mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-03 14:21:30 +00:00 
			
		
		
		
	Essentially the same as the GEP change in r230786.
A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)
import fileinput
import sys
import re
pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")
for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7649
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230794 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			167 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			LLVM
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			LLVM
		
	
	
	
	
	
; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
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target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
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target triple = "powerpc64-unknown-linux-gnu"
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; Function Attrs: nounwind
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define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
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entry:
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  br label %vector.body
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vector.body:                                      ; preds = %vector.body, %entry
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; CHECK-LABEL: @foo
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; CHECK: lvsl
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; CHECK: blr
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  %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
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  %0 = getelementptr inbounds float, float* %y, i64 %index
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  %1 = bitcast float* %0 to <4 x float>*
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  %wide.load = load <4 x float>, <4 x float>* %1, align 4
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  %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
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  %3 = getelementptr inbounds float, float* %x, i64 %index
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  %4 = bitcast float* %3 to <4 x float>*
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  store <4 x float> %2, <4 x float>* %4, align 4
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  %index.next = add i64 %index, 4
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  %5 = getelementptr inbounds float, float* %y, i64 %index.next
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  %6 = bitcast float* %5 to <4 x float>*
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  %wide.load.1 = load <4 x float>, <4 x float>* %6, align 4
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  %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
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  %8 = getelementptr inbounds float, float* %x, i64 %index.next
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  %9 = bitcast float* %8 to <4 x float>*
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  store <4 x float> %7, <4 x float>* %9, align 4
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  %index.next.1 = add i64 %index.next, 4
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  %10 = getelementptr inbounds float, float* %y, i64 %index.next.1
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  %11 = bitcast float* %10 to <4 x float>*
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  %wide.load.2 = load <4 x float>, <4 x float>* %11, align 4
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  %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
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  %13 = getelementptr inbounds float, float* %x, i64 %index.next.1
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  %14 = bitcast float* %13 to <4 x float>*
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  store <4 x float> %12, <4 x float>* %14, align 4
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  %index.next.2 = add i64 %index.next.1, 4
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  %15 = getelementptr inbounds float, float* %y, i64 %index.next.2
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  %16 = bitcast float* %15 to <4 x float>*
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  %wide.load.3 = load <4 x float>, <4 x float>* %16, align 4
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  %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
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  %18 = getelementptr inbounds float, float* %x, i64 %index.next.2
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  %19 = bitcast float* %18 to <4 x float>*
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  store <4 x float> %17, <4 x float>* %19, align 4
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  %index.next.3 = add i64 %index.next.2, 4
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  %20 = getelementptr inbounds float, float* %y, i64 %index.next.3
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  %21 = bitcast float* %20 to <4 x float>*
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  %wide.load.4 = load <4 x float>, <4 x float>* %21, align 4
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  %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
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  %23 = getelementptr inbounds float, float* %x, i64 %index.next.3
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  %24 = bitcast float* %23 to <4 x float>*
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  store <4 x float> %22, <4 x float>* %24, align 4
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  %index.next.4 = add i64 %index.next.3, 4
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  %25 = getelementptr inbounds float, float* %y, i64 %index.next.4
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  %26 = bitcast float* %25 to <4 x float>*
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  %wide.load.5 = load <4 x float>, <4 x float>* %26, align 4
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  %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
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  %28 = getelementptr inbounds float, float* %x, i64 %index.next.4
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  %29 = bitcast float* %28 to <4 x float>*
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  store <4 x float> %27, <4 x float>* %29, align 4
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  %index.next.5 = add i64 %index.next.4, 4
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  %30 = getelementptr inbounds float, float* %y, i64 %index.next.5
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  %31 = bitcast float* %30 to <4 x float>*
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  %wide.load.6 = load <4 x float>, <4 x float>* %31, align 4
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  %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
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  %33 = getelementptr inbounds float, float* %x, i64 %index.next.5
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  %34 = bitcast float* %33 to <4 x float>*
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  store <4 x float> %32, <4 x float>* %34, align 4
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  %index.next.6 = add i64 %index.next.5, 4
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  %35 = getelementptr inbounds float, float* %y, i64 %index.next.6
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  %36 = bitcast float* %35 to <4 x float>*
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  %wide.load.7 = load <4 x float>, <4 x float>* %36, align 4
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  %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
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  %38 = getelementptr inbounds float, float* %x, i64 %index.next.6
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  %39 = bitcast float* %38 to <4 x float>*
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  store <4 x float> %37, <4 x float>* %39, align 4
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  %index.next.7 = add i64 %index.next.6, 4
