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3205 lines
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ReStructuredText
3205 lines
126 KiB
ReStructuredText
========================
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LLVM Programmer's Manual
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========================
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.. contents::
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:local:
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.. warning::
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This is always a work in progress.
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.. _introduction:
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Introduction
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============
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This document is meant to highlight some of the important classes and interfaces
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available in the LLVM source-base. This manual is not intended to explain what
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LLVM is, how it works, and what LLVM code looks like. It assumes that you know
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the basics of LLVM and are interested in writing transformations or otherwise
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analyzing or manipulating the code.
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This document should get you oriented so that you can find your way in the
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continuously growing source code that makes up the LLVM infrastructure. Note
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that this manual is not intended to serve as a replacement for reading the
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source code, so if you think there should be a method in one of these classes to
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do something, but it's not listed, check the source. Links to the `doxygen
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<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
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possible.
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The first section of this document describes general information that is useful
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to know when working in the LLVM infrastructure, and the second describes the
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Core LLVM classes. In the future this manual will be extended with information
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describing how to use extension libraries, such as dominator information, CFG
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traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
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<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
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.. _general:
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General Information
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===================
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This section contains general information that is useful if you are working in
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the LLVM source-base, but that isn't specific to any particular API.
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.. _stl:
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The C++ Standard Template Library
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---------------------------------
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LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
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more than you are used to, or have seen before. Because of this, you might want
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to do a little background reading in the techniques used and capabilities of the
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library. There are many good pages that discuss the STL, and several books on
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the subject that you can get, so it will not be discussed in this document.
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Here are some useful links:
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#. `cppreference.com
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<http://en.cppreference.com/w/>`_ - an excellent
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reference for the STL and other parts of the standard C++ library.
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#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
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book in the making. It has a decent Standard Library Reference that rivals
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Dinkumware's, and is unfortunately no longer free since the book has been
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published.
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#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
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#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
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useful `Introduction to the STL
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<http://www.sgi.com/tech/stl/stl_introduction.html>`_.
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#. `Bjarne Stroustrup's C++ Page
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<http://www.research.att.com/%7Ebs/C++.html>`_.
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#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
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(even better, get the book)
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<http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
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You are also encouraged to take a look at the :doc:`LLVM Coding Standards
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<CodingStandards>` guide which focuses on how to write maintainable code more
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than where to put your curly braces.
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.. _resources:
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Other useful references
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-----------------------
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#. `Using static and shared libraries across platforms
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<http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
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.. _apis:
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Important and useful LLVM APIs
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==============================
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Here we highlight some LLVM APIs that are generally useful and good to know
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about when writing transformations.
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.. _isa:
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The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
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------------------------------------------------------
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The LLVM source-base makes extensive use of a custom form of RTTI. These
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templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
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they don't have some drawbacks (primarily stemming from the fact that
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``dynamic_cast<>`` only works on classes that have a v-table). Because they are
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used so often, you must know what they do and how they work. All of these
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templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
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<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
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rarely have to include this file directly).
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``isa<>``:
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The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
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It returns true or false depending on whether a reference or pointer points to
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an instance of the specified class. This can be very useful for constraint
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checking of various sorts (example below).
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``cast<>``:
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The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
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or reference from a base class to a derived class, causing an assertion
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failure if it is not really an instance of the right type. This should be
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used in cases where you have some information that makes you believe that
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something is of the right type. An example of the ``isa<>`` and ``cast<>``
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template is:
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.. code-block:: c++
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static bool isLoopInvariant(const Value *V, const Loop *L) {
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if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
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return true;
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// Otherwise, it must be an instruction...
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return !L->contains(cast<Instruction>(V)->getParent());
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}
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Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
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for that use the ``dyn_cast<>`` operator.
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``dyn_cast<>``:
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The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
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if the operand is of the specified type, and if so, returns a pointer to it
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(this operator does not work with references). If the operand is not of the
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correct type, a null pointer is returned. Thus, this works very much like
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the ``dynamic_cast<>`` operator in C++, and should be used in the same
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circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
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statement or some other flow control statement like this:
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.. code-block:: c++
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if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
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// ...
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}
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This form of the ``if`` statement effectively combines together a call to
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``isa<>`` and a call to ``cast<>`` into one statement, which is very
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convenient.
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Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
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``instanceof`` operator, can be abused. In particular, you should not use big
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chained ``if/then/else`` blocks to check for lots of different variants of
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classes. If you find yourself wanting to do this, it is much cleaner and more
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efficient to use the ``InstVisitor`` class to dispatch over the instruction
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type directly.
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``cast_or_null<>``:
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The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
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except that it allows for a null pointer as an argument (which it then
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propagates). This can sometimes be useful, allowing you to combine several
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null checks into one.
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``dyn_cast_or_null<>``:
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The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
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operator, except that it allows for a null pointer as an argument (which it
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then propagates). This can sometimes be useful, allowing you to combine
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several null checks into one.
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These five templates can be used with any classes, whether they have a v-table
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or not. If you want to add support for these templates, see the document
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:doc:`How to set up LLVM-style RTTI for your class hierarchy
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<HowToSetUpLLVMStyleRTTI>`
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.. _string_apis:
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Passing strings (the ``StringRef`` and ``Twine`` classes)
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---------------------------------------------------------
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Although LLVM generally does not do much string manipulation, we do have several
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important APIs which take strings. Two important examples are the Value class
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-- which has names for instructions, functions, etc. -- and the ``StringMap``
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class which is used extensively in LLVM and Clang.
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These are generic classes, and they need to be able to accept strings which may
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have embedded null characters. Therefore, they cannot simply take a ``const
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char *``, and taking a ``const std::string&`` requires clients to perform a heap
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allocation which is usually unnecessary. Instead, many LLVM APIs use a
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``StringRef`` or a ``const Twine&`` for passing strings efficiently.
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.. _StringRef:
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The ``StringRef`` class
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The ``StringRef`` data type represents a reference to a constant string (a
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character array and a length) and supports the common operations available on
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``std::string``, but does not require heap allocation.
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It can be implicitly constructed using a C style null-terminated string, an
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``std::string``, or explicitly with a character pointer and length. For
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example, the ``StringRef`` find function is declared as:
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.. code-block:: c++
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iterator find(StringRef Key);
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and clients can call it using any one of:
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.. code-block:: c++
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Map.find("foo"); // Lookup "foo"
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Map.find(std::string("bar")); // Lookup "bar"
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Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
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Similarly, APIs which need to return a string may return a ``StringRef``
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instance, which can be used directly or converted to an ``std::string`` using
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the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
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<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
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information.
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You should rarely use the ``StringRef`` class directly, because it contains
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pointers to external memory it is not generally safe to store an instance of the
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class (unless you know that the external storage will not be freed).
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``StringRef`` is small and pervasive enough in LLVM that it should always be
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passed by value.
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The ``Twine`` class
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^^^^^^^^^^^^^^^^^^^
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The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
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class is an efficient way for APIs to accept concatenated strings. For example,
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a common LLVM paradigm is to name one instruction based on the name of another
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instruction with a suffix, for example:
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.. code-block:: c++
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New = CmpInst::Create(..., SO->getName() + ".cmp");
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The ``Twine`` class is effectively a lightweight `rope
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<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
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temporary (stack allocated) objects. Twines can be implicitly constructed as
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the result of the plus operator applied to strings (i.e., a C strings, an
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``std::string``, or a ``StringRef``). The twine delays the actual concatenation
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of strings until it is actually required, at which point it can be efficiently
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rendered directly into a character array. This avoids unnecessary heap
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allocation involved in constructing the temporary results of string
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concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
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<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
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for more information.
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As with a ``StringRef``, ``Twine`` objects point to external memory and should
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almost never be stored or mentioned directly. They are intended solely for use
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when defining a function which should be able to efficiently accept concatenated
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strings.
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.. _DEBUG:
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The ``DEBUG()`` macro and ``-debug`` option
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-------------------------------------------
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Often when working on your pass you will put a bunch of debugging printouts and
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other code into your pass. After you get it working, you want to remove it, but
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you may need it again in the future (to work out new bugs that you run across).
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Naturally, because of this, you don't want to delete the debug printouts, but
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you don't want them to always be noisy. A standard compromise is to comment
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them out, allowing you to enable them if you need them in the future.
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The ``llvm/Support/Debug.h`` (`doxygen
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<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
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``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
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put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
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executed if '``opt``' (or any other tool) is run with the '``-debug``' command
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line argument:
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.. code-block:: c++
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DEBUG(errs() << "I am here!\n");
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Then you can run your pass like this:
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.. code-block:: none
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$ opt < a.bc > /dev/null -mypass
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<no output>
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$ opt < a.bc > /dev/null -mypass -debug
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I am here!
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Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
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have to create "yet another" command line option for the debug output for your
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pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
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do not cause a performance impact at all (for the same reason, they should also
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not contain side-effects!).
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One additional nice thing about the ``DEBUG()`` macro is that you can enable or
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disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
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DebugFlag=1``" from the gdb if the program is running. If the program hasn't
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been started yet, you can always just run it with ``-debug``.
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.. _DEBUG_TYPE:
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Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Sometimes you may find yourself in a situation where enabling ``-debug`` just
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turns on **too much** information (such as when working on the code generator).
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If you want to enable debug information with more fine-grained control, you
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define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
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.. code-block:: c++
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#undef DEBUG_TYPE
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DEBUG(errs() << "No debug type\n");
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#define DEBUG_TYPE "foo"
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DEBUG(errs() << "'foo' debug type\n");
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#undef DEBUG_TYPE
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#define DEBUG_TYPE "bar"
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DEBUG(errs() << "'bar' debug type\n"));
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#undef DEBUG_TYPE
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#define DEBUG_TYPE ""
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DEBUG(errs() << "No debug type (2)\n");
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Then you can run your pass like this:
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.. code-block:: none
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$ opt < a.bc > /dev/null -mypass
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<no output>
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$ opt < a.bc > /dev/null -mypass -debug
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No debug type
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'foo' debug type
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'bar' debug type
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No debug type (2)
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$ opt < a.bc > /dev/null -mypass -debug-only=foo
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'foo' debug type
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$ opt < a.bc > /dev/null -mypass -debug-only=bar
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'bar' debug type
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Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
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to specify the debug type for the entire module (if you do this before you
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``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
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``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
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because there is no system in place to ensure that names do not conflict. If
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two different modules use the same string, they will all be turned on when the
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name is specified. This allows, for example, all debug information for
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instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
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the source lives in multiple files.
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The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
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like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
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takes an additional first parameter, which is the type to use. For example, the
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preceding example could be written as:
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.. code-block:: c++
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DEBUG_WITH_TYPE("", errs() << "No debug type\n");
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DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
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DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
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DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
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.. _Statistic:
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The ``Statistic`` class & ``-stats`` option
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-------------------------------------------
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The ``llvm/ADT/Statistic.h`` (`doxygen
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<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
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named ``Statistic`` that is used as a unified way to keep track of what the LLVM
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compiler is doing and how effective various optimizations are. It is useful to
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see what optimizations are contributing to making a particular program run
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faster.
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Often you may run your pass on some big program, and you're interested to see
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how many times it makes a certain transformation. Although you can do this with
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hand inspection, or some ad-hoc method, this is a real pain and not very useful
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for big programs. Using the ``Statistic`` class makes it very easy to keep
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track of this information, and the calculated information is presented in a
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uniform manner with the rest of the passes being executed.
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There are many examples of ``Statistic`` uses, but the basics of using it are as
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follows:
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#. Define your statistic like this:
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.. code-block:: c++
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#define DEBUG_TYPE "mypassname" // This goes before any #includes.
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STATISTIC(NumXForms, "The # of times I did stuff");
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The ``STATISTIC`` macro defines a static variable, whose name is specified by
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the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
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the description is taken from the second argument. The variable defined
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("NumXForms" in this case) acts like an unsigned integer.
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#. Whenever you make a transformation, bump the counter:
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.. code-block:: c++
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++NumXForms; // I did stuff!
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That's all you have to do. To get '``opt``' to print out the statistics
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gathered, use the '``-stats``' option:
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.. code-block:: none
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$ opt -stats -mypassname < program.bc > /dev/null
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... statistics output ...
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When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
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report that looks like this:
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.. code-block:: none
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7646 bitcodewriter - Number of normal instructions
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725 bitcodewriter - Number of oversized instructions
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129996 bitcodewriter - Number of bitcode bytes written
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2817 raise - Number of insts DCEd or constprop'd
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3213 raise - Number of cast-of-self removed
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5046 raise - Number of expression trees converted
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75 raise - Number of other getelementptr's formed
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138 raise - Number of load/store peepholes
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42 deadtypeelim - Number of unused typenames removed from symtab
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392 funcresolve - Number of varargs functions resolved
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27 globaldce - Number of global variables removed
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2 adce - Number of basic blocks removed
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134 cee - Number of branches revectored
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49 cee - Number of setcc instruction eliminated
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532 gcse - Number of loads removed
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2919 gcse - Number of instructions removed
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86 indvars - Number of canonical indvars added
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87 indvars - Number of aux indvars removed
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25 instcombine - Number of dead inst eliminate
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434 instcombine - Number of insts combined
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248 licm - Number of load insts hoisted
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1298 licm - Number of insts hoisted to a loop pre-header
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3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
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75 mem2reg - Number of alloca's promoted
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1444 cfgsimplify - Number of blocks simplified
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Obviously, with so many optimizations, having a unified framework for this stuff
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is very nice. Making your pass fit well into the framework makes it more
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maintainable and useful.
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.. _ViewGraph:
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Viewing graphs while debugging code
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-----------------------------------
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Several of the important data structures in LLVM are graphs: for example CFGs
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made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
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:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
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DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
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compiler, it is nice to instantly visualize these graphs.
