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			192 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file defines various functions that are used to clone chunks of LLVM
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| // code for various purposes.  This varies from copying whole modules into new
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| // modules, to cloning functions with different arguments, to inlining
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| // functions, to copying basic blocks to support loop unrolling or superblock
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| // formation, etc.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
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| #define LLVM_TRANSFORMS_UTILS_CLONING_H
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| 
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| #include <vector>
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| #include "llvm/ADT/DenseMap.h"
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| 
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| namespace llvm {
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| 
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| class Module;
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| class Function;
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| class Pass;
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| class LPPassManager;
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| class BasicBlock;
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| class Value;
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| class CallInst;
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| class InvokeInst;
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| class ReturnInst;
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| class CallSite;
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| class Trace;
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| class CallGraph;
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| class TargetData;
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| class LoopInfo;
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| template<class N> class LoopBase;
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| typedef LoopBase<BasicBlock> Loop;
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| 
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| /// CloneModule - Return an exact copy of the specified module
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| ///
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| Module *CloneModule(const Module *M);
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| Module *CloneModule(const Module *M, DenseMap<const Value*, Value*> &ValueMap);
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| 
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| /// ClonedCodeInfo - This struct can be used to capture information about code
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| /// being cloned, while it is being cloned.
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| struct ClonedCodeInfo {
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|   /// ContainsCalls - This is set to true if the cloned code contains a normal
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|   /// call instruction.
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|   bool ContainsCalls;
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|   
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|   /// ContainsUnwinds - This is set to true if the cloned code contains an
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|   /// unwind instruction.
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|   bool ContainsUnwinds;
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|   
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|   /// ContainsDynamicAllocas - This is set to true if the cloned code contains
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|   /// a 'dynamic' alloca.  Dynamic allocas are allocas that are either not in
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|   /// the entry block or they are in the entry block but are not a constant
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|   /// size.
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|   bool ContainsDynamicAllocas;
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|   
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|   ClonedCodeInfo() {
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|     ContainsCalls = false;
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|     ContainsUnwinds = false;
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|     ContainsDynamicAllocas = false;
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|   }
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| };
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| 
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| 
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| /// CloneBasicBlock - Return a copy of the specified basic block, but without
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| /// embedding the block into a particular function.  The block returned is an
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| /// exact copy of the specified basic block, without any remapping having been
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| /// performed.  Because of this, this is only suitable for applications where
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| /// the basic block will be inserted into the same function that it was cloned
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| /// from (loop unrolling would use this, for example).
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| ///
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| /// Also, note that this function makes a direct copy of the basic block, and
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| /// can thus produce illegal LLVM code.  In particular, it will copy any PHI
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| /// nodes from the original block, even though there are no predecessors for the
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| /// newly cloned block (thus, phi nodes will have to be updated).  Also, this
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| /// block will branch to the old successors of the original block: these
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| /// successors will have to have any PHI nodes updated to account for the new
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| /// incoming edges.
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| ///
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| /// The correlation between instructions in the source and result basic blocks
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| /// is recorded in the ValueMap map.
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| ///
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| /// If you have a particular suffix you'd like to use to add to any cloned
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| /// names, specify it as the optional third parameter.
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| ///
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| /// If you would like the basic block to be auto-inserted into the end of a
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| /// function, you can specify it as the optional fourth parameter.
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| ///
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| /// If you would like to collect additional information about the cloned
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| /// function, you can specify a ClonedCodeInfo object with the optional fifth
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| /// parameter.
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| ///
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| BasicBlock *CloneBasicBlock(const BasicBlock *BB,
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|                             DenseMap<const Value*, Value*> &ValueMap,
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|                             const char *NameSuffix = "", Function *F = 0,
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|                             ClonedCodeInfo *CodeInfo = 0);
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| 
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| 
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| /// CloneLoop - Clone Loop. Clone dominator info for loop insiders. Populate ValueMap
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| /// using old blocks to new blocks mapping.
