2019-07-15 12:21:50 +00:00
|
|
|
|
[< back to index](../doc_index.md)
|
2018-04-02 22:21:26 +00:00
|
|
|
|
|
2018-03-15 22:46:16 +00:00
|
|
|
|
# Famicom/NES programming guide
|
|
|
|
|
|
|
|
|
|
## Program lifecycle
|
|
|
|
|
|
|
|
|
|
The default Famicom vectors are defined as following:
|
|
|
|
|
|
|
|
|
|
* on reset, the predefined `on_reset` routine is called, which in turn calls `main`.
|
|
|
|
|
The `main` routine is not allowed to return, or the program will crash.
|
|
|
|
|
|
|
|
|
|
* on NMI, the default interrupt handler calls the `nmi` routine.
|
|
|
|
|
It should not be defined as `interrupt`, the handler is, so your routine shouldn't.
|
|
|
|
|
|
2018-03-17 17:21:50 +00:00
|
|
|
|
* on IRQ, the default interrupt handler calls the `irq` routine.
|
2018-03-15 22:46:16 +00:00
|
|
|
|
It should not be defined as `interrupt`, the handler is, so your routine shouldn't.
|
|
|
|
|
|
|
|
|
|
The minimal Famicom program thus looks like this:
|
|
|
|
|
|
|
|
|
|
void main() {
|
2019-08-16 16:00:04 +00:00
|
|
|
|
init_rw_memory()
|
2018-03-15 22:46:16 +00:00
|
|
|
|
// initialize things
|
|
|
|
|
while(true) { }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void irq() {
|
|
|
|
|
// do things
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void nmi() {
|
|
|
|
|
// do things
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
## Mappers
|
|
|
|
|
|
|
|
|
|
To use a mapper of your choice, create a new `.ini` file with the definitions you need.
|
|
|
|
|
The most important ones are `[output]format` and `[allocation]segments`.
|
|
|
|
|
|
2018-03-17 16:09:30 +00:00
|
|
|
|
Currently, its a bit inconvenient to create programs using mappers that change the bank containing the interrupt vectors.
|
|
|
|
|
Therefore, it's recommended to stick to mappers that have a fixed bank at the end of the address space.
|
|
|
|
|
|
|
|
|
|
Mappers that should be fine: NROM (0), CNROM (1), UxROM(2), MMC2 (9), MMC3 (4), MMC4 (10), MMC6 (4).
|
|
|
|
|
|
2019-07-15 12:15:05 +00:00
|
|
|
|
Mappers that can have arbitrary bank at the end are therefore not recommended: MMC1 (1), MMC5 (5).
|
2018-03-17 16:09:30 +00:00
|
|
|
|
|
2018-03-15 22:46:16 +00:00
|
|
|
|
You should define at least three segments:
|
|
|
|
|
|
|
|
|
|
* `default` – from $200 to $7FF, it will represent the physical RAM of the console.
|
|
|
|
|
|
2018-03-17 16:09:30 +00:00
|
|
|
|
* `chrrom` (sample name) – from $0000 to $1FFF, it will represent the CHRROM
|
|
|
|
|
(if you need more, you can make it bigger, up to $ffff, or even add another segment of CHRROM).
|
|
|
|
|
Put there only arrays with pattern tables. Don't read from them directly, it won't work.
|
2018-03-15 22:46:16 +00:00
|
|
|
|
|
2018-03-17 16:09:30 +00:00
|
|
|
|
* `prgrom` (sample name) – it will contain the code of your program and read-only data.
|
|
|
|
|
Each segment should be defined in a range it is going to be switched into.
|
2018-03-15 22:46:16 +00:00
|
|
|
|
You should set the `default_code_segment` to the segment that contains the $FFxx addresses.
|
|
|
|
|
|
|
|
|
|
If your mapper supports it, you can add more CHRROM or PRGROM segments,
|
|
|
|
|
just specify them correctly in the `[output]format` tag.
|
|
|
|
|
|
2018-03-17 16:09:30 +00:00
|
|
|
|
The `[output]format` tag should contain a valid iNES or NES 2.0 header of the mapper of your choice
|
|
|
|
|
and then all the segments in proper order (first PRGROM, then CHRROM).
|
2020-03-31 17:12:06 +00:00
|
|
|
|
See [the MMC4 example](https://github.com/KarolS/millfork/blob/master/include/nes_mmc4.ini) to see how it can be done.
|
2018-03-15 22:46:16 +00:00
|
|
|
|
|
2018-03-17 16:09:30 +00:00
|
|
|
|
See [the NesDev wiki](https://wiki.nesdev.com/w/index.php/NES_2.0) for more info about the NES 2.0 file format.
|
2018-03-15 22:46:16 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|