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	situations where on the common path an API can return a pointer to some direct memory, but which on an exceptional path may need to return a pointer to a temporary struct. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@120201 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- InMemoryStruct.h - Indirect Struct Access Smart Pointer --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_INMEMORYSTRUCT_H
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#define LLVM_ADT_INMEMORYSTRUCT_H
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#include <cassert>
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namespace llvm {
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/// \brief Helper object for abstracting access to an in-memory structure which
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/// may require some kind of temporary storage.
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///
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/// This class is designed to be used for accessing file data structures which
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/// in the common case can be accessed from a direct pointer to a memory mapped
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/// object, but which in some cases may require indirect access to a temporary
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/// structure (which, for example, may have undergone endianness translation).
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template<typename T>
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class InMemoryStruct {
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  typedef T value_type;
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  typedef value_type &reference;
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  typedef value_type *pointer;
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  typedef const value_type &const_reference;
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  typedef const value_type *const_pointer;
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  /// \brief The smart pointer target.
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  value_type *Target;
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  /// \brief A temporary object which can be used as a target of the smart
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  /// pointer.
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  value_type Contents;
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private:
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public:
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  InMemoryStruct() : Target(0) {}
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  InMemoryStruct(reference Value) : Target(&Contents), Contents(Value) {}
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  InMemoryStruct(pointer Value) : Target(Value) {}
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  InMemoryStruct(const InMemoryStruct<T> &Value) { *this = Value; }
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  void operator=(const InMemoryStruct<T> &Value) {
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    if (Value.Target != &Value.Contents) {
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      Target = Value.Target;
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    } else {
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      Target = &Contents;
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      Contents = Value.Contents;
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    }
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  }
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  const_reference operator*() const {
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    assert(Target && "Cannot dereference null pointer");
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    return *Target;
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  }
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  reference operator*() {
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    assert(Target && "Cannot dereference null pointer");
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    return *Target;
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  }
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  const_pointer operator->() const {
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    return Target;
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  }
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  pointer operator->() {
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    return Target;
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  }
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  operator bool() const { return Target != 0; }
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};
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}
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#endif
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