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			808 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			808 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a hash set that can be used to remove duplication of nodes
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// in a graph.  This code was originally created by Chris Lattner for use with
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// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_FOLDINGSET_H
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#define LLVM_ADT_FOLDINGSET_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/DataTypes.h"
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namespace llvm {
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  class APFloat;
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  class APInt;
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/// This folding set used for two purposes:
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///   1. Given information about a node we want to create, look up the unique
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///      instance of the node in the set.  If the node already exists, return
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///      it, otherwise return the bucket it should be inserted into.
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///   2. Given a node that has already been created, remove it from the set.
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///
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/// This class is implemented as a single-link chained hash table, where the
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/// "buckets" are actually the nodes themselves (the next pointer is in the
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/// node).  The last node points back to the bucket to simplify node removal.
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///
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/// Any node that is to be included in the folding set must be a subclass of
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/// FoldingSetNode.  The node class must also define a Profile method used to
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/// establish the unique bits of data for the node.  The Profile method is
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/// passed a FoldingSetNodeID object which is used to gather the bits.  Just
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/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
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/// NOTE: That the folding set does not own the nodes and it is the
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/// responsibility of the user to dispose of the nodes.
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///
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/// Eg.
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///    class MyNode : public FoldingSetNode {
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///    private:
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///      std::string Name;
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///      unsigned Value;
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///    public:
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///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
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///       ...
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///      void Profile(FoldingSetNodeID &ID) const {
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///        ID.AddString(Name);
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///        ID.AddInteger(Value);
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///      }
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///      ...
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///    };
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///
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/// To define the folding set itself use the FoldingSet template;
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///
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/// Eg.
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///    FoldingSet<MyNode> MyFoldingSet;
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///
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/// Four public methods are available to manipulate the folding set;
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///
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/// 1) If you have an existing node that you want add to the set but unsure
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/// that the node might already exist then call;
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///
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///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
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///
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/// If The result is equal to the input then the node has been inserted.
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/// Otherwise, the result is the node existing in the folding set, and the
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/// input can be discarded (use the result instead.)
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///
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/// 2) If you are ready to construct a node but want to check if it already
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/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
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/// check;
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///
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///   FoldingSetNodeID ID;
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///   ID.AddString(Name);
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///   ID.AddInteger(Value);
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///   void *InsertPoint;
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///
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///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
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///
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/// If found then M with be non-NULL, else InsertPoint will point to where it
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/// should be inserted using InsertNode.
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///
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/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
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/// node with FindNodeOrInsertPos;
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///
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///    InsertNode(N, InsertPoint);
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///
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/// 4) Finally, if you want to remove a node from the folding set call;
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///
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///    bool WasRemoved = RemoveNode(N);
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///
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/// The result indicates whether the node existed in the folding set.
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class FoldingSetNodeID;
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//===----------------------------------------------------------------------===//
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/// FoldingSetImpl - Implements the folding set functionality.  The main
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/// structure is an array of buckets.  Each bucket is indexed by the hash of
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/// the nodes it contains.  The bucket itself points to the nodes contained
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/// in the bucket via a singly linked list.  The last node in the list points
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/// back to the bucket to facilitate node removal.
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///
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class FoldingSetImpl {
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protected:
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  /// Buckets - Array of bucket chains.
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  ///
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  void **Buckets;
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  /// NumBuckets - Length of the Buckets array.  Always a power of 2.
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  ///
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  unsigned NumBuckets;
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  /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
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  /// is greater than twice the number of buckets.
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  unsigned NumNodes;
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public:
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  explicit FoldingSetImpl(unsigned Log2InitSize = 6);
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  virtual ~FoldingSetImpl();
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  //===--------------------------------------------------------------------===//
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  /// Node - This class is used to maintain the singly linked bucket list in
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  /// a folding set.
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  ///
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  class Node {
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  private:
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    // NextInFoldingSetBucket - next link in the bucket list.
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    void *NextInFoldingSetBucket;
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  public:
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    Node() : NextInFoldingSetBucket(nullptr) {}
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    // Accessors
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    void *getNextInBucket() const { return NextInFoldingSetBucket; }
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    void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
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  };
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  /// clear - Remove all nodes from the folding set.
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  void clear();
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  /// RemoveNode - Remove a node from the folding set, returning true if one
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  /// was removed or false if the node was not in the folding set.