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LLVM provides several callbacks that are available in a debug build to do
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exactly that. If you call the ``Function::viewCFG()`` method, for example, the
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current LLVM tool will pop up a window containing the CFG for the function where
|
|
each basic block is a node in the graph, and each node contains the instructions
|
|
in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
|
|
not include the instructions), the ``MachineFunction::viewCFG()`` and
|
|
``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
|
|
methods. Within GDB, for example, you can usually use something like ``call
|
|
DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
|
|
these functions in your code in places you want to debug.
|
|
|
|
Getting this to work requires a small amount of configuration. On Unix systems
|
|
with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
|
|
sure 'dot' and 'gv' are in your path. If you are running on Mac OS/X, download
|
|
and install the Mac OS/X `Graphviz program
|
|
<http://www.pixelglow.com/graphviz/>`_ and add
|
|
``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
|
|
your path. Once in your system and path are set up, rerun the LLVM configure
|
|
script and rebuild LLVM to enable this functionality.
|
|
|
|
``SelectionDAG`` has been extended to make it easier to locate *interesting*
|
|
nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
|
|
"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
|
|
the specified color (choices of colors can be found at `colors
|
|
<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
|
|
can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
|
|
be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
|
|
If you want to restart and clear all the current graph attributes, then you can
|
|
``call DAG.clearGraphAttrs()``.
|
|
|
|
Note that graph visualization features are compiled out of Release builds to
|
|
reduce file size. This means that you need a Debug+Asserts or Release+Asserts
|
|
build to use these features.
|
|
|
|
.. _datastructure:
|
|
|
|
Picking the Right Data Structure for a Task
|
|
===========================================
|
|
|
|
LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
|
|
commonly use STL data structures. This section describes the trade-offs you
|
|
should consider when you pick one.
|
|
|
|
The first step is a choose your own adventure: do you want a sequential
|
|
container, a set-like container, or a map-like container? The most important
|
|
thing when choosing a container is the algorithmic properties of how you plan to
|
|
access the container. Based on that, you should use:
|
|
|
|
|
|
* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
|
|
value based on another value. Map-like containers also support efficient
|
|
queries for containment (whether a key is in the map). Map-like containers
|
|
generally do not support efficient reverse mapping (values to keys). If you
|
|
need that, use two maps. Some map-like containers also support efficient
|
|
iteration through the keys in sorted order. Map-like containers are the most
|
|
expensive sort, only use them if you need one of these capabilities.
|
|
|
|
* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
|
|
a container that automatically eliminates duplicates. Some set-like
|
|
containers support efficient iteration through the elements in sorted order.
|
|
Set-like containers are more expensive than sequential containers.
|
|
|
|
* a :ref:`sequential <ds_sequential>` container provides the most efficient way
|
|
to add elements and keeps track of the order they are added to the collection.
|
|
They permit duplicates and support efficient iteration, but do not support
|
|
efficient look-up based on a key.
|
|
|
|
* a :ref:`string <ds_string>` container is a specialized sequential container or
|
|
reference structure that is used for character or byte arrays.
|
|
|
|
* a :ref:`bit <ds_bit>` container provides an efficient way to store and
|
|
perform set operations on sets of numeric id's, while automatically
|
|
eliminating duplicates. Bit containers require a maximum of 1 bit for each
|
|
identifier you want to store.
|
|
|
|
Once the proper category of container is determined, you can fine tune the
|
|
memory use, constant factors, and cache behaviors of access by intelligently
|
|
picking a member of the category. Note that constant factors and cache behavior
|
|
can be a big deal. If you have a vector that usually only contains a few
|
|
elements (but could contain many), for example, it's much better to use
|
|
:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
|
|
avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
|
|
the elements to the container.
|
|
|
|
.. _ds_sequential:
|
|
|
|
Sequential Containers (std::vector, std::list, etc)
|
|
---------------------------------------------------
|
|
|
|
There are a variety of sequential containers available for you, based on your
|
|
needs. Pick the first in this section that will do what you want.
|
|
|
|
.. _dss_arrayref:
|
|
|
|
llvm/ADT/ArrayRef.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
|
|
accepts a sequential list of elements in memory and just reads from them. By
|
|
taking an ``ArrayRef``, the API can be passed a fixed size array, an
|
|
``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
|
|
in memory.
|
|
|
|
.. _dss_fixedarrays:
|
|
|
|
Fixed Size Arrays
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
Fixed size arrays are very simple and very fast. They are good if you know
|
|
exactly how many elements you have, or you have a (low) upper bound on how many
|
|
you have.
|
|
|
|
.. _dss_heaparrays:
|
|
|
|
Heap Allocated Arrays
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
|
|
if the number of elements is variable, if you know how many elements you will
|
|
need before the array is allocated, and if the array is usually large (if not,
|
|
consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
|
|
array is the cost of the new/delete (aka malloc/free). Also note that if you
|
|
are allocating an array of a type with a constructor, the constructor and
|
|
destructors will be run for every element in the array (re-sizable vectors only
|
|
construct those elements actually used).
|
|
|
|
.. _dss_tinyptrvector:
|
|
|
|
llvm/ADT/TinyPtrVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``TinyPtrVector<Type>`` is a highly specialized collection class that is
|
|
optimized to avoid allocation in the case when a vector has zero or one
|
|
elements. It has two major restrictions: 1) it can only hold values of pointer
|
|
type, and 2) it cannot hold a null pointer.
|
|
|
|
Since this container is highly specialized, it is rarely used.
|
|
|
|
.. _dss_smallvector:
|
|
|
|
llvm/ADT/SmallVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``SmallVector<Type, N>`` is a simple class that looks and smells just like
|
|
``vector<Type>``: it supports efficient iteration, lays out elements in memory
|
|
order (so you can do pointer arithmetic between elements), supports efficient
|
|
push_back/pop_back operations, supports efficient random access to its elements,
|
|
etc.
|
|
|
|
The advantage of SmallVector is that it allocates space for some number of
|
|
elements (N) **in the object itself**. Because of this, if the SmallVector is
|
|
dynamically smaller than N, no malloc is performed. This can be a big win in
|
|
cases where the malloc/free call is far more expensive than the code that
|
|
fiddles around with the elements.
|
|
|
|
This is good for vectors that are "usually small" (e.g. the number of
|
|
predecessors/successors of a block is usually less than 8). On the other hand,
|
|
this makes the size of the SmallVector itself large, so you don't want to
|
|
allocate lots of them (doing so will waste a lot of space). As such,
|
|
SmallVectors are most useful when on the stack.
|
|
|
|
SmallVector also provides a nice portable and efficient replacement for
|
|
``alloca``.
|
|
|
|
.. note::
|
|
|
|
Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
|
|
|
|
In APIs that don't care about the "small size" (most?), prefer to use
|
|
the ``SmallVectorImpl<T>`` class, which is basically just the "vector
|
|
header" (and methods) without the elements allocated after it. Note that
|
|
``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
|
|
conversion is implicit and costs nothing. E.g.
|
|
|
|
.. code-block:: c++
|
|
|
|
// BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
|
|
hardcodedSmallSize(SmallVector<Foo, 2> &Out);
|
|
// GOOD: Clients can pass any SmallVector<Foo, N>.
|
|
allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
|
|
|
|
void someFunc() {
|
|
SmallVector<Foo, 8> Vec;
|
|
hardcodedSmallSize(Vec); // Error.
|
|
allowsAnySmallSize(Vec); // Works.
|
|
}
|
|
|
|
Even though it has "``Impl``" in the name, this is so widely used that
|
|
it really isn't "private to the implementation" anymore. A name like
|
|
``SmallVectorHeader`` would be more appropriate.
|
|
|
|
.. _dss_vector:
|
|
|
|
<vector>
|
|
^^^^^^^^
|
|
|
|
``std::vector`` is well loved and respected. It is useful when SmallVector
|
|
isn't: when the size of the vector is often large (thus the small optimization
|
|
will rarely be a benefit) or if you will be allocating many instances of the
|
|
vector itself (which would waste space for elements that aren't in the
|
|
container). vector is also useful when interfacing with code that expects
|
|
vectors :).
|
|
|
|
One worthwhile note about std::vector: avoid code like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
for ( ... ) {
|
|
std::vector<foo> V;
|
|
// make use of V.
|
|
}
|
|
|
|
Instead, write this as:
|
|
|
|
.. code-block:: c++
|
|
|
|
std::vector<foo> V;
|
|
for ( ... ) {
|
|
// make use of V.
|
|
V.clear();
|
|
}
|
|
|
|
Doing so will save (at least) one heap allocation and free per iteration of the
|
|
loop.
|
|
|
|
.. _dss_deque:
|
|
|
|
<deque>
|
|
^^^^^^^
|
|
|
|
``std::deque`` is, in some senses, a generalized version of ``std::vector``.
|
|
Like ``std::vector``, it provides constant time random access and other similar
|
|
properties, but it also provides efficient access to the front of the list. It
|
|
does not guarantee continuity of elements within memory.
|
|
|
|
In exchange for this extra flexibility, ``std::deque`` has significantly higher
|
|
constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
|
|
something cheaper.
|
|
|
|
.. _dss_list:
|
|
|
|
<list>
|
|
^^^^^^
|
|
|
|
``std::list`` is an extremely inefficient class that is rarely useful. It
|
|
performs a heap allocation for every element inserted into it, thus having an
|
|
extremely high constant factor, particularly for small data types.
|
|
``std::list`` also only supports bidirectional iteration, not random access
|
|
iteration.
|
|
|
|
In exchange for this high cost, std::list supports efficient access to both ends
|
|
of the list (like ``std::deque``, but unlike ``std::vector`` or
|
|
``SmallVector``). In addition, the iterator invalidation characteristics of
|
|
std::list are stronger than that of a vector class: inserting or removing an
|
|
element into the list does not invalidate iterator or pointers to other elements
|
|
in the list.
|
|
|
|
.. _dss_ilist:
|
|
|
|
llvm/ADT/ilist.h
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
|
|
because it requires the element to store and provide access to the prev/next
|
|
pointers for the list.
|
|
|
|
``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
|
|
``ilist_traits`` implementation for the element type, but it provides some novel
|
|
characteristics. In particular, it can efficiently store polymorphic objects,
|
|
the traits class is informed when an element is inserted or removed from the
|
|
list, and ``ilist``\ s are guaranteed to support a constant-time splice
|
|
operation.
|
|
|
|
These properties are exactly what we want for things like ``Instruction``\ s and
|
|
basic blocks, which is why these are implemented with ``ilist``\ s.
|
|
|
|
Related classes of interest are explained in the following subsections:
|
|
|
|
* :ref:`ilist_traits <dss_ilist_traits>`
|
|
|
|
* :ref:`iplist <dss_iplist>`
|
|
|
|
* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
|
|
|
|
* :ref:`Sentinels <dss_ilist_sentinel>`
|
|
|
|
.. _dss_packedvector:
|
|
|
|
llvm/ADT/PackedVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Useful for storing a vector of values using only a few number of bits for each
|
|
value. Apart from the standard operations of a vector-like container, it can
|
|
also perform an 'or' set operation.
|
|
|
|
For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
enum State {
|
|
None = 0x0,
|
|
FirstCondition = 0x1,
|
|
SecondCondition = 0x2,
|
|
Both = 0x3
|
|
};
|
|
|
|
State get() {
|
|
PackedVector<State, 2> Vec1;
|
|
Vec1.push_back(FirstCondition);
|
|
|
|
PackedVector<State, 2> Vec2;
|
|
Vec2.push_back(SecondCondition);
|
|
|
|
Vec1 |= Vec2;
|
|
return Vec1[0]; // returns 'Both'.
|
|
}
|
|
|
|
.. _dss_ilist_traits:
|
|
|
|
ilist_traits
|
|
^^^^^^^^^^^^
|
|
|
|
``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
|
|
(and consequently ``ilist<T>``) publicly derive from this traits class.
|
|
|
|
.. _dss_iplist:
|
|
|
|
iplist
|
|
^^^^^^
|
|
|
|
``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
|
|
interface. Notably, inserters from ``T&`` are absent.
|
|
|
|
``ilist_traits<T>`` is a public base of this class and can be used for a wide
|
|
variety of customizations.
|
|
|
|
.. _dss_ilist_node:
|
|
|
|
llvm/ADT/ilist_node.h
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``ilist_node<T>`` implements a the forward and backward links that are expected
|
|
by the ``ilist<T>`` (and analogous containers) in the default manner.
|
|
|
|
``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
|
|
``T`` publicly derives from ``ilist_node<T>``.
|
|
|
|
.. _dss_ilist_sentinel:
|
|
|
|
Sentinels
|
|
^^^^^^^^^
|
|
|
|
``ilist``\ s have another specialty that must be considered. To be a good
|
|
citizen in the C++ ecosystem, it needs to support the standard container
|
|
operations, such as ``begin`` and ``end`` iterators, etc. Also, the
|
|
``operator--`` must work correctly on the ``end`` iterator in the case of
|
|
non-empty ``ilist``\ s.
|
|
|
|
The only sensible solution to this problem is to allocate a so-called *sentinel*
|
|
along with the intrusive list, which serves as the ``end`` iterator, providing
|
|
the back-link to the last element. However conforming to the C++ convention it
|
|
is illegal to ``operator++`` beyond the sentinel and it also must not be
|
|
dereferenced.
|
|
|
|
These constraints allow for some implementation freedom to the ``ilist`` how to
|
|
allocate and store the sentinel. The corresponding policy is dictated by
|
|
``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
|
|
for a sentinel arises.
|
|
|
|
While the default policy is sufficient in most cases, it may break down when
|
|
``T`` does not provide a default constructor. Also, in the case of many
|
|
instances of ``ilist``\ s, the memory overhead of the associated sentinels is
|
|
wasted. To alleviate the situation with numerous and voluminous
|
|
``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
|
|
|
|
Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
|
|
superpose the sentinel with the ``ilist`` instance in memory. Pointer
|
|
arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
|
|
``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
|
|
as the back-link of the sentinel. This is the only field in the ghostly
|
|
sentinel which can be legally accessed.
|
|
|
|
.. _dss_other:
|
|
|
|
Other Sequential Container options
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Other STL containers are available, such as ``std::string``.
|
|
|
|
There are also various STL adapter classes such as ``std::queue``,
|
|
``std::priority_queue``, ``std::stack``, etc. These provide simplified access
|
|
to an underlying container but don't affect the cost of the container itself.
