2018-01-18 21:49:44 +00:00
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// Parallax starfield effect from Galencia
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// originally written in assembly by Jason Aldred:
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// https://github.com/JasonAldred/C64-Starfield
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// http://www.galencia.games/
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2018-07-01 17:19:30 +00:00
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// compile with -O3 -finline -t c64
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2018-01-18 21:49:44 +00:00
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const word starScreenChar = $0400 // Screen address
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const word StarScreenCols = $d800 // Character attribute address
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const word charBase = $3000 // Address of our character set
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const word star1Init = charBase+$1d0 // Init address for each star
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const word star2Init = charBase+$298
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const word star3Init = charBase+$240
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const word star4Init = charBase+$2e0
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const word star1Limit = charBase+$298 // Limit for each star
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const word star2Limit = charBase+$360 // Once limit is reached, they are reset
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const word star3Limit = charBase+$298
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const word star4Limit = charBase+$360
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const word star1Reset = charBase+$1d0 // Reset address for each star
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const word star2Reset = charBase+$298
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const word star3Reset = charBase+$1d0
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const word star4Reset = charBase+$298
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byte staticStar1 @charBase+$250 // 2 Locations for blinking static stars
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byte staticStar2 @charBase+$1e0
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const byte starColourLimit = 20 // use values 1 to 20
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// Galencia uses these values
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// 1 = mono
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// 2 = duo
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// 20 = full colour
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byte rasterCount
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pointer starfieldPtr1
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pointer starfieldPtr2
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pointer starfieldPtr3
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pointer starfieldPtr4
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void main() {
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pointer p
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disable_irq()
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p = charBase
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byte page
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byte b
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for page,0,paralleluntil,8 {
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for b,255,downto,0 {
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p[b] = 0
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}
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p.hi += 1
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}
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vic_bg_color0 = black
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vic_border = black
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vic_mem = 28
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initStarfield()
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createStarScreen()
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while true {
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while vic_raster != $FF {}
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rasterCount += 1
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vic_border -= 1
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doStarfield()
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vic_border += 1
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}
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}
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void doStarfield() {
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starfieldPtr1[0] = 0
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starfieldPtr2[0] = 0
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starfieldPtr3[0] = 0
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starfieldPtr4[0] = 0
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if rasterCount & 1 != 0 {
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starfieldPtr1 += 1
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if starfieldPtr1 == star1Limit {
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starfieldPtr1 = star1Reset
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}
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}
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starfieldPtr2 += 1
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if starfieldPtr2 == star2Limit {
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starfieldPtr2 = star2Reset
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}
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if rasterCount & 1 != 0 {
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starfieldPtr3 += 1
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if starfieldPtr3 == star3Limit {
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starfieldPtr3 = star3Reset
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}
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}
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starfieldPtr4 += 2
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if starfieldPtr4 == star4Limit {
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starfieldPtr4 = star4Reset
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}
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if rasterCount >= 230 {
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staticStar1 = 0
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} else {
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staticStar1 = 192
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}
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if rasterCount ^ $80 >= 230 {
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staticStar2 = 0
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} else {
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staticStar2 = 192
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}
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starfieldPtr1[0] |= 3
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starfieldPtr2[0] |= 3
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starfieldPtr3[0] |= 12
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starfieldPtr4[0] |= 48
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}
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void initStarfield() {
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starfieldPtr1 = star1Init
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starfieldPtr2 = star2Init
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starfieldPtr3 = star3Init
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starfieldPtr4 = star4Init
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}
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void createStarScreen() {
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byte y
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byte x
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pointer p
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p = starScreenChar
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byte char
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byte start
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byte limit
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for x,0,paralleluntil,40 {
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char = starfieldRow[x]
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if char >= (58+25) {
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limit = 58+50
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} else {
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limit = 58+25
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}
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start = limit - 25
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p = starScreenChar
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for y,0,paralleluntil,25 {
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p[x] = char
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p += 40
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char += 1
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if char == limit {
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char = start
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}
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}
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}
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p = c64_color_ram
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byte ci
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ci = 0
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for y,0,until,25 {
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for x,0,paralleluntil,40 {
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p[x] = starfieldCols[ci]
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ci += 1
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if ci == starColourLimit {
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ci = 0
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}
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}
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p += 40
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}
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}
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array starfieldCols = [
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14,10,12,15,14,13,12,11,10,14,
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14,10,14,15,14,13,12,11,10,12
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]
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array starfieldRow = [
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058,092,073,064,091,062,093,081,066,094,
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086,059,079,087,080,071,076,067,082,095,
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100,078,099,060,075,063,084,065,083,096,
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068,088,074,061,090,098,085,101,097,077
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]
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