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			445 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			445 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- Linker.cpp - Module Linker Implementation --------------------------===//
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| //
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| // This file implements the LLVM module linker.
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| //
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| // Specifically, this:
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| //  * Merges global variables between the two modules
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| //    * Uninit + Uninit = Init, Init + Uninit = Init, Init + Init = Error if !=
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| //  * Merges functions between two modules
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Transforms/Utils/Linker.h"
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| #include "llvm/Module.h"
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| #include "llvm/SymbolTable.h"
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| #include "llvm/DerivedTypes.h"
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| #include "llvm/iOther.h"
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| #include "llvm/Constants.h"
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| using std::cerr;
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| using std::string;
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| using std::map;
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| 
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| // Error - Simple wrapper function to conditionally assign to E and return true.
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| // This just makes error return conditions a little bit simpler...
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| //
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| static inline bool Error(string *E, string Message) {
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|   if (E) *E = Message;
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|   return true;
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| }
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| 
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| // LinkTypes - Go through the symbol table of the Src module and see if any
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| // types are named in the src module that are not named in the Dst module.
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| // Make sure there are no type name conflicts.
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| //
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| static bool LinkTypes(Module *Dest, const Module *Src, string *Err = 0) {
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|   SymbolTable       *DestST = &Dest->getSymbolTable();
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|   const SymbolTable *SrcST  = &Src->getSymbolTable();
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| 
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|   // Look for a type plane for Type's...
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|   SymbolTable::const_iterator PI = SrcST->find(Type::TypeTy);
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|   if (PI == SrcST->end()) return false;  // No named types, do nothing.
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| 
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|   const SymbolTable::VarMap &VM = PI->second;
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|   for (SymbolTable::type_const_iterator I = VM.begin(), E = VM.end();
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|        I != E; ++I) {
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|     const string &Name = I->first;
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|     const Type *RHS = cast<Type>(I->second);
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| 
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|     // Check to see if this type name is already in the dest module...
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|     const Type *Entry = cast_or_null<Type>(DestST->lookup(Type::TypeTy, Name));
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|     if (Entry) {     // Yup, the value already exists...
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|       if (Entry != RHS)            // If it's the same, noop.  Otherwise, error.
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|         return Error(Err, "Type named '" + Name + 
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|                      "' of different shape in modules.\n  Src='" + 
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|                      Entry->getDescription() + "'.\n  Dst='" + 
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|                      RHS->getDescription() + "'");
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|     } else {                       // Type not in dest module.  Add it now.
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|       // TODO: FIXME WHEN TYPES AREN'T CONST
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|       DestST->insert(Name, const_cast<Type*>(RHS));
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|     }
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|   }
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|   return false;
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| }
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| 
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| static void PrintMap(const map<const Value*, Value*> &M) {
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|   for (map<const Value*, Value*>::const_iterator I = M.begin(), E = M.end();
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|        I != E; ++I) {
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|     cerr << " Fr: " << (void*)I->first << " ";
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|     I->first->dump();
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|     cerr << " To: " << (void*)I->second << " ";
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|     I->second->dump();
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|     cerr << "\n";
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|   }
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| }
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| 
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| 
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| // RemapOperand - Use LocalMap and GlobalMap to convert references from one
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| // module to another.  This is somewhat sophisticated in that it can
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| // automatically handle constant references correctly as well...
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| //
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| static Value *RemapOperand(const Value *In, map<const Value*, Value*> &LocalMap,
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|                            map<const Value*, Value*> *GlobalMap = 0) {
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|   map<const Value*,Value*>::const_iterator I = LocalMap.find(In);
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|   if (I != LocalMap.end()) return I->second;
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| 
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|   if (GlobalMap) {
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|     I = GlobalMap->find(In);
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|     if (I != GlobalMap->end()) return I->second;
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|   }
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| 
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|   // Check to see if it's a constant that we are interesting in transforming...
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|   if (const Constant *CPV = dyn_cast<Constant>(In)) {
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|     if (!isa<DerivedType>(CPV->getType()) && !isa<ConstantExpr>(CPV))
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|       return const_cast<Constant*>(CPV);   // Simple constants stay identical...