|
|
|
|
.. _ds_string:
|
|
|
|
String-like containers
|
|
----------------------
|
|
|
|
There are a variety of ways to pass around and use strings in C and C++, and
|
|
LLVM adds a few new options to choose from. Pick the first option on this list
|
|
that will do what you need, they are ordered according to their relative cost.
|
|
|
|
Note that is is generally preferred to *not* pass strings around as ``const
|
|
char*``'s. These have a number of problems, including the fact that they
|
|
cannot represent embedded nul ("\0") characters, and do not have a length
|
|
available efficiently. The general replacement for '``const char*``' is
|
|
StringRef.
|
|
|
|
For more information on choosing string containers for APIs, please see
|
|
:ref:`Passing Strings <string_apis>`.
|
|
|
|
.. _dss_stringref:
|
|
|
|
llvm/ADT/StringRef.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The StringRef class is a simple value class that contains a pointer to a
|
|
character and a length, and is quite related to the :ref:`ArrayRef
|
|
<dss_arrayref>` class (but specialized for arrays of characters). Because
|
|
StringRef carries a length with it, it safely handles strings with embedded nul
|
|
characters in it, getting the length does not require a strlen call, and it even
|
|
has very convenient APIs for slicing and dicing the character range that it
|
|
represents.
|
|
|
|
StringRef is ideal for passing simple strings around that are known to be live,
|
|
either because they are C string literals, std::string, a C array, or a
|
|
SmallVector. Each of these cases has an efficient implicit conversion to
|
|
StringRef, which doesn't result in a dynamic strlen being executed.
|
|
|
|
StringRef has a few major limitations which make more powerful string containers
|
|
useful:
|
|
|
|
#. You cannot directly convert a StringRef to a 'const char*' because there is
|
|
no way to add a trailing nul (unlike the .c_str() method on various stronger
|
|
classes).
|
|
|
|
#. StringRef doesn't own or keep alive the underlying string bytes.
|
|
As such it can easily lead to dangling pointers, and is not suitable for
|
|
embedding in datastructures in most cases (instead, use an std::string or
|
|
something like that).
|
|
|
|
#. For the same reason, StringRef cannot be used as the return value of a
|
|
method if the method "computes" the result string. Instead, use std::string.
|
|
|
|
#. StringRef's do not allow you to mutate the pointed-to string bytes and it
|
|
doesn't allow you to insert or remove bytes from the range. For editing
|
|
operations like this, it interoperates with the :ref:`Twine <dss_twine>`
|
|
class.
|
|
|
|
Because of its strengths and limitations, it is very common for a function to
|
|
take a StringRef and for a method on an object to return a StringRef that points
|
|
into some string that it owns.
|
|
|
|
.. _dss_twine:
|
|
|
|
llvm/ADT/Twine.h
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
The Twine class is used as an intermediary datatype for APIs that want to take a
|
|
string that can be constructed inline with a series of concatenations. Twine
|
|
works by forming recursive instances of the Twine datatype (a simple value
|
|
object) on the stack as temporary objects, linking them together into a tree
|
|
which is then linearized when the Twine is consumed. Twine is only safe to use
|
|
as the argument to a function, and should always be a const reference, e.g.:
|
|
|
|
.. code-block:: c++
|
|
|
|
void foo(const Twine &T);
|
|
...
|
|
StringRef X = ...
|
|
unsigned i = ...
|
|
foo(X + "." + Twine(i));
|
|
|
|
This example forms a string like "blarg.42" by concatenating the values
|
|
together, and does not form intermediate strings containing "blarg" or "blarg.".
|
|
|
|
Because Twine is constructed with temporary objects on the stack, and because
|
|
these instances are destroyed at the end of the current statement, it is an
|
|
inherently dangerous API. For example, this simple variant contains undefined
|
|
behavior and will probably crash:
|
|
|
|
.. code-block:: c++
|
|
|
|
void foo(const Twine &T);
|
|
...
|
|
StringRef X = ...
|
|
unsigned i = ...
|
|
const Twine &Tmp = X + "." + Twine(i);
|
|
foo(Tmp);
|
|
|
|
... because the temporaries are destroyed before the call. That said, Twine's
|
|
are much more efficient than intermediate std::string temporaries, and they work
|
|
really well with StringRef. Just be aware of their limitations.
|
|
|
|
.. _dss_smallstring:
|
|
|
|
llvm/ADT/SmallString.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
|
|
convenience APIs like += that takes StringRef's. SmallString avoids allocating
|
|
memory in the case when the preallocated space is enough to hold its data, and
|
|
it calls back to general heap allocation when required. Since it owns its data,
|
|
it is very safe to use and supports full mutation of the string.
|
|
|
|
Like SmallVector's, the big downside to SmallString is their sizeof. While they
|
|
are optimized for small strings, they themselves are not particularly small.
|
|
This means that they work great for temporary scratch buffers on the stack, but
|
|
should not generally be put into the heap: it is very rare to see a SmallString
|
|
as the member of a frequently-allocated heap data structure or returned
|
|
by-value.
|
|
|
|
.. _dss_stdstring:
|
|
|
|
std::string
|
|
^^^^^^^^^^^
|
|
|
|
The standard C++ std::string class is a very general class that (like
|
|
SmallString) owns its underlying data. sizeof(std::string) is very reasonable
|
|
so it can be embedded into heap data structures and returned by-value. On the
|
|
other hand, std::string is highly inefficient for inline editing (e.g.
|
|
concatenating a bunch of stuff together) and because it is provided by the
|
|
standard library, its performance characteristics depend a lot of the host
|
|
standard library (e.g. libc++ and MSVC provide a highly optimized string class,
|
|
GCC contains a really slow implementation).
|
|
|
|
The major disadvantage of std::string is that almost every operation that makes
|
|
them larger can allocate memory, which is slow. As such, it is better to use
|
|
SmallVector or Twine as a scratch buffer, but then use std::string to persist
|
|
the result.
|
|
|
|
.. _ds_set:
|
|
|
|
Set-Like Containers (std::set, SmallSet, SetVector, etc)
|
|
--------------------------------------------------------
|
|
|
|
Set-like containers are useful when you need to canonicalize multiple values
|
|
into a single representation. There are several different choices for how to do
|
|
this, providing various trade-offs.
|
|
|
|
.. _dss_sortedvectorset:
|
|
|
|
A sorted 'vector'
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
If you intend to insert a lot of elements, then do a lot of queries, a great
|
|
approach is to use a vector (or other sequential container) with
|
|
std::sort+std::unique to remove duplicates. This approach works really well if
|
|
your usage pattern has these two distinct phases (insert then query), and can be
|
|
coupled with a good choice of :ref:`sequential container <ds_sequential>`.
|
|
|
|
This combination provides the several nice properties: the result data is
|
|
contiguous in memory (good for cache locality), has few allocations, is easy to
|
|
address (iterators in the final vector are just indices or pointers), and can be
|
|
efficiently queried with a standard binary search (e.g.
|
|
``std::lower_bound``; if you want the whole range of elements comparing
|
|
equal, use ``std::equal_range``).
|
|
|
|
.. _dss_smallset:
|
|
|
|
llvm/ADT/SmallSet.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
If you have a set-like data structure that is usually small and whose elements
|
|
are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
|
|
space for N elements in place (thus, if the set is dynamically smaller than N,
|
|
no malloc traffic is required) and accesses them with a simple linear search.
|
|
When the set grows beyond 'N' elements, it allocates a more expensive
|
|
representation that guarantees efficient access (for most types, it falls back
|
|
to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
|
|
<dss_smallptrset>`.
|
|
|
|
The magic of this class is that it handles small sets extremely efficiently, but
|
|
gracefully handles extremely large sets without loss of efficiency. The
|
|
drawback is that the interface is quite small: it supports insertion, queries
|
|
and erasing, but does not support iteration.
|
|
|
|
.. _dss_smallptrset:
|
|
|
|
llvm/ADT/SmallPtrSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
|
|
pointers is transparently implemented with a ``SmallPtrSet``), but also supports
|
|
iterators. If more than 'N' insertions are performed, a single quadratically
|
|
probed hash table is allocated and grows as needed, providing extremely
|
|
efficient access (constant time insertion/deleting/queries with low constant
|
|
factors) and is very stingy with malloc traffic.
|
|
|
|
Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
|
|
whenever an insertion occurs. Also, the values visited by the iterators are not
|
|
visited in sorted order.
|
|
|
|
.. _dss_denseset:
|
|
|
|
llvm/ADT/DenseSet.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
DenseSet is a simple quadratically probed hash table. It excels at supporting
|
|
small values: it uses a single allocation to hold all of the pairs that are
|
|
currently inserted in the set. DenseSet is a great way to unique small values
|
|
that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
|
|
pointers). Note that DenseSet has the same requirements for the value type that
|
|
:ref:`DenseMap <dss_densemap>` has.
|
|
|
|
.. _dss_sparseset:
|
|
|
|
llvm/ADT/SparseSet.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
SparseSet holds a small number of objects identified by unsigned keys of
|
|
moderate size. It uses a lot of memory, but provides operations that are almost
|
|
as fast as a vector. Typical keys are physical registers, virtual registers, or
|
|
numbered basic blocks.
|
|
|
|
SparseSet is useful for algorithms that need very fast clear/find/insert/erase
|
|
and fast iteration over small sets. It is not intended for building composite
|
|
data structures.
|
|
|
|
.. _dss_sparsemultiset:
|
|
|
|
llvm/ADT/SparseMultiSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
|
|
desirable attributes. Like SparseSet, it typically uses a lot of memory, but
|
|
provides operations that are almost as fast as a vector. Typical keys are
|
|
physical registers, virtual registers, or numbered basic blocks.
|
|
|
|
SparseMultiSet is useful for algorithms that need very fast
|
|
clear/find/insert/erase of the entire collection, and iteration over sets of
|
|
elements sharing a key. It is often a more efficient choice than using composite
|
|
data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
|
|
building composite data structures.
|
|
|
|
.. _dss_FoldingSet:
|
|
|
|
llvm/ADT/FoldingSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
FoldingSet is an aggregate class that is really good at uniquing
|
|
expensive-to-create or polymorphic objects. It is a combination of a chained
|
|
hash table with intrusive links (uniqued objects are required to inherit from
|
|
FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
|
|
process.
|
|
|
|
Consider a case where you want to implement a "getOrCreateFoo" method for a
|
|
complex object (for example, a node in the code generator). The client has a
|
|
description of **what** it wants to generate (it knows the opcode and all the
|
|
operands), but we don't want to 'new' a node, then try inserting it into a set
|
|
only to find out it already exists, at which point we would have to delete it
|
|
and return the node that already exists.
|
|
|
|
To support this style of client, FoldingSet perform a query with a
|
|
FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
|
|
element that we want to query for. The query either returns the element
|
|
matching the ID or it returns an opaque ID that indicates where insertion should
|
|
take place. Construction of the ID usually does not require heap traffic.
|
|
|
|
Because FoldingSet uses intrusive links, it can support polymorphic objects in
|
|
the set (for example, you can have SDNode instances mixed with LoadSDNodes).
|
|
Because the elements are individually allocated, pointers to the elements are
|
|
stable: inserting or removing elements does not invalidate any pointers to other
|
|
elements.
|
|
|
|
.. _dss_set:
|
|
|
|
<set>
|
|
^^^^^
|
|
|
|
``std::set`` is a reasonable all-around set class, which is decent at many
|
|
things but great at nothing. std::set allocates memory for each element
|
|
inserted (thus it is very malloc intensive) and typically stores three pointers
|
|
per element in the set (thus adding a large amount of per-element space
|
|
overhead). It offers guaranteed log(n) performance, which is not particularly
|
|
fast from a complexity standpoint (particularly if the elements of the set are
|
|
expensive to compare, like strings), and has extremely high constant factors for
|
|
lookup, insertion and removal.
|
|
|
|
The advantages of std::set are that its iterators are stable (deleting or
|
|
inserting an element from the set does not affect iterators or pointers to other
|
|
elements) and that iteration over the set is guaranteed to be in sorted order.
|
|
If the elements in the set are large, then the relative overhead of the pointers
|
|
and malloc traffic is not a big deal, but if the elements of the set are small,
|
|
std::set is almost never a good choice.
|
|
|
|
.. _dss_setvector:
|
|
|
|
llvm/ADT/SetVector.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
|
|
set-like container along with a :ref:`Sequential Container <ds_sequential>` The
|
|
important property that this provides is efficient insertion with uniquing
|
|
(duplicate elements are ignored) with iteration support. It implements this by
|
|
inserting elements into both a set-like container and the sequential container,
|
|
using the set-like container for uniquing and the sequential container for
|
|
iteration.
|
|
|
|
The difference between SetVector and other sets is that the order of iteration
|
|
is guaranteed to match the order of insertion into the SetVector. This property
|
|
is really important for things like sets of pointers. Because pointer values
|
|
are non-deterministic (e.g. vary across runs of the program on different
|
|
machines), iterating over the pointers in the set will not be in a well-defined
|
|
order.
|
|
|
|
The drawback of SetVector is that it requires twice as much space as a normal
|
|
set and has the sum of constant factors from the set-like container and the
|
|
sequential container that it uses. Use it **only** if you need to iterate over
|
|
the elements in a deterministic order. SetVector is also expensive to delete
|
|
elements out of (linear time), unless you use its "pop_back" method, which is
|
|
faster.
|
|
|
|
``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
|
|
size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
|
|
However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
|
|
which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
|
|
If you use this, and if your sets are dynamically smaller than ``N``, you will
|
|
save a lot of heap traffic.
|
|
|
|
.. _dss_uniquevector:
|
|
|
|
llvm/ADT/UniqueVector.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
|
|
unique ID for each element inserted into the set. It internally contains a map
|
|
and a vector, and it assigns a unique ID for each value inserted into the set.
|
|
|
|
UniqueVector is very expensive: its cost is the sum of the cost of maintaining
|
|
both the map and vector, it has high complexity, high constant factors, and
|
|
produces a lot of malloc traffic. It should be avoided.