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  bool RemoveNode(Node *N);
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  /// GetOrInsertNode - If there is an existing simple Node exactly
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  /// equal to the specified node, return it.  Otherwise, insert 'N' and return
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  /// it instead.
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  Node *GetOrInsertNode(Node *N);
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  /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
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  /// return it.  If not, return the insertion token that will make insertion
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  /// faster.
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  Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
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  /// InsertNode - Insert the specified node into the folding set, knowing that
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  /// it is not already in the folding set.  InsertPos must be obtained from
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  /// FindNodeOrInsertPos.
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  void InsertNode(Node *N, void *InsertPos);
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  /// InsertNode - Insert the specified node into the folding set, knowing that
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  /// it is not already in the folding set.
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  void InsertNode(Node *N) {
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    Node *Inserted = GetOrInsertNode(N);
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    (void)Inserted;
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    assert(Inserted == N && "Node already inserted!");
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  }
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  /// size - Returns the number of nodes in the folding set.
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  unsigned size() const { return NumNodes; }
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  /// empty - Returns true if there are no nodes in the folding set.
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  bool empty() const { return NumNodes == 0; }
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private:
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  /// GrowHashTable - Double the size of the hash table and rehash everything.
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  ///
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  void GrowHashTable();
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protected:
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  /// GetNodeProfile - Instantiations of the FoldingSet template implement
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  /// this function to gather data bits for the given node.
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  virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
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  /// NodeEquals - Instantiations of the FoldingSet template implement
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  /// this function to compare the given node with the given ID.
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  virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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                          FoldingSetNodeID &TempID) const=0;
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  /// ComputeNodeHash - Instantiations of the FoldingSet template implement
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  /// this function to compute a hash value for the given node.
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  virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
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};
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//===----------------------------------------------------------------------===//
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template<typename T> struct FoldingSetTrait;
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/// DefaultFoldingSetTrait - This class provides default implementations
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/// for FoldingSetTrait implementations.
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///
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template<typename T> struct DefaultFoldingSetTrait {
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  static void Profile(const T &X, FoldingSetNodeID &ID) {
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    X.Profile(ID);
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  }
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  static void Profile(T &X, FoldingSetNodeID &ID) {
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    X.Profile(ID);
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  }
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  // Equals - Test if the profile for X would match ID, using TempID
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  // to compute a temporary ID if necessary. The default implementation
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  // just calls Profile and does a regular comparison. Implementations
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  // can override this to provide more efficient implementations.
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  static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
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                            FoldingSetNodeID &TempID);
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  // ComputeHash - Compute a hash value for X, using TempID to
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  // compute a temporary ID if necessary. The default implementation
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  // just calls Profile and does a regular hash computation.
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  // Implementations can override this to provide more efficient
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  // implementations.
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  static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
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};
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/// FoldingSetTrait - This trait class is used to define behavior of how
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/// to "profile" (in the FoldingSet parlance) an object of a given type.
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/// The default behavior is to invoke a 'Profile' method on an object, but
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/// through template specialization the behavior can be tailored for specific
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/// types.  Combined with the FoldingSetNodeWrapper class, one can add objects
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/// to FoldingSets that were not originally designed to have that behavior.
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template<typename T> struct FoldingSetTrait
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  : public DefaultFoldingSetTrait<T> {};
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template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
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/// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
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/// for ContextualFoldingSets.
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template<typename T, typename Ctx>
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struct DefaultContextualFoldingSetTrait {
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  static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
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    X.Profile(ID, Context);
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  }
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  static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
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                            FoldingSetNodeID &TempID, Ctx Context);
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  static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
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                                     Ctx Context);
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};
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/// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
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/// ContextualFoldingSets.
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template<typename T, typename Ctx> struct ContextualFoldingSetTrait
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  : public DefaultContextualFoldingSetTrait<T, Ctx> {};
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//===--------------------------------------------------------------------===//
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/// FoldingSetNodeIDRef - This class describes a reference to an interned
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/// FoldingSetNodeID, which can be a useful to store node id data rather
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/// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
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/// is often much larger than necessary, and the possibility of heap
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/// allocation means it requires a non-trivial destructor call.
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class FoldingSetNodeIDRef {
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  const unsigned *Data;
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  size_t Size;
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public:
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  FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
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  FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
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  /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
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  /// used to lookup the node in the FoldingSetImpl.
