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			623 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			623 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// The file defines the MachineFrameInfo class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
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#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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#include <vector>
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namespace llvm {
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class raw_ostream;
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class DataLayout;
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class TargetRegisterClass;
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class Type;
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class MachineFunction;
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class MachineBasicBlock;
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class TargetFrameLowering;
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class TargetMachine;
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class BitVector;
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class Value;
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class AllocaInst;
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/// The CalleeSavedInfo class tracks the information need to locate where a
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/// callee saved register is in the current frame.
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class CalleeSavedInfo {
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  unsigned Reg;
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  int FrameIdx;
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public:
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  explicit CalleeSavedInfo(unsigned R, int FI = 0)
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  : Reg(R), FrameIdx(FI) {}
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  // Accessors.
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  unsigned getReg()                        const { return Reg; }
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  int getFrameIdx()                        const { return FrameIdx; }
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  void setFrameIdx(int FI)                       { FrameIdx = FI; }
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};
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/// The MachineFrameInfo class represents an abstract stack frame until
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/// prolog/epilog code is inserted.  This class is key to allowing stack frame
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/// representation optimizations, such as frame pointer elimination.  It also
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/// allows more mundane (but still important) optimizations, such as reordering
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/// of abstract objects on the stack frame.
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///
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/// To support this, the class assigns unique integer identifiers to stack
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/// objects requested clients.  These identifiers are negative integers for
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/// fixed stack objects (such as arguments passed on the stack) or nonnegative
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/// for objects that may be reordered.  Instructions which refer to stack
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/// objects use a special MO_FrameIndex operand to represent these frame
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/// indexes.
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///
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/// Because this class keeps track of all references to the stack frame, it
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/// knows when a variable sized object is allocated on the stack.  This is the
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/// sole condition which prevents frame pointer elimination, which is an
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/// important optimization on register-poor architectures.  Because original
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/// variable sized alloca's in the source program are the only source of
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/// variable sized stack objects, it is safe to decide whether there will be
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/// any variable sized objects before all stack objects are known (for
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/// example, register allocator spill code never needs variable sized
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/// objects).
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///
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/// When prolog/epilog code emission is performed, the final stack frame is
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/// built and the machine instructions are modified to refer to the actual
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/// stack offsets of the object, eliminating all MO_FrameIndex operands from
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/// the program.
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///
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/// @brief Abstract Stack Frame Information
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class MachineFrameInfo {
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  // StackObject - Represent a single object allocated on the stack.
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  struct StackObject {
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    // SPOffset - The offset of this object from the stack pointer on entry to
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    // the function.  This field has no meaning for a variable sized element.
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    int64_t SPOffset;
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    // The size of this object on the stack. 0 means a variable sized object,
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    // ~0ULL means a dead object.
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    uint64_t Size;
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    // Alignment - The required alignment of this stack slot.
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    unsigned Alignment;
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    // isImmutable - If true, the value of the stack object is set before
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    // entering the function and is not modified inside the function. By
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    // default, fixed objects are immutable unless marked otherwise.
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    bool isImmutable;
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    // isSpillSlot - If true the stack object is used as spill slot. It
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    // cannot alias any other memory objects.
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    bool isSpillSlot;
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    /// Alloca - If this stack object is originated from an Alloca instruction
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    /// this value saves the original IR allocation. Can be NULL.
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    const AllocaInst *Alloca;
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    // PreAllocated - If true, the object was mapped into the local frame
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    // block and doesn't need additional handling for allocation beyond that.
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    bool PreAllocated;
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    // If true, an LLVM IR value might point to this object.
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    // Normally, spill slots and fixed-offset objects don't alias IR-accessible
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    // objects, but there are exceptions (on PowerPC, for example, some byval
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    // arguments have ABI-prescribed offsets).
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    bool isAliased;
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    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
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                bool isSS, const AllocaInst *Val, bool A)
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      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
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        isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {}
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  };
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  /// StackAlignment - The alignment of the stack.
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  unsigned StackAlignment;
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  /// StackRealignable - Can the stack be realigned.
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  bool StackRealignable;
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  /// Objects - The list of stack objects allocated...
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  ///
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  std::vector<StackObject> Objects;
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  /// NumFixedObjects - This contains the number of fixed objects contained on
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  /// the stack.  Because fixed objects are stored at a negative index in the
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  /// Objects list, this is also the index to the 0th object in the list.
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  ///
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  unsigned NumFixedObjects;
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  /// HasVarSizedObjects - This boolean keeps track of whether any variable
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  /// sized objects have been allocated yet.