|
|
|
|
.. _dss_immutableset:
|
|
|
|
llvm/ADT/ImmutableSet.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
ImmutableSet is an immutable (functional) set implementation based on an AVL
|
|
tree. Adding or removing elements is done through a Factory object and results
|
|
in the creation of a new ImmutableSet object. If an ImmutableSet already exists
|
|
with the given contents, then the existing one is returned; equality is compared
|
|
with a FoldingSetNodeID. The time and space complexity of add or remove
|
|
operations is logarithmic in the size of the original set.
|
|
|
|
There is no method for returning an element of the set, you can only check for
|
|
membership.
|
|
|
|
.. _dss_otherset:
|
|
|
|
Other Set-Like Container Options
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The STL provides several other options, such as std::multiset and the various
|
|
"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
|
|
never use hash_set and unordered_set because they are generally very expensive
|
|
(each insertion requires a malloc) and very non-portable.
|
|
|
|
std::multiset is useful if you're not interested in elimination of duplicates,
|
|
but has all the drawbacks of std::set. A sorted vector (where you don't delete
|
|
duplicate entries) or some other approach is almost always better.
|
|
|
|
.. _ds_map:
|
|
|
|
Map-Like Containers (std::map, DenseMap, etc)
|
|
---------------------------------------------
|
|
|
|
Map-like containers are useful when you want to associate data to a key. As
|
|
usual, there are a lot of different ways to do this. :)
|
|
|
|
.. _dss_sortedvectormap:
|
|
|
|
A sorted 'vector'
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
If your usage pattern follows a strict insert-then-query approach, you can
|
|
trivially use the same approach as :ref:`sorted vectors for set-like containers
|
|
<dss_sortedvectorset>`. The only difference is that your query function (which
|
|
uses std::lower_bound to get efficient log(n) lookup) should only compare the
|
|
key, not both the key and value. This yields the same advantages as sorted
|
|
vectors for sets.
|
|
|
|
.. _dss_stringmap:
|
|
|
|
llvm/ADT/StringMap.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Strings are commonly used as keys in maps, and they are difficult to support
|
|
efficiently: they are variable length, inefficient to hash and compare when
|
|
long, expensive to copy, etc. StringMap is a specialized container designed to
|
|
cope with these issues. It supports mapping an arbitrary range of bytes to an
|
|
arbitrary other object.
|
|
|
|
The StringMap implementation uses a quadratically-probed hash table, where the
|
|
buckets store a pointer to the heap allocated entries (and some other stuff).
|
|
The entries in the map must be heap allocated because the strings are variable
|
|
length. The string data (key) and the element object (value) are stored in the
|
|
same allocation with the string data immediately after the element object.
|
|
This container guarantees the "``(char*)(&Value+1)``" points to the key string
|
|
for a value.
|
|
|
|
The StringMap is very fast for several reasons: quadratic probing is very cache
|
|
efficient for lookups, the hash value of strings in buckets is not recomputed
|
|
when looking up an element, StringMap rarely has to touch the memory for
|
|
unrelated objects when looking up a value (even when hash collisions happen),
|
|
hash table growth does not recompute the hash values for strings already in the
|
|
table, and each pair in the map is store in a single allocation (the string data
|
|
is stored in the same allocation as the Value of a pair).
|
|
|
|
StringMap also provides query methods that take byte ranges, so it only ever
|
|
copies a string if a value is inserted into the table.
|
|
|
|
StringMap iteratation order, however, is not guaranteed to be deterministic, so
|
|
any uses which require that should instead use a std::map.
|
|
|
|
.. _dss_indexmap:
|
|
|
|
llvm/ADT/IndexedMap.h
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
IndexedMap is a specialized container for mapping small dense integers (or
|
|
values that can be mapped to small dense integers) to some other type. It is
|
|
internally implemented as a vector with a mapping function that maps the keys
|
|
to the dense integer range.
|
|
|
|
This is useful for cases like virtual registers in the LLVM code generator: they
|
|
have a dense mapping that is offset by a compile-time constant (the first
|
|
virtual register ID).
|
|
|
|
.. _dss_densemap:
|
|
|
|
llvm/ADT/DenseMap.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
DenseMap is a simple quadratically probed hash table. It excels at supporting
|
|
small keys and values: it uses a single allocation to hold all of the pairs
|
|
that are currently inserted in the map. DenseMap is a great way to map
|
|
pointers to pointers, or map other small types to each other.
|
|
|
|
There are several aspects of DenseMap that you should be aware of, however.
|
|
The iterators in a DenseMap are invalidated whenever an insertion occurs,
|
|
unlike map. Also, because DenseMap allocates space for a large number of
|
|
key/value pairs (it starts with 64 by default), it will waste a lot of space if
|
|
your keys or values are large. Finally, you must implement a partial
|
|
specialization of DenseMapInfo for the key that you want, if it isn't already
|
|
supported. This is required to tell DenseMap about two special marker values
|
|
(which can never be inserted into the map) that it needs internally.
|
|
|
|
DenseMap's find_as() method supports lookup operations using an alternate key
|
|
type. This is useful in cases where the normal key type is expensive to
|
|
construct, but cheap to compare against. The DenseMapInfo is responsible for
|
|
defining the appropriate comparison and hashing methods for each alternate key
|
|
type used.
|
|
|
|
.. _dss_valuemap:
|
|
|
|
llvm/ADT/ValueMap.h
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
|
|
``Value*``\ s (or subclasses) to another type. When a Value is deleted or
|
|
RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
|
|
the same value, just as if the key were a WeakVH. You can configure exactly how
|
|
this happens, and what else happens on these two events, by passing a ``Config``
|
|
parameter to the ValueMap template.
|
|
|
|
.. _dss_intervalmap:
|
|
|
|
llvm/ADT/IntervalMap.h
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
IntervalMap is a compact map for small keys and values. It maps key intervals
|
|
instead of single keys, and it will automatically coalesce adjacent intervals.
|
|
When then map only contains a few intervals, they are stored in the map object
|
|
itself to avoid allocations.
|
|
|
|
The IntervalMap iterators are quite big, so they should not be passed around as
|
|
STL iterators. The heavyweight iterators allow a smaller data structure.
|
|
|
|
.. _dss_map:
|
|
|
|
<map>
|
|
^^^^^
|
|
|
|
std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
|
|
single allocation per pair inserted into the map, it offers log(n) lookup with
|
|
an extremely large constant factor, imposes a space penalty of 3 pointers per
|
|
pair in the map, etc.
|
|
|
|
std::map is most useful when your keys or values are very large, if you need to
|
|
iterate over the collection in sorted order, or if you need stable iterators
|
|
into the map (i.e. they don't get invalidated if an insertion or deletion of
|
|
another element takes place).
|
|
|
|
.. _dss_mapvector:
|
|
|
|
llvm/ADT/MapVector.h
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
|
|
main difference is that the iteration order is guaranteed to be the insertion
|
|
order, making it an easy (but somewhat expensive) solution for non-deterministic
|
|
iteration over maps of pointers.
|
|
|
|
It is implemented by mapping from key to an index in a vector of key,value
|
|
pairs. This provides fast lookup and iteration, but has two main drawbacks: The
|
|
key is stored twice and it doesn't support removing elements.
|
|
|
|
.. _dss_inteqclasses:
|
|
|
|
llvm/ADT/IntEqClasses.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
IntEqClasses provides a compact representation of equivalence classes of small
|
|
integers. Initially, each integer in the range 0..n-1 has its own equivalence
|
|
class. Classes can be joined by passing two class representatives to the
|
|
join(a, b) method. Two integers are in the same class when findLeader() returns
|
|
the same representative.
|
|
|
|
Once all equivalence classes are formed, the map can be compressed so each
|
|
integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
|
|
is the total number of equivalence classes. The map must be uncompressed before
|
|
it can be edited again.
|
|
|
|
.. _dss_immutablemap:
|
|
|
|
llvm/ADT/ImmutableMap.h
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
ImmutableMap is an immutable (functional) map implementation based on an AVL
|
|
tree. Adding or removing elements is done through a Factory object and results
|
|
in the creation of a new ImmutableMap object. If an ImmutableMap already exists
|
|
with the given key set, then the existing one is returned; equality is compared
|
|
with a FoldingSetNodeID. The time and space complexity of add or remove
|
|
operations is logarithmic in the size of the original map.
|
|
|
|
.. _dss_othermap:
|
|
|
|
Other Map-Like Container Options
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The STL provides several other options, such as std::multimap and the various
|
|
"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
|
|
never use hash_set and unordered_set because they are generally very expensive
|
|
(each insertion requires a malloc) and very non-portable.
|
|
|
|
std::multimap is useful if you want to map a key to multiple values, but has all
|
|
the drawbacks of std::map. A sorted vector or some other approach is almost
|
|
always better.
|
|
|
|
.. _ds_bit:
|
|
|
|
Bit storage containers (BitVector, SparseBitVector)
|
|
---------------------------------------------------
|
|
|
|
Unlike the other containers, there are only two bit storage containers, and
|
|
choosing when to use each is relatively straightforward.
|
|
|
|
One additional option is ``std::vector<bool>``: we discourage its use for two
|
|
reasons 1) the implementation in many common compilers (e.g. commonly
|
|
available versions of GCC) is extremely inefficient and 2) the C++ standards
|
|
committee is likely to deprecate this container and/or change it significantly
|
|
somehow. In any case, please don't use it.
|
|
|
|
.. _dss_bitvector:
|
|
|
|
BitVector
|
|
^^^^^^^^^
|
|
|
|
The BitVector container provides a dynamic size set of bits for manipulation.
|
|
It supports individual bit setting/testing, as well as set operations. The set
|
|
operations take time O(size of bitvector), but operations are performed one word
|
|
at a time, instead of one bit at a time. This makes the BitVector very fast for
|
|
set operations compared to other containers. Use the BitVector when you expect
|
|
the number of set bits to be high (i.e. a dense set).
|
|
|
|
.. _dss_smallbitvector:
|
|
|
|
SmallBitVector
|
|
^^^^^^^^^^^^^^
|
|
|
|
The SmallBitVector container provides the same interface as BitVector, but it is
|
|
optimized for the case where only a small number of bits, less than 25 or so,
|
|
are needed. It also transparently supports larger bit counts, but slightly less
|
|
efficiently than a plain BitVector, so SmallBitVector should only be used when
|
|
larger counts are rare.
|
|
|
|
At this time, SmallBitVector does not support set operations (and, or, xor), and
|
|
its operator[] does not provide an assignable lvalue.
|
|
|
|
.. _dss_sparsebitvector:
|
|
|
|
SparseBitVector
|
|
^^^^^^^^^^^^^^^
|
|
|
|
The SparseBitVector container is much like BitVector, with one major difference:
|
|
Only the bits that are set, are stored. This makes the SparseBitVector much
|
|
more space efficient than BitVector when the set is sparse, as well as making
|
|
set operations O(number of set bits) instead of O(size of universe). The
|
|
downside to the SparseBitVector is that setting and testing of random bits is
|
|
O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
|
|
implementation, setting or testing bits in sorted order (either forwards or
|
|
reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
|
|
on size) of the current bit is also O(1). As a general statement,
|
|
testing/setting bits in a SparseBitVector is O(distance away from last set bit).
|
|
|
|
.. _common:
|
|
|
|
Helpful Hints for Common Operations
|
|
===================================
|
|
|
|
This section describes how to perform some very simple transformations of LLVM
|
|
code. This is meant to give examples of common idioms used, showing the
|
|
practical side of LLVM transformations.
|
|
|
|
Because this is a "how-to" section, you should also read about the main classes
|
|
that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
|
|
<coreclasses>` contains details and descriptions of the main classes that you
|
|
should know about.
|
|
|
|
.. _inspection:
|
|
|
|
Basic Inspection and Traversal Routines
|
|
---------------------------------------
|
|
|
|
The LLVM compiler infrastructure have many different data structures that may be
|
|
traversed. Following the example of the C++ standard template library, the
|
|
techniques used to traverse these various data structures are all basically the
|
|
same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
|
|
method) returns an iterator to the start of the sequence, the ``XXXend()``
|
|
function returns an iterator pointing to one past the last valid element of the
|
|
sequence, and there is some ``XXXiterator`` data type that is common between the
|
|
two operations.
|
|
|
|
Because the pattern for iteration is common across many different aspects of the
|
|
program representation, the standard template library algorithms may be used on
|
|
them, and it is easier to remember how to iterate. First we show a few common
|
|
examples of the data structures that need to be traversed. Other data
|
|
structures are traversed in very similar ways.
|
|
|
|
.. _iterate_function:
|
|
|
|
Iterating over the ``BasicBlock`` in a ``Function``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
It's quite common to have a ``Function`` instance that you'd like to transform
|
|
in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
|
|
facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
|
|
constitute the ``Function``. The following is an example that prints the name
|
|
of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
|
|
|
|
.. code-block:: c++
|
|
|
|
// func is a pointer to a Function instance
|
|
for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
|
|
// Print out the name of the basic block if it has one, and then the
|
|
// number of instructions that it contains
|
|
errs() << "Basic block (name=" << i->getName() << ") has "
|
|
<< i->size() << " instructions.\n";
|
|
|
|
Note that i can be used as if it were a pointer for the purposes of invoking
|
|
member functions of the ``Instruction`` class. This is because the indirection
|
|
operator is overloaded for the iterator classes. In the above code, the
|
|
expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
|
|
you'd expect.
|
|
|
|
.. _iterate_basicblock:
|
|
|
|
Iterating over the ``Instruction`` in a ``BasicBlock``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
|
|
iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
|
|
a code snippet that prints out each instruction in a ``BasicBlock``:
|
|
|
|
.. code-block:: c++
|
|
|
|
// blk is a pointer to a BasicBlock instance
|
|
for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
|
|
// The next statement works since operator<<(ostream&,...)
|
|
// is overloaded for Instruction&
|
|
errs() << *i << "\n";
|
|
|
|
|
|
However, this isn't really the best way to print out the contents of a
|
|
``BasicBlock``! Since the ostream operators are overloaded for virtually
|
|
anything you'll care about, you could have just invoked the print routine on the
|
|
basic block itself: ``errs() << *blk << "\n";``.