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  unsigned ComputeHash() const;
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  bool operator==(FoldingSetNodeIDRef) const;
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  bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
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  /// Used to compare the "ordering" of two nodes as defined by the
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  /// profiled bits and their ordering defined by memcmp().
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  bool operator<(FoldingSetNodeIDRef) const;
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  const unsigned *getData() const { return Data; }
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  size_t getSize() const { return Size; }
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};
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//===--------------------------------------------------------------------===//
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/// FoldingSetNodeID - This class is used to gather all the unique data bits of
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/// a node.  When all the bits are gathered this class is used to produce a
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/// hash value for the node.
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///
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class FoldingSetNodeID {
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  /// Bits - Vector of all the data bits that make the node unique.
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  /// Use a SmallVector to avoid a heap allocation in the common case.
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  SmallVector<unsigned, 32> Bits;
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public:
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  FoldingSetNodeID() {}
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  FoldingSetNodeID(FoldingSetNodeIDRef Ref)
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    : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
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  /// Add* - Add various data types to Bit data.
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  ///
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  void AddPointer(const void *Ptr);
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  void AddInteger(signed I);
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  void AddInteger(unsigned I);
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  void AddInteger(long I);
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  void AddInteger(unsigned long I);
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  void AddInteger(long long I);
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  void AddInteger(unsigned long long I);
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  void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
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  void AddString(StringRef String);
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  void AddNodeID(const FoldingSetNodeID &ID);
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  template <typename T>
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  inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
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  /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
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  /// object to be used to compute a new profile.
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  inline void clear() { Bits.clear(); }
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  /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
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  /// to lookup the node in the FoldingSetImpl.
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  unsigned ComputeHash() const;
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  /// operator== - Used to compare two nodes to each other.
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  ///
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  bool operator==(const FoldingSetNodeID &RHS) const;
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  bool operator==(const FoldingSetNodeIDRef RHS) const;
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  bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
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  bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
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  /// Used to compare the "ordering" of two nodes as defined by the
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  /// profiled bits and their ordering defined by memcmp().
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  bool operator<(const FoldingSetNodeID &RHS) const;
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  bool operator<(const FoldingSetNodeIDRef RHS) const;
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  /// Intern - Copy this node's data to a memory region allocated from the
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  /// given allocator and return a FoldingSetNodeIDRef describing the
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  /// interned data.
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  FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
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};
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// Convenience type to hide the implementation of the folding set.
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typedef FoldingSetImpl::Node FoldingSetNode;
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template<class T> class FoldingSetIterator;
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template<class T> class FoldingSetBucketIterator;
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// Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
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// require the definition of FoldingSetNodeID.
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template<typename T>
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inline bool
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DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
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                                  unsigned /*IDHash*/,
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                                  FoldingSetNodeID &TempID) {
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  FoldingSetTrait<T>::Profile(X, TempID);
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  return TempID == ID;
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}
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template<typename T>
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inline unsigned
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DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
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  FoldingSetTrait<T>::Profile(X, TempID);
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  return TempID.ComputeHash();
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}
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template<typename T, typename Ctx>
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inline bool
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DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
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                                                 const FoldingSetNodeID &ID,
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                                                 unsigned /*IDHash*/,
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                                                 FoldingSetNodeID &TempID,
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                                                 Ctx Context) {
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  ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
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  return TempID == ID;
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}
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template<typename T, typename Ctx>
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inline unsigned
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DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
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                                                      FoldingSetNodeID &TempID,
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                                                      Ctx Context) {
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  ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
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  return TempID.ComputeHash();
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}
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//===----------------------------------------------------------------------===//
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/// FoldingSet - This template class is used to instantiate a specialized
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/// implementation of the folding set to the node class T.  T must be a
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/// subclass of FoldingSetNode and implement a Profile function.
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///
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template<class T> class FoldingSet : public FoldingSetImpl {
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private:
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  /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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  /// way to convert nodes into a unique specifier.
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  void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
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    T *TN = static_cast<T *>(N);
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    FoldingSetTrait<T>::Profile(*TN, ID);
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  }
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  /// NodeEquals - Instantiations may optionally provide a way to compare a
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  /// node with a specified ID.
