LZSA is a collection of byte-aligned compression formats that are specifically engineered for very fast decompression on 8-bit systems. It can compress files of any size by using blocks of a maximum size of 64 Kb with block-interdependent compression and up to 64 Kb of back-references for matches.
Check out [The Hollow](https://www.pouet.net/prod.php?which=81909) by Darklite and Offense, winner of the Solskogen 2019 wild compo, that uses LZSA on Z80.
[Gabba](https://www.pouet.net/prod.php?which=83539) by Stardust ranked 2nd in the ZX Spectrum demo compo at CAFe demoparty 2019 and also used LZSA on Z80.
[Marsmare: Alienation](https://zxonline.net/game/marsmare-alienation/), the winner of the recent [Yandex Retro Games Battle 2020](https://yandex.ru/museum/yrgb-2020-en), is using LZSA to compress its assets.
The LZSA compression tool uses an aggressive optimal packing strategy to try to find the sequence of commands that gives the smallest packed file that decompresses to the original while maintaining the maximum possible decompression speed.
The compression formats give the user choices that range from decompressing faster than LZ4 on 8-bit systems with better compression, to compressing as well as ZX7 with much better decompression speed. LZSA1 is designed to replace LZ4 and LZSA2 to replace ZX7, in 8-bit scenarios.
The compressor is approximately 2X slower than LZ4_HC but compresses better while maintaining similar decompression speeds and decompressor simplicity.
* The use of short (8-bit) match offsets where possible. The match-finder and optimizer cooperate to try and use the shortest match offsets possible.
* Shorter encoding of lengths. As blocks are maximum 64 Kb in size, lengths can only be up to 64 Kb.
* As a result of the smaller commands due to the possibly shorter match offsets, a minimum match size of 3 bytes instead of 4. The use of small matches is driven by the optimizer, and used where they provide gains.
* The match finder (matchfinder.c) is available under the CC0 license due to using portions of code from Eric Bigger's Wimlib in the suffix array-based matchfinder.
* Z80 decompressors (size- and speed-optimized) written by [introspec](https://github.com/specke) with optimizations by [uniabis](https://github.com/uniabis)
Decompression code is provided for common 8-bit CPUs such as Z80 and 6502. However, if you would like to write your own, or understand the encoding, LZSA compresses data to a format that is fast and simple to decompress on 8-bit CPUs. It is encoded in either a stream of blocks, or as a single raw block, depending on command-line settings. The encoding is deliberately designed to avoid complicated operations on 8-bits (such as 16-bit math).