|
|
|
|
.. _iterate_insiter:
|
|
|
|
Iterating over the ``Instruction`` in a ``Function``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
If you're finding that you commonly iterate over a ``Function``'s
|
|
``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
|
|
``InstIterator`` should be used instead. You'll need to include
|
|
``llvm/Support/InstIterator.h`` (`doxygen
|
|
<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate
|
|
``InstIterator``\ s explicitly in your code. Here's a small example that shows
|
|
how to dump all instructions in a function to the standard error stream:
|
|
|
|
.. code-block:: c++
|
|
|
|
#include "llvm/Support/InstIterator.h"
|
|
|
|
// F is a pointer to a Function instance
|
|
for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
|
|
errs() << *I << "\n";
|
|
|
|
Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
|
|
its initial contents. For example, if you wanted to initialize a work list to
|
|
contain all instructions in a ``Function`` F, all you would need to do is
|
|
something like:
|
|
|
|
.. code-block:: c++
|
|
|
|
std::set<Instruction*> worklist;
|
|
// or better yet, SmallPtrSet<Instruction*, 64> worklist;
|
|
|
|
for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
|
|
worklist.insert(&*I);
|
|
|
|
The STL set ``worklist`` would now contain all instructions in the ``Function``
|
|
pointed to by F.
|
|
|
|
.. _iterate_convert:
|
|
|
|
Turning an iterator into a class pointer (and vice-versa)
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
|
|
when all you've got at hand is an iterator. Well, extracting a reference or a
|
|
pointer from an iterator is very straight-forward. Assuming that ``i`` is a
|
|
``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction& inst = *i; // Grab reference to instruction reference
|
|
Instruction* pinst = &*i; // Grab pointer to instruction reference
|
|
const Instruction& inst = *j;
|
|
|
|
However, the iterators you'll be working with in the LLVM framework are special:
|
|
they will automatically convert to a ptr-to-instance type whenever they need to.
|
|
Instead of derferencing the iterator and then taking the address of the result,
|
|
you can simply assign the iterator to the proper pointer type and you get the
|
|
dereference and address-of operation as a result of the assignment (behind the
|
|
scenes, this is a result of overloading casting mechanisms). Thus the last line
|
|
of the last example,
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction *pinst = &*i;
|
|
|
|
is semantically equivalent to
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction *pinst = i;
|
|
|
|
It's also possible to turn a class pointer into the corresponding iterator, and
|
|
this is a constant time operation (very efficient). The following code snippet
|
|
illustrates use of the conversion constructors provided by LLVM iterators. By
|
|
using these, you can explicitly grab the iterator of something without actually
|
|
obtaining it via iteration over some structure:
|
|
|
|
.. code-block:: c++
|
|
|
|
void printNextInstruction(Instruction* inst) {
|
|
BasicBlock::iterator it(inst);
|
|
++it; // After this line, it refers to the instruction after *inst
|
|
if (it != inst->getParent()->end()) errs() << *it << "\n";
|
|
}
|
|
|
|
Unfortunately, these implicit conversions come at a cost; they prevent these
|
|
iterators from conforming to standard iterator conventions, and thus from being
|
|
usable with standard algorithms and containers. For example, they prevent the
|
|
following code, where ``B`` is a ``BasicBlock``, from compiling:
|
|
|
|
.. code-block:: c++
|
|
|
|
llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
|
|
|
|
Because of this, these implicit conversions may be removed some day, and
|
|
``operator*`` changed to return a pointer instead of a reference.
|
|
|
|
.. _iterate_complex:
|
|
|
|
Finding call sites: a slightly more complex example
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Say that you're writing a FunctionPass and would like to count all the locations
|
|
in the entire module (that is, across every ``Function``) where a certain
|
|
function (i.e., some ``Function *``) is already in scope. As you'll learn
|
|
later, you may want to use an ``InstVisitor`` to accomplish this in a much more
|
|
straight-forward manner, but this example will allow us to explore how you'd do
|
|
it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
|
|
want to do:
|
|
|
|
.. code-block:: none
|
|
|
|
initialize callCounter to zero
|
|
for each Function f in the Module
|
|
for each BasicBlock b in f
|
|
for each Instruction i in b
|
|
if (i is a CallInst and calls the given function)
|
|
increment callCounter
|
|
|
|
And the actual code is (remember, because we're writing a ``FunctionPass``, our
|
|
``FunctionPass``-derived class simply has to override the ``runOnFunction``
|
|
method):
|
|
|
|
.. code-block:: c++
|
|
|
|
Function* targetFunc = ...;
|
|
|
|
class OurFunctionPass : public FunctionPass {
|
|
public:
|
|
OurFunctionPass(): callCounter(0) { }
|
|
|
|
virtual runOnFunction(Function& F) {
|
|
for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
|
|
for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
|
|
if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
|
|
// We know we've encountered a call instruction, so we
|
|
// need to determine if it's a call to the
|
|
// function pointed to by m_func or not.
|
|
if (callInst->getCalledFunction() == targetFunc)
|
|
++callCounter;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
unsigned callCounter;
|
|
};
|
|
|
|
.. _calls_and_invokes:
|
|
|
|
Treating calls and invokes the same way
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
You may have noticed that the previous example was a bit oversimplified in that
|
|
it did not deal with call sites generated by 'invoke' instructions. In this,
|
|
and in other situations, you may find that you want to treat ``CallInst``\ s and
|
|
``InvokeInst``\ s the same way, even though their most-specific common base
|
|
class is ``Instruction``, which includes lots of less closely-related things.
|
|
For these cases, LLVM provides a handy wrapper class called ``CallSite``
|
|
(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
|
|
essentially a wrapper around an ``Instruction`` pointer, with some methods that
|
|
provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
|
|
|
|
This class has "value semantics": it should be passed by value, not by reference
|
|
and it should not be dynamically allocated or deallocated using ``operator new``
|
|
or ``operator delete``. It is efficiently copyable, assignable and
|
|
constructable, with costs equivalents to that of a bare pointer. If you look at
|
|
its definition, it has only a single pointer member.
|
|
|
|
.. _iterate_chains:
|
|
|
|
Iterating over def-use & use-def chains
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Frequently, we might have an instance of the ``Value`` class (`doxygen
|
|
<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
|
|
which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
|
|
``Value`` is called a *def-use* chain. For example, let's say we have a
|
|
``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
|
|
instructions that *use* ``foo`` is as simple as iterating over the *def-use*
|
|
chain of ``F``:
|
|
|
|
.. code-block:: c++
|
|
|
|
Function *F = ...;
|
|
|
|
for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i)
|
|
if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
|
|
errs() << "F is used in instruction:\n";
|
|
errs() << *Inst << "\n";
|
|
}
|
|
|
|
Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation.
|
|
Instead of performing ``*i`` above several times, consider doing it only once in
|
|
the loop body and reusing its result.
|
|
|
|
Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
|
|
<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
|
|
``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
|
|
known as a *use-def* chain. Instances of class ``Instruction`` are common
|
|
``User`` s, so we might want to iterate over all of the values that a particular
|
|
instruction uses (that is, the operands of the particular ``Instruction``):
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction *pi = ...;
|
|
|
|
for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
|
|
Value *v = *i;
|
|
// ...
|
|
}
|
|
|
|
Declaring objects as ``const`` is an important tool of enforcing mutation free
|
|
algorithms (such as analyses, etc.). For this purpose above iterators come in
|
|
constant flavors as ``Value::const_use_iterator`` and
|
|
``Value::const_op_iterator``. They automatically arise when calling
|
|
``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
|
|
Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
|
|
remain unchanged.
|
|
|
|
.. _iterate_preds:
|
|
|
|
Iterating over predecessors & successors of blocks
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Iterating over the predecessors and successors of a block is quite easy with the
|
|
routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to
|
|
iterate over all predecessors of BB:
|
|
|
|
.. code-block:: c++
|
|
|
|
#include "llvm/Support/CFG.h"
|
|
BasicBlock *BB = ...;
|
|
|
|
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
|
|
BasicBlock *Pred = *PI;
|
|
// ...
|
|
}
|
|
|
|
Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
|
|
|
|
.. _simplechanges:
|
|
|
|
Making simple changes
|
|
---------------------
|
|
|
|
There are some primitive transformation operations present in the LLVM
|
|
infrastructure that are worth knowing about. When performing transformations,
|
|
it's fairly common to manipulate the contents of basic blocks. This section
|
|
describes some of the common methods for doing so and gives example code.
|
|
|
|
.. _schanges_creating:
|
|
|
|
Creating and inserting new ``Instruction``\ s
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
*Instantiating Instructions*
|
|
|
|
Creation of ``Instruction``\ s is straight-forward: simply call the constructor
|
|
for the kind of instruction to instantiate and provide the necessary parameters.
|
|
For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
|
|
|
|
.. code-block:: c++
|
|
|
|
AllocaInst* ai = new AllocaInst(Type::Int32Ty);
|
|
|
|
will create an ``AllocaInst`` instance that represents the allocation of one
|
|
integer in the current stack frame, at run time. Each ``Instruction`` subclass
|
|
is likely to have varying default parameters which change the semantics of the
|
|
instruction, so refer to the `doxygen documentation for the subclass of
|
|
Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
|
|
you're interested in instantiating.
|
|
|
|
*Naming values*
|
|
|
|
It is very useful to name the values of instructions when you're able to, as
|
|
this facilitates the debugging of your transformations. If you end up looking
|
|
at generated LLVM machine code, you definitely want to have logical names
|
|
associated with the results of instructions! By supplying a value for the
|
|
``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
|
|
logical name with the result of the instruction's execution at run time. For
|
|
example, say that I'm writing a transformation that dynamically allocates space
|
|
for an integer on the stack, and that integer is going to be used as some kind
|
|
of index by some other code. To accomplish this, I place an ``AllocaInst`` at
|
|
the first point in the first ``BasicBlock`` of some ``Function``, and I'm
|
|
intending to use it within the same ``Function``. I might do:
|
|
|
|
.. code-block:: c++
|
|
|
|
AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
|
|
|
|
where ``indexLoc`` is now the logical name of the instruction's execution value,
|
|
which is a pointer to an integer on the run time stack.
|
|
|
|
*Inserting instructions*
|
|
|
|
There are essentially two ways to insert an ``Instruction`` into an existing
|
|
sequence of instructions that form a ``BasicBlock``:
|
|
|
|
* Insertion into an explicit instruction list
|
|
|
|
Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
|
|
and a newly-created instruction we wish to insert before ``*pi``, we do the
|
|
following:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *pb = ...;
|
|
Instruction *pi = ...;
|
|
Instruction *newInst = new Instruction(...);
|
|
|
|
pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
|
|
|
|
Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
|
|
class and ``Instruction``-derived classes provide constructors which take a
|
|
pointer to a ``BasicBlock`` to be appended to. For example code that looked
|
|
like:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *pb = ...;
|
|
Instruction *newInst = new Instruction(...);
|
|
|
|
pb->getInstList().push_back(newInst); // Appends newInst to pb
|
|
|
|
becomes:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *pb = ...;
|
|
Instruction *newInst = new Instruction(..., pb);
|
|
|
|
which is much cleaner, especially if you are creating long instruction
|
|
streams.
|
|
|
|
* Insertion into an implicit instruction list
|
|
|
|
``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
|
|
associated with an existing instruction list: the instruction list of the
|
|
enclosing basic block. Thus, we could have accomplished the same thing as the
|
|
above code without being given a ``BasicBlock`` by doing:
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction *pi = ...;
|
|
Instruction *newInst = new Instruction(...);
|
|
|
|
pi->getParent()->getInstList().insert(pi, newInst);
|
|
|
|
In fact, this sequence of steps occurs so frequently that the ``Instruction``
|
|
class and ``Instruction``-derived classes provide constructors which take (as
|
|
a default parameter) a pointer to an ``Instruction`` which the newly-created
|
|
``Instruction`` should precede. That is, ``Instruction`` constructors are
|
|
capable of inserting the newly-created instance into the ``BasicBlock`` of a
|
|
provided instruction, immediately before that instruction. Using an
|
|
``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
|
|
above code becomes:
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction* pi = ...;
|
|
Instruction* newInst = new Instruction(..., pi);
|
|
|
|
which is much cleaner, especially if you're creating a lot of instructions and
|
|
adding them to ``BasicBlock``\ s.
|
|
|
|
.. _schanges_deleting:
|
|
|
|
Deleting Instructions
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Deleting an instruction from an existing sequence of instructions that form a
|
|
BasicBlock_ is very straight-forward: just call the instruction's
|
|
``eraseFromParent()`` method. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
Instruction *I = .. ;
|
|
I->eraseFromParent();
|
|
|
|
This unlinks the instruction from its containing basic block and deletes it. If
|
|
you'd just like to unlink the instruction from its containing basic block but
|
|
not delete it, you can use the ``removeFromParent()`` method.
|
|
|
|
.. _schanges_replacing:
|
|
|
|
Replacing an Instruction with another Value
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Replacing individual instructions
|
|
"""""""""""""""""""""""""""""""""
|
|
|
|
Including "`llvm/Transforms/Utils/BasicBlockUtils.h
|
|
<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
|
|
very useful replace functions: ``ReplaceInstWithValue`` and
|
|
``ReplaceInstWithInst``.
|
|
|
|
.. _schanges_deleting_sub:
|
|
|
|
Deleting Instructions
|
|
"""""""""""""""""""""
|
|
|
|
* ``ReplaceInstWithValue``
|
|
|
|
This function replaces all uses of a given instruction with a value, and then
|
|
removes the original instruction. The following example illustrates the
|
|
replacement of the result of a particular ``AllocaInst`` that allocates memory
|
|
for a single integer with a null pointer to an integer.
|
|
|
|
.. code-block:: c++
|
|
|
|
AllocaInst* instToReplace = ...;
|
|
BasicBlock::iterator ii(instToReplace);
|
|
|
|
ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
|
|
Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
|
|
|
|
* ``ReplaceInstWithInst``
|
|
|
|
This function replaces a particular instruction with another instruction,
|
|
inserting the new instruction into the basic block at the location where the
|
|
old instruction was, and replacing any uses of the old instruction with the
|
|
new instruction. The following example illustrates the replacement of one
|
|
``AllocaInst`` with another.
