mirror of
https://github.com/jeremysrand/llvm-65816.git
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304 lines
8.2 KiB
C++
304 lines
8.2 KiB
C++
//===-- R600TextureIntrinsicsReplacer.cpp ---------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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/// This pass translates tgsi-like texture intrinsics into R600 texture
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/// closer to hardware intrinsics.
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//===----------------------------------------------------------------------===//
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#include "AMDGPU.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/Passes.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/GlobalValue.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/InstVisitor.h"
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using namespace llvm;
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namespace {
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class R600TextureIntrinsicsReplacer :
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public FunctionPass, public InstVisitor<R600TextureIntrinsicsReplacer> {
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static char ID;
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Module *Mod;
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Type *FloatType;
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Type *Int32Type;
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Type *V4f32Type;
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Type *V4i32Type;
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FunctionType *TexSign;
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FunctionType *TexQSign;
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void getAdjustmentFromTextureTarget(unsigned TextureType, bool hasLOD,
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unsigned SrcSelect[4], unsigned CT[4],
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bool &useShadowVariant) {
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enum TextureTypes {
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TEXTURE_1D = 1,
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TEXTURE_2D,
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TEXTURE_3D,
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TEXTURE_CUBE,
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TEXTURE_RECT,
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TEXTURE_SHADOW1D,
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TEXTURE_SHADOW2D,
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TEXTURE_SHADOWRECT,
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TEXTURE_1D_ARRAY,
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TEXTURE_2D_ARRAY,
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TEXTURE_SHADOW1D_ARRAY,
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TEXTURE_SHADOW2D_ARRAY,
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TEXTURE_SHADOWCUBE,
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TEXTURE_2D_MSAA,
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TEXTURE_2D_ARRAY_MSAA,
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TEXTURE_CUBE_ARRAY,
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TEXTURE_SHADOWCUBE_ARRAY
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};
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switch (TextureType) {
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case 0:
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useShadowVariant = false;
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return;
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case TEXTURE_RECT:
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case TEXTURE_1D:
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case TEXTURE_2D:
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case TEXTURE_3D:
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case TEXTURE_CUBE:
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case TEXTURE_1D_ARRAY:
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case TEXTURE_2D_ARRAY:
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case TEXTURE_CUBE_ARRAY:
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case TEXTURE_2D_MSAA:
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case TEXTURE_2D_ARRAY_MSAA:
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useShadowVariant = false;
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break;
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case TEXTURE_SHADOW1D:
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case TEXTURE_SHADOW2D:
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case TEXTURE_SHADOWRECT:
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case TEXTURE_SHADOW1D_ARRAY:
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case TEXTURE_SHADOW2D_ARRAY:
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case TEXTURE_SHADOWCUBE:
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case TEXTURE_SHADOWCUBE_ARRAY:
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useShadowVariant = true;
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break;
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default:
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llvm_unreachable("Unknow Texture Type");
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}
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if (TextureType == TEXTURE_RECT ||
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TextureType == TEXTURE_SHADOWRECT) {
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CT[0] = 0;
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CT[1] = 0;
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}
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if (TextureType == TEXTURE_CUBE_ARRAY ||
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TextureType == TEXTURE_SHADOWCUBE_ARRAY)
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CT[2] = 0;
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if (TextureType == TEXTURE_1D_ARRAY ||
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TextureType == TEXTURE_SHADOW1D_ARRAY) {
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if (hasLOD && useShadowVariant) {
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CT[1] = 0;
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} else {
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CT[2] = 0;
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SrcSelect[2] = 1;
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}
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} else if (TextureType == TEXTURE_2D_ARRAY ||
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TextureType == TEXTURE_SHADOW2D_ARRAY) {
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CT[2] = 0;
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}
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if ((TextureType == TEXTURE_SHADOW1D ||
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TextureType == TEXTURE_SHADOW2D ||
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TextureType == TEXTURE_SHADOWRECT ||
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TextureType == TEXTURE_SHADOW1D_ARRAY) &&
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!(hasLOD && useShadowVariant))
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SrcSelect[3] = 2;
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}
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void ReplaceCallInst(CallInst &I, FunctionType *FT, const char *Name,
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unsigned SrcSelect[4], Value *Offset[3], Value *Resource,
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Value *Sampler, unsigned CT[4], Value *Coord) {
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IRBuilder<> Builder(&I);
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Constant *Mask[] = {
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ConstantInt::get(Int32Type, SrcSelect[0]),
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ConstantInt::get(Int32Type, SrcSelect[1]),
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ConstantInt::get(Int32Type, SrcSelect[2]),
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ConstantInt::get(Int32Type, SrcSelect[3])
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};
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Value *SwizzleMask = ConstantVector::get(Mask);
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Value *SwizzledCoord =
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Builder.CreateShuffleVector(Coord, Coord, SwizzleMask);
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Value *Args[] = {
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SwizzledCoord,
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Offset[0],
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Offset[1],
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Offset[2],
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Resource,
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Sampler,
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ConstantInt::get(Int32Type, CT[0]),
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ConstantInt::get(Int32Type, CT[1]),
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ConstantInt::get(Int32Type, CT[2]),
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ConstantInt::get(Int32Type, CT[3])
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};