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  ///
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  bool HasVarSizedObjects;
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  /// FrameAddressTaken - This boolean keeps track of whether there is a call
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  /// to builtin \@llvm.frameaddress.
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  bool FrameAddressTaken;
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  /// ReturnAddressTaken - This boolean keeps track of whether there is a call
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  /// to builtin \@llvm.returnaddress.
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  bool ReturnAddressTaken;
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  /// HasStackMap - This boolean keeps track of whether there is a call
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  /// to builtin \@llvm.experimental.stackmap.
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  bool HasStackMap;
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  /// HasPatchPoint - This boolean keeps track of whether there is a call
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  /// to builtin \@llvm.experimental.patchpoint.
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  bool HasPatchPoint;
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  /// StackSize - The prolog/epilog code inserter calculates the final stack
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  /// offsets for all of the fixed size objects, updating the Objects list
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  /// above.  It then updates StackSize to contain the number of bytes that need
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  /// to be allocated on entry to the function.
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  ///
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  uint64_t StackSize;
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  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
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  /// have the actual offset from the stack/frame pointer.  The exact usage of
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  /// this is target-dependent, but it is typically used to adjust between
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  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
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  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
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  /// to the distance between the initial SP and the value in FP.  For many
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  /// targets, this value is only used when generating debug info (via
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  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
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  /// corresponding adjustments are performed directly.
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  int OffsetAdjustment;
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  /// MaxAlignment - The prolog/epilog code inserter may process objects
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  /// that require greater alignment than the default alignment the target
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  /// provides. To handle this, MaxAlignment is set to the maximum alignment
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  /// needed by the objects on the current frame.  If this is greater than the
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  /// native alignment maintained by the compiler, dynamic alignment code will
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  /// be needed.
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  ///
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  unsigned MaxAlignment;
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  /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
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  /// when calling another function. This is only valid during and after
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  /// prolog/epilog code insertion.
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  bool AdjustsStack;
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  /// HasCalls - Set to true if this function has any function calls.
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  bool HasCalls;
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  /// StackProtectorIdx - The frame index for the stack protector.
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  int StackProtectorIdx;
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  /// FunctionContextIdx - The frame index for the function context. Used for
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  /// SjLj exceptions.
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  int FunctionContextIdx;
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  /// MaxCallFrameSize - This contains the size of the largest call frame if the
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  /// target uses frame setup/destroy pseudo instructions (as defined in the
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  /// TargetFrameInfo class).  This information is important for frame pointer
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  /// elimination.  If is only valid during and after prolog/epilog code
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  /// insertion.
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  ///
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  unsigned MaxCallFrameSize;
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  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
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  /// callee saved register saved in the frame.  Beyond its use by the prolog/
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  /// epilog code inserter, this data used for debug info and exception
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  /// handling.
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  std::vector<CalleeSavedInfo> CSInfo;
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  /// CSIValid - Has CSInfo been set yet?
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  bool CSIValid;
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  /// LocalFrameObjects - References to frame indices which are mapped
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  /// into the local frame allocation block. <FrameIdx, LocalOffset>
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  SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
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  /// LocalFrameSize - Size of the pre-allocated local frame block.
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  int64_t LocalFrameSize;
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  /// Required alignment of the local object blob, which is the strictest
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  /// alignment of any object in it.
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  unsigned LocalFrameMaxAlign;
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  /// Whether the local object blob needs to be allocated together. If not,
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  /// PEI should ignore the isPreAllocated flags on the stack objects and
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  /// just allocate them normally.
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  bool UseLocalStackAllocationBlock;
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  /// Whether the "realign-stack" option is on.
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  bool RealignOption;
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  /// True if the function includes inline assembly that adjusts the stack
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  /// pointer.
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  bool HasInlineAsmWithSPAdjust;
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  /// True if the function contains a call to the llvm.vastart intrinsic.
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  bool HasVAStart;
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  /// True if this is a varargs function that contains a musttail call.
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  bool HasMustTailInVarArgFunc;
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public:
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  explicit MachineFrameInfo(unsigned StackAlign, bool isStackRealign,
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                            bool RealignOpt)
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      : StackAlignment(StackAlign), StackRealignable(isStackRealign),
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        RealignOption(RealignOpt) {
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    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
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    HasVarSizedObjects = false;
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    FrameAddressTaken = false;
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    ReturnAddressTaken = false;
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    HasStackMap = false;
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    HasPatchPoint = false;
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    AdjustsStack = false;
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    HasCalls = false;
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    StackProtectorIdx = -1;
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    FunctionContextIdx = -1;
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    MaxCallFrameSize = 0;
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    CSIValid = false;
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    LocalFrameSize = 0;
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    LocalFrameMaxAlign = 0;
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    UseLocalStackAllocationBlock = false;
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    HasInlineAsmWithSPAdjust = false;
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    HasVAStart = false;
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    HasMustTailInVarArgFunc = false;
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  }
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  /// hasStackObjects - Return true if there are any stack objects in this
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  /// function.