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| 
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|     Constant *Result = 0;
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| 
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|     if (const ConstantArray *CPA = dyn_cast<ConstantArray>(CPV)) {
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|       const std::vector<Use> &Ops = CPA->getValues();
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|       std::vector<Constant*> Operands(Ops.size());
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|       for (unsigned i = 0, e = Ops.size(); i != e; ++i)
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|         Operands[i] = 
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|           cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
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|       Result = ConstantArray::get(cast<ArrayType>(CPA->getType()), Operands);
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|     } else if (const ConstantStruct *CPS = dyn_cast<ConstantStruct>(CPV)) {
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|       const std::vector<Use> &Ops = CPS->getValues();
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|       std::vector<Constant*> Operands(Ops.size());
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|       for (unsigned i = 0; i < Ops.size(); ++i)
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|         Operands[i] = 
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|           cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
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|       Result = ConstantStruct::get(cast<StructType>(CPS->getType()), Operands);
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|     } else if (isa<ConstantPointerNull>(CPV)) {
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|       Result = const_cast<Constant*>(CPV);
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|     } else if (const ConstantPointerRef *CPR =
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|                       dyn_cast<ConstantPointerRef>(CPV)) {
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|       Value *V = RemapOperand(CPR->getValue(), LocalMap, GlobalMap);
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|       Result = ConstantPointerRef::get(cast<GlobalValue>(V));
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|     } else if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(CPV)) {
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|       if (CE->getOpcode() == Instruction::GetElementPtr) {
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|         Value *Ptr = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
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|         std::vector<Constant*> Indices;
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|         Indices.reserve(CE->getNumOperands()-1);
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|         for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
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|           Indices.push_back(cast<Constant>(RemapOperand(CE->getOperand(i),
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|                                                         LocalMap, GlobalMap)));
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| 
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|         Result = ConstantExpr::getGetElementPtr(cast<Constant>(Ptr), Indices);
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|       } else if (CE->getNumOperands() == 1) {
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|         // Cast instruction
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|         assert(CE->getOpcode() == Instruction::Cast);
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|         Value *V = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
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|         Result = ConstantExpr::getCast(cast<Constant>(V), CE->getType());
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|       } else if (CE->getNumOperands() == 2) {
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|         // Binary operator...
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|         Value *V1 = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
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|         Value *V2 = RemapOperand(CE->getOperand(1), LocalMap, GlobalMap);
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| 
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|         Result = ConstantExpr::get(CE->getOpcode(), cast<Constant>(V1),
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|                                    cast<Constant>(V2));        
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|       } else {
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|         assert(0 && "Unknown constant expr type!");
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|       }
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| 
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|     } else {
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|       assert(0 && "Unknown type of derived type constant value!");
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|     }
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| 
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|     // Cache the mapping in our local map structure...
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|     if (GlobalMap)
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|       GlobalMap->insert(std::make_pair(In, Result));
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|     else
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|       LocalMap.insert(std::make_pair(In, Result));
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|     return Result;
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|   }
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| 
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|   cerr << "XXX LocalMap: \n";
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|   PrintMap(LocalMap);
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| 
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|   if (GlobalMap) {
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|     cerr << "XXX GlobalMap: \n";
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|     PrintMap(*GlobalMap);
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|   }
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| 
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|   cerr << "Couldn't remap value: " << (void*)In << " " << *In << "\n";
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|   assert(0 && "Couldn't remap value!");
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|   return 0;
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| }
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| 
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| 
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| // LinkGlobals - Loop through the global variables in the src module and merge
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| // them into the dest module...
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| //
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| static bool LinkGlobals(Module *Dest, const Module *Src,
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|                         map<const Value*, Value*> &ValueMap, string *Err = 0) {
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|   // We will need a module level symbol table if the src module has a module
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|   // level symbol table...
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|   SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
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|   
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|   // Loop over all of the globals in the src module, mapping them over as we go
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|   //
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|   for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
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|     const GlobalVariable *SGV = I;
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|     Value *V;
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| 
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|     // If the global variable has a name, and that name is already in use in the
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|     // Dest module, make sure that the name is a compatible global variable...
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|     //
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|     if (SGV->hasExternalLinkage() && SGV->hasName() &&
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| 	(V = ST->lookup(SGV->getType(), SGV->getName())) &&
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| 	cast<GlobalVariable>(V)->hasExternalLinkage()) {
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|       // The same named thing is a global variable, because the only two things
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|       // that may be in a module level symbol table are Global Vars and
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|       // Functions, and they both have distinct, nonoverlapping, possible types.
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|       // 
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|       GlobalVariable *DGV = cast<GlobalVariable>(V);
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| 
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|       // Check to see if the two GV's have the same Const'ness...
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|       if (SGV->isConstant() != DGV->isConstant())
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|         return Error(Err, "Global Variable Collision on '" + 
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|                      SGV->getType()->getDescription() + "':%" + SGV->getName() +
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|                      " - Global variables differ in const'ness");
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| 
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|       // Okay, everything is cool, remember the mapping...
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|       ValueMap.insert(std::make_pair(SGV, DGV));
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|     } else {
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|       // No linking to be performed, simply create an identical version of the
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|       // symbol over in the dest module... the initializer will be filled in
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|       // later by LinkGlobalInits...