|
|
|
|
.. code-block:: c++
|
|
|
|
AllocaInst* instToReplace = ...;
|
|
BasicBlock::iterator ii(instToReplace);
|
|
|
|
ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
|
|
new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
|
|
|
|
|
|
Replacing multiple uses of Users and Values
|
|
"""""""""""""""""""""""""""""""""""""""""""
|
|
|
|
You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
|
|
change more than one use at a time. See the doxygen documentation for the
|
|
`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
|
|
<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
|
|
information.
|
|
|
|
.. _schanges_deletingGV:
|
|
|
|
Deleting GlobalVariables
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Deleting a global variable from a module is just as easy as deleting an
|
|
Instruction. First, you must have a pointer to the global variable that you
|
|
wish to delete. You use this pointer to erase it from its parent, the module.
|
|
For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
GlobalVariable *GV = .. ;
|
|
|
|
GV->eraseFromParent();
|
|
|
|
|
|
.. _create_types:
|
|
|
|
How to Create Types
|
|
-------------------
|
|
|
|
In generating IR, you may need some complex types. If you know these types
|
|
statically, you can use ``TypeBuilder<...>::get()``, defined in
|
|
``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
|
|
depending on whether you're building types for cross-compilation or native
|
|
library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
|
|
host environment, meaning that it's built out of types from the ``llvm::types``
|
|
(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
|
|
and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
|
|
additionally allows native C types whose size may depend on the host compiler.
|
|
For example,
|
|
|
|
.. code-block:: c++
|
|
|
|
FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
|
|
|
|
is easier to read and write than the equivalent
|
|
|
|
.. code-block:: c++
|
|
|
|
std::vector<const Type*> params;
|
|
params.push_back(PointerType::getUnqual(Type::Int32Ty));
|
|
FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
|
|
|
|
See the `class comment
|
|
<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
|
|
|
|
.. _threading:
|
|
|
|
Threads and LLVM
|
|
================
|
|
|
|
This section describes the interaction of the LLVM APIs with multithreading,
|
|
both on the part of client applications, and in the JIT, in the hosted
|
|
application.
|
|
|
|
Note that LLVM's support for multithreading is still relatively young. Up
|
|
through version 2.5, the execution of threaded hosted applications was
|
|
supported, but not threaded client access to the APIs. While this use case is
|
|
now supported, clients *must* adhere to the guidelines specified below to ensure
|
|
proper operation in multithreaded mode.
|
|
|
|
Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
|
|
intrinsics in order to support threaded operation. If you need a
|
|
multhreading-capable LLVM on a platform without a suitably modern system
|
|
compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
|
|
using the resultant compiler to build a copy of LLVM with multithreading
|
|
support.
|
|
|
|
.. _startmultithreaded:
|
|
|
|
Entering and Exiting Multithreaded Mode
|
|
---------------------------------------
|
|
|
|
In order to properly protect its internal data structures while avoiding
|
|
excessive locking overhead in the single-threaded case, the LLVM must intialize
|
|
certain data structures necessary to provide guards around its internals. To do
|
|
so, the client program must invoke ``llvm_start_multithreaded()`` before making
|
|
any concurrent LLVM API calls. To subsequently tear down these structures, use
|
|
the ``llvm_stop_multithreaded()`` call. You can also use the
|
|
``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
|
|
|
|
Note that both of these calls must be made *in isolation*. That is to say that
|
|
no other LLVM API calls may be executing at any time during the execution of
|
|
``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It is the
|
|
client's responsibility to enforce this isolation.
|
|
|
|
The return value of ``llvm_start_multithreaded()`` indicates the success or
|
|
failure of the initialization. Failure typically indicates that your copy of
|
|
LLVM was built without multithreading support, typically because GCC atomic
|
|
intrinsics were not found in your system compiler. In this case, the LLVM API
|
|
will not be safe for concurrent calls. However, it *will* be safe for hosting
|
|
threaded applications in the JIT, though :ref:`care must be taken
|
|
<jitthreading>` to ensure that side exits and the like do not accidentally
|
|
result in concurrent LLVM API calls.
|
|
|
|
.. _shutdown:
|
|
|
|
Ending Execution with ``llvm_shutdown()``
|
|
-----------------------------------------
|
|
|
|
When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
|
|
deallocate memory used for internal structures. This will also invoke
|
|
``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As
|
|
such, ``llvm_shutdown()`` requires the same isolation guarantees as
|
|
``llvm_stop_multithreaded()``.
|
|
|
|
Note that, if you use scope-based shutdown, you can use the
|
|
``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
|
|
|
|
.. _managedstatic:
|
|
|
|
Lazy Initialization with ``ManagedStatic``
|
|
------------------------------------------
|
|
|
|
``ManagedStatic`` is a utility class in LLVM used to implement static
|
|
initialization of static resources, such as the global type tables. Before the
|
|
invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
|
|
scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses
|
|
double-checked locking to implement thread-safe lazy initialization.
|
|
|
|
Note that, because no other threads are allowed to issue LLVM API calls before
|
|
``llvm_start_multithreaded()`` returns, it is possible to have
|
|
``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
|
|
|
|
The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
|
|
access to the global lock used to implement the double-checked locking for lazy
|
|
initialization. These should only be used internally to LLVM, and only if you
|
|
know what you're doing!
|
|
|
|
.. _llvmcontext:
|
|
|
|
Achieving Isolation with ``LLVMContext``
|
|
----------------------------------------
|
|
|
|
``LLVMContext`` is an opaque class in the LLVM API which clients can use to
|
|
operate multiple, isolated instances of LLVM concurrently within the same
|
|
address space. For instance, in a hypothetical compile-server, the compilation
|
|
of an individual translation unit is conceptually independent from all the
|
|
others, and it would be desirable to be able to compile incoming translation
|
|
units concurrently on independent server threads. Fortunately, ``LLVMContext``
|
|
exists to enable just this kind of scenario!
|
|
|
|
Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
|
|
(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
|
|
in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
|
|
*cannot* interact with each other: ``Module``\ s in different contexts cannot be
|
|
linked together, ``Function``\ s cannot be added to ``Module``\ s in different
|
|
contexts, etc. What this means is that is is safe to compile on multiple
|
|
threads simultaneously, as long as no two threads operate on entities within the
|
|
same context.
|
|
|
|
In practice, very few places in the API require the explicit specification of a
|
|
``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
|
|
``Type`` carries a reference to its owning context, most other entities can
|
|
determine what context they belong to by looking at their own ``Type``. If you
|
|
are adding new entities to LLVM IR, please try to maintain this interface
|
|
design.
|
|
|
|
For clients that do *not* require the benefits of isolation, LLVM provides a
|
|
convenience API ``getGlobalContext()``. This returns a global, lazily
|
|
initialized ``LLVMContext`` that may be used in situations where isolation is
|
|
not a concern.
|
|
|
|
.. _jitthreading:
|
|
|
|
Threads and the JIT
|
|
-------------------
|
|
|
|
LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
|
|
threads can call ``ExecutionEngine::getPointerToFunction()`` or
|
|
``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
|
|
code output by the JIT concurrently. The user must still ensure that only one
|
|
thread accesses IR in a given ``LLVMContext`` while another thread might be
|
|
modifying it. One way to do that is to always hold the JIT lock while accessing
|
|
IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
|
|
Another way is to only call ``getPointerToFunction()`` from the
|
|
``LLVMContext``'s thread.
|
|
|
|
When the JIT is configured to compile lazily (using
|
|
``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
|
|
condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
|
|
after a function is lazily-jitted. It's still possible to use the lazy JIT in a
|
|
threaded program if you ensure that only one thread at a time can call any
|
|
particular lazy stub and that the JIT lock guards any IR access, but we suggest
|
|
using only the eager JIT in threaded programs.
|
|
|
|
.. _advanced:
|
|
|
|
Advanced Topics
|
|
===============
|
|
|
|
This section describes some of the advanced or obscure API's that most clients
|
|
do not need to be aware of. These API's tend manage the inner workings of the
|
|
LLVM system, and only need to be accessed in unusual circumstances.
|
|
|
|
.. _SymbolTable:
|
|
|
|
The ``ValueSymbolTable`` class
|
|
------------------------------
|
|
|
|
The ``ValueSymbolTable`` (`doxygen
|
|
<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
|
|
a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
|
|
naming value definitions. The symbol table can provide a name for any Value_.
|
|
|
|
Note that the ``SymbolTable`` class should not be directly accessed by most
|
|
clients. It should only be used when iteration over the symbol table names
|
|
themselves are required, which is very special purpose. Note that not all LLVM
|
|
Value_\ s have names, and those without names (i.e. they have an empty name) do
|
|
not exist in the symbol table.
|
|
|
|
Symbol tables support iteration over the values in the symbol table with
|
|
``begin/end/iterator`` and supports querying to see if a specific name is in the
|
|
symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
|
|
public mutator methods, instead, simply call ``setName`` on a value, which will
|
|
autoinsert it into the appropriate symbol table.
|
|
|
|
.. _UserLayout:
|
|
|
|
The ``User`` and owned ``Use`` classes' memory layout
|
|
-----------------------------------------------------
|
|
|
|
The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
|
|
class provides a basis for expressing the ownership of ``User`` towards other
|
|
`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
|
|
``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
|
|
class is employed to do the bookkeeping and to facilitate *O(1)* addition and
|
|
removal.
|
|
|
|
.. _Use2User:
|
|
|
|
Interaction and relationship between ``User`` and ``Use`` objects
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
A subclass of ``User`` can choose between incorporating its ``Use`` objects or
|
|
refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
|
|
s inline others hung off) is impractical and breaks the invariant that the
|
|
``Use`` objects belonging to the same ``User`` form a contiguous array.
|
|
|
|
We have 2 different layouts in the ``User`` (sub)classes:
|
|
|
|
* Layout a)
|
|
|
|
The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
|
|
object and there are a fixed number of them.
|
|
|
|
* Layout b)
|
|
|
|
The ``Use`` object(s) are referenced by a pointer to an array from the
|
|
``User`` object and there may be a variable number of them.
|
|
|
|
As of v2.4 each layout still possesses a direct pointer to the start of the
|
|
array of ``Use``\ s. Though not mandatory for layout a), we stick to this
|
|
redundancy for the sake of simplicity. The ``User`` object also stores the
|
|
number of ``Use`` objects it has. (Theoretically this information can also be
|
|
calculated given the scheme presented below.)
|
|
|
|
Special forms of allocation operators (``operator new``) enforce the following
|
|
memory layouts:
|
|
|
|
* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
|
|
array.
|
|
|
|
.. code-block:: none
|
|
|
|
...---.---.---.---.-------...
|
|
| P | P | P | P | User
|
|
'''---'---'---'---'-------'''
|
|
|
|
* Layout b) is modelled by pointing at the ``Use[]`` array.
|
|
|
|
.. code-block:: none
|
|
|
|
.-------...
|
|
| User
|
|
'-------'''
|
|
|
|
|
v
|
|
.---.---.---.---...
|
|
| P | P | P | P |
|
|
'---'---'---'---'''
|
|
|
|
*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
|
|
each* ``Use`` *object in the member* ``Use::Prev`` *)*
|
|
|
|
.. _Waymarking:
|
|
|
|
The waymarking algorithm
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Since the ``Use`` objects are deprived of the direct (back)pointer to their
|
|
``User`` objects, there must be a fast and exact method to recover it. This is
|
|
accomplished by the following scheme:
|
|
|
|
A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
|
|
allows to find the start of the ``User`` object:
|
|
|
|
* ``00`` --- binary digit 0
|
|
|
|
* ``01`` --- binary digit 1
|
|
|
|
* ``10`` --- stop and calculate (``s``)
|
|
|
|
* ``11`` --- full stop (``S``)
|
|
|
|
Given a ``Use*``, all we have to do is to walk till we get a stop and we either
|
|
have a ``User`` immediately behind or we have to walk to the next stop picking
|
|
up digits and calculating the offset:
|
|
|
|
.. code-block:: none
|
|
|
|
.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
|
|
| 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
|
|
'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
|
|
|+15 |+10 |+6 |+3 |+1
|
|
| | | | | __>
|
|
| | | | __________>
|
|
| | | ______________________>
|
|
| | ______________________________________>
|
|
| __________________________________________________________>
|
|
|
|
Only the significant number of bits need to be stored between the stops, so that
|
|
the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
|
|
associated with a ``User``.
|
|
|
|
.. _ReferenceImpl:
|
|
|
|
Reference implementation
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The following literate Haskell fragment demonstrates the concept:
|
|
|
|
.. code-block:: haskell
|
|
|
|
> import Test.QuickCheck
|
|
>
|
|
> digits :: Int -> [Char] -> [Char]
|
|
> digits 0 acc = '0' : acc
|
|
> digits 1 acc = '1' : acc
|
|
> digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
|
|
>
|
|
> dist :: Int -> [Char] -> [Char]
|
|
> dist 0 [] = ['S']
|
|
> dist 0 acc = acc
|
|
> dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
|
|
> dist n acc = dist (n - 1) $ dist 1 acc
|
|
>
|
|
> takeLast n ss = reverse $ take n $ reverse ss
|
|
>
|
|
> test = takeLast 40 $ dist 20 []
|
|
>
|
|
|
|
Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
|
|
|
|
The reverse algorithm computes the length of the string just by examining a
|
|
certain prefix:
|
|
|
|
.. code-block:: haskell
|
|
|
|
> pref :: [Char] -> Int
|
|
> pref "S" = 1
|
|
> pref ('s':'1':rest) = decode 2 1 rest
|
|
> pref (_:rest) = 1 + pref rest
|
|
>
|
|
> decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
|
|
> decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
|
|
> decode walk acc _ = walk + acc
|
|
>
|
|
|
|
Now, as expected, printing <pref test> gives ``40``.
|
|
|
|
We can *quickCheck* this with following property:
|
|
|
|
.. code-block:: haskell
|
|
|
|
> testcase = dist 2000 []
|
|
> testcaseLength = length testcase
|
|
>
|
|
> identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
|
|
> where arr = takeLast n testcase
|
|
>
|
|
|
|
As expected <quickCheck identityProp> gives:
|
|
|
|
::
|
|
|
|
*Main> quickCheck identityProp
|
|
OK, passed 100 tests.
