract objects on the stack frame.
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///
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/// To support this, the class assigns unique integer identifiers to stack
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/// objects requested clients.  These identifiers are negative integers for
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/// fixed stack objects (such as arguments passed on the stack) or positive
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/// for objects that may be reordered.  Instructions which refer to stack
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/// objects use a special MO_FrameIndex operand to represent these frame
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/// indexes.
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///
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/// Because this class keeps track of all references to the stack frame, it
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/// knows when a variable sized object is allocated on the stack.  This is the
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/// sole condition which prevents frame pointer elimination, which is an
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/// important optimization on register-poor architectures.  Because original
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/// variable sized alloca's in the source program are the only source of
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/// variable sized stack objects, it is safe to decide whether there will be
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/// any variable sized objects before all stack objects are known (for
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/// example, register allocator spill code never needs variable sized
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/// objects).
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///
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/// When prolog/epilog code emission is performed, the final stack frame is
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/// built and the machine instructions are modified to refer to the actual
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/// stack offsets of the object, eliminating all MO_FrameIndex operands from
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/// the program.
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///
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/// @brief Abstract Stack Frame Information
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class MachineFrameInfo {
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  // StackObject - Represent a single object allocated on the stack.
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  struct StackObject {
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    // The size of this object on the stack. 0 means a variable sized object
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    unsigned Size;
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    // Alignment - The required alignment of this stack slot.
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    unsigned Alignment;
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    // SPOffset - The offset of this object from the stack pointer on entry to
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    // the function.  This field has no meaning for a variable sized element.
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    int SPOffset;
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    StackObject(unsigned Sz, unsigned Al, int SP)
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      : Size(Sz), Alignment(Al), SPOffset(SP) {}
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  };
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  /// Objects - The list of stack objects allocated...
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  ///
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  std::vector<StackObject> Objects;
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  /// NumFixedObjects - This contains the number of fixed objects contained on
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  /// the stack.  Because fixed objects are stored at a negative index in the
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  /// Objects list, this is also the index to the 0th object in the list.
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  ///
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  unsigned NumFixedObjects;
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  /// HasVarSizedObjects - This boolean keeps track of whether any variable
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  /// sized objects have been allocated yet.
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  ///
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  bool HasVarSizedObjects;
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  /// StackSize - The prolog/epilog code inserter calculates the final stack
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  /// offsets for all of the fixed size objects, updating the Objects list
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  /// above.  It then updates StackSize to contain the number of bytes that need
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  /// to be allocated on entry to the function.
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  ///
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  unsigned StackSize;
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  /// MaxAlignment - The prolog/epilog code inserter may process objects 
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  /// that require greater alignment than the default alignment the target
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  /// provides. To handle this, MaxAlignment is set to the maximum alignment 
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  /// needed by the objects on the current frame.  If this is greater than the
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  /// native alignment maintained by the compiler, dynamic alignment code will
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  /// be needed.
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  ///
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  unsigned MaxAlignment;
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  /// HasCalls - Set to true if this function has any function calls.  This is
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  /// only valid during and after prolog/epilog code insertion.
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  bool HasCalls;
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  /// MaxCallFrameSize - This contains the size of the largest call frame if the
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  /// target uses frame setup/destroy pseudo instructions (as defined in the
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  /// TargetFrameInfo class).  This information is important for frame pointer
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  /// elimination.  If is only valid during and after prolog/epilog code
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  /// insertion.
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  ///
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  unsigned MaxCallFrameSize;
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  /// DebugInfo - This field is set (via setMachineDebugInfo) by a debug info
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  /// consumer (ex. DwarfWriter) to indicate that frame layout information
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  /// should be acquired.  Typically, it's the responsibility of the target's
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  /// MRegisterInfo prologue/epilogue emitting code to inform MachineDebugInfo
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  /// of frame layouts.
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  MachineDebugInfo *DebugInfo;
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public:
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  MachineFrameInfo() {
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    NumFixedObjects = StackSize = MaxAlignment = 0;
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    HasVarSizedObjects = false;
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    HasCalls = false;
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    MaxCallFrameSize = 0;
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    DebugInfo = 0;
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  }
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  /// hasStackObjects - Return true if there are any stack objects in this
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  /// function.
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  ///
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  bool hasStackObjects() const { return !Objects.empty(); }
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  /// hasVarSizedObjects - This method may be called any time after instruction
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  /// selection is complete to determine if the stack frame for this function
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  /// contains any variable sized objects.
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  ///
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  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
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  /// getObjectIndexBegin - Return the minimum frame object index...
