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synced 2025-01-06 07:32:57 +00:00
Add early-out, speed LZSA2 compression up further
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@ -215,35 +215,37 @@ static void lzsa_optimize_forward_v2(lzsa_compressor *pCompressor, const unsigne
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if (!nFavorRatio && nNumLiterals == 1)
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nCodingChoiceCost += MODESWITCH_PENALTY;
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int exists = 0;
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for (n = 0;
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n < NMATCHES_PER_OFFSET && arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n].from_slot && arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n].cost <= nCodingChoiceCost;
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n++) {
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if (arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n].rep_offset == arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset) {
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exists = 1;
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break;
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}
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}
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for (n = 0; !exists && n < NMATCHES_PER_OFFSET; n++) {
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lzsa_arrival *pDestArrival = &arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n];
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if (pDestArrival->from_slot == 0 ||
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nCodingChoiceCost <= pDestArrival->cost) {
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if (pDestArrival->from_slot) {
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memmove(&arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n + 1],
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&arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n],
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sizeof(lzsa_arrival) * (NMATCHES_PER_OFFSET - n - 1));
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if (arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + NMATCHES_PER_OFFSET - 1].from_slot == 0 || nCodingChoiceCost <= arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + NMATCHES_PER_OFFSET - 1].cost) {
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int exists = 0;
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for (n = 0;
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n < NMATCHES_PER_OFFSET && arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n].from_slot && arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n].cost <= nCodingChoiceCost;
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n++) {
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if (arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n].rep_offset == arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset) {
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exists = 1;
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break;
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}
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}
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pDestArrival->cost = nCodingChoiceCost;
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pDestArrival->from_pos = i;
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pDestArrival->from_slot = j + 1;
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pDestArrival->match_offset = 0;
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pDestArrival->match_len = 0;
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pDestArrival->num_literals = nNumLiterals;
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pDestArrival->rep_offset = arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset;
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break;
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for (n = 0; !exists && n < NMATCHES_PER_OFFSET; n++) {
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lzsa_arrival *pDestArrival = &arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n];
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if (pDestArrival->from_slot == 0 ||
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nCodingChoiceCost <= pDestArrival->cost) {
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if (pDestArrival->from_slot) {
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memmove(&arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n + 1],
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&arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n],
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sizeof(lzsa_arrival) * (NMATCHES_PER_OFFSET - n - 1));
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}
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pDestArrival->cost = nCodingChoiceCost;
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pDestArrival->from_pos = i;
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pDestArrival->from_slot = j + 1;
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pDestArrival->match_offset = 0;
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pDestArrival->match_len = 0;
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pDestArrival->num_literals = nNumLiterals;
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pDestArrival->rep_offset = arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset;
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break;
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}
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}
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}
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}
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@ -291,83 +293,87 @@ static void lzsa_optimize_forward_v2(lzsa_compressor *pCompressor, const unsigne
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int nRepOffset = arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset;
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int nMatchOffsetCost = (nMatchOffset == nRepOffset) ? 0 : nNoRepmatchOffsetCost;
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int nCodingChoiceCost = nPrevCost + 8 /* token */ /* the actual cost of the literals themselves accumulates up the chain */ + nMatchOffsetCost + nMatchLenCost;
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int nRepCodingChoiceCost = nPrevCost + 8 /* token */ /* the actual cost of the literals themselves accumulates up the chain */ + nMatchLenCost;
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int nCodingChoiceCost = nRepCodingChoiceCost + nMatchOffsetCost;
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int exists = 0;
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if (!nFavorRatio && !arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].num_literals)
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nCodingChoiceCost += MODESWITCH_PENALTY;
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for (n = 0;
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n < NMATCHES_PER_OFFSET && pDestSlots[n].from_slot && pDestSlots[n].cost <= nCodingChoiceCost;
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n++) {
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if (pDestSlots[n].rep_offset == nMatchOffset) {
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exists = 1;
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break;
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}
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}
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for (n = 0; !exists && n < NMATCHES_PER_OFFSET; n++) {
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lzsa_arrival *pDestArrival = &pDestSlots[n];
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if (pDestArrival->from_slot == 0 ||
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nCodingChoiceCost <= pDestArrival->cost) {
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if (pDestArrival->from_slot) {
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memmove(&pDestSlots[n + 1],
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&pDestSlots[n],
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sizeof(lzsa_arrival) * (NMATCHES_PER_OFFSET - n - 1));
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}
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pDestArrival->cost = nCodingChoiceCost;
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pDestArrival->from_pos = i;
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pDestArrival->from_slot = j + 1;
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pDestArrival->match_offset = nMatchOffset;
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pDestArrival->match_len = k;
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pDestArrival->num_literals = 0;