|
|
|
|
Let's be a bit more exhaustive:
|
|
|
|
.. code-block:: haskell
|
|
|
|
>
|
|
> deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
|
|
>
|
|
|
|
And here is the result of <deepCheck identityProp>:
|
|
|
|
::
|
|
|
|
*Main> deepCheck identityProp
|
|
OK, passed 500 tests.
|
|
|
|
.. _Tagging:
|
|
|
|
Tagging considerations
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
|
|
change after being set up, setters of ``Use::Prev`` must re-tag the new
|
|
``Use**`` on every modification. Accordingly getters must strip the tag bits.
|
|
|
|
For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
|
|
set). Following this pointer brings us to the ``User``. A portable trick
|
|
ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
|
|
the LSBit set. (Portability is relying on the fact that all known compilers
|
|
place the ``vptr`` in the first word of the instances.)
|
|
|
|
.. _coreclasses:
|
|
|
|
The Core LLVM Class Hierarchy Reference
|
|
=======================================
|
|
|
|
``#include "llvm/IR/Type.h"``
|
|
|
|
header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
|
|
|
|
doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
|
|
|
|
The Core LLVM classes are the primary means of representing the program being
|
|
inspected or transformed. The core LLVM classes are defined in header files in
|
|
the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
|
|
directory.
|
|
|
|
.. _Type:
|
|
|
|
The Type class and Derived Types
|
|
--------------------------------
|
|
|
|
``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
|
|
``Type`` cannot be instantiated directly but only through its subclasses.
|
|
Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
|
|
``DoubleType``) have hidden subclasses. They are hidden because they offer no
|
|
useful functionality beyond what the ``Type`` class offers except to distinguish
|
|
themselves from other subclasses of ``Type``.
|
|
|
|
All other types are subclasses of ``DerivedType``. Types can be named, but this
|
|
is not a requirement. There exists exactly one instance of a given shape at any
|
|
one time. This allows type equality to be performed with address equality of
|
|
the Type Instance. That is, given two ``Type*`` values, the types are identical
|
|
if the pointers are identical.
|
|
|
|
.. _m_Type:
|
|
|
|
Important Public Methods
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``bool isIntegerTy() const``: Returns true for any integer type.
|
|
|
|
* ``bool isFloatingPointTy()``: Return true if this is one of the five
|
|
floating point types.
|
|
|
|
* ``bool isSized()``: Return true if the type has known size. Things
|
|
that don't have a size are abstract types, labels and void.
|
|
|
|
.. _derivedtypes:
|
|
|
|
Important Derived Types
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``IntegerType``
|
|
Subclass of DerivedType that represents integer types of any bit width. Any
|
|
bit width between ``IntegerType::MIN_INT_BITS`` (1) and
|
|
``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
|
|
|
|
* ``static const IntegerType* get(unsigned NumBits)``: get an integer
|
|
type of a specific bit width.
|
|
|
|
* ``unsigned getBitWidth() const``: Get the bit width of an integer type.
|
|
|
|
``SequentialType``
|
|
This is subclassed by ArrayType, PointerType and VectorType.
|
|
|
|
* ``const Type * getElementType() const``: Returns the type of each
|
|
of the elements in the sequential type.
|
|
|
|
``ArrayType``
|
|
This is a subclass of SequentialType and defines the interface for array
|
|
types.
|
|
|
|
* ``unsigned getNumElements() const``: Returns the number of elements
|
|
in the array.
|
|
|
|
``PointerType``
|
|
Subclass of SequentialType for pointer types.
|
|
|
|
``VectorType``
|
|
Subclass of SequentialType for vector types. A vector type is similar to an
|
|
ArrayType but is distinguished because it is a first class type whereas
|
|
ArrayType is not. Vector types are used for vector operations and are usually
|
|
small vectors of of an integer or floating point type.
|
|
|
|
``StructType``
|
|
Subclass of DerivedTypes for struct types.
|
|
|
|
.. _FunctionType:
|
|
|
|
``FunctionType``
|
|
Subclass of DerivedTypes for function types.
|
|
|
|
* ``bool isVarArg() const``: Returns true if it's a vararg function.
|
|
|
|
* ``const Type * getReturnType() const``: Returns the return type of the
|
|
function.
|
|
|
|
* ``const Type * getParamType (unsigned i)``: Returns the type of the ith
|
|
parameter.
|
|
|
|
* ``const unsigned getNumParams() const``: Returns the number of formal
|
|
parameters.
|
|
|
|
.. _Module:
|
|
|
|
The ``Module`` class
|
|
--------------------
|
|
|
|
``#include "llvm/IR/Module.h"``
|
|
|
|
header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
|
|
|
|
doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
|
|
|
|
The ``Module`` class represents the top level structure present in LLVM
|
|
programs. An LLVM module is effectively either a translation unit of the
|
|
original program or a combination of several translation units merged by the
|
|
linker. The ``Module`` class keeps track of a list of :ref:`Function
|
|
<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
|
|
Additionally, it contains a few helpful member functions that try to make common
|
|
operations easy.
|
|
|
|
.. _m_Module:
|
|
|
|
Important Public Members of the ``Module`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``Module::Module(std::string name = "")``
|
|
|
|
Constructing a Module_ is easy. You can optionally provide a name for it
|
|
(probably based on the name of the translation unit).
|
|
|
|
* | ``Module::iterator`` - Typedef for function list iterator
|
|
| ``Module::const_iterator`` - Typedef for const_iterator.
|
|
| ``begin()``, ``end()``, ``size()``, ``empty()``
|
|
|
|
These are forwarding methods that make it easy to access the contents of a
|
|
``Module`` object's :ref:`Function <c_Function>` list.
|
|
|
|
* ``Module::FunctionListType &getFunctionList()``
|
|
|
|
Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
|
|
when you need to update the list or perform a complex action that doesn't have
|
|
a forwarding method.
|
|
|
|
----------------
|
|
|
|
* | ``Module::global_iterator`` - Typedef for global variable list iterator
|
|
| ``Module::const_global_iterator`` - Typedef for const_iterator.
|
|
| ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
|
|
|
|
These are forwarding methods that make it easy to access the contents of a
|
|
``Module`` object's GlobalVariable_ list.
|
|
|
|
* ``Module::GlobalListType &getGlobalList()``
|
|
|
|
Returns the list of GlobalVariable_\ s. This is necessary to use when you
|
|
need to update the list or perform a complex action that doesn't have a
|
|
forwarding method.
|
|
|
|
----------------
|
|
|
|
* ``SymbolTable *getSymbolTable()``
|
|
|
|
Return a reference to the SymbolTable_ for this ``Module``.
|
|
|
|
----------------
|
|
|
|
* ``Function *getFunction(StringRef Name) const``
|
|
|
|
Look up the specified function in the ``Module`` SymbolTable_. If it does not
|
|
exist, return ``null``.
|
|
|
|
* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
|
|
*T)``
|
|
|
|
Look up the specified function in the ``Module`` SymbolTable_. If it does not
|
|
exist, add an external declaration for the function and return it.
|
|
|
|
* ``std::string getTypeName(const Type *Ty)``
|
|
|
|
If there is at least one entry in the SymbolTable_ for the specified Type_,
|
|
return it. Otherwise return the empty string.
|
|
|
|
* ``bool addTypeName(const std::string &Name, const Type *Ty)``
|
|
|
|
Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
|
|
already an entry for this name, true is returned and the SymbolTable_ is not
|
|
modified.
|
|
|
|
.. _Value:
|
|
|
|
The ``Value`` class
|
|
-------------------
|
|
|
|
``#include "llvm/IR/Value.h"``
|
|
|
|
header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
|
|
|
|
doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
|
|
|
|
The ``Value`` class is the most important class in the LLVM Source base. It
|
|
represents a typed value that may be used (among other things) as an operand to
|
|
an instruction. There are many different types of ``Value``\ s, such as
|
|
Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
|
|
<c_Function>`\ s are ``Value``\ s.
|
|
|
|
A particular ``Value`` may be used many times in the LLVM representation for a
|
|
program. For example, an incoming argument to a function (represented with an
|
|
instance of the Argument_ class) is "used" by every instruction in the function
|
|
that references the argument. To keep track of this relationship, the ``Value``
|
|
class keeps a list of all of the ``User``\ s that is using it (the User_ class
|
|
is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
|
|
This use list is how LLVM represents def-use information in the program, and is
|
|
accessible through the ``use_*`` methods, shown below.
|
|
|
|
Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
|
|
Type_ is available through the ``getType()`` method. In addition, all LLVM
|
|
values can be named. The "name" of the ``Value`` is a symbolic string printed
|
|
in the LLVM code:
|
|
|
|
.. code-block:: llvm
|
|
|
|
%foo = add i32 1, 2
|
|
|
|
.. _nameWarning:
|
|
|
|
The name of this instruction is "foo". **NOTE** that the name of any value may
|
|
be missing (an empty string), so names should **ONLY** be used for debugging
|
|
(making the source code easier to read, debugging printouts), they should not be
|
|
used to keep track of values or map between them. For this purpose, use a
|
|
``std::map`` of pointers to the ``Value`` itself instead.
|
|
|
|
One important aspect of LLVM is that there is no distinction between an SSA
|
|
variable and the operation that produces it. Because of this, any reference to
|
|
the value produced by an instruction (or the value available as an incoming
|
|
argument, for example) is represented as a direct pointer to the instance of the
|
|
class that represents this value. Although this may take some getting used to,
|
|
it simplifies the representation and makes it easier to manipulate.
|
|
|
|
.. _m_Value:
|
|
|
|
Important Public Members of the ``Value`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* | ``Value::use_iterator`` - Typedef for iterator over the use-list
|
|
| ``Value::const_use_iterator`` - Typedef for const_iterator over the
|
|
use-list
|
|
| ``unsigned use_size()`` - Returns the number of users of the value.
|
|
| ``bool use_empty()`` - Returns true if there are no users.
|
|
| ``use_iterator use_begin()`` - Get an iterator to the start of the
|
|
use-list.
|
|
| ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
|
|
| ``User *use_back()`` - Returns the last element in the list.
|
|
|
|
These methods are the interface to access the def-use information in LLVM.
|
|
As with all other iterators in LLVM, the naming conventions follow the
|
|
conventions defined by the STL_.
|
|
|
|
* ``Type *getType() const``
|
|
This method returns the Type of the Value.
|
|
|
|
* | ``bool hasName() const``
|
|
| ``std::string getName() const``
|
|
| ``void setName(const std::string &Name)``
|
|
|
|
This family of methods is used to access and assign a name to a ``Value``, be
|
|
aware of the :ref:`precaution above <nameWarning>`.
|
|
|
|
* ``void replaceAllUsesWith(Value *V)``
|
|
|
|
This method traverses the use list of a ``Value`` changing all User_\ s of the
|
|
current value to refer to "``V``" instead. For example, if you detect that an
|
|
instruction always produces a constant value (for example through constant
|
|
folding), you can replace all uses of the instruction with the constant like
|
|
this:
|
|
|
|
.. code-block:: c++
|
|
|
|
Inst->replaceAllUsesWith(ConstVal);
|
|
|
|
.. _User:
|
|
|
|
The ``User`` class
|
|
------------------
|
|
|
|
``#include "llvm/IR/User.h"``
|
|
|
|
header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
|
|
|
|
doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
|
|
|
|
Superclass: Value_
|
|
|
|
The ``User`` class is the common base class of all LLVM nodes that may refer to
|
|
``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
|
|
that the User is referring to. The ``User`` class itself is a subclass of
|
|
``Value``.
|
|
|
|
The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
|
|
to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
|
|
one definition referred to, allowing this direct connection. This connection
|
|
provides the use-def information in LLVM.
|
|
|
|
.. _m_User:
|
|
|
|
Important Public Members of the ``User`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``User`` class exposes the operand list in two ways: through an index access
|
|
interface and through an iterator based interface.
|
|
|
|
* | ``Value *getOperand(unsigned i)``
|
|
| ``unsigned getNumOperands()``
|
|
|
|
These two methods expose the operands of the ``User`` in a convenient form for
|
|
direct access.
|
|
|
|
* | ``User::op_iterator`` - Typedef for iterator over the operand list
|
|
| ``op_iterator op_begin()`` - Get an iterator to the start of the operand
|
|
list.
|
|
| ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
|
|
|
|
Together, these methods make up the iterator based interface to the operands
|
|
of a ``User``.
|
|
|
|
|
|
.. _Instruction:
|
|
|
|
The ``Instruction`` class
|
|
-------------------------
|
|
|
|
``#include "llvm/IR/Instruction.h"``
|
|
|
|
header source: `Instruction.h
|
|
<http://llvm.org/doxygen/Instruction_8h-source.html>`_
|
|
|
|
doxygen info: `Instruction Class
|
|
<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
|
|
|
|
Superclasses: User_, Value_
|
|
|
|
The ``Instruction`` class is the common base class for all LLVM instructions.
|
|
It provides only a few methods, but is a very commonly used class. The primary
|
|
data tracked by the ``Instruction`` class itself is the opcode (instruction
|
|
type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
|
|
represent a specific type of instruction, one of many subclasses of
|
|
``Instruction`` are used.
|
|
|
|
Because the ``Instruction`` class subclasses the User_ class, its operands can
|
|
be accessed in the same way as for other ``User``\ s (with the
|
|
``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
|
|
An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
|
|
file. This file contains some meta-data about the various different types of
|
|
instructions in LLVM. It describes the enum values that are used as opcodes
|
|
(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
|
|
concrete sub-classes of ``Instruction`` that implement the instruction (for
|
|
example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
|
|
file confuses doxygen, so these enum values don't show up correctly in the
|
|
`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
|
|
|
|
.. _s_Instruction:
|
|
|
|
Important Subclasses of the ``Instruction`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. _BinaryOperator:
|
|
|
|
* ``BinaryOperator``
|
|
|
|
This subclasses represents all two operand instructions whose operands must be
|
|
the same type, except for the comparison instructions.
|
|
|
|
.. _CastInst:
|
|
|
|
* ``CastInst``
|
|
This subclass is the parent of the 12 casting instructions. It provides
|
|
common operations on cast instructions.