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  ///
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  int getObjectIndexBegin() const { return -NumFixedObjects; }
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  /// getObjectIndexEnd - Return one past the maximum frame object index...
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  ///
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  int getObjectIndexEnd() const { return Objects.size()-NumFixedObjects; }
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  /// getObjectSize - Return the size of the specified object
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  ///
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  int getObjectSize(int ObjectIdx) const {
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    assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!");
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    return Objects[ObjectIdx+NumFixedObjects].Size;
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  }
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  /// getObjectAlignment - Return the alignment of the specified stack object...
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  int getObjectAlignment(int ObjectIdx) const {
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    assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!");
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    return Objects[ObjectIdx+NumFixedObjects].Alignment;
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  }
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  /// getObjectOffset - Return the assigned stack offset of the specified object
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  /// from the incoming stack pointer.
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  ///
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  int getObjectOffset(int ObjectIdx) const {
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    assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!");
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    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
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  }
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  /// setObjectOffset - Set the stack frame offset of the specified object.  The
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  /// offset is relative to the stack pointer on entry to the function.
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  ///
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  void setObjectOffset(int ObjectIdx, int SPOffset) {
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    assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!");
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    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
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  }
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  /// getStackSize - Return the number of bytes that must be allocated to hold
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  /// all of the fixed size frame objects.  This is only valid after
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  /// Prolog/Epilog code insertion has finalized the stack frame layout.
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  ///
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  unsigned getStackSize() const { return StackSize; }
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  /// setStackSize - Set the size of the stack...
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  ///
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  void setStackSize(unsigned Size) { StackSize = Size; }
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  /// getMaxAlignment - Return the alignment in bytes that this function must be 
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  /// aligned to, which is greater than the default stack alignment provided by 
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  /// the target.
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  ///
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  unsigned getMaxAlignment() const { return MaxAlignment; }
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  /// setMaxAlignment - Set the preferred alignment.
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  ///
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  void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
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  /// hasCalls - Return true if the current function has no function calls.
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  /// This is only valid during or after prolog/epilog code emission.
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  ///
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  bool hasCalls() const { return HasCalls; }
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  void setHasCalls(bool V) { HasCalls = V; }
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  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
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  /// allocated for an outgoing function call.  This is only available if
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  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
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  /// then only during or after prolog/epilog code insertion.
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  ///
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  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
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  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
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  /// CreateFixedObject - Create a new object at a fixed location on the stack.
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  /// All fixed objects should be created before other objects are created for
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  /// efficiency.  This returns an index with a negative value.
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  ///
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  int CreateFixedObject(unsigned Size, int SPOffset) {
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    assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
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    Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset));
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    return -++NumFixedObjects;
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  }
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  /// CreateStackObject - Create a new statically sized stack object, returning
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  /// a postive identifier to represent it.
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  ///
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  int CreateStackObject(unsigned Size, unsigned Alignment) {
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    // Keep track of the maximum alignment.
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    if (MaxAlignment < Alignment) MaxAlignment = Alignment;
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    assert(Size != 0 && "Cannot allocate zero size stack objects!");
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    Objects.push_back(StackObject(Size, Alignment, -1));
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    return Objects.size()-NumFixedObjects-1;
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  }
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  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
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  /// variable sized object has been created.  This must be created whenever a
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  /// variable sized object is created, whether or not the index returned is
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  /// actually used.
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  ///
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  int CreateVariableSizedObject() {
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    HasVarSizedObjects = true;
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    if (MaxAlignment < 1) MaxAlignment = 1;
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    Objects.push_back(StackObject(0, 1, -1));
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    return Objects.size()-NumFixedObjects-1;
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  }
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  /// getMachineDebugInfo - Used by a prologue/epilogue emitter (MRegisterInfo)
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  /// to provide frame layout information. 
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  MachineDebugInfo *getMachineDebugInfo() const { return DebugInfo; }
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  /// setMachineDebugInfo - Used by a debug consumer (DwarfWriter) to indicate
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  /// that frame layout information should be gathered.
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  void setMachineDebugInfo(MachineDebugInfo *DI) { DebugInfo = DI; }
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  /// print - Used by the MachineFunction printer to print information about
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  /// stack objects.  Implemented in MachineFunction.cpp
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  ///
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  void print(const MachineFunction &MF, std::ostream &OS) const;
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  /// dump - Call print(MF, std::cerr) to be called from the debugger.
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  void dump(const MachineFunction &MF) const;
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};
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} // End llvm namespace
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#endif
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