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pDestArrival->rep_offset = nMatchOffset;
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break;
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}
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}
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/* If this coding choice doesn't rep-match, see if we still get a match by using the current repmatch offset for this arrival. This can occur (and not have the
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* matchfinder offer the offset in the first place, or have too many choices with the same cost to retain the repmatchable offset) when compressing regions
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* of identical bytes, for instance. Checking for this provides a big compression win on some files. */
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if (nMaxRepLen[j] >= k) {
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/* A match is possible at the rep offset; insert the extra coding choice. */
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nCodingChoiceCost = nPrevCost + 8 /* token */ /* the actual cost of the literals themselves accumulates up the chain */ + /* rep match - no offset cost */ nMatchLenCost;
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exists = 0;
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for (n = 0;
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n < NMATCHES_PER_OFFSET && pDestSlots[n].from_slot && pDestSlots[n].cost <= nCodingChoiceCost;
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n++) {
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if (pDestSlots[n].rep_offset == nRepOffset) {
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exists = 1;
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break;
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}
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}
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for (n = 0; !exists && n < NMATCHES_PER_OFFSET; n++) {
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lzsa_arrival *pDestArrival = &pDestSlots[n];
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if (pDestArrival->from_slot == 0 ||
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nCodingChoiceCost <= pDestArrival->cost) {
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if (pDestArrival->from_slot) {
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memmove(&pDestSlots[n + 1],
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&pDestSlots[n],
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sizeof(lzsa_arrival) * (NMATCHES_PER_OFFSET - n - 1));
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if (pDestSlots[NMATCHES_PER_OFFSET - 1].from_slot == 0 || nRepCodingChoiceCost <= pDestSlots[NMATCHES_PER_OFFSET - 1].cost) {
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if (pDestSlots[NMATCHES_PER_OFFSET - 1].from_slot == 0 || nCodingChoiceCost <= pDestSlots[NMATCHES_PER_OFFSET - 1].cost) {
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for (n = 0;
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n < NMATCHES_PER_OFFSET && pDestSlots[n].from_slot && pDestSlots[n].cost <= nCodingChoiceCost;
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n++) {
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if (pDestSlots[n].rep_offset == nMatchOffset) {
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exists = 1;
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break;
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}
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}
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pDestArrival->cost = nCodingChoiceCost;
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pDestArrival->from_pos = i;
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pDestArrival->from_slot = j + 1;
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pDestArrival->match_offset = nRepOffset;
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pDestArrival->match_len = k;
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pDestArrival->num_literals = 0;
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pDestArrival->rep_offset = nRepOffset;
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break;
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for (n = 0; !exists && n < NMATCHES_PER_OFFSET; n++) {
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lzsa_arrival *pDestArrival = &pDestSlots[n];
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if (pDestArrival->from_slot == 0 ||
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nCodingChoiceCost <= pDestArrival->cost) {
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if (pDestArrival->from_slot) {
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memmove(&pDestSlots[n + 1],
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&pDestSlots[n],
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sizeof(lzsa_arrival) * (NMATCHES_PER_OFFSET - n - 1));
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}
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pDestArrival->cost = nCodingChoiceCost;
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pDestArrival->from_pos = i;
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pDestArrival->from_slot = j + 1;
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pDestArrival->match_offset = nMatchOffset;
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pDestArrival->match_len = k;
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pDestArrival->num_literals = 0;
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pDestArrival->rep_offset = nMatchOffset;
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break;
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}
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}
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}
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/* If this coding choice doesn't rep-match, see if we still get a match by using the current repmatch offset for this arrival. This can occur (and not have the
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* matchfinder offer the offset in the first place, or have too many choices with the same cost to retain the repmatchable offset) when compressing regions
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* of identical bytes, for instance. Checking for this provides a big compression win on some files. */
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if (nMaxRepLen[j] >= k) {
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/* A match is possible at the rep offset; insert the extra coding choice. */
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exists = 0;
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for (n = 0;
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n < NMATCHES_PER_OFFSET && pDestSlots[n].from_slot && pDestSlots[n].cost <= nRepCodingChoiceCost;
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n++) {
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if (pDestSlots[n].rep_offset == nRepOffset) {
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exists = 1;
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break;
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}
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}
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for (n = 0; !exists && n < NMATCHES_PER_OFFSET; n++) {
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lzsa_arrival *pDestArrival = &pDestSlots[n];
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if (pDestArrival->from_slot == 0 ||
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nRepCodingChoiceCost <= pDestArrival->cost) {
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if (pDestArrival->from_slot) {
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memmove(&pDestSlots[n + 1],
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&pDestSlots[n],
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sizeof(lzsa_arrival) * (NMATCHES_PER_OFFSET - n - 1));
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}
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pDestArrival->cost = nRepCodingChoiceCost;
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pDestArrival->from_pos = i;
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pDestArrival->from_slot = j + 1;
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pDestArrival->match_offset = nRepOffset;
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pDestArrival->match_len = k;
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pDestArrival->num_literals = 0;
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pDestArrival->rep_offset = nRepOffset;
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break;
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}
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}
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}
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}
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