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|       //
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|       GlobalVariable *DGV = 
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|         new GlobalVariable(SGV->getType()->getElementType(), SGV->isConstant(),
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|                            SGV->hasInternalLinkage(), 0, SGV->getName());
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| 
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|       // Add the new global to the dest module
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|       Dest->getGlobalList().push_back(DGV);
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| 
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|       // Make sure to remember this mapping...
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|       ValueMap.insert(std::make_pair(SGV, DGV));
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|     }
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|   }
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|   return false;
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| }
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| 
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| 
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| // LinkGlobalInits - Update the initializers in the Dest module now that all
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| // globals that may be referenced are in Dest.
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| //
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| static bool LinkGlobalInits(Module *Dest, const Module *Src,
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|                             map<const Value*, Value*> &ValueMap,
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|                             string *Err = 0) {
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| 
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|   // Loop over all of the globals in the src module, mapping them over as we go
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|   //
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|   for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
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|     const GlobalVariable *SGV = I;
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| 
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|     if (SGV->hasInitializer()) {      // Only process initialized GV's
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|       // Figure out what the initializer looks like in the dest module...
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|       Constant *DInit =
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|         cast<Constant>(RemapOperand(SGV->getInitializer(), ValueMap));
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| 
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|       GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[SGV]);    
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|       if (DGV->hasInitializer() && SGV->hasExternalLinkage() &&
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| 	  DGV->hasExternalLinkage()) {
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|         if (DGV->getInitializer() != DInit)
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|           return Error(Err, "Global Variable Collision on '" + 
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|                        SGV->getType()->getDescription() + "':%" +SGV->getName()+
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|                        " - Global variables have different initializers");
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|       } else {
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|         // Copy the initializer over now...
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|         DGV->setInitializer(DInit);
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|       }
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|     }
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|   }
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|   return false;
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| }
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| 
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| // LinkFunctionProtos - Link the functions together between the two modules,
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| // without doing function bodies... this just adds external function prototypes
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| // to the Dest function...
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| //
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| static bool LinkFunctionProtos(Module *Dest, const Module *Src,
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|                                map<const Value*, Value*> &ValueMap,
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|                                string *Err = 0) {
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|   // We will need a module level symbol table if the src module has a module
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|   // level symbol table...
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|   SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
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|   
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|   // Loop over all of the functions in the src module, mapping them over as we
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|   // go
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|   //
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|   for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
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|     const Function *SF = I;   // SrcFunction
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|     Value *V;
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| 
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|     // If the function has a name, and that name is already in use in the Dest
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|     // module, make sure that the name is a compatible function...
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|     //
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|     if (SF->hasExternalLinkage() && SF->hasName() &&
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| 	(V = ST->lookup(SF->getType(), SF->getName())) &&
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| 	cast<Function>(V)->hasExternalLinkage()) {
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|       // The same named thing is a Function, because the only two things
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|       // that may be in a module level symbol table are Global Vars and
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|       // Functions, and they both have distinct, nonoverlapping, possible types.
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|       // 
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|       Function *DF = cast<Function>(V);   // DestFunction
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| 
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|       // Check to make sure the function is not defined in both modules...
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|       if (!SF->isExternal() && !DF->isExternal())
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|         return Error(Err, "Function '" + 
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|                      SF->getFunctionType()->getDescription() + "':\"" + 
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|                      SF->getName() + "\" - Function is already defined!");
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| 
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|       // Otherwise, just remember this mapping...
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|       ValueMap.insert(std::make_pair(SF, DF));
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|     } else {
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|       // Function does not already exist, simply insert an external function
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|       // signature identical to SF into the dest module...
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|       Function *DF = new Function(SF->getFunctionType(),
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|                                   SF->hasInternalLinkage(),
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|                                   SF->getName());
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| 
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|       // Add the function signature to the dest module...
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|       Dest->getFunctionList().push_back(DF);
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| 
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|       // ... and remember this mapping...
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|       ValueMap.insert(std::make_pair(SF, DF));
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|     }
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|   }
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|   return false;
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| }
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| 
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| // LinkFunctionBody - Copy the source function over into the dest function and
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| // fix up references to values.  At this point we know that Dest is an external
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| // function, and that Src is not.
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| //
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| static bool LinkFunctionBody(Function *Dest, const Function *Src,
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|                              map<const Value*, Value*> &GlobalMap,
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|                              string *Err = 0) {
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|   assert(Src && Dest && Dest->isExternal() && !Src->isExternal());
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|   map<const Value*, Value*> LocalMap;   // Map for function local values
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| 
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|   // Go through and convert function arguments over...
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|   Function::aiterator DI = Dest->abegin();
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|   for (Function::const_aiterator I = Src->abegin(), E = Src->aend();
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|        I != E; ++I, ++DI) {
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|     DI->setName(I->getName());  // Copy the name information over...