|
|
|
|
.. _CmpInst:
|
|
|
|
* ``CmpInst``
|
|
|
|
This subclass respresents the two comparison instructions,
|
|
`ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
|
|
`FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
|
|
|
|
.. _TerminatorInst:
|
|
|
|
* ``TerminatorInst``
|
|
|
|
This subclass is the parent of all terminator instructions (those which can
|
|
terminate a block).
|
|
|
|
.. _m_Instruction:
|
|
|
|
Important Public Members of the ``Instruction`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``BasicBlock *getParent()``
|
|
|
|
Returns the BasicBlock_ that this
|
|
``Instruction`` is embedded into.
|
|
|
|
* ``bool mayWriteToMemory()``
|
|
|
|
Returns true if the instruction writes to memory, i.e. it is a ``call``,
|
|
``free``, ``invoke``, or ``store``.
|
|
|
|
* ``unsigned getOpcode()``
|
|
|
|
Returns the opcode for the ``Instruction``.
|
|
|
|
* ``Instruction *clone() const``
|
|
|
|
Returns another instance of the specified instruction, identical in all ways
|
|
to the original except that the instruction has no parent (i.e. it's not
|
|
embedded into a BasicBlock_), and it has no name.
|
|
|
|
.. _Constant:
|
|
|
|
The ``Constant`` class and subclasses
|
|
-------------------------------------
|
|
|
|
Constant represents a base class for different types of constants. It is
|
|
subclassed by ConstantInt, ConstantArray, etc. for representing the various
|
|
types of Constants. GlobalValue_ is also a subclass, which represents the
|
|
address of a global variable or function.
|
|
|
|
.. _s_Constant:
|
|
|
|
Important Subclasses of Constant
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ConstantInt : This subclass of Constant represents an integer constant of
|
|
any width.
|
|
|
|
* ``const APInt& getValue() const``: Returns the underlying
|
|
value of this constant, an APInt value.
|
|
|
|
* ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
|
|
int64_t via sign extension. If the value (not the bit width) of the APInt
|
|
is too large to fit in an int64_t, an assertion will result. For this
|
|
reason, use of this method is discouraged.
|
|
|
|
* ``uint64_t getZExtValue() const``: Converts the underlying APInt value
|
|
to a uint64_t via zero extension. IF the value (not the bit width) of the
|
|
APInt is too large to fit in a uint64_t, an assertion will result. For this
|
|
reason, use of this method is discouraged.
|
|
|
|
* ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
|
|
object that represents the value provided by ``Val``. The type is implied
|
|
as the IntegerType that corresponds to the bit width of ``Val``.
|
|
|
|
* ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
|
|
ConstantInt object that represents the value provided by ``Val`` for integer
|
|
type ``Ty``.
|
|
|
|
* ConstantFP : This class represents a floating point constant.
|
|
|
|
* ``double getValue() const``: Returns the underlying value of this constant.
|
|
|
|
* ConstantArray : This represents a constant array.
|
|
|
|
* ``const std::vector<Use> &getValues() const``: Returns a vector of
|
|
component constants that makeup this array.
|
|
|
|
* ConstantStruct : This represents a constant struct.
|
|
|
|
* ``const std::vector<Use> &getValues() const``: Returns a vector of
|
|
component constants that makeup this array.
|
|
|
|
* GlobalValue : This represents either a global variable or a function. In
|
|
either case, the value is a constant fixed address (after linking).
|
|
|
|
.. _GlobalValue:
|
|
|
|
The ``GlobalValue`` class
|
|
-------------------------
|
|
|
|
``#include "llvm/IR/GlobalValue.h"``
|
|
|
|
header source: `GlobalValue.h
|
|
<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
|
|
|
|
doxygen info: `GlobalValue Class
|
|
<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
|
|
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Superclasses: Constant_, User_, Value_
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Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
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only LLVM values that are visible in the bodies of all :ref:`Function
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<c_Function>`\ s. Because they are visible at global scope, they are also
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subject to linking with other globals defined in different translation units.
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To control the linking process, ``GlobalValue``\ s know their linkage rules.
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Specifically, ``GlobalValue``\ s know whether they have internal or external
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linkage, as defined by the ``LinkageTypes`` enumeration.
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If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
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it is not visible to code outside the current translation unit, and does not
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participate in linking. If it has external linkage, it is visible to external
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code, and does participate in linking. In addition to linkage information,
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``GlobalValue``\ s keep track of which Module_ they are currently part of.
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Because ``GlobalValue``\ s are memory objects, they are always referred to by
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their **address**. As such, the Type_ of a global is always a pointer to its
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contents. It is important to remember this when using the ``GetElementPtrInst``
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instruction because this pointer must be dereferenced first. For example, if
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you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
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of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
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that array. Although the address of the first element of this array and the
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value of the ``GlobalVariable`` are the same, they have different types. The
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``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
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``i32.`` Because of this, accessing a global value requires you to dereference
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the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
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This is explained in the `LLVM Language Reference Manual
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<LangRef.html#globalvars>`_.
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.. _m_GlobalValue:
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Important Public Members of the ``GlobalValue`` class
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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* | ``bool hasInternalLinkage() const``
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| ``bool hasExternalLinkage() const``
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| ``void setInternalLinkage(bool HasInternalLinkage)``
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These methods manipulate the linkage characteristics of the ``GlobalValue``.
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* ``Module *getParent()``
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This returns the Module_ that the
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GlobalValue is currently embedded into.
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.. _c_Function:
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The ``Function`` class
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----------------------
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``#include "llvm/IR/Function.h"``
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header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
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doxygen info: `Function Class
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<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
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Superclasses: GlobalValue_, Constant_, User_, Value_
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The ``Function`` class represents a single procedure in LLVM. It is actually
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one of the more complex classes in the LLVM hierarchy because it must keep track
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of a large amount of data. The ``Function`` class keeps track of a list of
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BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
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The list of BasicBlock_\ s is the most commonly used part of ``Function``
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objects. The list imposes an implicit ordering of the blocks in the function,
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which indicate how the code will be laid out by the backend. Additionally, the
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first BasicBlock_ is the implicit entry node for the ``Function``. It is not
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legal in LLVM to explicitly branch to this initial block. There are no implicit
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exit nodes, and in fact there may be multiple exit nodes from a single
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``Function``. If the BasicBlock_ list is empty, this indicates that the
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``Function`` is actually a function declaration: the actual body of the function
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hasn't been linked in yet.
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In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
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of the list of formal Argument_\ s that the function receives. This container
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manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
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for the BasicBlock_\ s.
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The SymbolTable_ is a very rarely used LLVM feature that is only used when you
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have to look up a value by name. Aside from that, the SymbolTable_ is used
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internally to make sure that there are not conflicts between the names of
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Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
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Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
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value of the function is its address (after linking) which is guaranteed to be
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constant.
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.. _m_Function:
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Important Public Members of the ``Function``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
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const std::string &N = "", Module* Parent = 0)``
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Constructor used when you need to create new ``Function``\ s to add the
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program. The constructor must specify the type of the function to create and
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what type of linkage the function should have. The FunctionType_ argument
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specifies the formal arguments and return value for the function. The same
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FunctionType_ value can be used to create multiple functions. The ``Parent``
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argument specifies the Module in which the function is defined. If this
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argument is provided, the function will automatically be inserted into that
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module's list of functions.
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* ``bool isDeclaration()``
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Return whether or not the ``Function`` has a body defined. If the function is
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"external", it does not have a body, and thus must be resolved by linking with
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a function defined in a different translation unit.
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* | ``Function::iterator`` - Typedef for basic block list iterator
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| ``Function::const_iterator`` - Typedef for const_iterator.
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| ``begin()``, ``end()``, ``size()``, ``empty()``
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These are forwarding methods that make it easy to access the contents of a
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``Function`` object's BasicBlock_ list.
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* ``Function::BasicBlockListType &getBasicBlockList()``
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Returns the list of BasicBlock_\ s. This is necessary to use when you need to
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update the list or perform a complex action that doesn't have a forwarding
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method.
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* | ``Function::arg_iterator`` - Typedef for the argument list iterator
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| ``Function::const_arg_iterator`` - Typedef for const_iterator.
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| ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
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These are forwarding methods that make it easy to access the contents of a
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``Function`` object's Argument_ list.
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* ``Function::ArgumentListType &getArgumentList()``
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Returns the list of Argument_. This is necessary to use when you need to
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update the list or perform a complex action that doesn't have a forwarding
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method.
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* ``BasicBlock &getEntryBlock()``
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Returns the entry ``BasicBlock`` for the function. Because the entry block
|
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for the function is always the first block, this returns the first block of
|
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the ``Function``.
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* | ``Type *getReturnType()``
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| ``FunctionType *getFunctionType()``
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This traverses the Type_ of the ``Function`` and returns the return type of
|
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the function, or the FunctionType_ of the actual function.
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* ``SymbolTable *getSymbolTable()``
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Return a pointer to the SymbolTable_ for this ``Function``.
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.. _GlobalVariable:
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The ``GlobalVariable`` class
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----------------------------
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``#include "llvm/IR/GlobalVariable.h"``
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header source: `GlobalVariable.h
|
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<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
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|
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doxygen info: `GlobalVariable Class
|
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<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
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Superclasses: GlobalValue_, Constant_, User_, Value_
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Global variables are represented with the (surprise surprise) ``GlobalVariable``
|
|
class. Like functions, ``GlobalVariable``\ s are also subclasses of
|
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GlobalValue_, and as such are always referenced by their address (global values
|
|
must live in memory, so their "name" refers to their constant address). See
|
|
GlobalValue_ for more on this. Global variables may have an initial value
|
|
(which must be a Constant_), and if they have an initializer, they may be marked
|
|
as "constant" themselves (indicating that their contents never change at
|
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runtime).
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|
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.. _m_GlobalVariable:
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|
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Important Public Members of the ``GlobalVariable`` class
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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|
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* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
|
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Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
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|
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Create a new global variable of the specified type. If ``isConstant`` is true
|
|
then the global variable will be marked as unchanging for the program. The
|
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Linkage parameter specifies the type of linkage (internal, external, weak,
|
|
linkonce, appending) for the variable. If the linkage is InternalLinkage,
|
|
WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
|
|
the resultant global variable will have internal linkage. AppendingLinkage
|
|
concatenates together all instances (in different translation units) of the
|
|
variable into a single variable but is only applicable to arrays. See the
|
|
`LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
|
|
on linkage types. Optionally an initializer, a name, and the module to put
|
|
the variable into may be specified for the global variable as well.
|
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|
|
* ``bool isConstant() const``
|
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|
|
Returns true if this is a global variable that is known not to be modified at
|
|
runtime.
|
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|
|
* ``bool hasInitializer()``
|
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|
|
Returns true if this ``GlobalVariable`` has an intializer.
|
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|
|
* ``Constant *getInitializer()``
|
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|
|
Returns the initial value for a ``GlobalVariable``. It is not legal to call
|
|
this method if there is no initializer.
|
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|
|
.. _BasicBlock:
|
|
|
|
The ``BasicBlock`` class
|
|
------------------------
|
|
|
|
``#include "llvm/IR/BasicBlock.h"``
|
|
|
|
header source: `BasicBlock.h
|
|
<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
|
|
|
|
doxygen info: `BasicBlock Class
|
|
<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
|
|
|
|
Superclass: Value_
|
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|
|
This class represents a single entry single exit section of the code, commonly
|
|
known as a basic block by the compiler community. The ``BasicBlock`` class
|
|
maintains a list of Instruction_\ s, which form the body of the block. Matching
|
|
the language definition, the last element of this list of instructions is always
|
|
a terminator instruction (a subclass of the TerminatorInst_ class).
|
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|
|
In addition to tracking the list of instructions that make up the block, the
|
|
``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
|
|
it is embedded into.
|
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|
|
Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
|
|
referenced by instructions like branches and can go in the switch tables.
|
|
``BasicBlock``\ s have type ``label``.
|
|
|
|
.. _m_BasicBlock:
|
|
|
|
Important Public Members of the ``BasicBlock`` class
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
|
|
|
|
The ``BasicBlock`` constructor is used to create new basic blocks for
|
|
insertion into a function. The constructor optionally takes a name for the
|
|
new block, and a :ref:`Function <c_Function>` to insert it into. If the
|
|
``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
|
|
inserted at the end of the specified :ref:`Function <c_Function>`, if not
|
|
specified, the BasicBlock must be manually inserted into the :ref:`Function
|
|
<c_Function>`.
|
|
|
|
* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
|
|
| ``BasicBlock::const_iterator`` - Typedef for const_iterator.
|
|
| ``begin()``, ``end()``, ``front()``, ``back()``,
|
|
``size()``, ``empty()``
|
|
STL-style functions for accessing the instruction list.
|
|
|
|
These methods and typedefs are forwarding functions that have the same
|
|
semantics as the standard library methods of the same names. These methods
|
|
expose the underlying instruction list of a basic block in a way that is easy
|
|
to manipulate. To get the full complement of container operations (including
|
|
operations to update the list), you must use the ``getInstList()`` method.
|
|
|
|
* ``BasicBlock::InstListType &getInstList()``
|
|
|
|
This method is used to get access to the underlying container that actually
|
|
holds the Instructions. This method must be used when there isn't a
|
|
forwarding function in the ``BasicBlock`` class for the operation that you
|
|
would like to perform. Because there are no forwarding functions for
|
|
"updating" operations, you need to use this if you want to update the contents
|
|
of a ``BasicBlock``.
|
|
|
|
* ``Function *getParent()``
|
|
|
|
Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
|
|
or a null pointer if it is homeless.
|
|
|
|
* ``TerminatorInst *getTerminator()``
|
|
|
|
Returns a pointer to the terminator instruction that appears at the end of the
|
|
``BasicBlock``. If there is no terminator instruction, or if the last
|
|
instruction in the block is not a terminator, then a null pointer is returned.
|
|
|
|
.. _Argument:
|
|
|
|
The ``Argument`` class
|
|
----------------------
|
|
|
|
This subclass of Value defines the interface for incoming formal arguments to a
|
|
function. A Function maintains a list of its formal arguments. An argument has
|
|
a pointer to the parent Function.
|
|
|
|
|