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  %40 = getelementptr inbounds float, float* %y, i64 %index.next.7
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  %41 = bitcast float* %40 to <4 x float>*
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  %wide.load.8 = load <4 x float>, <4 x float>* %41, align 4
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  %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
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  %43 = getelementptr inbounds float, float* %x, i64 %index.next.7
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  %44 = bitcast float* %43 to <4 x float>*
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  store <4 x float> %42, <4 x float>* %44, align 4
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  %index.next.8 = add i64 %index.next.7, 4
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  %45 = getelementptr inbounds float, float* %y, i64 %index.next.8
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  %46 = bitcast float* %45 to <4 x float>*
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  %wide.load.9 = load <4 x float>, <4 x float>* %46, align 4
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  %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
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  %48 = getelementptr inbounds float, float* %x, i64 %index.next.8
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  %49 = bitcast float* %48 to <4 x float>*
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  store <4 x float> %47, <4 x float>* %49, align 4
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  %index.next.9 = add i64 %index.next.8, 4
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  %50 = getelementptr inbounds float, float* %y, i64 %index.next.9
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  %51 = bitcast float* %50 to <4 x float>*
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  %wide.load.10 = load <4 x float>, <4 x float>* %51, align 4
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  %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
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  %53 = getelementptr inbounds float, float* %x, i64 %index.next.9
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  %54 = bitcast float* %53 to <4 x float>*
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  store <4 x float> %52, <4 x float>* %54, align 4
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  %index.next.10 = add i64 %index.next.9, 4
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  %55 = getelementptr inbounds float, float* %y, i64 %index.next.10
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  %56 = bitcast float* %55 to <4 x float>*
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  %wide.load.11 = load <4 x float>, <4 x float>* %56, align 4
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  %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
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  %58 = getelementptr inbounds float, float* %x, i64 %index.next.10
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  %59 = bitcast float* %58 to <4 x float>*
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  store <4 x float> %57, <4 x float>* %59, align 4
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  %index.next.11 = add i64 %index.next.10, 4
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  %60 = getelementptr inbounds float, float* %y, i64 %index.next.11
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  %61 = bitcast float* %60 to <4 x float>*
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  %wide.load.12 = load <4 x float>, <4 x float>* %61, align 4
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  %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
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  %63 = getelementptr inbounds float, float* %x, i64 %index.next.11
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  %64 = bitcast float* %63 to <4 x float>*
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  store <4 x float> %62, <4 x float>* %64, align 4
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  %index.next.12 = add i64 %index.next.11, 4
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  %65 = getelementptr inbounds float, float* %y, i64 %index.next.12
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  %66 = bitcast float* %65 to <4 x float>*
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  %wide.load.13 = load <4 x float>, <4 x float>* %66, align 4
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  %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
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  %68 = getelementptr inbounds float, float* %x, i64 %index.next.12
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  %69 = bitcast float* %68 to <4 x float>*
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  store <4 x float> %67, <4 x float>* %69, align 4
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  %index.next.13 = add i64 %index.next.12, 4
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  %70 = getelementptr inbounds float, float* %y, i64 %index.next.13
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  %71 = bitcast float* %70 to <4 x float>*
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  %wide.load.14 = load <4 x float>, <4 x float>* %71, align 4
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  %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
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  %73 = getelementptr inbounds float, float* %x, i64 %index.next.13
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  %74 = bitcast float* %73 to <4 x float>*
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  store <4 x float> %72, <4 x float>* %74, align 4
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  %index.next.14 = add i64 %index.next.13, 4
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  %75 = getelementptr inbounds float, float* %y, i64 %index.next.14
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  %76 = bitcast float* %75 to <4 x float>*
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  %wide.load.15 = load <4 x float>, <4 x float>* %76, align 4
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  %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
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  %78 = getelementptr inbounds float, float* %x, i64 %index.next.14
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  %79 = bitcast float* %78 to <4 x float>*
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  store <4 x float> %77, <4 x float>* %79, align 4
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  %index.next.15 = add i64 %index.next.14, 4
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  %80 = icmp eq i64 %index.next.15, 2048
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  br i1 %80, label %for.end, label %vector.body
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for.end:                                          ; preds = %vector.body
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  ret void
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}
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; Function Attrs: nounwind readonly
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declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
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define <2 x double> @bar(double* %x) {
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entry:
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  %p = bitcast double* %x to <2 x double>*
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  %r = load <2 x double>, <2 x double>* %p, align 8
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; CHECK-LABEL: @bar
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; CHECK-NOT: lvsl
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; CHECK: blr
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  ret <2 x double> %r
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}
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attributes #0 = { nounwind }
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attributes #1 = { nounwind readonly }
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