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			216 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the abstract interface that implements execution support
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// for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef EXECUTION_ENGINE_H
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#define EXECUTION_ENGINE_H
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#include <vector>
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#include <map>
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#include <cassert>
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#include <string>
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#include "llvm/System/Mutex.h"
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#include "llvm/ADT/SmallVector.h"
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namespace llvm {
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union GenericValue;
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class Constant;
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class Function;
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class GlobalVariable;
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class GlobalValue;
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class Module;
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class ModuleProvider;
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class TargetData;
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class Type;
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class MutexGuard;
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class ExecutionEngineState {
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private:
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  /// GlobalAddressMap - A mapping between LLVM global values and their
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  /// actualized version...
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  std::map<const GlobalValue*, void *> GlobalAddressMap;
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  /// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
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  /// used to convert raw addresses into the LLVM global value that is emitted
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  /// at the address.  This map is not computed unless getGlobalValueAtAddress
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  /// is called at some point.
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  std::map<void *, const GlobalValue*> GlobalAddressReverseMap;
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public:
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  std::map<const GlobalValue*, void *> &
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  getGlobalAddressMap(const MutexGuard &locked) {
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    return GlobalAddressMap;
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  }
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  std::map<void*, const GlobalValue*> & 
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  getGlobalAddressReverseMap(const MutexGuard& locked) {
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    return GlobalAddressReverseMap;
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  }
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};
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class ExecutionEngine {
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  const TargetData *TD;
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  ExecutionEngineState state;
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protected:
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  /// Modules - This is a list of ModuleProvider's that we are JIT'ing from.  We
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  /// use a smallvector to optimize for the case where there is only one module.
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  SmallVector<ModuleProvider*, 1> Modules;
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  void setTargetData(const TargetData *td) {
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    TD = td;
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  }
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  // To avoid having libexecutionengine depend on the JIT and interpreter
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  // libraries, the JIT and Interpreter set these functions to ctor pointers
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  // at startup time if they are linked in.
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  typedef ExecutionEngine *(*EECtorFn)(ModuleProvider*);
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  static EECtorFn JITCtor, InterpCtor;
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public:
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  /// lock - This lock is protects the ExecutionEngine, JIT, JITResolver and
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  /// JITEmitter classes.  It must be held while changing the internal state of
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  /// any of those classes.
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  sys::Mutex lock; // Used to make this class and subclasses thread-safe
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  ExecutionEngine(ModuleProvider *P);
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  ExecutionEngine(Module *M);
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  virtual ~ExecutionEngine();
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  const TargetData *getTargetData() const { return TD; }
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  /// addModuleProvider - Add a ModuleProvider to the list of modules that we
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  /// can JIT from.  Note that this takes ownership of the ModuleProvider: when
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  /// the ExecutionEngine is destroyed, it destroys the MP as well.
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  void addModuleProvider(ModuleProvider *P) {
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    Modules.push_back(P);
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  }
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  /// FindFunctionNamed - Search all of the active modules to find the one that
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  /// defines FnName.  This is very slow operation and shouldn't be used for
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  /// general code.
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  Function *FindFunctionNamed(const char *FnName);
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  /// create - This is the factory method for creating an execution engine which
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  /// is appropriate for the current machine.
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  static ExecutionEngine *create(ModuleProvider *MP,
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                                 bool ForceInterpreter = false);
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  /// runFunction - Execute the specified function with the specified arguments,
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  /// and return the result.
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  ///
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  virtual GenericValue runFunction(Function *F,
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                                const std::vector<GenericValue> &ArgValues) = 0;
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  /// runStaticConstructorsDestructors - This method is used to execute all of
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  /// the static constructors or destructors for a module, depending on the
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  /// value of isDtors.
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  void runStaticConstructorsDestructors(bool isDtors);
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  /// runFunctionAsMain - This is a helper function which wraps runFunction to
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  /// handle the common task of starting up main with the specified argc, argv,
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  /// and envp parameters.
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  int runFunctionAsMain(Function *Fn, const std::vector<std::string> &argv,
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                        const char * const * envp);
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  /// addGlobalMapping - Tell the execution engine that the specified global is
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  /// at the specified location.  This is used internally as functions are JIT'd
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  /// and as global variables are laid out in memory.  It can and should also be
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  /// used by clients of the EE that want to have an LLVM global overlay
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  /// existing data in memory.
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  void addGlobalMapping(const GlobalValue *GV, void *Addr);
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  /// clearAllGlobalMappings - Clear all global mappings and start over again
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  /// use in dynamic compilation scenarios when you want to move globals
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  void clearAllGlobalMappings();
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  /// updateGlobalMapping - Replace an existing mapping for GV with a new
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  /// address.  This updates both maps as required.  If "Addr" is null, the
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  /// entry for the global is removed from the mappings.
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  void updateGlobalMapping(const GlobalValue *GV, void *Addr);
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  /// getPointerToGlobalIfAvailable - This returns the address of the specified
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  /// global value if it is has already been codegen'd, otherwise it returns
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  /// null.
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  ///
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  void *getPointerToGlobalIfAvailable(const GlobalValue *GV);
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  /// getPointerToGlobal - This returns the address of the specified global
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  /// value.  This may involve code generation if it's a function.
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  ///
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  void *getPointerToGlobal(const GlobalValue *GV);
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  /// getPointerToFunction - The different EE's represent function bodies in
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  /// different ways.  They should each implement this to say what a function
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  /// pointer should look like.
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  ///
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  virtual void *getPointerToFunction(Function *F) = 0;
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  /// getPointerToFunctionOrStub - If the specified function has been
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  /// code-gen'd, return a pointer to the function.  If not, compile it, or use
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  /// a stub to implement lazy compilation if available.
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  ///
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  virtual void *getPointerToFunctionOrStub(Function *F) {
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    // Default implementation, just codegen the function.
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    return getPointerToFunction(F);
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  }
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  /// getGlobalValueAtAddress - Return the LLVM global value object that starts
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  /// at the specified address.
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  ///
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  const GlobalValue *getGlobalValueAtAddress(void *Addr);
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  void StoreValueToMemory(GenericValue Val, GenericValue *Ptr, const Type *Ty);
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  void InitializeMemory(const Constant *Init, void *Addr);
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  /// recompileAndRelinkFunction - This method is used to force a function
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  /// which has already been compiled to be compiled again, possibly
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  /// after it has been modified. Then the entry to the old copy is overwritten
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  /// with a branch to the new copy. If there was no old copy, this acts
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  /// just like VM::getPointerToFunction().
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  ///
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  virtual void *recompileAndRelinkFunction(Function *F) = 0;
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  /// freeMachineCodeForFunction - Release memory in the ExecutionEngine
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  /// corresponding to the machine code emitted to execute this function, useful
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  /// for garbage-collecting generated code.
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  ///
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  virtual void freeMachineCodeForFunction(Function *F) = 0;
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  /// getOrEmitGlobalVariable - Return the address of the specified global
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  /// variable, possibly emitting it to memory if needed.  This is used by the
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  /// Emitter.
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  virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) {
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    return getPointerToGlobal((GlobalValue*)GV);
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  }
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protected:
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  void emitGlobals();
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  // EmitGlobalVariable - This method emits the specified global variable to the
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  // address specified in GlobalAddresses, or allocates new memory if it's not
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  // already in the map.
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  void EmitGlobalVariable(const GlobalVariable *GV);
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  GenericValue getConstantValue(const Constant *C);
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  GenericValue LoadValueFromMemory(GenericValue *Ptr, const Type *Ty);
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};
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} // End llvm namespace
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#endif
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