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Function *F = Mod->getFunction(Name);
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if (!F) {
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F = Function::Create(FT, GlobalValue::ExternalLinkage, Name, Mod);
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F->addFnAttr(Attribute::ReadNone);
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}
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I.replaceAllUsesWith(Builder.CreateCall(F, Args));
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I.eraseFromParent();
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}
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void ReplaceTexIntrinsic(CallInst &I, bool hasLOD, FunctionType *FT,
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const char *VanillaInt,
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const char *ShadowInt) {
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Value *Coord = I.getArgOperand(0);
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Value *ResourceId = I.getArgOperand(1);
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Value *SamplerId = I.getArgOperand(2);
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unsigned TextureType =
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dyn_cast<ConstantInt>(I.getArgOperand(3))->getZExtValue();
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unsigned SrcSelect[4] = { 0, 1, 2, 3 };
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unsigned CT[4] = {1, 1, 1, 1};
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Value *Offset[3] = {
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ConstantInt::get(Int32Type, 0),
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ConstantInt::get(Int32Type, 0),
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ConstantInt::get(Int32Type, 0)
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};
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bool useShadowVariant;
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getAdjustmentFromTextureTarget(TextureType, hasLOD, SrcSelect, CT,
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useShadowVariant);
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ReplaceCallInst(I, FT, useShadowVariant?ShadowInt:VanillaInt, SrcSelect,
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Offset, ResourceId, SamplerId, CT, Coord);
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}
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void ReplaceTXF(CallInst &I) {
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Value *Coord = I.getArgOperand(0);
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Value *ResourceId = I.getArgOperand(4);
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Value *SamplerId = I.getArgOperand(5);
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unsigned TextureType =
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dyn_cast<ConstantInt>(I.getArgOperand(6))->getZExtValue();
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unsigned SrcSelect[4] = { 0, 1, 2, 3 };
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unsigned CT[4] = {1, 1, 1, 1};
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Value *Offset[3] = {
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I.getArgOperand(1),
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I.getArgOperand(2),
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I.getArgOperand(3),
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};
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bool useShadowVariant;
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getAdjustmentFromTextureTarget(TextureType, false, SrcSelect, CT,
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useShadowVariant);
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ReplaceCallInst(I, TexQSign, "llvm.R600.txf", SrcSelect,
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Offset, ResourceId, SamplerId, CT, Coord);
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}
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public:
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R600TextureIntrinsicsReplacer():
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FunctionPass(ID) {
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}
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virtual bool doInitialization(Module &M) {
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LLVMContext &Ctx = M.getContext();
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Mod = &M;
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FloatType = Type::getFloatTy(Ctx);
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Int32Type = Type::getInt32Ty(Ctx);
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V4f32Type = VectorType::get(FloatType, 4);
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V4i32Type = VectorType::get(Int32Type, 4);
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Type *ArgsType[] = {
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V4f32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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};
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TexSign = FunctionType::get(V4f32Type, ArgsType, /*isVarArg=*/false);
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Type *ArgsQType[] = {
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V4i32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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Int32Type,
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};
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TexQSign = FunctionType::get(V4f32Type, ArgsQType, /*isVarArg=*/false);
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return false;
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}
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virtual bool runOnFunction(Function &F) {
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visit(F);
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return false;
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}
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virtual const char *getPassName() const {
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return "R600 Texture Intrinsics Replacer";
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}
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void getAnalysisUsage(AnalysisUsage &AU) const {
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}
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void visitCallInst(CallInst &I) {
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if (!I.getCalledFunction())
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return;
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StringRef Name = I.getCalledFunction()->getName();
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if (Name == "llvm.AMDGPU.tex") {
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ReplaceTexIntrinsic(I, false, TexSign, "llvm.R600.tex", "llvm.R600.texc");
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return;
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}
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if (Name == "llvm.AMDGPU.txl") {
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ReplaceTexIntrinsic(I, true, TexSign, "llvm.R600.txl", "llvm.R600.txlc");
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return;
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}
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if (Name == "llvm.AMDGPU.txb") {
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ReplaceTexIntrinsic(I, true, TexSign, "llvm.R600.txb", "llvm.R600.txbc");
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return;
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}
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if (Name == "llvm.AMDGPU.txf") {
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ReplaceTXF(I);
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return;
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}
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if (Name == "llvm.AMDGPU.txq") {
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ReplaceTexIntrinsic(I, false, TexQSign, "llvm.R600.txq", "llvm.R600.txq");
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return;
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}
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if (Name == "llvm.AMDGPU.ddx") {
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ReplaceTexIntrinsic(I, false, TexSign, "llvm.R600.ddx", "llvm.R600.ddx");
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return;
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}
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if (Name == "llvm.AMDGPU.ddy") {
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ReplaceTexIntrinsic(I, false, TexSign, "llvm.R600.ddy", "llvm.R600.ddy");
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return;
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}
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}
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};
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char R600TextureIntrinsicsReplacer::ID = 0;
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}
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FunctionPass *llvm::createR600TextureIntrinsicsReplacer() {
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return new R600TextureIntrinsicsReplacer();
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}
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