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https://github.com/c64scene-ar/llvm-6502.git
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8b2b8a1835
This update was done with the following bash script: find test/CodeGen -name "*.ll" | \ while read NAME; do echo "$NAME" if ! grep -q "^; *RUN: *llc.*debug" $NAME; then TEMP=`mktemp -t temp` cp $NAME $TEMP sed -n "s/^define [^@]*@\([A-Za-z0-9_]*\)(.*$/\1/p" < $NAME | \ while read FUNC; do sed -i '' "s/;\(.*\)\([A-Za-z0-9_-]*\):\( *\)$FUNC: *\$/;\1\2-LABEL:\3$FUNC:/g" $TEMP done sed -i '' "s/;\(.*\)-LABEL-LABEL:/;\1-LABEL:/" $TEMP sed -i '' "s/;\(.*\)-NEXT-LABEL:/;\1-NEXT:/" $TEMP sed -i '' "s/;\(.*\)-NOT-LABEL:/;\1-NOT:/" $TEMP sed -i '' "s/;\(.*\)-DAG-LABEL:/;\1-DAG:/" $TEMP mv $TEMP $NAME fi done git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186280 91177308-0d34-0410-b5e6-96231b3b80d8
131 lines
4.1 KiB
LLVM
131 lines
4.1 KiB
LLVM
; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
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define void @vst1i8(i8* %A, <8 x i8>* %B) nounwind {
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;CHECK-LABEL: vst1i8:
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;Check the alignment value. Max for this instruction is 64 bits:
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;CHECK: vst1.8 {d16}, [r0:64]
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%tmp1 = load <8 x i8>* %B
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call void @llvm.arm.neon.vst1.v8i8(i8* %A, <8 x i8> %tmp1, i32 16)
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ret void
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}
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define void @vst1i16(i16* %A, <4 x i16>* %B) nounwind {
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;CHECK-LABEL: vst1i16:
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;CHECK: vst1.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <4 x i16>* %B
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call void @llvm.arm.neon.vst1.v4i16(i8* %tmp0, <4 x i16> %tmp1, i32 1)
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ret void
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}
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define void @vst1i32(i32* %A, <2 x i32>* %B) nounwind {
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;CHECK-LABEL: vst1i32:
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;CHECK: vst1.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <2 x i32>* %B
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call void @llvm.arm.neon.vst1.v2i32(i8* %tmp0, <2 x i32> %tmp1, i32 1)
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ret void
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}
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define void @vst1f(float* %A, <2 x float>* %B) nounwind {
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;CHECK-LABEL: vst1f:
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;CHECK: vst1.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst1.v2f32(i8* %tmp0, <2 x float> %tmp1, i32 1)
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ret void
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}
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;Check for a post-increment updating store.
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define void @vst1f_update(float** %ptr, <2 x float>* %B) nounwind {
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;CHECK-LABEL: vst1f_update:
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;CHECK: vst1.32 {d16}, [r1]!
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%A = load float** %ptr
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst1.v2f32(i8* %tmp0, <2 x float> %tmp1, i32 1)
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%tmp2 = getelementptr float* %A, i32 2
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store float* %tmp2, float** %ptr
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ret void
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}
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define void @vst1i64(i64* %A, <1 x i64>* %B) nounwind {
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;CHECK-LABEL: vst1i64:
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;CHECK: vst1.64
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%tmp0 = bitcast i64* %A to i8*
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%tmp1 = load <1 x i64>* %B
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call void @llvm.arm.neon.vst1.v1i64(i8* %tmp0, <1 x i64> %tmp1, i32 1)
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ret void
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}
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define void @vst1Qi8(i8* %A, <16 x i8>* %B) nounwind {
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;CHECK-LABEL: vst1Qi8:
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;Check the alignment value. Max for this instruction is 128 bits:
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;CHECK: vst1.8 {d16, d17}, [r0:64]
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%tmp1 = load <16 x i8>* %B
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call void @llvm.arm.neon.vst1.v16i8(i8* %A, <16 x i8> %tmp1, i32 8)
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ret void
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}
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define void @vst1Qi16(i16* %A, <8 x i16>* %B) nounwind {
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;CHECK-LABEL: vst1Qi16:
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;Check the alignment value. Max for this instruction is 128 bits:
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;CHECK: vst1.16 {d16, d17}, [r0:128]
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <8 x i16>* %B
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call void @llvm.arm.neon.vst1.v8i16(i8* %tmp0, <8 x i16> %tmp1, i32 32)
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ret void
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}
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;Check for a post-increment updating store with register increment.
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define void @vst1Qi16_update(i16** %ptr, <8 x i16>* %B, i32 %inc) nounwind {
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;CHECK-LABEL: vst1Qi16_update:
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;CHECK: vst1.16 {d16, d17}, [r1:64], r2
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%A = load i16** %ptr
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <8 x i16>* %B
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call void @llvm.arm.neon.vst1.v8i16(i8* %tmp0, <8 x i16> %tmp1, i32 8)
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%tmp2 = getelementptr i16* %A, i32 %inc
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store i16* %tmp2, i16** %ptr
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ret void
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}
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define void @vst1Qi32(i32* %A, <4 x i32>* %B) nounwind {
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;CHECK-LABEL: vst1Qi32:
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;CHECK: vst1.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <4 x i32>* %B
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call void @llvm.arm.neon.vst1.v4i32(i8* %tmp0, <4 x i32> %tmp1, i32 1)
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ret void
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}
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define void @vst1Qf(float* %A, <4 x float>* %B) nounwind {
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;CHECK-LABEL: vst1Qf:
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;CHECK: vst1.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <4 x float>* %B
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call void @llvm.arm.neon.vst1.v4f32(i8* %tmp0, <4 x float> %tmp1, i32 1)
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ret void
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}
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define void @vst1Qi64(i64* %A, <2 x i64>* %B) nounwind {
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;CHECK-LABEL: vst1Qi64:
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;CHECK: vst1.64
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%tmp0 = bitcast i64* %A to i8*
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%tmp1 = load <2 x i64>* %B
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call void @llvm.arm.neon.vst1.v2i64(i8* %tmp0, <2 x i64> %tmp1, i32 1)
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ret void
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}
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declare void @llvm.arm.neon.vst1.v8i8(i8*, <8 x i8>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v4i16(i8*, <4 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v2i32(i8*, <2 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v2f32(i8*, <2 x float>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v1i64(i8*, <1 x i64>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v16i8(i8*, <16 x i8>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v8i16(i8*, <8 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v4i32(i8*, <4 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v4f32(i8*, <4 x float>, i32) nounwind
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declare void @llvm.arm.neon.vst1.v2i64(i8*, <2 x i64>, i32) nounwind
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