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millfork/examples/README.md

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# Examples
## Cross-platform examples
* [Hello world](crossplatform/hello_world.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC) simple text output
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* [Text encodings](crossplatform/text_encodings.mfk) (C64/ZX Spectrum) examples of text encoding features
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* [Echo](crossplatform/echo.mfk) (C64/C16/ZX Spectrum/PC-88) simple text input and output
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* [Calculator](crossplatform/calculator.mfk) (C64/C16/ZX Spectrum/PC-88) simple numeric input and output
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* [Guessing game](crossplatform/guess.mfk) (C64/C16/ZX Spectrum/PC-88) a guess-a-number game
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* [Fire effect](crossplatform/fire.mfk) (C64/C16/ZX Spectrum) a simple fire effect
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* [Bell](crossplatform/bell.mfk) (Apple II/ZX Spectrum) a program that goes \*ding!\*
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## Commodore 64 examples
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### Graphical examples
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* [Rasterbar](c64/rasterbar.mfk) simple rasterbar effect
* [Softscrolling](c64/softscroll.mfk) soft-scrolling a single line of text
* [Galencia starfield](c64/galencia.mfk) a port of the starfield effect from the game *Galencia*
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### Other examples
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* Multifile ([source code](c64/multifile.mfk), [platform definition](c64/multifile.ini))
how to create a program made of multiple files loaded on demand
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* [Panic](c64/panic_test.mfk) how panic works on C64, showing the address of where it happened
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## Famicom/NES examples
* [NES 101 tutorial example](nes/nestest.mfk) a port of the tutorial example from the NES 101 tutorial by Michael Martin
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* [MMC4 example](nes/nestest_mmc4.mfk) the same thing as above, but uses a MMC4 mapper just to test bankswitching
## Game Boy examples
* [GB test example](gb/gbtest.mfk) a partial port of the NES example, with a rudimentary experimental text output implementation
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## Atari 2600 examples
* [Colors](vcs/colors.mfk) simple static rasterbars