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| Loop *CloneLoop(Loop *L, LPPassManager  *LPM, LoopInfo *LI, 
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|                 DenseMap<const Value *, Value *> &ValueMap, Pass *P);
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| 
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| /// CloneFunction - Return a copy of the specified function, but without
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| /// embedding the function into another module.  Also, any references specified
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| /// in the ValueMap are changed to refer to their mapped value instead of the
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| /// original one.  If any of the arguments to the function are in the ValueMap,
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| /// the arguments are deleted from the resultant function.  The ValueMap is
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| /// updated to include mappings from all of the instructions and basicblocks in
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| /// the function from their old to new values.  The final argument captures
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| /// information about the cloned code if non-null.
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| ///
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| Function *CloneFunction(const Function *F,
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|                         DenseMap<const Value*, Value*> &ValueMap,
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|                         ClonedCodeInfo *CodeInfo = 0);
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| 
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| /// CloneFunction - Version of the function that doesn't need the ValueMap.
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| ///
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| inline Function *CloneFunction(const Function *F, ClonedCodeInfo *CodeInfo = 0){
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|   DenseMap<const Value*, Value*> ValueMap;
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|   return CloneFunction(F, ValueMap, CodeInfo);
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| }
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| 
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| /// Clone OldFunc into NewFunc, transforming the old arguments into references
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| /// to ArgMap values.  Note that if NewFunc already has basic blocks, the ones
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| /// cloned into it will be added to the end of the function.  This function
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| /// fills in a list of return instructions, and can optionally append the
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| /// specified suffix to all values cloned.
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| ///
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| void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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|                        DenseMap<const Value*, Value*> &ValueMap,
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|                        std::vector<ReturnInst*> &Returns,
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|                        const char *NameSuffix = "", 
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|                        ClonedCodeInfo *CodeInfo = 0);
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| 
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| /// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
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| /// except that it does some simple constant prop and DCE on the fly.  The
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| /// effect of this is to copy significantly less code in cases where (for
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| /// example) a function call with constant arguments is inlined, and those
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| /// constant arguments cause a significant amount of code in the callee to be
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| /// dead.  Since this doesn't produce an exactly copy of the input, it can't be
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| /// used for things like CloneFunction or CloneModule.
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| void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
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|                                DenseMap<const Value*, Value*> &ValueMap,
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|                                std::vector<ReturnInst*> &Returns,
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|                                const char *NameSuffix = "", 
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|                                ClonedCodeInfo *CodeInfo = 0,
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|                                const TargetData *TD = 0);
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| 
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| 
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| /// CloneTraceInto - Clone T into NewFunc. Original<->clone mapping is
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| /// saved in ValueMap.
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| ///
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| void CloneTraceInto(Function *NewFunc, Trace &T,
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|                     DenseMap<const Value*, Value*> &ValueMap,
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|                     const char *NameSuffix);
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| 
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| /// CloneTrace - Returns a copy of the specified trace.
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| /// It takes a vector of basic blocks clones the basic blocks, removes internal
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| /// phi nodes, adds it to the same function as the original (although there is
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| /// no jump to it) and returns the new vector of basic blocks.
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| std::vector<BasicBlock *> CloneTrace(const std::vector<BasicBlock*> &origTrace);
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| 
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| /// InlineFunction - This function inlines the called function into the basic
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| /// block of the caller.  This returns false if it is not possible to inline
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| /// this call.  The program is still in a well defined state if this occurs
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| /// though.
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| ///
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| /// Note that this only does one level of inlining.  For example, if the
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| /// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
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| /// exists in the instruction stream.  Similiarly this will inline a recursive
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| /// function by one level.
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| ///
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| /// If a non-null callgraph pointer is provided, these functions update the
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| /// CallGraph to represent the program after inlining.
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| ///
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| bool InlineFunction(CallInst *C, CallGraph *CG = 0, const TargetData *TD = 0);
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| bool InlineFunction(InvokeInst *II, CallGraph *CG = 0, const TargetData *TD =0);
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| bool InlineFunction(CallSite CS, CallGraph *CG = 0, const TargetData *TD = 0);
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| 
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| } // End llvm namespace
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| 
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| #endif
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