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			378 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			378 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // Collect native machine code for a function.  This class contains a list of
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| // MachineBasicBlock instances that make up the current compiled function.
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| //
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| // This class also contains pointers to various classes which hold
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| // target-specific information about the generated code.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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| #define LLVM_CODEGEN_MACHINEFUNCTION_H
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| 
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| #include "llvm/ADT/ilist.h"
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| #include "llvm/CodeGen/DebugLoc.h"
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| #include "llvm/CodeGen/MachineBasicBlock.h"
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| #include "llvm/Support/Annotation.h"
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| #include "llvm/Support/Allocator.h"
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| #include "llvm/Support/Recycler.h"
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| 
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| namespace llvm {
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| 
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| class Function;
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| class MachineRegisterInfo;
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| class MachineFrameInfo;
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| class MachineConstantPool;
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| class MachineJumpTableInfo;
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| class TargetMachine;
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| 
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| template <>
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| struct ilist_traits<MachineBasicBlock>
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|     : public ilist_default_traits<MachineBasicBlock> {
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|   mutable MachineBasicBlock Sentinel;
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| public:
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|   MachineBasicBlock *createSentinel() const { return &Sentinel; }
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|   void destroySentinel(MachineBasicBlock *) const {}
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| 
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|   void addNodeToList(MachineBasicBlock* MBB);
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|   void removeNodeFromList(MachineBasicBlock* MBB);
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|   void deleteNode(MachineBasicBlock *MBB);
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| private:
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|   void createNode(const MachineBasicBlock &);
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| };
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| 
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| /// MachineFunctionInfo - This class can be derived from and used by targets to
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| /// hold private target-specific information for each MachineFunction.  Objects
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| /// of type are accessed/created with MF::getInfo and destroyed when the
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| /// MachineFunction is destroyed.
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| struct MachineFunctionInfo {
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|   virtual ~MachineFunctionInfo() {}
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| };
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| 
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| class MachineFunction : private Annotation {
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|   const Function *Fn;
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|   const TargetMachine &Target;
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| 
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|   // RegInfo - Information about each register in use in the function.
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|   MachineRegisterInfo *RegInfo;
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| 
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|   // Used to keep track of target-specific per-machine function information for
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|   // the target implementation.
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|   MachineFunctionInfo *MFInfo;
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| 
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|   // Keep track of objects allocated on the stack.
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|   MachineFrameInfo *FrameInfo;
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| 
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|   // Keep track of constants which are spilled to memory
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|   MachineConstantPool *ConstantPool;
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|   
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|   // Keep track of jump tables for switch instructions
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|   MachineJumpTableInfo *JumpTableInfo;
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| 
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|   // Function-level unique numbering for MachineBasicBlocks.  When a
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|   // MachineBasicBlock is inserted into a MachineFunction is it automatically
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|   // numbered and this vector keeps track of the mapping from ID's to MBB's.
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|   std::vector<MachineBasicBlock*> MBBNumbering;
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| 
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|   // Pool-allocate MachineFunction-lifetime and IR objects.
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|   BumpPtrAllocator Allocator;
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| 
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|   // Allocation management for instructions in function.
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|   Recycler<MachineInstr> InstructionRecycler;
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| 
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|   // Allocation management for basic blocks in function.
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|   Recycler<MachineBasicBlock> BasicBlockRecycler;
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| 
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|   // List of machine basic blocks in function
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|   typedef ilist<MachineBasicBlock> BasicBlockListType;
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|   BasicBlockListType BasicBlocks;
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| 
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|   // Tracks debug locations.
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|   DebugLocTracker DebugLocInfo;
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| 
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| public:
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|   MachineFunction(const Function *Fn, const TargetMachine &TM);
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|   ~MachineFunction();
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| 
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|   /// getFunction - Return the LLVM function that this machine code represents
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|   ///
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|   const Function *getFunction() const { return Fn; }
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| 
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|   /// getTarget - Return the target machine this machine code is compiled with
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|   ///
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|   const TargetMachine &getTarget() const { return Target; }
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| 
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|   /// getRegInfo - Return information about the registers currently in use.
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|   ///
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|   MachineRegisterInfo &getRegInfo() { return *RegInfo; }
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|   const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
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| 
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|   /// getFrameInfo - Return the frame info object for the current function.
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|   /// This object contains information about objects allocated on the stack
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|   /// frame of the current function in an abstract way.
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|   ///
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|   MachineFrameInfo *getFrameInfo() { return FrameInfo; }
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|   const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
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| 
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|   /// getJumpTableInfo - Return the jump table info object for the current 
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|   /// function.  This object contains information about jump tables for switch
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|   /// instructions in the current function.
