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			214 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This transform is designed to eliminate unreachable internal globals from the
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// program.  It uses an aggressive algorithm, searching out globals that are
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// known to be alive.  After it finds all of the globals which are needed, it
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// deletes whatever is left over.  This allows it to delete recursive chunks of
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// the program which are unreachable.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "globaldce"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Constants.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/Statistic.h"
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#include <set>
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using namespace llvm;
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STATISTIC(NumAliases  , "Number of global aliases removed");
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STATISTIC(NumFunctions, "Number of functions removed");
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STATISTIC(NumVariables, "Number of global variables removed");
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namespace {
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  struct GlobalDCE : public ModulePass {
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    static char ID; // Pass identification, replacement for typeid
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    GlobalDCE() : ModulePass(&ID) {}
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    // run - Do the GlobalDCE pass on the specified module, optionally updating
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    // the specified callgraph to reflect the changes.
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    //
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    bool runOnModule(Module &M);
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  private:
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    std::set<GlobalValue*> AliveGlobals;
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    /// GlobalIsNeeded - mark the specific global value as needed, and
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    /// recursively mark anything that it uses as also needed.
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    void GlobalIsNeeded(GlobalValue *GV);
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    void MarkUsedGlobalsAsNeeded(Constant *C);
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    bool RemoveUnusedGlobalValue(GlobalValue &GV);
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  };
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}
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char GlobalDCE::ID = 0;
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static RegisterPass<GlobalDCE> X("globaldce", "Dead Global Elimination");
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ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
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bool GlobalDCE::runOnModule(Module &M) {
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  bool Changed = false;
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  // Loop over the module, adding globals which are obviously necessary.
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  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
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    Changed |= RemoveUnusedGlobalValue(*I);
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    // Functions with external linkage are needed if they have a body
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    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage() &&
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        !I->isDeclaration() && !I->hasAvailableExternallyLinkage())
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      GlobalIsNeeded(I);
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  }
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  for (Module::global_iterator I = M.global_begin(), E = M.global_end();
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       I != E; ++I) {
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    Changed |= RemoveUnusedGlobalValue(*I);
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    // Externally visible & appending globals are needed, if they have an
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    // initializer.
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    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage() &&
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        !I->isDeclaration() && !I->hasAvailableExternallyLinkage())
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      GlobalIsNeeded(I);
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  }
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  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end();
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       I != E; ++I) {
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    Changed |= RemoveUnusedGlobalValue(*I);
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    // Externally visible aliases are needed.
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    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage())
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      GlobalIsNeeded(I);
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  }
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  // Now that all globals which are needed are in the AliveGlobals set, we loop
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  // through the program, deleting those which are not alive.
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  //
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  // The first pass is to drop initializers of global variables which are dead.
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  std::vector<GlobalVariable*> DeadGlobalVars;   // Keep track of dead globals
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  for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I)
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    if (!AliveGlobals.count(I)) {
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      DeadGlobalVars.push_back(I);         // Keep track of dead globals
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      I->setInitializer(0);
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    }
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  // The second pass drops the bodies of functions which are dead...
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  std::vector<Function*> DeadFunctions;
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  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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    if (!AliveGlobals.count(I)) {
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      DeadFunctions.push_back(I);         // Keep track of dead globals
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      if (!I->isDeclaration())
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        I->deleteBody();
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    }
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  // The third pass drops targets of aliases which are dead...
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  std::vector<GlobalAlias*> DeadAliases;
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  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end(); I != E;
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       ++I)
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    if (!AliveGlobals.count(I)) {
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      DeadAliases.push_back(I);
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      I->setAliasee(0);
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    }
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  if (!DeadFunctions.empty()) {
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    // Now that all interferences have been dropped, delete the actual objects
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    // themselves.
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    for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
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      RemoveUnusedGlobalValue(*DeadFunctions[i]);
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      M.getFunctionList().erase(DeadFunctions[i]);
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    }
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    NumFunctions += DeadFunctions.size();
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    Changed = true;
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  }
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  if (!DeadGlobalVars.empty()) {
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    for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
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      RemoveUnusedGlobalValue(*DeadGlobalVars[i]);
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      M.getGlobalList().erase(DeadGlobalVars[i]);
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    }
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    NumVariables += DeadGlobalVars.size();
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    Changed = true;
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  }
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  // Now delete any dead aliases.
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  if (!DeadAliases.empty()) {
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    for (unsigned i = 0, e = DeadAliases.size(); i != e; ++i) {
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      RemoveUnusedGlobalValue(*DeadAliases[i]);
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      M.getAliasList().erase(DeadAliases[i]);
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    }
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    NumAliases += DeadAliases.size();
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    Changed = true;
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  }
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  // Make sure that all memory is released
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  AliveGlobals.clear();
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  return Changed;
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}
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/// GlobalIsNeeded - the specific global value as needed, and
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/// recursively mark anything that it uses as also needed.
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void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
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  std::set<GlobalValue*>::iterator I = AliveGlobals.find(G);
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  // If the global is already in the set, no need to reprocess it.
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  if (I != AliveGlobals.end()) return;
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  // Otherwise insert it now, so we do not infinitely recurse
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  AliveGlobals.insert(I, G);
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  if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
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    // If this is a global variable, we must make sure to add any global values
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    // referenced by the initializer to the alive set.
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    if (GV->hasInitializer())
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      MarkUsedGlobalsAsNeeded(GV->getInitializer());
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  } else if (GlobalAlias *GA = dyn_cast<GlobalAlias>(G)) {
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    // The target of a global alias is needed.
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    MarkUsedGlobalsAsNeeded(GA->getAliasee());
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  } else {
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    // Otherwise this must be a function object.  We have to scan the body of
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    // the function looking for constants and global values which are used as
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    // operands.  Any operands of these types must be processed to ensure that
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    // any globals used will be marked as needed.
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    Function *F = cast<Function>(G);
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    // For all basic blocks...
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    for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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      // For all instructions...
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      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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        // For all operands...
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        for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
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          if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
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            GlobalIsNeeded(GV);
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          else if (Constant *C = dyn_cast<Constant>(*U))
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            MarkUsedGlobalsAsNeeded(C);
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  }
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}
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void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
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  if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
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    GlobalIsNeeded(GV);
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  else {
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    // Loop over all of the operands of the constant, adding any globals they
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    // use to the list of needed globals.
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    for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
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      MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
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  }
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}
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// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
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// GlobalValue, looking for the constant pointer ref that may be pointing to it.
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// If found, check to see if the constant pointer ref is safe to destroy, and if
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// so, nuke it.  This will reduce the reference count on the global value, which
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// might make it deader.
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//
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bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
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  if (GV.use_empty()) return false;
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  GV.removeDeadConstantUsers();
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  return GV.use_empty();
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}
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