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https://github.com/c64scene-ar/llvm-6502.git
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This is a union of these commits:
* R600/SI: Enable more tests for VI which need no changes
* R600/SI: Enable V_BCNT tests for VI
Differences:
- v_bcnt_..._e32 -> _e64
- s_load_dword* inline offset is in bytes instead of dwords
* R600/SI: Enable all tests for VI which use S_LOAD_DWORD
The inline offset is changed from dwords to bytes.
* R600/SI: Enable LDS tests for VI
Differences:
- the s_load_dword inline offset changed from dwords to bytes
- the tests checked very little on CI, so they have been fixed to check all
instructions that "SI" checked
* R600/SI: Enable lshr tests for VI
* R600/SI: Fix divrem64 tests
- "v_lshl_64" was missing "b" before "64"
- added VI-NOT checks
* R600/SI: Enable the SI.tid test for VI
* R600/SI: Enable the frem test for VI
Also, the frem_f64 checking is added for CI-VI.
* R600/SI: Add VI tests for rsq.clamped
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228830 91177308-0d34-0410-b5e6-96231b3b80d8
19 lines
768 B
LLVM
19 lines
768 B
LLVM
;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck --check-prefix=SI --check-prefix=GCN %s
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;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck --check-prefix=VI --check-prefix=GCN %s
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;GCN: v_mbcnt_lo_u32_b32_e64
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;SI: v_mbcnt_hi_u32_b32_e32
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;VI: v_mbcnt_hi_u32_b32_e64
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define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
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main_body:
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%4 = call i32 @llvm.SI.tid()
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%5 = bitcast i32 %4 to float
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call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %5, float %5, float %5, float %5)
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ret void
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}
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declare i32 @llvm.SI.tid() readnone
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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