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|   ///
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|   MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
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|   const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
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|   
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|   /// getConstantPool - Return the constant pool object for the current
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|   /// function.
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|   ///
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|   MachineConstantPool *getConstantPool() { return ConstantPool; }
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|   const MachineConstantPool *getConstantPool() const { return ConstantPool; }
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| 
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|   /// MachineFunctionInfo - Keep track of various per-function pieces of
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|   /// information for backends that would like to do so.
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|   ///
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|   template<typename Ty>
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|   Ty *getInfo() {
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|     if (!MFInfo) {
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|         // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
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|         // that apparently breaks GCC 3.3.
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|         Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
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|                                                       AlignOf<Ty>::Alignment));
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|         MFInfo = new (Loc) Ty(*this);
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|     }
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| 
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|     assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
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|            "Invalid concrete type or multiple inheritence for getInfo");
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|     return static_cast<Ty*>(MFInfo);
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|   }
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| 
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|   template<typename Ty>
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|   const Ty *getInfo() const {
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|      return const_cast<MachineFunction*>(this)->getInfo<Ty>();
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|   }
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| 
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|   /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
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|   /// are inserted into the machine function.  The block number for a machine
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|   /// basic block can be found by using the MBB::getBlockNumber method, this
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|   /// method provides the inverse mapping.
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|   ///
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|   MachineBasicBlock *getBlockNumbered(unsigned N) {
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|     assert(N < MBBNumbering.size() && "Illegal block number");
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|     assert(MBBNumbering[N] && "Block was removed from the machine function!");
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|     return MBBNumbering[N];
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|   }
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| 
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|   /// getNumBlockIDs - Return the number of MBB ID's allocated.
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|   ///
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|   unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
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|   
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|   /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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|   /// recomputes them.  This guarantees that the MBB numbers are sequential,
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|   /// dense, and match the ordering of the blocks within the function.  If a
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|   /// specific MachineBasicBlock is specified, only that block and those after
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|   /// it are renumbered.
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|   void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
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|   
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|   /// print - Print out the MachineFunction in a format suitable for debugging
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|   /// to the specified stream.
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|   ///
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|   void print(std::ostream &OS) const;
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|   void print(std::ostream *OS) const { if (OS) print(*OS); }
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| 
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|   /// viewCFG - This function is meant for use from the debugger.  You can just
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|   /// say 'call F->viewCFG()' and a ghostview window should pop up from the
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|   /// program, displaying the CFG of the current function with the code for each
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|   /// basic block inside.  This depends on there being a 'dot' and 'gv' program
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|   /// in your path.
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|   ///
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|   void viewCFG() const;
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| 
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|   /// viewCFGOnly - This function is meant for use from the debugger.  It works
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|   /// just like viewCFG, but it does not include the contents of basic blocks
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|   /// into the nodes, just the label.  If you are only interested in the CFG
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|   /// this can make the graph smaller.
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|   ///
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|   void viewCFGOnly() const;
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| 
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|   /// dump - Print the current MachineFunction to cerr, useful for debugger use.
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|   ///
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|   void dump() const;
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| 
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|   /// construct - Allocate and initialize a MachineFunction for a given Function
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|   /// and Target
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|   ///
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|   static MachineFunction& construct(const Function *F, const TargetMachine &TM);
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| 
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|   /// destruct - Destroy the MachineFunction corresponding to a given Function
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|   ///
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|   static void destruct(const Function *F);
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| 
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|   /// get - Return a handle to a MachineFunction corresponding to the given
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|   /// Function.  This should not be called before "construct()" for a given
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|   /// Function.
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|   ///
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|   static MachineFunction& get(const Function *F);
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| 
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|   // Provide accessors for the MachineBasicBlock list...
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|   typedef BasicBlockListType::iterator iterator;
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|   typedef BasicBlockListType::const_iterator const_iterator;
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|   typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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|   typedef std::reverse_iterator<iterator>             reverse_iterator;
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| 
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|   //===--------------------------------------------------------------------===//
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|   // BasicBlock accessor functions.