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  ///
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  bool hasStackObjects() const { return !Objects.empty(); }
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  /// hasVarSizedObjects - This method may be called any time after instruction
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  /// selection is complete to determine if the stack frame for this function
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  /// contains any variable sized objects.
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  ///
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  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
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  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
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  /// stack protector object.
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  ///
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  int getStackProtectorIndex() const { return StackProtectorIdx; }
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  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
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  /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
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  /// function context object. This object is used for SjLj exceptions.
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  int getFunctionContextIndex() const { return FunctionContextIdx; }
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  void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
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  /// isFrameAddressTaken - This method may be called any time after instruction
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  /// selection is complete to determine if there is a call to
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  /// \@llvm.frameaddress in this function.
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  bool isFrameAddressTaken() const { return FrameAddressTaken; }
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  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
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  /// isReturnAddressTaken - This method may be called any time after
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  /// instruction selection is complete to determine if there is a call to
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  /// \@llvm.returnaddress in this function.
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  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
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  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
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  /// hasStackMap - This method may be called any time after instruction
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  /// selection is complete to determine if there is a call to builtin
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  /// \@llvm.experimental.stackmap.
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  bool hasStackMap() const { return HasStackMap; }
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  void setHasStackMap(bool s = true) { HasStackMap = s; }
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  /// hasPatchPoint - This method may be called any time after instruction
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  /// selection is complete to determine if there is a call to builtin
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  /// \@llvm.experimental.patchpoint.
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  bool hasPatchPoint() const { return HasPatchPoint; }
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  void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
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  /// getObjectIndexBegin - Return the minimum frame object index.
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  ///
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  int getObjectIndexBegin() const { return -NumFixedObjects; }
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  /// getObjectIndexEnd - Return one past the maximum frame object index.
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  ///
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  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
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  /// getNumFixedObjects - Return the number of fixed objects.
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						|
  unsigned getNumFixedObjects() const { return NumFixedObjects; }
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  /// getNumObjects - Return the number of objects.
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  ///
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  unsigned getNumObjects() const { return Objects.size(); }
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  /// mapLocalFrameObject - Map a frame index into the local object block
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  void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
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    LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
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    Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
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  }
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  /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
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  std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
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    assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
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            "Invalid local object reference!");
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    return LocalFrameObjects[i];
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  }
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 | 
						|
  /// getLocalFrameObjectCount - Return the number of objects allocated into
 | 
						|
  /// the local object block.
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						|
  int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
 | 
						|
 | 
						|
  /// setLocalFrameSize - Set the size of the local object blob.
 | 
						|
  void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
 | 
						|
 | 
						|
  /// getLocalFrameSize - Get the size of the local object blob.
 | 
						|
  int64_t getLocalFrameSize() const { return LocalFrameSize; }
 | 
						|
 | 
						|
  /// setLocalFrameMaxAlign - Required alignment of the local object blob,
 | 
						|
  /// which is the strictest alignment of any object in it.
 | 
						|
  void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
 | 
						|
 | 
						|
  /// getLocalFrameMaxAlign - Return the required alignment of the local
 | 
						|
  /// object blob.
 | 
						|
  unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
 | 
						|
 | 
						|
  /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
 | 
						|
  /// should be allocated together or let PEI allocate the locals in it
 | 
						|
  /// directly.
 | 
						|
  bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
 | 
						|
 | 
						|
  /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
 | 
						|
  /// should be allocated together or let PEI allocate the locals in it
 | 
						|
  /// directly.
 | 
						|
  void setUseLocalStackAllocationBlock(bool v) {
 | 
						|
    UseLocalStackAllocationBlock = v;
 | 
						|
  }
 | 
						|
 | 
						|
  /// isObjectPreAllocated - Return true if the object was pre-allocated into
 | 
						|
  /// the local block.
 | 
						|
  bool isObjectPreAllocated(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
 | 
						|
  }
 | 
						|
 | 
						|
  /// getObjectSize - Return the size of the specified object.
 | 
						|
  ///
 | 
						|
  int64_t getObjectSize(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].Size;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setObjectSize - Change the size of the specified stack object.
 | 
						|
  void setObjectSize(int ObjectIdx, int64_t Size) {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    Objects[ObjectIdx+NumFixedObjects].Size = Size;
 | 
						|
  }
 | 
						|
 | 
						|
  /// getObjectAlignment - Return the alignment of the specified stack object.
