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			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/GVMaterializer.h - Interface for GV materializers --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file provides an abstract interface for loading a module from some
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// place.  This interface allows incremental or random access loading of
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// functions from the file.  This is useful for applications like JIT compilers
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// or interprocedural optimizers that do not need the entire program in memory
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// at the same time.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_GVMATERIALIZER_H
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#define LLVM_GVMATERIALIZER_H
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#include <string>
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namespace llvm {
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class Function;
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class GlobalValue;
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class Module;
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class GVMaterializer {
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protected:
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  GVMaterializer() {}
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public:
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  virtual ~GVMaterializer();
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  /// isMaterializable - True if GV can be materialized from whatever backing
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  /// store this GVMaterializer uses and has not been materialized yet.
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  virtual bool isMaterializable(const GlobalValue *GV) const = 0;
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  /// isDematerializable - True if GV has been materialized and can be
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  /// dematerialized back to whatever backing store this GVMaterializer uses.
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  virtual bool isDematerializable(const GlobalValue *GV) const = 0;
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  /// Materialize - make sure the given GlobalValue is fully read.  If the
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  /// module is corrupt, this returns true and fills in the optional string with
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  /// information about the problem.  If successful, this returns false.
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  ///
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  virtual bool Materialize(GlobalValue *GV, std::string *ErrInfo = 0) = 0;
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  /// Dematerialize - If the given GlobalValue is read in, and if the
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  /// GVMaterializer supports it, release the memory for the GV, and set it up
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  /// to be materialized lazily.  If the Materializer doesn't support this
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  /// capability, this method is a noop.
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  ///
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  virtual void Dematerialize(GlobalValue *) {}
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  /// MaterializeModule - make sure the entire Module has been completely read.
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  /// On error, this returns true and fills in the optional string with
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  /// information about the problem.  If successful, this returns false.
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  ///
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  virtual bool MaterializeModule(Module *M, std::string *ErrInfo = 0) = 0;
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};
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} // End llvm namespace
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#endif
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