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|   //
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|   iterator                 begin()       { return BasicBlocks.begin(); }
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|   const_iterator           begin() const { return BasicBlocks.begin(); }
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|   iterator                 end  ()       { return BasicBlocks.end();   }
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|   const_iterator           end  () const { return BasicBlocks.end();   }
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| 
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|   reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
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|   const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
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|   reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
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|   const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
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| 
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|   unsigned                  size() const { return (unsigned)BasicBlocks.size();}
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|   bool                     empty() const { return BasicBlocks.empty(); }
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|   const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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|         MachineBasicBlock &front()       { return BasicBlocks.front(); }
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|   const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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|         MachineBasicBlock & back()       { return BasicBlocks.back(); }
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| 
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|   void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
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|   void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
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|   void insert(iterator MBBI, MachineBasicBlock *MBB) {
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|     BasicBlocks.insert(MBBI, MBB);
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|   }
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|   void splice(iterator InsertPt, iterator MBBI) {
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|     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
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|   }
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| 
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|   void remove(iterator MBBI) {
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|     BasicBlocks.remove(MBBI);
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|   }
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|   void erase(iterator MBBI) {
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|     BasicBlocks.erase(MBBI);
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|   }
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| 
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|   //===--------------------------------------------------------------------===//
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|   // Internal functions used to automatically number MachineBasicBlocks
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|   //
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| 
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|   /// getNextMBBNumber - Returns the next unique number to be assigned
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|   /// to a MachineBasicBlock in this MachineFunction.
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|   ///
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|   unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
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|     MBBNumbering.push_back(MBB);
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|     return (unsigned)MBBNumbering.size()-1;
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|   }
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| 
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|   /// removeFromMBBNumbering - Remove the specific machine basic block from our
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|   /// tracker, this is only really to be used by the MachineBasicBlock
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|   /// implementation.
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|   void removeFromMBBNumbering(unsigned N) {
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|     assert(N < MBBNumbering.size() && "Illegal basic block #");
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|     MBBNumbering[N] = 0;
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|   }
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| 
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|   /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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|   /// of `new MachineInstr'.
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|   ///
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|   MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
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|                                    DebugLoc DL,
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|                                    bool NoImp = false);
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| 
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|   /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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|   /// 'Orig' instruction, identical in all ways except the the instruction
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|   /// has no parent, prev, or next.
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|   ///
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|   MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
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| 
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|   /// DeleteMachineInstr - Delete the given MachineInstr.
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|   ///
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|   void DeleteMachineInstr(MachineInstr *MI);
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| 
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|   /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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|   /// instead of `new MachineBasicBlock'.
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|   ///
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|   MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
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| 
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|   /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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|   ///
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|   void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
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| 
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|   //===--------------------------------------------------------------------===//
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|   // Debug location.
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|   //
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| 
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|   /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
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|   /// source file, line, and column. If none currently exists, create a new
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|   /// DebugLocTuple, and insert it into the DebugIdMap.
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|   unsigned getOrCreateDebugLocID(unsigned Src, unsigned Line, unsigned Col);
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| 
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|   /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
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|   DebugLocTuple getDebugLocTuple(DebugLoc DL) const;
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| };
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| 
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| //===--------------------------------------------------------------------===//
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| // GraphTraits specializations for function basic block graphs (CFGs)
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| //===--------------------------------------------------------------------===//
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| 
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| // Provide specializations of GraphTraits to be able to treat a
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| // machine function as a graph of machine basic blocks... these are
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| // the same as the machine basic block iterators, except that the root
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| // node is implicitly the first node of the function.
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| //
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| template <> struct GraphTraits<MachineFunction*> :
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|   public GraphTraits<MachineBasicBlock*> {
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|   static NodeType *getEntryNode(MachineFunction *F) {
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|     return &F->front();
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|   }
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| 
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|   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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|   typedef MachineFunction::iterator nodes_iterator;
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|   static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
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|   static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
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| };
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| template <> struct GraphTraits<const MachineFunction*> :
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|   public GraphTraits<const MachineBasicBlock*> {
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|   static NodeType *getEntryNode(const MachineFunction *F) {
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|     return &F->front();
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|   }
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| 
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|   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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|   typedef MachineFunction::const_iterator nodes_iterator;
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|   static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
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|   static nodes_iterator nodes_end  (const MachineFunction *F) { return F->end(); }
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| };
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| 
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| 
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| // Provide specializations of GraphTraits to be able to treat a function as a
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| // graph of basic blocks... and to walk it in inverse order.  Inverse order for
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| // a function is considered to be when traversing the predecessor edges of a BB
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| // instead of the successor edges.
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| //
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| template <> struct GraphTraits<Inverse<MachineFunction*> > :
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|   public GraphTraits<Inverse<MachineBasicBlock*> > {
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|   static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
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|     return &G.Graph->front();
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|   }
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| };
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| template <> struct GraphTraits<Inverse<const MachineFunction*> > :
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|   public GraphTraits<Inverse<const MachineBasicBlock*> > {
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|   static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
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|     return &G.Graph->front();
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|   }
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| };
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| 
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| } // End llvm namespace
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| 
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| #endif
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