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Document Lynx
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@ -8,6 +8,8 @@
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* Added full 16-bit multiplication and unsigned division.
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* Added preliminary support for Atari Lynx (thanks to @Nullious)
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* Added preliminary support for EasyFlash.
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* Added preliminary support for Commander X16.
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@ -20,7 +20,7 @@ For build instructions, see [Build instructions](./COMPILING.md).
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* other Commodore computers: C16, Plus/4, C128, PET, VIC-20 (stock or with RAM extensions)
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* other 6502-based machines: Famicom/NES, Atari 8-bit computers, BBC Micro, Apple II+/IIe/Enhanced IIe, Atari 2600 (experimental), Commander X16 (experimental)
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* other 6502-based machines: Famicom/NES, Atari Lynx, Atari 8-bit computers, BBC Micro, Apple II+/IIe/Enhanced IIe, Atari 2600 (experimental), Commander X16 (experimental)
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* Z80-based machines: ZX Spectrum 48k, NEC PC-88, Amstrad CPC, MSX
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@ -61,6 +61,8 @@ The compiler emits NES files.
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For more complex programs, you need to create your own "platform" definition.
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Read [the NES programming guide](./famicom-programming-guide.md) for more info.
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* `atari_lynx` – Atari Lynx
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* `vcs` – Atari VCS (also known as Atari 2600), 4K cartridge (experimental)
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* `a8` – Atari 8-bit computers.
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* [NES-only modules](stdlib/nes.md)
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* [Atari Lynx-only modules](stdlib/lynx.md)
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* [Game Boy–only modules](stdlib/gb.md)
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* [X16–only modules](stdlib/x16.md)
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36
docs/stdlib/lynx.md
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36
docs/stdlib/lynx.md
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[< back to index](../doc_index.md)
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# Atari Lynx-oriented modules
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## atari_lynx_hardware
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The `atari_lynx_hardware` module is imported automatically on NES targets.
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It also implements a joystick API compatible with the `joy` module.
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TODO
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#### `void lynx_init()`
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TODO
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#### `void lynx_wait_suzy()`
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TODO
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#### `alias input_a = input_btn`
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1 if A button pressed, 0 if not pressed.
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#### `byte input_b`
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1 if B button pressed, 0 if not pressed.
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#### `void read_joy()`
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Reads the joypad.
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#### `void lynx_reset_joy()`
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#### `alias reset_joy = lynx_reset_joy!`
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Resets the state variables.
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@ -49,6 +49,10 @@ how to create a program made of multiple files loaded on demand
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* [MMC4 example](nes/nestest_mmc4.mfk) – the same thing as above, but uses a MMC4 mapper just to test bankswitching
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## Atari Lynx examples
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* [Lynx demo example](atari_lynx/atari_lynx_demo.mfk) – a simple sprite demo
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## Game Boy examples
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* [GB test example](gb/gbtest.mfk) – a partial port of the NES example, with a rudimentary experimental text output implementation
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@ -41,6 +41,7 @@ nav:
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- cbm_file module: stdlib/cbm_file.md
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- C64-only modules: stdlib/c64.md
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- NES-only modules: stdlib/nes.md
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- Lynx-only modules: stdlib/lynx.md
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- Game Boy–only modules: stdlib/gb.md
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- X16–only modules: stdlib/x16.md
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- Implementation details:
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