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  bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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                  FoldingSetNodeID &TempID) const override {
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    T *TN = static_cast<T *>(N);
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    return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
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  }
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  /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
 | 
						|
  /// hash value directly from a node.
 | 
						|
  unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
 | 
						|
    T *TN = static_cast<T *>(N);
 | 
						|
    return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
 | 
						|
  }
 | 
						|
 | 
						|
public:
 | 
						|
  explicit FoldingSet(unsigned Log2InitSize = 6)
 | 
						|
  : FoldingSetImpl(Log2InitSize)
 | 
						|
  {}
 | 
						|
 | 
						|
  typedef FoldingSetIterator<T> iterator;
 | 
						|
  iterator begin() { return iterator(Buckets); }
 | 
						|
  iterator end() { return iterator(Buckets+NumBuckets); }
 | 
						|
 | 
						|
  typedef FoldingSetIterator<const T> const_iterator;
 | 
						|
  const_iterator begin() const { return const_iterator(Buckets); }
 | 
						|
  const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
 | 
						|
 | 
						|
  typedef FoldingSetBucketIterator<T> bucket_iterator;
 | 
						|
 | 
						|
  bucket_iterator bucket_begin(unsigned hash) {
 | 
						|
    return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
 | 
						|
  }
 | 
						|
 | 
						|
  bucket_iterator bucket_end(unsigned hash) {
 | 
						|
    return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
 | 
						|
  }
 | 
						|
 | 
						|
  /// GetOrInsertNode - If there is an existing simple Node exactly
 | 
						|
  /// equal to the specified node, return it.  Otherwise, insert 'N' and
 | 
						|
  /// return it instead.
 | 
						|
  T *GetOrInsertNode(Node *N) {
 | 
						|
    return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
 | 
						|
  }
 | 
						|
 | 
						|
  /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
 | 
						|
  /// return it.  If not, return the insertion token that will make insertion
 | 
						|
  /// faster.
 | 
						|
  T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
 | 
						|
    return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// ContextualFoldingSet - This template class is a further refinement
 | 
						|
/// of FoldingSet which provides a context argument when calling
 | 
						|
/// Profile on its nodes.  Currently, that argument is fixed at
 | 
						|
/// initialization time.
 | 
						|
///
 | 
						|
/// T must be a subclass of FoldingSetNode and implement a Profile
 | 
						|
/// function with signature
 | 
						|
///   void Profile(llvm::FoldingSetNodeID &, Ctx);
 | 
						|
template <class T, class Ctx>
 | 
						|
class ContextualFoldingSet : public FoldingSetImpl {
 | 
						|
  // Unfortunately, this can't derive from FoldingSet<T> because the
 | 
						|
  // construction vtable for FoldingSet<T> requires
 | 
						|
  // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
 | 
						|
  // requires a single-argument T::Profile().
 | 
						|
 | 
						|
private:
 | 
						|
  Ctx Context;
 | 
						|
 | 
						|
  /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
 | 
						|
  /// way to convert nodes into a unique specifier.
 | 
						|
  void GetNodeProfile(FoldingSetImpl::Node *N,
 | 
						|
                      FoldingSetNodeID &ID) const override {
 | 
						|
    T *TN = static_cast<T *>(N);
 | 
						|
    ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
 | 
						|
  }
 | 
						|
  bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
 | 
						|
                  unsigned IDHash, FoldingSetNodeID &TempID) const override {
 | 
						|
    T *TN = static_cast<T *>(N);
 | 
						|
    return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
 | 
						|
                                                     Context);
 | 
						|
  }
 | 
						|
  unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
 | 
						|
                           FoldingSetNodeID &TempID) const override {
 | 
						|
    T *TN = static_cast<T *>(N);
 | 
						|
    return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
 | 
						|
  }
 | 
						|
 | 
						|
public:
 | 
						|
  explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
 | 
						|
  : FoldingSetImpl(Log2InitSize), Context(Context)
 | 
						|
  {}
 | 
						|
 | 
						|
  Ctx getContext() const { return Context; }
 | 
						|
 | 
						|
 | 
						|
  typedef FoldingSetIterator<T> iterator;
 | 
						|
  iterator begin() { return iterator(Buckets); }
 | 
						|
  iterator end() { return iterator(Buckets+NumBuckets); }
 | 
						|
 | 
						|
  typedef FoldingSetIterator<const T> const_iterator;
 | 
						|
  const_iterator begin() const { return const_iterator(Buckets); }
 | 
						|
  const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
 | 
						|
 | 
						|
  typedef FoldingSetBucketIterator<T> bucket_iterator;
 | 
						|
 | 
						|
  bucket_iterator bucket_begin(unsigned hash) {
 | 
						|
    return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
 | 
						|
  }
 | 
						|
 | 
						|
  bucket_iterator bucket_end(unsigned hash) {
 | 
						|
    return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
 | 
						|
  }
 | 
						|
 | 
						|
  /// GetOrInsertNode - If there is an existing simple Node exactly
 | 
						|
  /// equal to the specified node, return it.  Otherwise, insert 'N'
 | 
						|
  /// and return it instead.
