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	This represents some of the functionality we expose in the llvmlite Python binding. Patch by Antoine Pitrou Differential Revision: http://reviews.llvm.org/D10222 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@239411 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			190 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file implements the operating system DynamicLibrary concept.
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//
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// FIXME: This file leaks ExplicitSymbols and OpenedHandles!
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/DynamicLibrary.h"
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#include "llvm-c/Support.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Mutex.h"
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#include <cstdio>
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#include <cstring>
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// Collection of symbol name/value pairs to be searched prior to any libraries.
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static llvm::ManagedStatic<llvm::StringMap<void *> > ExplicitSymbols;
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static llvm::ManagedStatic<llvm::sys::SmartMutex<true> > SymbolsMutex;
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void llvm::sys::DynamicLibrary::AddSymbol(StringRef symbolName,
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                                          void *symbolValue) {
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  SmartScopedLock<true> lock(*SymbolsMutex);
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  (*ExplicitSymbols)[symbolName] = symbolValue;
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}
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char llvm::sys::DynamicLibrary::Invalid = 0;
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#ifdef LLVM_ON_WIN32
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#include "Windows/DynamicLibrary.inc"
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#else
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#if HAVE_DLFCN_H
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#include <dlfcn.h>
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using namespace llvm;
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using namespace llvm::sys;
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//===----------------------------------------------------------------------===//
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//=== WARNING: Implementation here must contain only TRULY operating system
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//===          independent code.
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//===----------------------------------------------------------------------===//
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static DenseSet<void *> *OpenedHandles = nullptr;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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                                                   std::string *errMsg) {
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  SmartScopedLock<true> lock(*SymbolsMutex);
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  void *handle = dlopen(filename, RTLD_LAZY|RTLD_GLOBAL);
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  if (!handle) {
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    if (errMsg) *errMsg = dlerror();
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    return DynamicLibrary();
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  }
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#ifdef __CYGWIN__
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  // Cygwin searches symbols only in the main
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  // with the handle of dlopen(NULL, RTLD_GLOBAL).
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  if (!filename)
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    handle = RTLD_DEFAULT;
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#endif
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  if (!OpenedHandles)
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    OpenedHandles = new DenseSet<void *>();
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  // If we've already loaded this library, dlclose() the handle in order to
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  // keep the internal refcount at +1.
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  if (!OpenedHandles->insert(handle).second)
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    dlclose(handle);
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  return DynamicLibrary(handle);
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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  if (!isValid())
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    return nullptr;
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  return dlsym(Data, symbolName);
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}
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#else
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using namespace llvm;
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using namespace llvm::sys;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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                                                   std::string *errMsg) {
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  if (errMsg) *errMsg = "dlopen() not supported on this platform";
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  return DynamicLibrary();
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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  return NULL;
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}
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#endif
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namespace llvm {
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void *SearchForAddressOfSpecialSymbol(const char* symbolName);
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}
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void* DynamicLibrary::SearchForAddressOfSymbol(const char *symbolName) {
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  SmartScopedLock<true> Lock(*SymbolsMutex);
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  // First check symbols added via AddSymbol().
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  if (ExplicitSymbols.isConstructed()) {
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    StringMap<void *>::iterator i = ExplicitSymbols->find(symbolName);
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    if (i != ExplicitSymbols->end())
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      return i->second;
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  }
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#if HAVE_DLFCN_H
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  // Now search the libraries.
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  if (OpenedHandles) {
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    for (DenseSet<void *>::iterator I = OpenedHandles->begin(),
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         E = OpenedHandles->end(); I != E; ++I) {
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      //lt_ptr ptr = lt_dlsym(*I, symbolName);
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      void *ptr = dlsym(*I, symbolName);
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      if (ptr) {
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        return ptr;
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      }
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    }
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  }
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#endif
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  if (void *Result = llvm::SearchForAddressOfSpecialSymbol(symbolName))
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    return Result;
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// This macro returns the address of a well-known, explicit symbol
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#define EXPLICIT_SYMBOL(SYM) \
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   if (!strcmp(symbolName, #SYM)) return &SYM
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// On linux we have a weird situation. The stderr/out/in symbols are both
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// macros and global variables because of standards requirements. So, we
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// boldly use the EXPLICIT_SYMBOL macro without checking for a #define first.
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#if defined(__linux__) and !defined(__ANDROID__)
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  {
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    EXPLICIT_SYMBOL(stderr);
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    EXPLICIT_SYMBOL(stdout);
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    EXPLICIT_SYMBOL(stdin);
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  }
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#else
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  // For everything else, we want to check to make sure the symbol isn't defined
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  // as a macro before using EXPLICIT_SYMBOL.
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  {
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#ifndef stdin
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    EXPLICIT_SYMBOL(stdin);
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#endif
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#ifndef stdout
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    EXPLICIT_SYMBOL(stdout);
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#endif
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#ifndef stderr
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    EXPLICIT_SYMBOL(stderr);
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#endif
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  }
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#endif
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#undef EXPLICIT_SYMBOL
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  return nullptr;
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}
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#endif // LLVM_ON_WIN32
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//===----------------------------------------------------------------------===//
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// C API.
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//===----------------------------------------------------------------------===//
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LLVMBool LLVMLoadLibraryPermanently(const char* Filename) {
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  return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
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}
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void *LLVMSearchForAddressOfSymbol(const char *symbolName) {
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  return llvm::sys::DynamicLibrary::SearchForAddressOfSymbol(symbolName);
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}
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void LLVMAddSymbol(const char *symbolName, void *symbolValue) {
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  return llvm::sys::DynamicLibrary::AddSymbol(symbolName, symbolValue);
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}
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