2018-01-21 20:55:44 +00:00
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# Examples
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2020-02-08 21:38:06 +00:00
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The examples showcased here are designed to compile with a compiler built from newest sources.
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If you are using a release version of the compiler, consider browsing the older versions of the examples:
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* [for version 0.3.14](https://github.com/KarolS/millfork/tree/v0.3.14/examples)
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* [for version 0.3.12](https://github.com/KarolS/millfork/tree/v0.3.12/examples)
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* [for version 0.3.10](https://github.com/KarolS/millfork/tree/v0.3.10/examples)
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2018-01-21 20:55:44 +00:00
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## Cross-platform examples
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2020-03-31 16:58:19 +00:00
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* [Hello world](crossplatform/hello_world.mfk) (C64/C16/PET/VIC-20/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX) – simple text output
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2018-01-21 20:55:44 +00:00
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2019-09-14 01:34:32 +00:00
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* [Fizzbuzz](crossplatform/fizzbuzz.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/X16) – everyone's favourite programming task
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2019-07-08 17:26:48 +00:00
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2019-07-26 22:58:10 +00:00
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* [Fizzbuzz 2](crossplatform/fizzbuzz2.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX) – an alternative, more extensible implemententation of fizzbuzz
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2019-07-30 13:30:18 +00:00
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* [Fizzbuzz JP](crossplatform/fizzbuzz_jp.mfk) (PC-88/Japanese C64) – Fizzbuzz, but in Japanese
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2018-12-19 21:32:55 +00:00
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* [Text encodings](crossplatform/text_encodings.mfk) (C64/ZX Spectrum) – examples of text encoding features
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2018-12-17 16:18:29 +00:00
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2019-06-05 11:31:43 +00:00
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* [Echo](crossplatform/echo.mfk) (C64/C16/ZX Spectrum/PC-88/MSX)– simple text input and output
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2018-07-27 22:58:20 +00:00
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2019-06-05 11:31:43 +00:00
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* [Calculator](crossplatform/calculator.mfk) (C64/C16/ZX Spectrum/PC-88/MSX) – simple numeric input and output
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2018-01-21 20:55:44 +00:00
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2019-06-05 11:31:43 +00:00
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* [Guessing game](crossplatform/guess.mfk) (C64/C16/ZX Spectrum/PC-88/MSX) – a guess-a-number game
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2018-12-30 18:10:57 +00:00
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2018-12-29 19:12:19 +00:00
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* [Fire effect](crossplatform/fire.mfk) (C64/C16/ZX Spectrum) – a simple fire effect
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2020-03-31 16:58:19 +00:00
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* [`readkey` test](crossplatform/readkeytest.mfk) (C64/C16/PET/VIC-20/Atari/Armstrad CPC/ZX Spectrum/PC-88) – keyboard reading test
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2019-11-04 01:31:04 +00:00
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* [Screen encoding test](crossplatform/screnctest.mfk) (C64/C16) – default-to-screen encoding conversion test
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2018-12-19 21:32:55 +00:00
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* [Bell](crossplatform/bell.mfk) (Apple II/ZX Spectrum) – a program that goes \*ding!\*
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2018-01-21 20:55:44 +00:00
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2019-07-12 11:30:50 +00:00
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* [Life](crossplatform/life.mfk) (C64/C16/Atari/ZX Spectrum) – Conway's game of life
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2019-07-08 17:26:48 +00:00
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2020-04-06 15:55:22 +00:00
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* [Test suite](tests) (C64/C16/Atari/Armstrad CPC/ZX Spectrum/PC-88) – the semi-official test-suite for Millfork
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2020-04-05 22:00:48 +00:00
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2018-12-19 21:32:55 +00:00
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## Commodore 64 examples
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2018-01-21 20:55:44 +00:00
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2018-01-23 12:37:03 +00:00
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### Graphical examples
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2018-01-21 20:55:44 +00:00
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* [Rasterbar](c64/rasterbar.mfk) – simple rasterbar effect
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* [Softscrolling](c64/softscroll.mfk) – soft-scrolling a single line of text
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* [Galencia starfield](c64/galencia.mfk) – a port of the starfield effect from the game *Galencia*
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2019-07-15 11:52:05 +00:00
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* [Space Poker \[external link\]](https://github.com/KarolS/spacepoker) – a game made for the 2018 Reset C64 Craptastic 4KB Game Competition
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2018-12-19 21:32:55 +00:00
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### Other examples
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2019-01-05 00:19:14 +00:00
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* Multifile ([source code](c64/multifile.mfk), [platform definition](c64/multifile.ini)) –
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how to create a program made of multiple files loaded on demand
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2018-12-19 21:32:55 +00:00
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* [Panic](c64/panic_test.mfk) – how panic works on C64, showing the address of where it happened
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2018-03-15 22:46:16 +00:00
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## Famicom/NES examples
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* [NES 101 tutorial example](nes/nestest.mfk) – a port of the tutorial example from the NES 101 tutorial by Michael Martin
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2018-03-17 16:09:30 +00:00
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* [MMC4 example](nes/nestest_mmc4.mfk) – the same thing as above, but uses a MMC4 mapper just to test bankswitching
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2019-09-27 21:44:58 +00:00
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* [Pong example](nes/pong.mfk) – simple pong example based off pong1.asm by bunnyboy of the nintendoage.com forums
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2019-09-19 23:44:18 +00:00
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## Atari Lynx examples
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* [Lynx demo example](atari_lynx/atari_lynx_demo.mfk) – a simple sprite demo
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2019-10-22 00:14:14 +00:00
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## Atari 8-bit examples
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* [Rainbow example](a8/rainbow.mfk) – simple scrolling rasterbars
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2019-03-18 22:15:05 +00:00
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## Game Boy examples
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* [GB test example](gb/gbtest.mfk) – a partial port of the NES example, with a rudimentary experimental text output implementation
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2018-04-03 21:13:57 +00:00
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## Atari 2600 examples
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* [Colors](vcs/colors.mfk) – simple static rasterbars
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2019-07-08 17:26:48 +00:00
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2019-07-30 22:20:18 +00:00
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## MSX examples
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* [Encoding test](msx/encoding_test.mfk) – text encoding test; displays three lines of text in three different languages,
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no more one of which will display correctly depending on the default font of your computer.
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2019-09-14 01:34:32 +00:00
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# Commander X16 examples
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* [Palette](x16/palette.mfk) – displays the default 256-colour palette.
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2019-12-01 22:13:51 +00:00
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* [Balls](x16/balls.mfk) – 16 sprites using 240 colours.
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