 | 
						|
  T *GetOrInsertNode(Node *N) {
 | 
						|
    return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
 | 
						|
  }
 | 
						|
 | 
						|
  /// FindNodeOrInsertPos - Look up the node specified by ID.  If it
 | 
						|
  /// exists, return it.  If not, return the insertion token that will
 | 
						|
  /// make insertion faster.
 | 
						|
  T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
 | 
						|
    return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// FoldingSetVectorIterator - This implements an iterator for
 | 
						|
/// FoldingSetVector. It is only necessary because FoldingSetIterator provides
 | 
						|
/// a value_type of T, while the vector in FoldingSetVector exposes
 | 
						|
/// a value_type of T*. Fortunately, FoldingSetIterator doesn't expose very
 | 
						|
/// much besides operator* and operator->, so we just wrap the inner vector
 | 
						|
/// iterator and perform the extra dereference.
 | 
						|
template <class T, class VectorIteratorT>
 | 
						|
class FoldingSetVectorIterator {
 | 
						|
  // Provide a typedef to workaround the lack of correct injected class name
 | 
						|
  // support in older GCCs.
 | 
						|
  typedef FoldingSetVectorIterator<T, VectorIteratorT> SelfT;
 | 
						|
 | 
						|
  VectorIteratorT Iterator;
 | 
						|
 | 
						|
public:
 | 
						|
  FoldingSetVectorIterator(VectorIteratorT I) : Iterator(I) {}
 | 
						|
 | 
						|
  bool operator==(const SelfT &RHS) const {
 | 
						|
    return Iterator == RHS.Iterator;
 | 
						|
  }
 | 
						|
  bool operator!=(const SelfT &RHS) const {
 | 
						|
    return Iterator != RHS.Iterator;
 | 
						|
  }
 | 
						|
 | 
						|
  T &operator*() const { return **Iterator; }
 | 
						|
 | 
						|
  T *operator->() const { return *Iterator; }
 | 
						|
 | 
						|
  inline SelfT &operator++() {
 | 
						|
    ++Iterator;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
  SelfT operator++(int) {
 | 
						|
    SelfT tmp = *this;
 | 
						|
    ++*this;
 | 
						|
    return tmp;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// FoldingSetVector - This template class combines a FoldingSet and a vector
 | 
						|
/// to provide the interface of FoldingSet but with deterministic iteration
 | 
						|
/// order based on the insertion order. T must be a subclass of FoldingSetNode
 | 
						|
/// and implement a Profile function.
 | 
						|
template <class T, class VectorT = SmallVector<T*, 8> >
 | 
						|
class FoldingSetVector {
 | 
						|
  FoldingSet<T> Set;
 | 
						|
  VectorT Vector;
 | 
						|
 | 
						|
public:
 | 
						|
  explicit FoldingSetVector(unsigned Log2InitSize = 6)
 | 
						|
      : Set(Log2InitSize) {
 | 
						|
  }
 | 
						|
 | 
						|
  typedef FoldingSetVectorIterator<T, typename VectorT::iterator> iterator;
 | 
						|
  iterator begin() { return Vector.begin(); }
 | 
						|
  iterator end()   { return Vector.end(); }
 | 
						|
 | 
						|
  typedef FoldingSetVectorIterator<const T, typename VectorT::const_iterator>
 | 
						|
    const_iterator;
 | 
						|
  const_iterator begin() const { return Vector.begin(); }
 | 
						|
  const_iterator end()   const { return Vector.end(); }
 | 
						|
 | 
						|
  /// clear - Remove all nodes from the folding set.