 | 
						|
  unsigned getObjectAlignment(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].Alignment;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setObjectAlignment - Change the alignment of the specified stack object.
 | 
						|
  void setObjectAlignment(int ObjectIdx, unsigned Align) {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
 | 
						|
    ensureMaxAlignment(Align);
 | 
						|
  }
 | 
						|
 | 
						|
  /// getObjectAllocation - Return the underlying Alloca of the specified
 | 
						|
  /// stack object if it exists. Returns 0 if none exists.
 | 
						|
  const AllocaInst* getObjectAllocation(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].Alloca;
 | 
						|
  }
 | 
						|
 | 
						|
  /// getObjectOffset - Return the assigned stack offset of the specified object
 | 
						|
  /// from the incoming stack pointer.
 | 
						|
  ///
 | 
						|
  int64_t getObjectOffset(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    assert(!isDeadObjectIndex(ObjectIdx) &&
 | 
						|
           "Getting frame offset for a dead object?");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setObjectOffset - Set the stack frame offset of the specified object.  The
 | 
						|
  /// offset is relative to the stack pointer on entry to the function.
 | 
						|
  ///
 | 
						|
  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    assert(!isDeadObjectIndex(ObjectIdx) &&
 | 
						|
           "Setting frame offset for a dead object?");
 | 
						|
    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
 | 
						|
  }
 | 
						|
 | 
						|
  /// getStackSize - Return the number of bytes that must be allocated to hold
 | 
						|
  /// all of the fixed size frame objects.  This is only valid after
 | 
						|
  /// Prolog/Epilog code insertion has finalized the stack frame layout.
 | 
						|
  ///
 | 
						|
  uint64_t getStackSize() const { return StackSize; }
 | 
						|
 | 
						|
  /// setStackSize - Set the size of the stack...
 | 
						|
  ///
 | 
						|
  void setStackSize(uint64_t Size) { StackSize = Size; }
 | 
						|
 | 
						|
  /// Estimate and return the size of the stack frame.
 | 
						|
  unsigned estimateStackSize(const MachineFunction &MF) const;
 | 
						|
 | 
						|
  /// getOffsetAdjustment - Return the correction for frame offsets.
 | 
						|
  ///
 | 
						|
  int getOffsetAdjustment() const { return OffsetAdjustment; }
 | 
						|
 | 
						|
  /// setOffsetAdjustment - Set the correction for frame offsets.
 | 
						|
  ///
 | 
						|
  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
 | 
						|
 | 
						|
  /// getMaxAlignment - Return the alignment in bytes that this function must be
 | 
						|
  /// aligned to, which is greater than the default stack alignment provided by
 | 
						|
  /// the target.
 | 
						|
  ///
 | 
						|
  unsigned getMaxAlignment() const { return MaxAlignment; }
 | 
						|
 | 
						|
  /// ensureMaxAlignment - Make sure the function is at least Align bytes
 | 
						|
  /// aligned.
 | 
						|
  void ensureMaxAlignment(unsigned Align);
 | 
						|
 | 
						|
  /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
 | 
						|
  /// when calling another function. This is only valid during and after
 | 
						|
  /// prolog/epilog code insertion.
 | 
						|
  bool adjustsStack() const { return AdjustsStack; }
 | 
						|
  void setAdjustsStack(bool V) { AdjustsStack = V; }
 | 
						|
 | 
						|
  /// hasCalls - Return true if the current function has any function calls.
 | 
						|
  bool hasCalls() const { return HasCalls; }
 | 
						|
  void setHasCalls(bool V) { HasCalls = V; }
 | 
						|
 | 
						|
  /// Returns true if the function contains any stack-adjusting inline assembly.
 | 
						|
  bool hasInlineAsmWithSPAdjust() const { return HasInlineAsmWithSPAdjust; }
 | 
						|
  void setHasInlineAsmWithSPAdjust(bool B) { HasInlineAsmWithSPAdjust = B; }
 | 
						|
 | 
						|
  /// Returns true if the function calls the llvm.va_start intrinsic.
 | 
						|
  bool hasVAStart() const { return HasVAStart; }
 | 
						|
  void setHasVAStart(bool B) { HasVAStart = B; }
 | 
						|
 | 
						|
  /// Returns true if the function is variadic and contains a musttail call.
 | 
						|
  bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
 | 
						|
  void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
 | 
						|
 | 
						|
  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
 | 
						|
  /// allocated for an outgoing function call.  This is only available if
 | 
						|
  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
 | 
						|
  /// then only during or after prolog/epilog code insertion.