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| 
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|     // Add a mapping to our local map
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|     LocalMap.insert(std::make_pair(I, DI));
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|   }
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| 
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|   // Loop over all of the basic blocks, copying the instructions over...
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|   //
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|   for (Function::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
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|     // Create new basic block and add to mapping and the Dest function...
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|     BasicBlock *DBB = new BasicBlock(I->getName(), Dest);
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|     LocalMap.insert(std::make_pair(I, DBB));
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| 
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|     // Loop over all of the instructions in the src basic block, copying them
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|     // over.  Note that this is broken in a strict sense because the cloned
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|     // instructions will still be referencing values in the Src module, not
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|     // the remapped values.  In our case, however, we will not get caught and 
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|     // so we can delay patching the values up until later...
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|     //
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|     for (BasicBlock::const_iterator II = I->begin(), IE = I->end(); 
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|          II != IE; ++II) {
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|       Instruction *DI = II->clone();
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|       DI->setName(II->getName());
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|       DBB->getInstList().push_back(DI);
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|       LocalMap.insert(std::make_pair(II, DI));
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|     }
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|   }
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| 
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|   // At this point, all of the instructions and values of the function are now
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|   // copied over.  The only problem is that they are still referencing values in
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|   // the Source function as operands.  Loop through all of the operands of the
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|   // functions and patch them up to point to the local versions...
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|   //
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|   for (Function::iterator BB = Dest->begin(), BE = Dest->end(); BB != BE; ++BB)
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|     for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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|       for (Instruction::op_iterator OI = I->op_begin(), OE = I->op_end();
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|            OI != OE; ++OI)
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|         *OI = RemapOperand(*OI, LocalMap, &GlobalMap);
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| 
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|   return false;
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| }
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| 
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| 
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| // LinkFunctionBodies - Link in the function bodies that are defined in the
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| // source module into the DestModule.  This consists basically of copying the
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| // function over and fixing up references to values.
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| //
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| static bool LinkFunctionBodies(Module *Dest, const Module *Src,
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|                                map<const Value*, Value*> &ValueMap,
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|                                string *Err = 0) {
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| 
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|   // Loop over all of the functions in the src module, mapping them over as we
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|   // go
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|   //
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|   for (Module::const_iterator SF = Src->begin(), E = Src->end(); SF != E; ++SF){
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|     if (!SF->isExternal()) {                  // No body if function is external
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|       Function *DF = cast<Function>(ValueMap[SF]); // Destination function
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| 
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|       // DF not external SF external?
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|       if (!DF->isExternal()) {
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|         if (Err)
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|           *Err = "Function '" + (SF->hasName() ? SF->getName() : string("")) +
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|                  "' body multiply defined!";
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|         return true;
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|       }
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| 
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|       if (LinkFunctionBody(DF, SF, ValueMap, Err)) return true;
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|     }
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|   }
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|   return false;
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| }
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| 
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| 
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| 
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| // LinkModules - This function links two modules together, with the resulting
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| // left module modified to be the composite of the two input modules.  If an
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| // error occurs, true is returned and ErrorMsg (if not null) is set to indicate
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| // the problem.  Upon failure, the Dest module could be in a modified state, and
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| // shouldn't be relied on to be consistent.
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| //
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| bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg) {
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| 
 | |
|   // LinkTypes - Go through the symbol table of the Src module and see if any
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|   // types are named in the src module that are not named in the Dst module.
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|   // Make sure there are no type name conflicts.
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|   //
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|   if (LinkTypes(Dest, Src, ErrorMsg)) return true;
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| 
 | |
|   // ValueMap - Mapping of values from what they used to be in Src, to what they
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|   // are now in Dest.
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|   //
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|   map<const Value*, Value*> ValueMap;
 | |
| 
 | |
|   // Insert all of the globals in src into the Dest module... without
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|   // initializers
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|   if (LinkGlobals(Dest, Src, ValueMap, ErrorMsg)) return true;
 | |
| 
 | |
|   // Link the functions together between the two modules, without doing function
 | |
|   // bodies... this just adds external function prototypes to the Dest
 | |
|   // function...  We do this so that when we begin processing function bodies,
 | |
|   // all of the global values that may be referenced are available in our
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|   // ValueMap.
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|   //
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|   if (LinkFunctionProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
 | |
| 
 | |
|   // Update the initializers in the Dest module now that all globals that may
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|   // be referenced are in Dest.
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|   //
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|   if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
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| 
 | |
|   // Link in the function bodies that are defined in the source module into the
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|   // DestModule.  This consists basically of copying the function over and
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|   // fixing up references to values.
 | |
|   //
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|   if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
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| 
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|   return false;
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| }
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| 
 |