 | 
						|
  void clear() { Set.clear(); Vector.clear(); }
 | 
						|
 | 
						|
  /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
 | 
						|
  /// return it.  If not, return the insertion token that will make insertion
 | 
						|
  /// faster.
 | 
						|
  T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
 | 
						|
    return Set.FindNodeOrInsertPos(ID, InsertPos);
 | 
						|
  }
 | 
						|
 | 
						|
  /// GetOrInsertNode - If there is an existing simple Node exactly
 | 
						|
  /// equal to the specified node, return it.  Otherwise, insert 'N' and
 | 
						|
  /// return it instead.
 | 
						|
  T *GetOrInsertNode(T *N) {
 | 
						|
    T *Result = Set.GetOrInsertNode(N);
 | 
						|
    if (Result == N) Vector.push_back(N);
 | 
						|
    return Result;
 | 
						|
  }
 | 
						|
 | 
						|
  /// InsertNode - Insert the specified node into the folding set, knowing that
 | 
						|
  /// it is not already in the folding set.  InsertPos must be obtained from
 | 
						|
  /// FindNodeOrInsertPos.
 | 
						|
  void InsertNode(T *N, void *InsertPos) {
 | 
						|
    Set.InsertNode(N, InsertPos);
 | 
						|
    Vector.push_back(N);
 | 
						|
  }
 | 
						|
 | 
						|
  /// InsertNode - Insert the specified node into the folding set, knowing that
 | 
						|
  /// it is not already in the folding set.
 | 
						|
  void InsertNode(T *N) {
 | 
						|
    Set.InsertNode(N);
 | 
						|
    Vector.push_back(N);
 | 
						|
  }
 | 
						|
 | 
						|
  /// size - Returns the number of nodes in the folding set.
 | 
						|
  unsigned size() const { return Set.size(); }
 | 
						|
 | 
						|
  /// empty - Returns true if there are no nodes in the folding set.
 | 
						|
  bool empty() const { return Set.empty(); }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
 | 
						|
/// folding sets, which knows how to walk the folding set hash table.
 | 
						|
class FoldingSetIteratorImpl {
 | 
						|
protected:
 | 
						|
  FoldingSetNode *NodePtr;
 | 
						|
  FoldingSetIteratorImpl(void **Bucket);
 | 
						|
  void advance();
 | 
						|
 | 
						|
public:
 | 
						|
  bool operator==(const FoldingSetIteratorImpl &RHS) const {
 | 
						|
    return NodePtr == RHS.NodePtr;
 | 
						|
  }
 | 
						|
  bool operator!=(const FoldingSetIteratorImpl &RHS) const {
 | 
						|
    return NodePtr != RHS.NodePtr;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
template<class T>
 | 
						|
class FoldingSetIterator : public FoldingSetIteratorImpl {
 | 
						|
public:
 | 
						|
  explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
 | 
						|
 | 
						|
  T &operator*() const {
 | 
						|
    return *static_cast<T*>(NodePtr);
 | 
						|
  }
 | 
						|
 | 
						|
  T *operator->() const {
 | 
						|
    return static_cast<T*>(NodePtr);
 | 
						|
  }
 | 
						|
 | 
						|
  inline FoldingSetIterator &operator++() {          // Preincrement
 | 
						|
    advance();
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
  FoldingSetIterator operator++(int) {        // Postincrement
 | 
						|
    FoldingSetIterator tmp = *this; ++*this; return tmp;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
 | 
						|
/// shared by all folding sets, which knows how to walk a particular bucket
 | 
						|
/// of a folding set hash table.
