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fixing tab issue

This commit is contained in:
MonstersGoBoom 2019-09-17 20:58:37 -04:00 committed by Karol Stasiak
parent 0988bfc75f
commit 559526bbfb

View File

@ -1,42 +1,42 @@
#if not(ATARI_LYNX)
#FFFFFF#if not(ATARI_LYNX)
#warn atari lynx module should be only used on atari lynx
#endif
word TMPADRL @$fc00
word TILTACUM @$fc02
word HOFF @$fc04
word VOFF @$fc06
word VIDBASE @$fc08
word COLLBASE @$fc0a
word VIDADRL @$fc0c
word COLLADRL @$fc0e
word SCBNEXT @$fc10
word SPRDLINE @$fc12
word HPOSSTRT @$fc14
word VPOSSTRT @$fc16
word SPRHSIZ @$fc18
word SPRVSIZ @$fc1a
word STRETCH @$fc1c
word TILT @$fc1e
word SPRDOFF @$fc20
word SPRVPOS @$fc22
word COLLOFF @$fc24
word VSIZACUM @$fc26
word HSIZOFF @$fc28
word VSIZOFF @$fc2a
word SCBADR @$fc2c
word PROCADR @$fc2e
byte SPRCTRL0 @$fc80
byte SPRCTRL1 @$fc81
byte SPRCOLL @$fc82
byte SPRINT @$fc83
word TMPADRL @$fc00
word TILTACUM @$fc02
word HOFF @$fc04
word VOFF @$fc06
word VIDBASE @$fc08
word COLLBASE @$fc0a
word VIDADRL @$fc0c
word COLLADRL @$fc0e
word SCBNEXT @$fc10
word SPRDLINE @$fc12
word HPOSSTRT @$fc14
word VPOSSTRT @$fc16
word SPRHSIZ @$fc18
word SPRVSIZ @$fc1a
word STRETCH @$fc1c
word TILT @$fc1e
word SPRDOFF @$fc20
word SPRVPOS @$fc22
word COLLOFF @$fc24
word VSIZACUM @$fc26
word HSIZOFF @$fc28
word VSIZOFF @$fc2a
word SCBADR @$fc2c
word PROCADR @$fc2e
byte SPRCTRL0 @$fc80
byte SPRCTRL1 @$fc81
byte SPRCOLL @$fc82
byte SPRINT @$fc83
byte SUZYBUSEN @$fc90
byte SPRGO @$fc91
byte SPRSYS @$fc92
byte SUZYBUSEN $fc90
byte SPRGO $fc91
byte SPRSYS $fc92
byte JOYSTICK @$fcb0
byte SWITCHES @$fcb1
byte JOYSTICK $fcb0
byte SWITCHES $fcb1
word DISPADR @$fd94
byte SUZYDONEACK @$fd90
@ -95,27 +95,27 @@ const byte DISPLAY_FLIPPED=%0010
const byte DISPLAY_ENABLE=%0001
// suzy sprite type
const byte TYPE_BACKGROUND =00
const byte TYPE_BACKNONCOLL =01
const byte TYPE_BSHADOW =02
const byte TYPE_BOUNDARY =03
const byte TYPE_NORMAL =04
const byte TYPE_NONCOLL =05
const byte TYPE_XOR =06
const byte TYPE_SHADOW =07
const byte TYPE_BACKGROUND =00
const byte TYPE_BACKNONCOLL =01
const byte TYPE_BSHADOW =02
const byte TYPE_BOUNDARY =03
const byte TYPE_NORMAL =04
const byte TYPE_NONCOLL =05
const byte TYPE_XOR =06
const byte TYPE_SHADOW =07
// suzy drawing flags
const byte LITERAL =$80
const byte PACKED =$00
const byte ALGO3 =$40
const byte RENONE =$00
const byte REHV =$10
const byte REHVS =$20
const byte REHVST =$30
const byte REUSEPAL =$08
const byte SKIP =$04
const byte DRAWUP =$02
const byte DRAWLEFT =$01
const byte LITERAL =$80
const byte PACKED =$00
const byte ALGO3 =$40
const byte RENONE =$00
const byte REHV =$10
const byte REHVS =$20
const byte REHVST =$30
const byte REUSEPAL =$08
const byte SKIP =$04
const byte DRAWUP =$02
const byte DRAWLEFT =$01
const byte BPP_1 = %00000000
const byte BPP_2 = %01000000
@ -129,12 +129,12 @@ array(byte) palette_ram_blue_red[16] @$FDb0
//joystick
const byte BTN_A= %00000001
const byte BTN_B= %00000010
const byte BTN_R= %00010000
const byte BTN_L= %00100000
const byte BTN_D= %01000000
const byte BTN_U= %10000000
const byte BTN_A=%00000001
const byte BTN_B=%00000010
const byte BTN_R=%00010000
const byte BTN_L=%00100000
const byte BTN_D=%01000000
const byte BTN_U=%10000000
inline void read_joy1() {
reset_joy()