 | 
						|
  ///
 | 
						|
  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
 | 
						|
  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
 | 
						|
 | 
						|
  /// CreateFixedObject - Create a new object at a fixed location on the stack.
 | 
						|
  /// All fixed objects should be created before other objects are created for
 | 
						|
  /// efficiency. By default, fixed objects are not pointed to by LLVM IR
 | 
						|
  /// values. This returns an index with a negative value.
 | 
						|
  ///
 | 
						|
  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
 | 
						|
                        bool isAliased = false);
 | 
						|
 | 
						|
  /// CreateFixedSpillStackObject - Create a spill slot at a fixed location
 | 
						|
  /// on the stack.  Returns an index with a negative value.
 | 
						|
  int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
 | 
						|
 | 
						|
  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
 | 
						|
  /// fixed stack object.
 | 
						|
  bool isFixedObjectIndex(int ObjectIdx) const {
 | 
						|
    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
 | 
						|
  }
 | 
						|
 | 
						|
  /// isAliasedObjectIndex - Returns true if the specified index corresponds
 | 
						|
  /// to an object that might be pointed to by an LLVM IR value.
 | 
						|
  bool isAliasedObjectIndex(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].isAliased;
 | 
						|
  }
 | 
						|
 | 
						|
  /// isImmutableObjectIndex - Returns true if the specified index corresponds
 | 
						|
  /// to an immutable object.
 | 
						|
  bool isImmutableObjectIndex(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
 | 
						|
  }
 | 
						|
 | 
						|
  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
 | 
						|
  /// to a spill slot..
 | 
						|
  bool isSpillSlotObjectIndex(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
 | 
						|
  }
 | 
						|
 | 
						|
  /// isDeadObjectIndex - Returns true if the specified index corresponds to
 | 
						|
  /// a dead object.
 | 
						|
  bool isDeadObjectIndex(int ObjectIdx) const {
 | 
						|
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
 | 
						|
           "Invalid Object Idx!");
 | 
						|
    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
 | 
						|
  }
 | 
						|
 | 
						|
  /// CreateStackObject - Create a new statically sized stack object, returning
 | 
						|
  /// a nonnegative identifier to represent it.
 | 
						|
  ///
 | 
						|
  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
 | 
						|
                        const AllocaInst *Alloca = nullptr);
 | 
						|
 | 
						|
  /// CreateSpillStackObject - Create a new statically sized stack object that
 | 
						|
  /// represents a spill slot, returning a nonnegative identifier to represent
 | 
						|
  /// it.
 | 
						|
  ///
 | 
						|
  int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
 | 
						|
 | 
						|
  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
 | 
						|
  ///
 | 
						|
  void RemoveStackObject(int ObjectIdx) {
 | 
						|
    // Mark it dead.
 | 
						|
    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
 | 
						|
  }
 | 
						|
 | 
						|
  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
 | 
						|
  /// variable sized object has been created.  This must be created whenever a
 | 
						|
  /// variable sized object is created, whether or not the index returned is
 | 
						|
  /// actually used.
 | 
						|
  ///
 | 
						|
  int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
 | 
						|
 | 
						|
  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
 | 
						|
  /// current function.
 | 
						|
  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
 | 
						|
    return CSInfo;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
 | 
						|
  /// callee saved information.
 | 
						|
  void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
 | 
						|
    CSInfo = CSI;
 | 
						|
  }
 | 
						|
 | 
						|
  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
 | 
						|
  bool isCalleeSavedInfoValid() const { return CSIValid; }
 | 
						|
 | 
						|
  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
 | 
						|
 | 
						|
  /// getPristineRegs - Return a set of physical registers that are pristine on
 | 
						|
  /// entry to the MBB.
 | 
						|
  ///
 | 
						|
  /// Pristine registers hold a value that is useless to the current function,
 | 
						|
  /// but that must be preserved - they are callee saved registers that have not
 | 
						|
  /// been saved yet.
 | 
						|
  ///
 | 
						|
  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
 | 
						|
  /// method always returns an empty set.
 | 
						|
  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
 | 
						|
 | 
						|
  /// print - Used by the MachineFunction printer to print information about
 | 
						|
  /// stack objects. Implemented in MachineFunction.cpp
 | 
						|
  ///
 | 
						|
  void print(const MachineFunction &MF, raw_ostream &OS) const;
 | 
						|
 | 
						|
  /// dump - Print the function to stderr.
 | 
						|
  void dump(const MachineFunction &MF) const;
 | 
						|
};
 | 
						|
 | 
						|
} // End llvm namespace
 | 
						|
 | 
						|
#endif
 |