 | 
						|
 | 
						|
class FoldingSetBucketIteratorImpl {
 | 
						|
protected:
 | 
						|
  void *Ptr;
 | 
						|
 | 
						|
  explicit FoldingSetBucketIteratorImpl(void **Bucket);
 | 
						|
 | 
						|
  FoldingSetBucketIteratorImpl(void **Bucket, bool)
 | 
						|
    : Ptr(Bucket) {}
 | 
						|
 | 
						|
  void advance() {
 | 
						|
    void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
 | 
						|
    uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
 | 
						|
    Ptr = reinterpret_cast<void*>(x);
 | 
						|
  }
 | 
						|
 | 
						|
public:
 | 
						|
  bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
 | 
						|
    return Ptr == RHS.Ptr;
 | 
						|
  }
 | 
						|
  bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
 | 
						|
    return Ptr != RHS.Ptr;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
template<class T>
 | 
						|
class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
 | 
						|
public:
 | 
						|
  explicit FoldingSetBucketIterator(void **Bucket) :
 | 
						|
    FoldingSetBucketIteratorImpl(Bucket) {}
 | 
						|
 | 
						|
  FoldingSetBucketIterator(void **Bucket, bool) :
 | 
						|
    FoldingSetBucketIteratorImpl(Bucket, true) {}
 | 
						|
 | 
						|
  T &operator*() const { return *static_cast<T*>(Ptr); }
 | 
						|
  T *operator->() const { return static_cast<T*>(Ptr); }
 | 
						|
 | 
						|
  inline FoldingSetBucketIterator &operator++() { // Preincrement
 | 
						|
    advance();
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
  FoldingSetBucketIterator operator++(int) {      // Postincrement
 | 
						|
    FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
 | 
						|
/// types in an enclosing object so that they can be inserted into FoldingSets.
 | 
						|
template <typename T>
 | 
						|
class FoldingSetNodeWrapper : public FoldingSetNode {
 | 
						|
  T data;
 | 
						|
public:
 | 
						|
  explicit FoldingSetNodeWrapper(const T &x) : data(x) {}
 | 
						|
  virtual ~FoldingSetNodeWrapper() {}
 | 
						|
 | 
						|
  template<typename A1>
 | 
						|
  explicit FoldingSetNodeWrapper(const A1 &a1)
 | 
						|
    : data(a1) {}
 | 
						|
 | 
						|
  template <typename A1, typename A2>
 | 
						|
  explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2)
 | 
						|
    : data(a1,a2) {}
 | 
						|
 | 
						|
  template <typename A1, typename A2, typename A3>
 | 
						|
  explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3)
 | 
						|
    : data(a1,a2,a3) {}
 | 
						|
 | 
						|
  template <typename A1, typename A2, typename A3, typename A4>
 | 
						|
  explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
 | 
						|
                                 const A4 &a4)
 | 
						|
    : data(a1,a2,a3,a4) {}
 | 
						|
 | 
						|
  template <typename A1, typename A2, typename A3, typename A4, typename A5>
 | 
						|
  explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
 | 
						|
                                 const A4 &a4, const A5 &a5)
 | 
						|
  : data(a1,a2,a3,a4,a5) {}
 | 
						|
 | 
						|
 | 
						|
  void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
 | 
						|
 | 
						|
  T &getValue() { return data; }
 | 
						|
  const T &getValue() const { return data; }
 | 
						|
 | 
						|
  operator T&() { return data; }
 | 
						|
  operator const T&() const { return data; }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
 | 
						|
/// a FoldingSetNodeID value rather than requiring the node to recompute it
 | 
						|
/// each time it is needed. This trades space for speed (which can be
 | 
						|
/// significant if the ID is long), and it also permits nodes to drop
 | 
						|
/// information that would otherwise only be required for recomputing an ID.
 | 
						|
class FastFoldingSetNode : public FoldingSetNode {
 | 
						|
  FoldingSetNodeID FastID;
 | 
						|
protected:
 | 
						|
  explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
 | 
						|
public:
 | 
						|
  void Profile(FoldingSetNodeID &ID) const { 
 | 
						|
    ID.AddNodeID(FastID); 
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Partial specializations of FoldingSetTrait.
 | 
						|
 | 
						|
template<typename T> struct FoldingSetTrait<T*> {
 | 
						|
  static inline void Profile(T *X, FoldingSetNodeID &ID) {
 | 
						|
    ID.AddPointer(X);
 | 
						|
  }
 | 
						|
};
 | 
						|
template <typename T1, typename T2>
 | 
						|
struct FoldingSetTrait<std::pair<T1, T2>> {
 | 
						|
  static inline void Profile(const std::pair<T1, T2> &P,
 | 
						|
                             llvm::FoldingSetNodeID &ID) {
 | 
						|
    ID.Add(P.first);
 | 
						|
    ID.Add(P.second);
 | 
						|
  }
 | 
						|
};
 | 
						|
} // End of namespace llvm.
 | 
						|
 | 
						|
#endif
 |